Zap Cannon (move)

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Zap Cannon
でんじほう Electromagnetic Cannon
Type  Electric
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  50%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.
Condition  Cool
Appeal  0  
Jamming  0  

Zap Cannon is a very inaccurate and very damaging Electric-type move introduced in Generation II.

Effect

Generation II and III

Zap Cannon has a base Power of 100 and always paralyzes if it hits.

Generation IV

Zap Cannon has a base Power of 120 and always paralyzes if it hits.

Strategy

As is DynamicPunch, Zap Cannon is a poorly accurate move. Using Lock-On beforehand, however, will ensure Zap Cannon hitting the next turn.

In the anime

File:Alakazam zapcannon.jpg
Alex Davis' Alakazam using Zap Cannon.


Pokémon

Alakazam. Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating an electrical field between them, which increases in size and power until it launches a bolt of electrical energy towards the target.

Espeon. Espeon creates an electrical field from its mouth and launches it at its target.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Elecanon
  • German: Blitzkanone
  • Italian: Falcecannone
  • Spanish: Electrocañón

Template:Project MoveDex notice

Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607