Magic Guard (Ability): Difference between revisions
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===In battle=== | ===In battle=== | ||
====Generation IV==== | ====Generation IV==== | ||
Magic Guard prevents indirect damage, such as from {{ | Magic Guard prevents indirect damage, such as from [[weather conditions]], {{status|Poison|poisoning}}, {{m|Curse}}, or {{m|Leech Seed}}. It prevents the damaging effects of status conditions, but it does not stop status conditions from being induced. Damage caused by entry hazards (such as {{m|Spikes}}) and [[recoil]] (except when using {{m|Struggle}}) is prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will also cancel out {{DL|In-battle effect item|Life Orb}}'s HP deduction without negating its power boost. Magic Guard will prevent the user from being poisoned by {{m|Toxic Spikes}}. | ||
Magic Guard does not prevent status conditions. Magic Guard prevents recoil, but does not prevent other damage the Pokémon with Magic Guard causes itself, such as {{m|Belly Drum}}, {{m|Substitute}}, or damage from {{status|confusion}}. If a Pokémon with Magic Guard causes a Pokémon that used {{m|Destiny Bond}} to faint, the Pokémon with Magic Guard will also faint. Additional effects such as trapping from moves like {{m|Fire Spin}} and {{stat|Attack}} reduction from a {{status|burn}} are not prevented. Magic Guard does not prevent the effects of {{m|Perish Song}}. | |||
====Generation V==== | ====Generation V==== | ||
Magic Guard no longer grants immunity to being fully paralyzed | Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage. Magic Guard now prevents {{a|Imposter}} from activating. | ||
===Outside of battle=== | ===Outside of battle=== | ||
Magic Guard has no effect outside of battle. This means | Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V). | ||
==Pokémon with Magic Guard== | ==Pokémon with Magic Guard== |
Revision as of 02:04, 22 June 2013
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Flavor text
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Magic Guard (Japanese: マジックガード Magic Guard) is an Ability introduced in Generation IV. Ten Pokémon can have this Ability. Prior to Generation V, it was the signature Ability of Cleffa, Clefairy and Clefable.
Effect
In battle
Generation IV
Magic Guard prevents indirect damage, such as from weather conditions, poisoning, Curse, or Leech Seed. It prevents the damaging effects of status conditions, but it does not stop status conditions from being induced. Damage caused by entry hazards (such as Spikes) and recoil (except when using Struggle) is prevented. If paralyzed, a Pokémon with Magic Guard will suffer from the normal Speed reduction but cannot be fully paralyzed. Magic Guard will also cancel out Life Orb's HP deduction without negating its power boost. Magic Guard will prevent the user from being poisoned by Toxic Spikes.
Magic Guard does not prevent status conditions. Magic Guard prevents recoil, but does not prevent other damage the Pokémon with Magic Guard causes itself, such as Belly Drum, Substitute, or damage from confusion. If a Pokémon with Magic Guard causes a Pokémon that used Destiny Bond to faint, the Pokémon with Magic Guard will also faint. Additional effects such as trapping from moves like Fire Spin and Attack reduction from a burn are not prevented. Magic Guard does not prevent the effects of Perish Song.
Generation V
Magic Guard no longer grants immunity to being fully paralyzed and no longer prevents poisoning from Toxic Spikes, though it still prevents poison damage. Magic Guard now prevents Imposter from activating.
Outside of battle
Magic Guard has no effect outside of battle. This means a poisoned Pokémon with Magic Guard will still take damage in the field in Generation IV (but not later generations, because poison no longer causes damage in the field starting in Generation V).
Pokémon with Magic Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0035 | Clefairy |
Normal | Cute Charm | Magic Guard | Friend Guard | ||
0036 | Clefable |
Normal | Cute Charm | Magic Guard | Unaware | ||
0063 | Abra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0064 | Kadabra |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0065 | Alakazam |
Psychic | Synchronize | Inner Focus | Magic Guard | ||
0173 | Cleffa |
Normal | Cute Charm | Magic Guard | Friend Guard | ||
0561 | Sigilyph |
Psychic | Flying | Wonder Skin | Magic Guard | Tinted Lens | |
0577 | Solosis |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0578 | Duosion |
Psychic | Overcoat | Magic Guard | Regenerator | ||
0579 | Reuniclus |
Psychic | Overcoat | Magic Guard | Regenerator | ||
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |