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The '''Ability Capsule''' (Japanese: '''とくせいカプセル''' ''Ability Capsule'') is an item introduced in [[Pokémon X and Y]] that allows the player to change the [[Ability]] of one Pokémon.
{{ItemInfobox/head
|name=Ability Capsule
|jname=とくせいカプセル
|jtrans=Ability Capsule
|gen=VI
|colorscheme=Medicine
}}
{{ItemInfobox/BagRow|VI|Medicine}}
{{ItemInfobox/BagRow|VII|Medicine}}
{{ItemInfobox/BagRow|VIII|Other Items|colorscheme=Medicine}}
{{ItemInfobox/BagRowBottom|IX|Other Items|colorscheme=Medicine}}
|}


The Ability Capsule can only be used on a Pokémon that belongs to a species that has two standard Abilities. For example, it can be used to change a {{p|Pidgey}}'s Ability from {{a|Keen Eye}} to {{a|Tangled Feet}} (or vice versa), but it cannot be used on a {{p|Pikachu}} (whose standard Ability is always {{a|Static}}). It also cannot be used to change a Pokémon to or from its species's [[Hidden Ability]].
The '''Ability Capsule''' (Japanese: '''とくせいカプセル''' ''Ability Capsule'') is a medicine introduced in [[Generation VI]]. It changes a Pokémon's [[Ability]].


The Ability change is retained even if the Pokémon [[Evolution|evolves]], and the Ability slot provided by the Ability Capsule is maintained if the evolved form has a different standard Ability. For example, a {{p|Lillipup}} which originally has {{a|Pickup}} would normally evolve into a {{p|Herdier}} with {{a|Sand Rush}}, but if Lillipup's Ability is changed to {{a|Vital Spirit}} with the Ability Capsule, it will have {{a|Intimidate}} after evolution.
==In the core series games==
===Price===
{{ItemPrice/head|Medicine}}
{{ItemPrice|{{gameabbrev6|XYORAS}}|N/A|{{pdollar}}500}}
{{ItemPrice|{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}|N/A|{{pdollar}}5,000}}
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}100,000|{{pdollar}}25,000}}
|}
|}


It is available as a prize from the [[Battle Maison]] in [[Kalos]], for 200 [[Battle Point|BP]]. It has no effect in battle or if given to a Pokémon to hold. It is consumed after use.
===Effect===
====Bag item====
If used from the [[Bag]], it changes a Pokémon's [[Ability]] from one of its standard Abilities to its other standard Ability. It can only be used outside of battle. It is consumed after use.
 
The Ability Capsule can only be used on a Pokémon that belongs to a species that has two standard Abilities. For example, it can be used to change a {{p|Pidgey}}'s Ability from {{a|Keen Eye}} to {{a|Tangled Feet}} (or vice versa), but it cannot be used on a {{p|Pikachu}} (whose standard Ability is always {{a|Static}}). It also cannot be used to change a Pokémon to or from its species' [[Hidden Ability]]. The Ability Capsule also cannot change the Ability of {{p|Zygarde}} (between {{a|Aura Break}} and {{a|Power Construct}}) or {{p|Greninja}} (between {{a|Torrent}} and {{a|Battle Bond}}). It also cannot change the Ability of {{p|Rockruff}} to or from {{a|Own Tempo}} (but can change Rockruff's Ability between {{a|Keen Eye}} and {{a|Vital Spirit}}).
 
The Ability change is retained even if the Pokémon [[Evolution|evolves]], and the Ability slot provided by the Ability Capsule is maintained if the evolved form has a different standard Ability. For example, a {{p|Lillipup}} with the Ability {{a|Pickup}} evolves into a {{p|Herdier}} (which evolves into a {{p|Stoutland}}) with the Ability {{a|Sand Rush}}, but if Lillipup's Ability is changed to {{a|Vital Spirit}} with an Ability Capsule, it will have the Ability {{a|Intimidate}} after evolution.
 
====Held item====
{{m|Fling}} fails if the user is holding an Ability Capsule.
 
====[[Cram-o-matic]]====
{| class="roundy" style="background:#{{medicine color dark}}; border:3px solid #{{medicine color}}"
|-
! style="background:#{{medicine color light}}; {{roundytl|5px}}" | Type
! style="background:#{{medicine color light}}; {{roundytr|5px}}" | Points
|-
| style="text-align:center; background:#{{normal color light}}; {{roundybl|5px}}" | {{tcolor|Normal|fff}}
| style="text-align:center; background:#fff; {{roundybr|5px}}" | 40
|}
 
===Description===
{{movedesc|medicine}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSP}}|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.}}
{{movedescentry|{{gameabbrev9|SV}}|A capsule that allows a Pokémon to switch its current Ability to the other Ability its species can have.}}
|}
|}
 
===Acquisition===
{{ItemAvailability/head|medicine}}
|-
| {{gameabbrev6|XY}}
|
| [[Battle Maison]] (200 [[Battle Point|BP]])
|-
| {{gameabbrev6|ORAS}}
|
| [[Battle Maison]] (200 [[Battle Point|BP]])<br>[[Battle Maison]] (1% chance after a [[rematch]] with [[Wally]])
|-
| {{gameabbrevss|PMC}}{{tt|*|No longer in service}}
| [[List of Global Link events (Generation VI)#Ability Capsule|Prize]] for Japan Cup 2014 participants
| {{DL|PokéMileage Club|PokéMileage Shop}} (5,000 [[Poké Mile]]s - during Summer Campaign and Thanks Campaign only)
|-
| {{gameabbrev7|SMUSUM}}
|
| [[Battle Royal Dome]] (100 [[Battle Point|BP]]), [[Battle Tree]] (win streak of 50){{sup/7|SM}}
|-
| {{gameabbrev8|SwSh}}
|
| {{gal|Battle Tower}} (50 [[Battle Point|BP]])
|-
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}
|
| [[Cram-o-matic]] ([[Rare Candy]] in slots #1, #3 and #4)
|-
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}
|
| [[Max Lair]] ([[Dynite Ore]] trader)
|-
| {{gameabbrev8|BDSP}}
|
| {{si|Battle Park}} (50 [[Battle Point|BP]])
|-
| {{gameabbrev9|SV}}
| [[#Distribution|Event]]
| [[Tera Raid Battle]]s (5★, 6★, 7★)<br>[[Chansey Supply]] (after completing the main storyline)
|-
| {{gameabbrev9|SV}}{{gameabbrev9|ID}}
| Reward for registering 90 Pokémon in the [[List of Pokémon by Blueberry Pokédex number|Blueberry Pokédex]]
| [[Item Printer]]
|}
|}
 
====Distribution====
{| class="roundy" style="background: #{{medicine color light}}; border: 5px solid #{{medicine color}}"
|-
|
{| border=1 style="background:#FFF; border:1px solid #{{medicine color light}}; border-collapse:collapse"
|-
! style="background:#FFF; {{roundytl|5px}}" | Games
! style="background:#FFF" | Event
! style="background:#FFF" | Language/Region
! style="background:#FFF; {{roundytr|5px}}" | Distribution period
|- style="background:#FFF;"
| {{gameabbrev6|XY}}
| {{DL|List of Global Link events (Generation VI)|Ability Capsule|Pokémon Global Link Ability Capsule}}
| Japanese
| May 13 to July 1, 2014
|- style="background:#FFF;"
| {{gameabbrev9|SV}}
| {{DL|List of other event distributions (Generation IX)|After School Pokémon Research Club Ability Capsule}}
| All
| January 19 to February 28, 2023
|}
|}


==Flavor text==
==Gallery==
{{movedesc|items}}
===Artwork===
{{movedescentry|{{gameabbrev3|XY}}|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{medicine color dark}}; background: #{{medicine color}}; font-size: 80%"
|-
|style="{{roundy|80px}} border: 2px solid #{{medicine color dark}}; background: #{{medicine color light}}" width=96px; height=96px"| [[File:Bag Ability Capsule SV Sprite.png|100px]]
|-
| Artwork from<br>{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}
|}
|}
|}{{left clear}}


==In other languages==
==In other languages==
{{Langtable|color={{items color}}|bordercolor={{items color light}}
{{Langtable|color={{medicine color light}}|bordercolor={{medicine color}}
|fr=
|zh_yue=特性膠囊 ''{{tt|Dahksing Gāaunòhng|Ability Capsule}}''
|de=Fähigkeiten-Kapsel
|zh_cmn=特性膠囊 / 特性胶囊 ''{{tt|Tèxìng Jiāonáng|Ability Capsule}}''
|fr=Pilule Talent
|de=Fähigkeiten-Kapsel{{tt|*|Generation IX onwards}}<br />{{tt|Fähigk.|Fähigkeiten}}-Kapsel{{tt|*|Prior to Generation IX}}
|it=Capsula Abilità
|it=Capsula Abilità
|ko=
|ko=특성캡슐 ''Teukseong Capsule''
|es=
|es={{tt|Cáps.|Cápsula}} Habilidad
}}{{-}}
}}


==See also==
* [[Ability Patch]]
{{-}}
{{Project ItemDex notice}}
{{Project ItemDex notice}}


[[Category:Items]]
[[Category:Medicine]]


[[de:Fähigkeiten-Kapsel]]
[[es:Cápsula habilidad]]
[[fr:Pilule Talent]]
[[it:Capsula abilità]]
[[ja:とくせいカプセル]]
[[zh:特性胶囊(道具)]]
[[zh:特性胶囊(道具)]]

Latest revision as of 04:30, 11 March 2024

Ability Capsule
とくせいカプセル
Ability Capsule
Bag Ability Capsule Sprite.png
Ability Capsule
Pokémon Global Link artwork
Introduced in Generation VI
Pocket
Generation VI Bag Medicine pocket icon.png Medicine
Generation VII Bag Medicine pocket icon.png Medicine
Generation VIII Bag Other Items pocket icon.png Other Items
Generation IX Bag Other Items pocket icon.png Other Items

The Ability Capsule (Japanese: とくせいカプセル Ability Capsule) is a medicine introduced in Generation VI. It changes a Pokémon's Ability.

In the core series games

Price

Games Cost Sell price
XYORAS N/A $500
SMUSUM
SwShBDSP
N/A $5,000
SV $100,000 $25,000

Effect

Bag item

If used from the Bag, it changes a Pokémon's Ability from one of its standard Abilities to its other standard Ability. It can only be used outside of battle. It is consumed after use.

The Ability Capsule can only be used on a Pokémon that belongs to a species that has two standard Abilities. For example, it can be used to change a Pidgey's Ability from Keen Eye to Tangled Feet (or vice versa), but it cannot be used on a Pikachu (whose standard Ability is always Static). It also cannot be used to change a Pokémon to or from its species' Hidden Ability. The Ability Capsule also cannot change the Ability of Zygarde (between Aura Break and Power Construct) or Greninja (between Torrent and Battle Bond). It also cannot change the Ability of Rockruff to or from Own Tempo (but can change Rockruff's Ability between Keen Eye and Vital Spirit).

The Ability change is retained even if the Pokémon evolves, and the Ability slot provided by the Ability Capsule is maintained if the evolved form has a different standard Ability. For example, a Lillipup with the Ability Pickup evolves into a Herdier (which evolves into a Stoutland) with the Ability Sand Rush, but if Lillipup's Ability is changed to Vital Spirit with an Ability Capsule, it will have the Ability Intimidate after evolution.

Held item

Fling fails if the user is holding an Ability Capsule.

Cram-o-matic

Type Points
Normal 40

Description

Games Description
XYORAS
SMUSUM
SwShBDSP
A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.
SV A capsule that allows a Pokémon to switch its current Ability to the other Ability its species can have.

Acquisition

Games Finite methods Repeatable methods
XY Battle Maison (200 BP)
ORAS Battle Maison (200 BP)
Battle Maison (1% chance after a rematch with Wally)
PMC* Prize for Japan Cup 2014 participants PokéMileage Shop (5,000 Poké Miles - during Summer Campaign and Thanks Campaign only)
SMUSUM Battle Royal Dome (100 BP), Battle Tree (win streak of 50)SM
SwSh Battle Tower (50 BP)
SwShIA Cram-o-matic (Rare Candy in slots #1, #3 and #4)
SwShCT Max Lair (Dynite Ore trader)
BDSP Battle Park (50 BP)
SV Event Tera Raid Battles (5★, 6★, 7★)
Chansey Supply (after completing the main storyline)
SVID Reward for registering 90 Pokémon in the Blueberry Pokédex Item Printer

Distribution

Games Event Language/Region Distribution period
XY Pokémon Global Link Ability Capsule Japanese May 13 to July 1, 2014
SV After School Pokémon Research Club Ability Capsule All January 19 to February 28, 2023

Gallery

Artwork

Bag Ability Capsule SV Sprite.png
Artwork from
Scarlet and Violet

In other languages

Language Title
Chinese Cantonese 特性膠囊 Dahksing Gāaunòhng
Mandarin 特性膠囊 / 特性胶囊 Tèxìng Jiāonáng
France Flag.png French Pilule Talent
Germany Flag.png German Fähigkeiten-Kapsel*
Fähigk.-Kapsel*
Italy Flag.png Italian Capsula Abilità
South Korea Flag.png Korean 특성캡슐 Teukseong Capsule
Spain Flag.png Spanish Cáps. Habilidad

See also


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.