Skill (Shuffle): Difference between revisions
(→List of Skills: converting small notes to bullet points, for mobile viewing. Elaborating on which skills need JP names in the incomplete notice.) |
(→List of Skills: splitting some bullet points for easier skim, changing some text numbers to digit numbers, noting when activation rate does not increase in notes (instead of in tooltip, as mobile cannot see tooltips)) |
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| {{anchor|Cheer|Cheer<br>{{tt|おうえん|Cheer}}}} | | {{anchor|Cheer|Cheer<br>{{tt|おうえん|Cheer}}}} | ||
| Increases the chance that the next match's skill is triggered. | | Increases the chance that the next match's skill is triggered. | ||
* <small>The activation chance for the next match's skill is raised 5%. | * <small>The activation chance for the next match's skill is raised 5%.</small> | ||
* <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small> | |||
* <small>Can be triggered in consecutive turns.</small> | |||
* <small>Does not raise the chance of skills that have a 0% activation rate.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Super Cheer|Super Cheer<br>{{tt|スーパーおうえん|Super Cheer}}}} | | {{anchor|Super Cheer|Super Cheer<br>{{tt|スーパーおうえん|Super Cheer}}}} | ||
| Guarantees that the next match's skill is triggered. | | Guarantees that the next match's skill is triggered. | ||
* <small> | * <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small> | ||
* <small>Can be triggered in consecutive turns.</small> | |||
* <small>Does not raise the chance of skills that have a 0% activation rate.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Super Arrow|Super Arrow<br>{{tt|スーパーアロー|Super Arrow}}}} | | {{anchor|Super Arrow|Super Arrow<br>{{tt|スーパーアロー|Super Arrow}}}} | ||
| Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage x8 | | Damage x8 | ||
| | | | ||
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| {{anchor|Super Tackle|Super Tackle<br>{{tt|スーパータックル|Super Tackle}}}} | | {{anchor|Super Tackle|Super Tackle<br>{{tt|スーパータックル|Super Tackle}}}} | ||
| Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage x8 | | Damage x8 | ||
| | | | ||
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| {{anchor|Super Voice|Super Voice<br>{{tt|スーパーボイス|Super Voice}}}} | | {{anchor|Super Voice|Super Voice<br>{{tt|スーパーボイス|Super Voice}}}} | ||
| Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage x8 | | Damage x8 | ||
| | | | ||
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| {{anchor|Full Power|Full Power<br>{{tt|フルパワー|Full Power}}}} | | {{anchor|Full Power|Full Power<br>{{tt|フルパワー|Full Power}}}} | ||
| Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage x10 | | Damage x10 | ||
| | | | ||
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| {{anchor|Demolish|Demolish<br>{{tt|ふんさい|Pulverize}}}} | | {{anchor|Demolish|Demolish<br>{{tt|ふんさい|Pulverize}}}} | ||
| Sometimes deals a ton of damage when you make a match of four. {{tt|*|"Attacks sometimes do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | | Sometimes deals a ton of damage when you make a match of four. {{tt|*|"Attacks sometimes do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage x9 | | Damage x9 | ||
| | | | ||
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| {{anchor|Extinction|Extinction}} | | {{anchor|Extinction|Extinction}} | ||
| Rarely deals a ton of damage when you make a match of five. | | Rarely deals a ton of damage when you make a match of five. | ||
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small> | |||
| Damage x16 | | Damage x16 | ||
| | | | ||
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| {{anchor|Cross Attack|Cross Attack<br>{{tt|+アタック|+ Attack}}}} | | {{anchor|Cross Attack|Cross Attack<br>{{tt|+アタック|+ Attack}}}} | ||
| Increases damage when making a + shaped match. {{tt|*|"Making a + shaped match deals more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | | Increases damage when making a + shaped match. {{tt|*|"Making a + shaped match deals more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The first two matches of the combo both deal increased damage.< | * <small>The first two matches of the combo both deal increased damage.</small> | ||
* <small>Called +-Boost ({{tt|+アタック|+ Attack}}) prior to 3DS version 1.4.46 and Mobile version 1.10.1</small> | |||
| {{tt|Damage x3|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | | {{tt|Damage x3|Damage x2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
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| {{anchor|Burn|Burn<br>{{tt|やけどさせる|Burn}}}} | | {{anchor|Burn|Burn<br>{{tt|やけどさせる|Burn}}}} | ||
| Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]]. | | Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]]. | ||
* <small>When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | * <small>When triggered, burns the opponent for 2 moves.</small> | ||
* <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small> | |||
* <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | |||
| Damage x1.5 | | Damage x1.5 | ||
| | | | ||
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| {{anchor|Burn+|Burn+<br>{{tt|やけどさせる+|Burn+}}}} | | {{anchor|Burn+|Burn+<br>{{tt|やけどさせる+|Burn+}}}} | ||
| Rarely leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]] for an even longer period of time | | Rarely leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]] for an even longer period of time | ||
* <small>When triggered, burns the opponent for 10 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | * <small>When triggered, burns the opponent for 10 moves.</small> | ||
* <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small> | |||
* <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | |||
| Damage x1.5 | | Damage x1.5 | ||
| | | | ||
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| {{anchor|Spookify|Spookify<br>{{tt|こわがらせる|Frighten}}}} | | {{anchor|Spookify|Spookify<br>{{tt|こわがらせる|Frighten}}}} | ||
| Leaves the foe [[Status condition#Pokémon Shuffle|spooked]]. | | Leaves the foe [[Status condition#Pokémon Shuffle|spooked]]. | ||
* <small>When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | * <small>When triggered, spooks the opponent for 2 moves.</small> | ||
* <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small> | |||
* <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | |||
| Damage x1.5 | | Damage x1.5 | ||
| | | | ||
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| {{anchor|Spookify+|Spookify+<br>{{tt|こわがらせる+|Frighten+}}}} | | {{anchor|Spookify+|Spookify+<br>{{tt|こわがらせる+|Frighten+}}}} | ||
| Sometimes leaves foe spooked for {{tt|even longer when you make a match of four or more|"an even longer period of time" prior to v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | | Sometimes leaves foe spooked for {{tt|even longer when you make a match of four or more|"an even longer period of time" prior to v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | ||
* <small>When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | * <small>When triggered, spooks the opponent for 6 moves.</small> | ||
* <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small> | |||
* <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | |||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Damage x1.5 | | Damage x1.5 | ||
| | | | ||
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| {{anchor|Freeze|Freeze<br>{{tt|こおらせる|Freeze}}}} | | {{anchor|Freeze|Freeze<br>{{tt|こおらせる|Freeze}}}} | ||
| Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]]. | | Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]]. | ||
* <small>When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | * <small>When triggered, freezes the opponent for 3 moves.</small> | ||
* <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small> | |||
* <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | |||
| Damage x1.2 | | Damage x1.2 | ||
| | | | ||
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| {{anchor|Freeze+|Freeze+<br>{{tt|こおらせる+|Freeze+}}}} | | {{anchor|Freeze+|Freeze+<br>{{tt|こおらせる+|Freeze+}}}} | ||
| {{tt|Sometimes|"Rarely" in Pokémon Shuffle (3DS) prior to v1.5}} leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time {{tt|when you make a match of four or more|Clarifying text added in v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | | {{tt|Sometimes|"Rarely" in Pokémon Shuffle (3DS) prior to v1.5}} leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time {{tt|when you make a match of four or more|Clarifying text added in v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | ||
* <small>When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | * <small>When triggered, freezes the opponent for 7 moves.</small> | ||
* <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small> | |||
* <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | |||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Damage x1.2 | | Damage x1.2 | ||
| | | | ||
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| {{anchor|Nap Time|Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}}}} | | {{anchor|Nap Time|Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}}}} | ||
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | | Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | ||
* <small>When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | * <small>When triggered, puts the opponent to sleep for 2 moves.</small> | ||
* <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small> | |||
* <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | |||
| Damage x1.2 | | Damage x1.2 | ||
| | | | ||
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| {{anchor|Sleep Charm|Sleep Charm<br>{{tt|ねむらせる|Make Sleep}}}} | | {{anchor|Sleep Charm|Sleep Charm<br>{{tt|ねむらせる|Make Sleep}}}} | ||
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | | Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | ||
* <small>When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | * <small>When triggered, puts the opponent to sleep for 3 moves.</small> | ||
* <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small> | |||
* <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | |||
| Damage x1.2 | | Damage x1.2 | ||
| | | | ||
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| {{anchor|Lightning|Lightning<br>{{tt|ライトニング|Lightning}}}} | | {{anchor|Lightning|Lightning<br>{{tt|ライトニング|Lightning}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time. | ||
* <small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 1 move.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Paralyze|Paralyze<br>{{tt|まひさせる|Paralyze}}}} | | {{anchor|Paralyze|Paralyze<br>{{tt|まひさせる|Paralyze}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | ||
* <small>When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 2 moves.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Shock Attack|Shock Attack<br>{{tt|ショックこうげき|Shock Attack}}}} | | {{anchor|Shock Attack|Shock Attack<br>{{tt|ショックこうげき|Shock Attack}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | ||
* <small>When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 4 moves.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Dragon Shriek|Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}}}} | | {{anchor|Dragon Shriek|Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | ||
* <small>When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 5 moves.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Paralyze+|Paralyze+<br>{{tt|まひさせる+|Paralyze+}}}} | | {{anchor|Paralyze+|Paralyze+<br>{{tt|まひさせる+|Paralyze+}}}} | ||
| Rarely leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for an even longer period of time. | | Rarely leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for an even longer period of time. | ||
* <small>When triggered, paralyzes the opponent for 10 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 10 moves.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Poison|Poison<br>{{tt|どくにする|Poison}}}} | | {{anchor|Poison|Poison<br>{{tt|どくにする|Poison}}}} | ||
| Leaves the foe [[Poison (status condition)|poisoned]]. | | Leaves the foe [[Poison (status condition)|poisoned]]. | ||
* <small>When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small> | * <small>When triggered, poisons the opponent for 6 moves.</small> | ||
* <small>A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).</small> | |||
* <small>Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small> | |||
| Damage x1.5{{tt|*|x1.2 for the activation move}} | | Damage x1.5{{tt|*|x1.2 for the activation move}} | ||
| | | | ||
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| {{anchor|Quake|Quake<br>{{tt|ゆさぶる|Shake}}}} | | {{anchor|Quake|Quake<br>{{tt|ゆさぶる|Shake}}}} | ||
| Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] {{tt|for a short period of time.|Clarifying text added in v1.5 (3DS)}}. | | Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] {{tt|for a short period of time.|Clarifying text added in v1.5 (3DS)}}. | ||
* <small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>When triggered, paralyzes the opponent for 1 move.</small> | ||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Damage x1.2 | | Damage x1.2 | ||
| | | | ||
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| {{anchor|Shadow Dance|Shadow Dance<br>{{tt|シャドーダンス|Shadow Dance}}}} | | {{anchor|Shadow Dance|Shadow Dance<br>{{tt|シャドーダンス|Shadow Dance}}}} | ||
| Deals even more damage done by Ghost types in the combo when you make a match of five.{{tt|*|"Further increases damage done by any Ghost types in a combo when you make a match of five." in Pokémon Shuffle (3DS) prior to v1.5}} | | Deals even more damage done by Ghost types in the combo when you make a match of five.{{tt|*|"Further increases damage done by any Ghost types in a combo when you make a match of five." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small> | |||
| Damage x3 | | Damage x3 | ||
| | | | ||
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| {{anchor|Vitality Drain|Vitality Drain<br>{{tt|パワードレイン|Power Drain}}}} | | {{anchor|Vitality Drain|Vitality Drain<br>{{tt|パワードレイン|Power Drain}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
| Other | | Other | ||
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| {{anchor|Hyper Drain|Hyper Drain}} | | {{anchor|Hyper Drain|Hyper Drain}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Other | | Other | ||
| | | | ||
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| {{anchor|Poisonous Mist|Poisonous Mist<br>{{tt|どくのきり|Poison Mist}}}} | | {{anchor|Poisonous Mist|Poisonous Mist<br>{{tt|どくのきり|Poison Mist}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
| Other | | Other | ||
Line 1,636: | Line 1,681: | ||
| {{anchor|Downpour|Downpour<br>{{tt|おおあめ|Heavy Rain}}}} | | {{anchor|Downpour|Downpour<br>{{tt|おおあめ|Heavy Rain}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
| Other | | Other | ||
Line 1,654: | Line 1,699: | ||
| {{anchor|Absorb|Absorb<br>{{tt|すいとる|Absorb}}}} | | {{anchor|Absorb|Absorb<br>{{tt|すいとる|Absorb}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
| Other | | Other | ||
Line 1,672: | Line 1,717: | ||
| {{anchor|Big Eater|Big Eater}} | | {{anchor|Big Eater|Big Eater}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | * <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | ||
| Other | | Other | ||
Line 1,690: | Line 1,735: | ||
| {{anchor|Hitting Streak|Hitting Streak<br>{{tt|れんげき|Hit Combo}}}} | | {{anchor|Hitting Streak|Hitting Streak<br>{{tt|れんげき|Hit Combo}}}} | ||
| Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | | Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).</small> | ||
| Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}} | | Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}} | ||
| | | | ||
Line 1,706: | Line 1,751: | ||
| {{anchor|Hitting Streak+|Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}}} | | {{anchor|Hitting Streak+|Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}}} | ||
| {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | | {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | ||
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).</small> | ||
| Damage x1.5-10{{tt|*|x1.5→x2.25→...→x10}} | | Damage x1.5-10{{tt|*|x1.5→x2.25→...→x10}} | ||
| | | | ||
Line 1,722: | Line 1,767: | ||
| {{anchor|Damage Streak|Damage Streak<br>{{tt|ノンストップ|Nonstop}}}} | | {{anchor|Damage Streak|Damage Streak<br>{{tt|ノンストップ|Nonstop}}}} | ||
| Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | | Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | ||
| Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}} | | Damage x1.2-2{{tt|*|x1.2→x1.44→x1.728→x2}} | ||
| | | | ||
Line 1,738: | Line 1,783: | ||
| {{anchor|Non Stop+|Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}}} | | {{anchor|Non Stop+|Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}}} | ||
| {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | | {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | ||
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | ||
| Damage x2-10{{tt|*|x2→x4→x8→x10}} | | Damage x2-10{{tt|*|x2→x4→x8→x10}} | ||
| | | | ||
Line 1,771: | Line 1,816: | ||
| {{anchor|Up, Up, Up|Up, Up, Up}} | | {{anchor|Up, Up, Up|Up, Up, Up}} | ||
| Deals even more damage the more times in a row it is triggered. | | Deals even more damage the more times in a row it is triggered. | ||
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).</small> | ||
| Damage x2-20{{tt|*|x2→x4→x8→x16→x20}} | | Damage x2-20{{tt|*|x2→x4→x8→x16→x20}} | ||
| | | | ||
Line 1,787: | Line 1,832: | ||
| {{anchor|Hammering Streak|Hammering Streak}} | | {{anchor|Hammering Streak|Hammering Streak}} | ||
| Increases damage when it is triggered in a row. | | Increases damage when it is triggered in a row. | ||
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to | * <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | ||
| Damage x1.5-3{{tt|*|x1.5→x2.25→x3}} | | Damage x1.5-3{{tt|*|x1.5→x2.25→x3}} | ||
| | | | ||
Line 1,803: | Line 1,848: | ||
| {{anchor|Swat|Swat<br>{{tt|たたきおとす|Knock Down}}}} | | {{anchor|Swat|Swat<br>{{tt|たたきおとす|Knock Down}}}} | ||
| {{tt|Increases|"Does more" in Pokémon Shuffle (3DS) prior to v1.5}} damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types. | | {{tt|Increases|"Does more" in Pokémon Shuffle (3DS) prior to v1.5}} damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types. | ||
* <small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small> | * <small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo. (All Pokémon who can have this skill are Psychic-type).</small> | ||
* <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | * <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | ||
| Damage x2 | | Damage x2 |
Revision as of 01:54, 21 September 2023
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one Skill, and may only have one Skill at a time. Pokémon that have multiple Skills may only switch their current Skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular Skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's Skill is able to be leveled up, with a maximum level of 5. Depending on the Skill, each level either increases the chance that the Skill will activate or increases the Skill's damage multiplier when the Skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes. A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
Item | Skill points granted | Notes |
---|---|---|
Personalized Skill Booster | 1 point |
|
Skill Booster S | 3 points | Can be used from the bag while editing the active team. |
Skill Booster M | 10 points | Can be used from the bag while editing the active team. |
Skill Booster L | 30 points | Can be used from the bag while editing the active team. |
The table below describes the groups that Pokémon fall into according to the total number of points they require to reach each Skill Level.
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
---|---|---|---|---|---|---|---|---|---|---|
Level 1 | — | — | — | — | — | — | — | — | — | — |
Level 2 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 3 | 10 | 9 | 8 | 9 | 15 | 9 | 20 | 30 | 45 | 50 |
Level 4 | 25 | 27 | 23 | 30 | 40 | 30 | 40 | 70 | 100 | 100 |
Level 5 | 50 | 54 | 61 | 70 | 70 | 100 | 100 | 120 | 150 | 200 |
List of Skills
The following list of Skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the Skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the Skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a Skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
76 | Cheer おうえん |
Increases the chance that the next match's skill is triggered.
|
Other |
|
50 | Chance:
|
159 | Super Cheer スーパーおうえん |
Guarantees that the next match's skill is triggered.
|
Other |
|
150 | Chance:
|
45 | Mega Boost メガパワー |
Fills the Mega Gauge of a Pokémon of the same type.
|
Mega Gauge +3 |
|
100 (type B) |
Chance:
|
51 | Mega Boost+ メガパワー+ |
Fills the Mega Gauge of the same type of Pokémon more.
|
Mega Gauge +6 |
|
120 | Chance:
|
52 | Mega Boost++ ハイメガパワー |
Fills the Mega Gauge of same type of Pokémon even more.
|
Mega Gauge +9 |
|
120 | Chance:
|
1 | Opportunist きゅうしょをつく |
Rarely increases damage. * | Damage x1.5 |
|
50 | Damage:
|
2 | Heavy Hitter パワーパンチ |
Sometimes increases damage.* | Damage x1.5 |
|
(type B) |
70Damage:
|
46 | Hyper Punch ハイパーパンチ |
Sometimes deals even more damage. * | Damage x3 |
|
(type A) |
70Chance:
|
3 | Dragon Talon ドラゴンのつめ |
Sometimes increases damage. * | Damage x1.5 |
|
(type B) |
70Chance:
|
67 | Nosedive きゅうこうか |
Sometimes deals a lot more damage. * | Damage x5 |
|
120 | Chance:
|
71 | Super Bolt スーパーボルト |
Rarely deals a ton of damage. * | Damage x10 |
|
100 (type A) |
Damage:
|
118 | Unity Power きずなのちから |
Sometimes deals a lot more damage. * | Damage x5 |
|
100 (type B) |
Damage:
|
121 | Try Hard ほんきをだす |
Rarely deals a ton of damage. * | Damage x10 |
|
200 | Damage:
|
120 | Beast Power | Sometimes deals a lot more damage. | Damage x7 |
|
61 | Damage:
|
86 | Psyburst | Sometimes deals a lot more damage.
|
Damage x5 |
|
120 | Damage:
|
111 | Three Force スリーフォース |
Increases damage when you make a match of three. | Damage x2 |
|
(type A) |
70Damage:
|
4 | Power of 4 4つのちから |
Increases damage when you make a match of four. | Damage x1.5 |
|
120 | Damage:
|
47 | Power of 4+ 4つのちから+ |
Deals even more damage when you make a match of four. | Damage x3 |
|
120 | Damage:
|
119 | 4 Up 4アップ |
Increases damage when you make a match of four. Skill Level will go up more easily! * | Damage x1.5 |
|
54 | Damage:
|
115 | Super Arrow スーパーアロー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage x8 |
|
120 | Chance:
|
116 | Super Tackle スーパータックル |
Rarely deals a ton of damage when you make a match of four. *
|
Damage x8 |
|
120 | Chance:
|
117 | Super Voice スーパーボイス |
Rarely deals a ton of damage when you make a match of four. *
|
Damage x8 |
|
120 | Chance:
|
112 | Full Power フルパワー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage x10 |
|
100 (type B) |
Chance:
|
113 | Demolish ふんさい |
Sometimes deals a ton of damage when you make a match of four. *
|
Damage x9 |
|
61 | Chance:
|
5 | Power of 5 5つのちから |
Increases damage when you make a match of five. * | Damage x1.5 |
|
120 | Damage:
|
48 | Power of 5+ 5つのちから+ |
Deals even more damage when you make a match of five. * | Damage x3 |
|
120 | Damage:
|
114 | Extinction | Rarely deals a ton of damage when you make a match of five.
|
Damage x16 |
|
120 | Chance:
|
73 | Cross Attack +アタック |
Increases damage when making a + shaped match. *
|
Damage x3 |
|
100 (type A) |
Damage:
|
74 | L-Boost Lアタック |
Increases damage when making an L-shaped match. *
|
Damage x3 |
|
100 (type A) |
Damage:
|
75 | T-Boost Tアタック |
Increases damage when making a T-shaped match. *
|
Damage x3 |
|
100 (type A) |
Damage:
|
110 | Cross Attack+ +アタック+ |
Deals even more damage when making a + shaped match. *
|
Damage x4 |
|
120 | Damage:
|
9 | Risk-Taker アップダウン |
Damage may randomly be increased or decreased.
|
Damage x1/3-3 |
|
(type A) |
70Damage:
|
40 | Burn やけどさせる |
Leaves the foe burned.
|
Damage x1.5 |
|
120 | Chance:
|
153 | Burn+ やけどさせる+ |
Rarely leaves the foe burned for an even longer period of time
|
Damage x1.5 |
|
120 | Chance:
|
41 | Spookify こわがらせる |
Leaves the foe spooked.
|
Damage x1.5 |
|
100 (type B) |
Chance:
|
144 | Spookify+ こわがらせる+ |
Sometimes leaves foe spooked for even longer when you make a match of four or more.
|
Damage x1.5 |
|
100 (type B) |
Chance:
|
42 | Freeze こおらせる |
Leaves the foe frozen.
|
Damage x1.2 |
|
100 (type B) |
Chance:
|
143 | Freeze+ こおらせる+ |
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
|
Damage x1.2 |
|
120 | Chance:
|
150 | Nap Time ねむけをさそう |
Leaves the foe asleep.
|
Damage x1.2 |
|
100 (type B) |
Chance:
|
43 | Sleep Charm ねむらせる |
Leaves the foe asleep.
|
Damage x1.2 |
|
100 (type B) |
Chance:
|
152 | Lightning ライトニング |
Leaves the foe paralyzed for a short period of time.
|
Other |
|
(type A) |
70Damage:
|
44 | Paralyze まひさせる |
Leaves the foe paralyzed.
|
Other |
|
(type A) |
70Chance:
|
66 | Shock Attack ショックこうげき |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Chance:
|
92 | Dragon Shriek ドラコンのさけび |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Damage:
|
151 | Paralyze+ まひさせる+ |
Rarely leaves the foe paralyzed for an even longer period of time.
|
Other |
|
(type A) |
70Chance:
|
84 | Poison どくにする |
Leaves the foe poisoned.
|
Damage x1.5* |
|
100 (type B) |
Chance:
|
37 | Astonish おどろかす |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Damage:
|
88 | Constrict からみつく |
Can delay your opponent's disruptions for two turns.
|
Damage x2 |
|
100 (type B) |
Chance:
|
36 | Chill さむけ |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
38 | Flap はばたく |
Can delay your opponent's disruptions for a turn.*
|
Other |
|
100 (type B) |
Damage:
|
87 | Whirlpool うずしお |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
145 | Fascinate | Can delay your opponent's disruptions for two turns.
|
Other |
|
100 (type B) |
Chance:
|
156 | Sand Sport | Can delay your opponent's disruptions for three turns.
|
Other |
|
100 (type B) |
Damage:
|
26 | Prank いたずら |
Sometimes changes when a foe will next disrupt your play.
|
Other |
|
50 | Chance:
|
39 | Mind Zap わすれさせる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
154 | Possession ひょうい |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
155 | Calm Down なごませる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
20 | Quake ゆさぶる |
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
|
Damage x1.2 |
|
(type A) |
70Chance:
|
149 | Daunt ひるませる |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage x1.2 |
|
(type A) |
70Damage:
|
147 | Crushing Step ふみつける |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage x2 |
|
100 (type B) |
Damage:
|
146 | Shadow Shock | Delays your opponent's disruptions for two turns and deals even more damage.
|
Damage x3 |
|
120 | Damage:
|
148 | Power Hug | Delays your opponent's disruptions for two turns and deals a lot more damage.
|
Damage x5 |
|
50 | Damage:
|
6 | Last-Ditch Effort さいごのちから |
Increases damage when things are looking desperate.
|
Damage x5 |
|
100 (type B) |
Damage:
|
10 | Swarm むしのしらせ |
Increases damage when things are looking desperate.
|
Damage x5 |
|
(type A) |
70Chance:
|
11 | Steely Resolve はがねのこころ |
Increases damage when things are looking desperate.
|
Damage x4 |
|
100 (type B) |
Damage:
|
123 | Hyper Bolt ハイパーボルト |
Deals a lot more damage when things are looking desperate.
|
Damage x7 |
|
120 | Damage:
|
89 | Final Effort ラストワン |
Deals a ton of damage when there are no more moves left.
|
Damage x7 |
|
(type A) |
70Damage:
|
12 | Pyre おくりび |
Increases damage done by any Fire types in the combo. | Damage x2 |
|
120 | Chance:
|
14 | Pummel そうこうげき |
Increases damage done by any Fighting types in the combo. | Damage x2 |
|
120 | Chance:
|
13 | Dancing Dragons ドラゴンコンボ |
Increases damage done by any Dragon types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
15 | Pixie Power フェアリーパワー |
Increases damage done by any Fairy types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
16 | Sinister Power ダークパワー |
Increases damage done by any Dark types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
81 | Ice Dance こおりのまい |
Increases damage done by Ice types in the combo. | Damage x1.8 |
|
100 (type B) |
Chance:
|
82 | Ground Forces グランドコンボ |
Increases damage done by Ground types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
99 | Big Wave ビッグウェーブ |
Increases damage done by any Water types in the combo. | Damage x2 |
|
100 (type B) |
Chance:
|
100 | Conduction | Increases damage done by any Electric types in the combo. | Damage x2 |
|
120 | Chance:
|
101 | Metal Combo メタルコンボ |
Increases damage done by any Steel types in the combo. | Damage x2 |
|
150 | Chance:
|
102 | Phantom Combo ファントムコンボ |
Increases damage done by any Ghost types in the combo. | Damage x2 |
|
150 | Chance:
|
105 | Leaf Combo リーフコンボ |
Increases damage done by any Grass types in the combo. | Damage x2 |
|
120 | Chance:
|
106 | Rock Combo ロックコンボ |
Increases damage done by any Rock types in the combo. | Damage x2 |
|
120 | Chance:
|
107 | Bug Combo バグズコンボ |
Increases damage done by any Bug types in the combo. | Damage x2 |
|
120 | Chance:
|
68 | Sky Blast スカイコンボ |
Increases damage done by any Flying types in the combo. | Damage x2 |
|
120 | Chance:
|
80 | Poison Pact ポイズンコンボ |
Increases damage done by Poison types in the combo. | Damage x2 |
|
120 | Chance:
|
103 | Shadow Dance シャドーダンス |
Deals even more damage done by Ghost types in the combo when you make a match of five.*
|
Damage x3 |
|
54 | Chance:
|
108 | Psychic Combo サイココンボ |
Increases damage done by any Psychic types in the combo. | Damage x2 |
|
120 | Chance:
|
104 | Typeless Combo タイプレスコンボ |
Increases damage done by any types in the combo. | Damage x2.5 |
|
150 | Chance:
|
50 | Double Normal ノーマルコンボ |
Deals a lot more damage done by any Normal types in the combo. * | Damage x4 |
|
100 (type B) |
Chance:
|
77 | Paralysis Combo まひコンボ |
Increases damage done by combos if the foe is paralyzed.
|
Damage x1.5 |
|
(type A) |
70Chance:
|
78 | Sleep Combo ねむりコンボ |
Increases damage done by combos if the foe is asleep. | Damage x1.5 |
|
100 (type B) |
Chance:
|
79 | Relentless たたみかける |
Increases damage done by combos if foe has any status condition.
|
Damage x1.2 |
|
100 (type B) |
Damage:
|
17 | Crowd Control むれをなす |
Increases damage when there are more <Pokémon> in the puzzle area.*
|
Damage +50×P |
|
100 (type B) |
Chance:
|
131 | Crowd Control+ むれをなす+ |
Deals even more damage when there are more <Pokémon> in the puzzle area. *
|
Damage +100×P |
|
100 (type B) |
Chance:
|
18 | Counterattack はんげき |
Deals even more damage the more disruptions there are. *
|
Damage +20×D |
|
100 (type A) |
Damage:
|
130 | Counterattack+ はんげき+ |
Deals even more damage the more disruptions there are. *
|
Damage +100×D |
|
120 | Chance:
|
49 | Crowd Power あつまるちから |
Increases damage when there are more <Pokémon> in the puzzle area. *
|
Damage +50×P |
|
100 (type B) |
Damage:
|
83 | Flash Mob だんけつ |
Increases damage when there are more Pokémon with the same type in the puzzle area. *
|
Damage +30×P' |
|
(type A) |
70Chance:
|
19 | Vitality Drain パワードレイン |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
128 | Hyper Drain | Does more damage when the opponent has more HP left.
|
Other |
|
70 (type A) |
Chance:
|
69 | Poisonous Mist どくのきり |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
70 | Downpour おおあめ |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
129 | Absorb すいとる |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
127 | Big Eater | Does more damage when the opponent has more HP left.
|
Other |
|
120 | Chance:
|
7 | Hitting Streak れんげき |
Increases damage when it is triggered in a row. *
|
Damage x1.2-2* |
|
100 (type B) |
Chance:
|
126 | Hitting Streak+ れんげき+ |
Deals even more damage the more times in a row it is triggered.
|
Damage x1.5-10* |
|
120 | Chance:
|
8 | Damage Streak ノンストップ |
Increases damage when it is triggered in a row. *
|
Damage x1.2-2* |
|
100 (type B) |
Damage:
|
124 | Non Stop+ ノンストップ+ |
Deals even more damage the more times in a row it is triggered.
|
Damage x2-10* |
|
120 | Damage:
|
85 | Toxic Stress どくがさね |
Increases damage when it is triggered in a row. *
|
Damage x1.5-3* |
|
100 (type B) |
Chance:
|
125 | Up, Up, Up | Deals even more damage the more times in a row it is triggered.
|
Damage x2-20* |
|
200 | Chance:
|
163 | Hammering Streak | Increases damage when it is triggered in a row.
|
Damage x1.5-3* |
|
120 | Damage:
|
22 | Swat たたきおとす |
Increases damage against Flying, Bug, or Fairy types.
|
Damage x2 |
|
(type A) |
70Damage:
|
23 | Brute Force ちからおし |
Increases damage for attacks that are not very effective.
|
Damage x2 |
|
(type A) |
70Damage:
|
30 | Rock Break いわをけす |
Destroys one breakable-rock disruption without fail. | Other |
|
50 | Damage:
|
54 | Rock Break+ いわをけす+ |
Sometimes destroys three breakable-rock disruptions. | Other |
|
120 | Chance:
|
55 | Rock Break++ いわをけす++ |
Sometimes destroys five breakable-rock disruptions. | Other |
|
120 | Chance:
|
132 | Rock Shot いわはじき |
Erases two breakable-rock disruptions and increases damage. * | Damage x2 |
|
120 | Damage:
|
160 | Rock Shot α | Erases seven breakable-rock disruptions and increases damage. | Damage x2 |
|
200 | Damage:
|
31 | Cloud Clear くもばらい |
Clears away one black-cloud disruption without fail. | Other |
|
50 | Damage:
|
56 | Cloud Clear+ くもばらい+ |
Sometimes clears away three black-cloud disruptions. | Other |
|
120 | Chance:
|
57 | Cloud Clear++ くもばらい++ |
Sometimes clears away five black-cloud disruptions. | Other |
|
120 | Chance:
|
135 | Cloud Shot くもはじき |
Clears away two black-cloud disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
32 | Block Smash ブロックくずし |
Clears one unbreakable-block disruption without fail. | Other |
|
50 | Damage:
|
58 | Block Smash+ ブロックくずし+ |
Sometimes clears three unbreakable-block disruptions. | Other |
|
120 | Chance:
|
59 | Block Smash++ ブロックブレイク |
Sometimes clears five unbreakable-block disruptions. | Other |
|
120 | Chance:
|
140 | Block Off ブロックオフ |
Rarely clears 10 unbreakable-block disruptions. * | Other |
|
120 | Chance:
|
142 | Block Shot ブロックはじき |
Erases two unbreakable-block disruptions and increases damage. | Damage x2 |
|
120 | Damage:
|
141 | Destruction | Erases one unbreakable-block disruption and deals a lot more damage. | Damage x5 |
|
200 | Damage:
|
33 | Eject ふりはらう |
Removes one non-Support Pokémon icon without fail.
|
Other |
|
(type A) |
70Damage:
|
60 | Eject+ ふりはらう+ |
Sometimes removes three non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
61 | Eject++ ふりはらう++ |
Sometimes removes five non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
91 | Dragon Sweep ドラコンのしっぽ |
Sometimes removes two non-Support Pokémon. | Other |
|
100 (type B) |
Damage:
|
139 | Eliminate | Rarely removes all non-Support Pokémon. | Other |
|
120 | Chance:
|
138 | Shot Out はじきだす |
Erases two non-Support Pokémon and increases damage. | Damage x2 |
|
120 | Damage:
|
34 | Barrier Bash バリアけし |
Removes one barrier-type disruption without fail.
|
Other |
|
(type A) |
70Damage:
|
62 | Barrier Bash+ バリアけし+ |
Sometimes removes three barrier-type disruptions.
|
Other |
|
120 | Chance:
|
63 | Barrier Bash++ バリアけし++ |
Sometimes removes five barrier-type disruptions.
|
Other |
|
120 | Chance:
|
137 | Barrier Break | Rarely removes all barrier-type disruptions.
|
Other |
|
120 | Chance:
|
136 | Barrier Shot バリアはじき |
Removes two barrier-type disruptions and increases damage.
|
Damage x2 |
|
120 | Damage:
|
161 | Barrier Shot Ω | Erases seven barrier-type disruptions and increases damage.
|
Damage x2 |
|
200 | Damage:
|
24 | Quirky きまぐれ |
Sometimes erases one extra matching Pokémon elsewhere. | Other |
|
50 | Chance:
|
25 | Quirky+ きまぐれ+ |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
(type A) |
70Chance:
|
133 | Quirky++ きまぐれ++ |
Rarely erases five extra matching Pokémon elsewhere. | Other |
|
120 | Chance:
|
134 | Blindside やみうち |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
100 (type B) |
Damage:
|
162 | Hide and Seek | Sometimes erases seven extra matching Pokémon elsewhere. | Other |
|
150 | Chance:
|
27 | Stabilize オジャマけし |
Sometimes erases one of the foe's disruptions on the board.
|
Other |
|
(type A) |
70Chance:
|
28 | Stabilize+ オジャマけし+ |
Sometimes erases two of the foe's disruptions on the board.
|
Other |
|
100 (type B) |
Chance:
|
53 | Stabilize++ オジャマけし++ |
Occasionally erases five of the foe's disruptions on the board.
|
Other |
|
120 | Chance:
|
35 | Swap いれかえ |
Sometimes replaces a disruption with this Pokémon.
|
Other |
|
50 | Chance:
|
64 | Swap+ いれかえ+ |
Sometimes replaces three disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
65 | Swap++ いれかえ++ |
Sometimes replaces five disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
98 | Transform へんしん |
Changes up to 3 <Pokémon> into another Support Pokémon. | Other |
|
100 (type B) |
Chance:
|
94 | Rockify いわにする |
Sometimes turns two non-Support Pokémon into rocks.
|
Other |
|
(type A) |
70Chance:
|
157 | Rockify+ | Sometimes turns up to 10 non-Support Pokémon into rocks. | Other |
|
120 | Chance:
|
95 | Blockify ブロックにする |
Sometimes turns two non-Support Pokémon into blocks.
|
Other |
|
(type A) |
70Chance:
|
Unused Skills
These Skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused Skills were introduced in or after version 1.2.0.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
21 | Fearless こわいものしらず |
Increases damage in the combo if the opponent is Ghost type.
|
Other |
|
(type A) |
70Damage:
|
29 | Disrupt Buster オジャマブレイク |
Rarely erases all of the foe's disruptions. | Other |
|
200 | Chance:
|
72 | Good Luck こううん |
Makes it more likely to receive items when set as a Support Pokémon. | Drop rate x1.2 |
N/A |
200 | Drop rate:
|
90 | Fury of 5 いちげき |
Deals even more damage when you make a match of five. | Damage x4 |
|
200 | Damage:
|
93 | Goad おこらせる |
Sometimes forces the foe to trigger its disruption immediately. | Other |
|
200 | Chance:
|
96 | Prospector はっくつ |
Changes one rock into a Coin. | Other |
|
200 | Chance:
|
97 | Alchemist れんきん |
Changes one block into a Coin. | Other |
|
200 | Chance:
|
109 | Poison Rush | Increases damage done by combos if the foe is poisoned. | Damage x2 |
|
70 (type A) |
Chance:
|
122 | 5 Up | Increases damage when you make a match of five. Skill Level will go up more easily! | Damage x1.5 |
|
54 | Damage:
|
158 | Blockify+ | Sometimes turns up to 10 non-Support Pokémon into blocks. | Other |
|
120 | Chance:
|
Mega Effect list
- Main article: Mega Evolution (Shuffle)
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual Skill, Swap+.
In other languages
|
Specific Skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages |
Unused Skills
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |