Acupressure (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation IV=== | ===Generation IV=== | ||
Acupressure chooses one of the user's [[Stat]]s at random and raises it by two stages. It can raise either the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Accuracy}} or {{stat|Evasion}} stat. Acupressure will fail if the user is under the effects of {{m|Substitute}}. | Acupressure chooses one of the user's [[Stat]]s at random and raises it by two stages. It can raise either the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Accuracy}} or {{stat|Evasion}} stat but will not attempt to raise a stat that is already maximized. Acupressure will fail if the user is under the effects of {{m|Substitute}}. | ||
In a [[double battle]], Acupressure may also be used on an ally to raise one of its stats chosen at random. | In a [[double battle]], Acupressure may also be used on an ally to raise one of its stats chosen at random. |
Revision as of 11:14, 10 August 2011
Acupressure つぼをつく Point Strike | ||||||||||||
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Acupressure (Japanese: つぼをつく Point Strike) is a non-damaging Template:Type2 move introduced in Generation IV.
Effect
Generation IV
Acupressure chooses one of the user's Stats at random and raises it by two stages. It can raise either the user's Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat but will not attempt to raise a stat that is already maximized. Acupressure will fail if the user is under the effects of Substitute.
In a double battle, Acupressure may also be used on an ally to raise one of its stats chosen at random.
Generation V
When a Pokémon is under the effects of Substitute, it can successfully use Acupressure on itself, but Acupressure used on it by an ally will fail.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
084 | Doduo | Normal | Flying | 28 | 28 | ' | ||||
085 | Dodrio | Normal | Flying | 28 | 28 | ' | ||||
307 | Meditite | Fighting | Psychic | 39 | ' | |||||
308 | Medicham | Fighting | Psychic | 42 | ' | |||||
451 | Skorupi | Poison | Bug | 17 | 17 | ' | ||||
452 | Drapion | Poison | Dark | 17 | 17 | ' | ||||
556 | Maractus | Grass | 29 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
072 | Tentacool | Water | Poison | |||||||
213 | Shuckle | Bug | Rock | |||||||
453 | Croagunk | Poison | Fighting | no | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation V
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In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |