-- (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Cooltrainer (move) redirects here. For the Trainer class, see Cool Trainer. For the glitch type, see CoolTrainer♀ (type).
For other uses of - see -

-- is a glitch move of the CoolTrainer♀-type, a glitch type that is displayed for blank data. It is known by relatively few glitch Pokémon, and, unusually for a glitch move, can be learned by regular Pokémon. Initially, it has 0/13 PP, and can't gain any more by healing at a Pokémon Center. Rather, one must supply the Pokémon with a PP Up and an Ether/Elixir in order to be able to use the move.

Real Form

The Cooltrainer move, as can be seen from battle, is actually meant to represent a blank space in a Pokémon's movelist, and so isn't meant to be selected for use in battle. Its index number is 0, putting it roughly in-league with 'M (00), which takes this spot in Pokémon data.

This move is accessed when a player forces the game into thinking that the Pokémon has a blank move as its first move. To do this, a player must have a Ditto or another Pokémon with only Transform. This move must be used to become any opponent Pokémon. At this point, the player now has access to the opponent's movelist, via Ditto. By switching around the first and last moves in this movelist using the Select button, the glitch is activated, and all that must be done now is to end the battle, either by defeating the opponent or running away.

On the Pokémon status screen, the first move will be displayed as this move. After a PP Up or a PP-restoring item is used, the move is usable in-battle, which can cause a vastly random array of effects, as well as odd text such as "Ditto used Machop!" as the game draws data from elsewhere in its confusion.

Its usual effect is a damaging move with Fissure's animation, which freezes the game if it does not defeat the target.

If the Pokémon with this move reaches a level at which it can learn a new move, and has four moves already, the game will automatically delete this move and replace it with the new one, as it thinks that the Pokémon only has three moves.

The ability to cause this glitch was removed in later games; however, "--" is still used even in Generation V to denote no move.

Reported glitch phrases

It often occurs that the name of a Pokémon in the player's current box will be used for this move, such as "DITTO used MACHOP!" or "DITTO used ELECTABUZZ!". If the current box is empty, it can produce the name of previously erased save files. It can also be named with random characters including glitch characters.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
000 PkMn (C5) PkMn (C5) Normal Normal -- ' ' ' ' '
000 PkMn PkMn T PkMn PkMn T Normal Normal -- ' ' ' ' '
000 4 h 4 h Normal Normal -- ' ' ' ' '
000 ▶ A ▶ A Normal Normal -- ' ' ' ' '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Through the Transform glitch

All Pokémon capable of learning TMs can learn this move through Mimicking Transform.

Effects

The move is known to activate the TMTRAINER effect.


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of both Project GlitchDex and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on glitch moves. Project Moves and Abilities logo.png

In Pokémon Stadium

In Pokémon Stadium, this move will be read as the Pokémon having no moves, thus making the Pokémon use Struggle.