Magnetic Flux (move)

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Magnetic Flux
じばそうさ Magnetic Flux
Magnetic Flux VI.png
Magnetic Flux VI 2.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by a Electrium Z into Z-Magnetic Flux, the user's Special Defense raises one stage (in addition to the raise caused by the move, if applicable).

Description

Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SMUSUM The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0101 Electrode ElectricIC Big.png Mineral Mineral 1 1
0145 Zapdos ElectricIC Big.png
FlyingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 92
0181 Ampharos ElectricIC Big.png Monster Field 1 1
0462 Magnezone ElectricIC Big.png
SteelIC Big.png
Mineral Mineral 1 1
0476 Probopass RockIC Big.png
SteelIC Big.png
Mineral Mineral 1
0601 Klinklang SteelIC Big.png Mineral Mineral 1, 76 1, Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD It boosts the Defense and Sp. Def of your party Pokémon with the Plus or Minus Ability.*
It sharply boosts the Defense and Sp. Def of Pokémon with the Plus or Minus Ability in your party in the same room. The stat returns to normal when you go to the next floor or step on a Wonder Tile.*


In other languages

Language Title
Chinese Cantonese 磁場操控 Chìhchèuhng Chōuhung
Mandarin 磁場操控 / 磁场操控 Cíchǎng Cāokòng
France Flag.png French Magné-Contrôle
Germany Flag.png German Magnetregler
Italy Flag.png Italian Controllo Polare
South Korea Flag.png Korean 자기장조작 Jagijang Jojak
Spain Flag.png Spanish Aura Magnética


Variations of the move Magnetic Flux
StatusIC HOME.png Magnetic FluxGear Up
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.