Magnetic Flux (move): Difference between revisions
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{{bad image|reason=Should be replaced with Generation VII image}} | |||
{{MoveInfobox | | {{MoveInfobox | | ||
n= | n=602| | ||
name=Magnetic Flux | | name=Magnetic Flux | | ||
jname=じばそうさ | | jname=じばそうさ | | ||
jtrans=Magnetic Flux | | jtrans=Magnetic Flux | | ||
jtranslit=Jibasōsa | | jtranslit=Jibasōsa | | ||
gameimage= | gameimage=Magnetic Flux VI.png | | ||
gameimage2=Magnetic Flux VI 2.png | | |||
gameimagewidth=300 | | gameimagewidth=300 | | ||
type=Electric | | type=Electric | | ||
Line 14: | Line 16: | ||
accuracy=— | | accuracy=— | | ||
gen=VI | | gen=VI | | ||
category6=Clever| | |||
appeal6=1| | |||
jam6=0| | |||
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.| | |||
touches=no | | touches=no | | ||
protect=no | | protect=no | | ||
magiccoat=no | | magiccoat=no | | ||
snatch= | snatch=yes | | ||
kingsrock=no | | kingsrock=no | | ||
flag7=no | | flag7=no | | ||
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footnotes= | | footnotes= | | ||
}} | }} | ||
'''Magnetic Flux''' (Japanese: '''じばそうさ''' ''Magnetic Flux'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]]. | '''Magnetic Flux''' (Japanese: '''じばそうさ''' ''Magnetic Flux'') is a non-damaging {{type|Electric}} [[move]] introduced in [[Generation VI]]. | ||
==Effect== | ==Effect== | ||
Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of | Magnetic Flux raises the {{stat|Defense}} and {{stat|Special Defense}} stats of allied Pokémon (including the user) with the [[Ability]] {{a|Plus}} or {{a|Minus}} by one stage each. | ||
If powered up by a {{DL|Z-Crystal|Electrium Z}} into Z-Magnetic Flux, the user's {{stat|Special Defense}} raises one stage (in addition to the raise caused by the move, if applicable). | |||
==Description== | ==Description== | ||
{{movedesc|Electric}} | {{movedesc|Electric}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}} | ||
{{movedescentry|{{gameabbrev7|SM}}|The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the {{a|Plus}} or {{a|Minus}} Ability.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Electric|6}} | ||
{{Moveentry/ | {{Moveentry/2|101|Electrode|type=Electric|1|Mineral|Mineral|1|1}} | ||
{{Moveentry/ | {{Moveentry/2|145|Zapdos|type=Electric|type2=Flying|1|Undiscovered|Undiscovered||92}} | ||
{{Moveentry/ | {{Moveentry/2|181|Ampharos|type=Electric|2|Monster|Field|1|1}} | ||
{{Moveentry/ | {{Moveentry/2|462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral|1|1}} | ||
{{ | {{Moveentry/2|476|Probopass|type=Rock|type2=Steel|1|Mineral|Mineral||1}} | ||
{{Moveentry/2|601|Klinklang|type=Steel|1|Mineral|Mineral|1, 76|1, {{tt|Evo.|Learned upon evolving}}}} | |||
{{Movefoot|Electric|2}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{electric color}}|bordercolor={{electric color light}} | {{Langtable|color={{electric color}}|bordercolor={{electric color light}} | ||
|zh_yue=磁場操控 ''{{tt|Chìhchèuhng Chōuhung|Magnetic Field Control}}'' | |||
|zh_cmn=磁場操控 / 磁场操控 ''{{tt|Cíchǎng Cāokòng|Magnetic Field Control}}'' | |||
|fr=Magné-Contrôle | |fr=Magné-Contrôle | ||
|de=Magnetregler | |de=Magnetregler | ||
Line 55: | Line 67: | ||
}} | }} | ||
{{-}} | {{-}} | ||
{{Magnetic Flux|Electric}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Smart moves]] | |||
[[Category:Moves that can raise the target's Defense]] | [[Category:Moves that can raise the target's Defense]] | ||
[[Category:Moves that can raise the target's Special Defense]] | [[Category:Moves that can raise the target's Special Defense]] | ||
Line 63: | Line 76: | ||
[[de:Magnetregler]] | [[de:Magnetregler]] | ||
[[fr:Magné-Contrôle]] | [[fr:Magné-Contrôle]] | ||
[[it:Controllo Polare (mossa)]] | |||
[[ja:じばそうさ]] | [[ja:じばそうさ]] | ||
[[zh: | [[zh:磁场操控(招式)]] |
Revision as of 02:08, 31 May 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Magnetic Flux じばそうさ Magnetic Flux | ||||||||||||
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Target
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Availability
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Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.
If powered up by a Electrium Z into Z-Magnetic Flux, the user's Special Defense raises one stage (in addition to the raise caused by the move, if applicable).
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
0101 | Mineral | 1 | 1 | ||||||
0145 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 92 | |||||
0181 | Monster | Field | 1 | 1 | |||||
0462 | |
Mineral | 1 | 1 | |||||
0476 | |
Mineral | 1 | ||||||
0601 | Mineral | 1, 76 | 1, Evo. | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Magnetic Flux | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |