Acupressure (move)
Acupressure つぼをつく Point Strike | ||||||||||||
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Target
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Availability
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Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Normal-type move introduced in Generation IV.
Effect
Generation IV
Acupressure chooses one of the target's stats at random and raises it by two stages. It can raise either the target's Attack, Defense, Special Attack, Special Defense, Speed, accuracy or evasion stat but will not attempt to raise a stat that is already maximized, meaning that the move will fail if all stats are maximized. Acupressure will also fail if the target is under the effects of Substitute.
In a Double Battle, Acupressure can target an adjacent ally or the user itself, unlike in a Single Battle where it will always target the user.
Generation V
Acupressure will no longer fail if the target is under the effects of Substitute, as long as the user targets itself. It will still fail if targeting an adjacent ally behind a Substitute.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
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IV | V | VI | ||||||||
084 | Doduo | Normal | Flying | 28 | 28 | ' | ||||
085 | Dodrio | Normal | Flying | 28 | 28 | ' | ||||
307 | Meditite | Fighting | Psychic | 39 | ' | |||||
308 | Medicham | Fighting | Psychic | 42 | ' | |||||
451 | Skorupi | Poison | Bug | 17 | 17 | 13 | ' | |||
452 | Drapion | Poison | Dark | 17 | 17 | 13 | ' | |||
556 | Maractus | Grass | 29 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
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IV | V | VI | ||||||||
072 | Tentacool | Water | Poison | |||||||
213 | Shuckle | Bug | Rock | |||||||
453 | Croagunk | Poison | Fighting | no | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
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In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |