Double-Edge (move): Difference between revisions

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Revision as of 09:46, 23 August 2007

Double-Edge
すてみタックル Life-Risking Tackle
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Tough
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Tough
Appeal  0  
Jamming  0  

Double-Edge is a very highly-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Double-Edge does damage, and the user receives recoil damage equal to 25% of the damage done to the opponent.

If the user of Double-Edge attacks first and faints itself due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

Self-inflicted recoil damage from Double-Edge from the previous turn can be countered if the opponent does not make a move on the following turn. If Double-Edge breaks a substitute, the user will take no recoil damage.

In Stadium, no recoil damage is taken if Double-Edge knocks out an opponent.

Double-Edge has a power of 100 in Generation I.

Learnset

Generation I

By leveling up

By TM10

Generation II

By leveling up

Generation III

By leveling up

By move tutor

In Pokémon FireRed and LeafGreen and Pokémon Emerald

Generation IV

By leveling up

In other languages

  • Spanish: Doble Filo
  • Portuguese: Dois Gumes
  • French: Damoclès
  • German: Risikotackle

Template:Project MoveDex notice

Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405