Zone (Masters): Difference between revisions

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(added ice zone + trainer moves that can summon zones + additional skills that can summon zones + additional skills that are effected by zones + formatting fixes)
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[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
[[File:Steel Zone Masters.png|thumb|230px|Activating a Steel Zone]]
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s).
'''Zone''' (Japanese: '''ゾーン''' ''Zone'') is a type of field effect in the [[Pokémon games]] that affects all Pokémon on the field. The mechanic was introduced in [[Pokémon Masters EX]]. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside [[weather]] and [[terrain]]. Similar to these field effects, zones will last for 45 seconds (not including [[sync move]]s or [[Max Move]]s), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.


There are so far eleven types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, and Rock Zone. Each zone powers up attacks of that type (e.g., Ghost Zone powers up Ghost-type moves).
There are so far twelve types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, and Ice Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up {{type|Ghost}} moves).


==Creating zones==
==Creating zones==
Zone effects may be applied through [[List of moves (Masters)|item moves]], buddy moves, and {{mas|Skill}}s.
Zone effects may be applied through {{DL|List of moves (Masters)|Wishes|item moves}}, Trainer moves, buddy moves, and {{mas|Skill}}s.


===By item move===
===By item move===
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="roundtable" style="margin:left; text-align:center; background:#{{orange color}}; border:5px solid #{{gold color}}"
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{gold color light}}"
! style="width:75px"| Item move
! style="width:75px {{roundytl|5px}}"| Item move
! style="width:100px"| Zone
! style="width:100px"| Zone
! style="width:235px"| Playable users
! style="width:235px {{roundytr|5px}}"| Playable users
|- style="background-color:#{{normal color light}}"
|- style="background-color:#{{gold color light}}"
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| Bug Wish<br>[[File:Masters Bug Wish.png|75px]]
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
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|-
|-
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| Fairy Wish<br>[[File:Masters Fairy Wish.png|75px]]
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}}
| style="background-color:#{{fairy color}}" | Fairy Zone
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}
| [[Sygna Suit]] {{mas|Wally}} & {{p|Gardevoir}}<br>[[Sygna Suit]] {{mas|Hau}} and {{p|Tapu Koko}}
|-
|-
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| Flying Wish<br>[[File:Masters Flying Wish.png|75px]]
| style="background-color:#{{flying color}}" | Flying Zone
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| {{mas|Skyla}} ({{DL|Skyla (Masters)|Tornadus|Anniversary 2022}}) & {{p|Tornadus}}
| {{mas|Skyla}} ({{DL|Skyla (Masters)|Tornadus|Anniversary 2022}}) & {{p|Tornadus}}
|-
|-
Line 39: Line 39:
|-
|-
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| Ground Wish<br>[[File:Masters Ground Wish.png|75px]]
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | Ground Zone
| {{mas|Courtney}} & {{p|Camerupt}}<br>{{mas|Courtney}} & Mega {{p|Camerupt}}
| {{mas|Courtney}} & {{p|Camerupt}}<br>{{mas|Courtney}} & Mega {{p|Camerupt}}
|-
| Ice Wish<br>[[File:Masters Ice Wish.png|75px]]
| style="background-color:#{{ice color}}" | Ice Zone
| {{mas|Irida}} and {{p|Glaceon}}
|-
|-
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
| Poison Wish<br>[[File:Masters Poison Wish.png|75px]]
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|}
|}


=====By Buddy Move=====
===By Trainer move===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="background:#{{gold color light}}"
! style="{{roundytl|5px}}" | Name
! Zone
! Effect
! style="{{roundytr|5px}}" | Trainer
|- style="background:#fff"
|It's Teatime!
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
|Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. <!--One of the additional effects is summoning a Ghost Zone-->
|[[File:VSLillie Special Costume Masters.png|75px]]<br>{{mas|Lillie}} (Special Costume) & {{p|Polteageist}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | Triumphant Research!
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
|Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank.
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{mas|Hop}} (Champion) & {{p|Zapdos}}
|}
 
===By buddy move===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="color:000"
|- style="background:#{{gold color light}}"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Buddy Move
! style="{{roundytl|5px}}" | Buddy Move
! style="background:#{{gold color light}}" | Type
! Type
! style="background:#{{gold color light}}" | Category
! Category
! style="background:#{{gold color light}}" | Zone
! Zone
! style="background:#{{gold color light}}" | Effect
! Effect
! style="background:#{{gold color light}}" | Playable users
! style="{{roundytr|5px}}" | Trainer
|- style="background:#fff"
|- style="background:#fff"
| B {{m|Double Team}}
| style="{{roundybl|5px}}" |B {{m|Double Team}}
{{typetable|Normal}}
{{typetable|Normal}}
{{statustable|Status}}
{{statustable|Status}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
| {{mas|Calem}} ({{DL|Calem (Masters)|Greninja (Sync Move: Dark ↔ Sync Move: Water)|Champion}}) & {{p|Greninja}}
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{mas|Calem}} ({{DL|Calem (Masters)|Greninja (Sync Move: Dark ↔ Sync Move: Water)|Champion}}) & {{p|Greninja}}
|}
|}


=====By {{mas|Skill}}=====
===By {{mas|Skill}}===
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundy" style="margin:left; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="color:000"
|- "style="background:#{{gold color light}}"
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Passive skill
! style="{{roundytl|5px}}" | Passive skill
! style="background:#{{gold color light}}" | Zone
! Zone
! style="background:#{{gold color light}}" | When it is triggered
! When it is triggered
! style="background:#{{gold color light}}" | Playable users
! Playable users
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Recurring opponents
! style="{{roundytr|5px}}" | Recurring opponents
|- style="background:#fff"
| Arctic Arrival
| style="background-color:#{{ice color}}" | Ice Zone
| Upon entry (first time only)
| {{mas|Irida}} and {{p|Glaceon}}
| -
|- style="background:#fff"
| Brawling Opening Sync
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| After using sync move (first time only)
| {{mas|Hop}} (Champion) and {{p|Zapdos}}
| -
|- style="background:#fff"
|- style="background:#fff"
| Cynthia's Aura
| Cynthia's Aura
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Upon entry and after using sync move
| Upon entry (first time only) and after using sync move
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| [[Sygna Suit]] {{mas|Cynthia}} {{DL|Cynthia (Masters)|Lucario|(Aura)}} & {{p|Lucario}}
| -
| -
|- style="background:#fff"
|- style="background:#fff"
| Down to Earth
| Down to Earth
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | Ground Zone
| Upon entry
| Upon entry (first time only)
| -
| {{mas|Bertha}} & {{p|Rhyperior}} (Serious Battle with Powerful Trainers: Take on Bertha!)
|- style="background:#fff"
| Dragon Drop Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Upon entry (first time only)
| -
| -
| {{mas|Bertha}} & {{p|Rhyperior}} (Serious Battle with Powerful Trainers: Take on Bertha!)
| - <!--probably some extreme battle opponent or something-->
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}}" | Earthen Opening Sync
| Earthen Opening Sync
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}}
| style="background-color:#{{ground color}}" | Ground Zone
| After sync move (first time)
| After using sync move (first time only)
| {{mas|Courtney}} & {{p|Camerupt}}
| {{mas|Courtney}} & {{p|Camerupt}}
| style="{{roundybr|5px}}" | -
| -
|- style="background:#fff"
| Ethereal Entrance
| style="background-color:#{{fairy color}}" | Fairy Zone
| Upon entry (first time only)
| -
| - <!--probably some extreme battle opponent or something-->
|- style="background:#fff"
| Fairy Kingdom
| style="background-color:#{{fairy color}}" | Fairy Zone
| After using sync move
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| -
|- style="background:#fff"
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| Upon entry (first time only)
| [[Sygna Suit]] {{mas|Mina}} & {{p|Tapu Fini}}
| -
|- style="background:#fff"
| Landing Pad
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Upon entry (first time only)
| -
| - <!--probably some extreme battle opponent or something-->
|- style="background:#fff"
| style="{{roundybl|5px}}" | Steel Surroundings
| style="background-color:#{{steel color}}" | Steel Zone
| Upon entry (first time only)
| -
| style="{{roundybr|5px}}" | - <!--probably some extreme battle opponent or something-->
|}
|}


====Removing zones====
==Removing zones==
Only {{m|Defog}} can clear zone effects.
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move {{m|Defog}}.


{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
|- style="background: #{{flying color light}}"
! style="width: 50px"| Name
! style="width: 50px {{roundytl|5px}}"| Name
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|{{color2|000|Damage category|Category}}
! style="width: 50px"|Move Gauge
! style="width: 50px"|Move Gauge
Line 116: Line 187:
! style="width: 50px"|Effect Tag
! style="width: 50px"|Effect Tag
! style="width: 250px"|Description
! style="width: 250px"|Description
! style="width: 125px"|Playable users
! style="width: 125px {{roundytr|5px}}"|Playable users
|- style="background:#fff"
|- style="background:#fff"
|{{m|Defog}}
| style="{{roundybl|5px}}" | {{m|Defog}}
{{statustable|Status}}
{{statustable|Status}}
|2
|2
Line 128: Line 199:
|—
|—
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's [[Evasion|evasiveness]] by one stat rank.
|{{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}
| style="{{roundybr|5px}}" | {{mas|Lisia}} & {{p|Altaria}}<br>{{mas|Darach}} & {{p|Staraptor}}
|}
|}


=====Effects on skills=====
==Effects on skills==
In addition, there are skills that are active only under certain zones:
There are skills that are active only under certain zones:
 
<!--could probably expand this section to include buddy moves and trainer moves that are affected by zones-->
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|- style="background-color:#{{gold color light}}"  
! style="background-color:#{{gold color light}}" | Skill
! Skill
! style="background-color:#{{gold color light}}" | Zone
! Zone
! style="background-color:#{{gold color light}}" | Effect
! Effect
|-
|-
| Aerial Acceleration 3
| Aerial Acceleration 3
| Flying Zone
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|-
| Barrel Roll 2
| Barrel Roll 2
| Flying Zone
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}}
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|-
|-
| Brawling Acceleration 2
| Brawling Acceleration 2
| Fighting Zone
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Brawling Healing 1
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|-
| Draconic Acceleration 2
| Draconic Acceleration 2
| Dragon Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|-
| Draconic Power 2
| Draconic Power 2
| Dragon Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up moves
| Powers up moves
|-
|-
| Draconic Sync 4
| Draconic Sync 4
| Dragon Zone
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}}
| Powers up sync moves
| Powers up sync moves
|-
|-
| Earthen Power 5
| Earthen Power 5
| Ground Zone
| style="background-color:#{{ground color}}" | Ground Zone
| Powers up moves
| Powers up moves
|-
| Fairy Zone Debut & Extension 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| Extends the duration of the zone
|-
|-
| Fairy Zone Extension 3
| Fairy Zone Extension 3
| Fairy Zone
| style="background-color:#{{fairy color}}" | Fairy Zone
| Extends the duration of the Fairy Zone
| Extends the duration of the zone
|-
|-
| Fighting Zone Triage Tank 4
| Fighting Zone Triage Tank 4
| Fighting Zone
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Has a 50% chance of restoring the user's HP when hit by an attack move
| Has a 50% chance of restoring the user's HP when hit by an attack move
|-
|-
| Haunted Healing 1
| Haunted Healing 1
| Ghost Zone
| style="background-color:#{{ghost color}}" | {{color|fff|Ghost Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Ice Zone Extension 3
| style="background-color:#{{ice color}}" | Ice Zone
| Extends the duration of the zone
|-
|-
| Insect Acceleration 2
| Insect Acceleration 2
| Bug Zone
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
|-
| Insect Healing 1
| Insect Healing 1
| Bug Zone
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
| Insect Power 1
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}}
| Powers up moves
|-
| Lithic Acceleration 3
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Quickly charges the move gauge
|-
| Lithic Healing 1
| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|-
| Metallic Acceleration 2
| Metallic Acceleration 2
| Steel Zone
| style="background-color:#{{steel color}}" | Steel Zone
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Metallic Healing 1
| style="background-color:#{{steel color}}" | Steel Zone
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|-
| Metallic Surge 5
| Metallic Surge 5
| Steel Zone
| style="background-color:#{{steel color}}" | Steel Zone
| Powers up sync moves
| Powers up sync moves
|-
| Nerves of Steel 2
| style="background-color:#{{steel color}}" | Steel Zone
| Reduces damage taken from attack moves
|-
|-
| Poisonous Acceleration 2
| Poisonous Acceleration 2
| Poison Zone
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Ready for a Brawl 2
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}}
| Reduces damage taken from attack moves
|-
| Rock Zone Extension 3
| style="background-color:#{{ice color}}" | Ice Zone
| Extends the duration of the zone
|-
| Rock Zone Status Immunity
| style="background-color:#{{fairy color}}" | Fairy Zone
| Protects the user from status conditions
|-
| Team Umbral Restoration 9
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores the HP of all allied sync pairs when the user uses a move
|-
| Team Whimsical Immunity
| style="background-color:#{{fairy color}}" | Fairy Zone
| Protects all allied sync pairs from status conditions
|-
| Team Whimsical Special DR 3
| style="background-color:#{{fairy color}}" | Fairy Zone
| Reduces damage taken from special attack moves for all allied sync pairs
|-
|-
| Umbral Acceleration 2
| Umbral Acceleration 2
| Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Umbral Healing 1
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action
|-
|-
| Umbral Power 3
| Umbral Power 3
| Dark Zone
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Powers up moves
| Powers up moves
|-
| Umbral Tenacity
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}}
| Prevents the user from flinching, becoming confused, or becoming trapped
|-
| Watch for Ice
| style="background-color:#{{ice color}}" | Ice Zone
| Causes a hailstorm
|-
|-
| Whimsical Acceleration 2
| Whimsical Acceleration 2
| Fairy Zone
| style="background-color:#{{fairy color}}" | Fairy Zone
| Quickly charges the move gauge
| Quickly charges the move gauge
|-
| Whimsical Power 9
| style="background-color:#{{fairy color}}" | Fairy Zone
| Powers up moves
|-
|-
| Whimsical Stability
| Whimsical Stability
| Fairy Zone
| style="background-color:#{{fairy color}}" | Fairy Zone
| The user's stats cannot be lowered
| The user's stats cannot be lowered
|-
| Whimsical Sync 5
| style="background-color:#{{fairy color}}" | Fairy Zone
| Powers up sync moves
|}
|}


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color light}}
{{Langtable|color={{orange color}}|bordercolor={{gold color}}
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_yue=領域 ''{{tt|Líhngwihk|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
|zh_cmn=領域 ''{{tt|Lǐngyù|Domain}}''
Line 229: Line 376:
{{-}}
{{-}}


{{Project Games notice|game mechanic}}
{{Project Sidegames notice}}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 01:38, 11 June 2023

Activating a Steel Zone

Zone (Japanese: ゾーン Zone) is a type of field effect in the Pokémon games that affects all Pokémon on the field. The mechanic was introduced in Pokémon Masters EX. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain. Similar to these field effects, zones will last for 45 seconds (not including sync moves or Max Moves), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.

There are so far twelve types of zones (in order of release): Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, and Ice Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up Ghost-type moves).

Creating zones

Zone effects may be applied through item moves, Trainer moves, buddy moves, and Skills.

By item move

Item move Zone Playable users
Bug Wish
Masters Bug Wish.png
Bug Zone Ingo (Special Costume) & Accelgor
Dark Wish
Masters Dark Wish.png
Dark Zone Sygna Suit Cyrus & Darkrai
Dragon Wish
Masters Dragon Wish.png
Dragon Zone Lucas & Dialga
Fairy Wish
Masters Fairy Wish.png
Fairy Zone Sygna Suit Wally & Gardevoir
Sygna Suit Hau and Tapu Koko
Flying Wish
Masters Flying Wish.png
Flying Zone Skyla (Anniversary 2022) & Tornadus
Ghost Wish
Masters Ghost Wish.png
Ghost Zone Sygna Suit Cynthia (Renegade) & Giratina
Ground Wish
Masters Ground Wish.png
Ground Zone Courtney & Camerupt
Courtney & Mega Camerupt
Ice Wish
Masters Ice Wish.png
Ice Zone Irida and Glaceon
Poison Wish
Masters Poison Wish.png
Poison Zone Iris (Fall 2022) & Naganadel
Rock Wish
Masters Rock Wish.png
Rock Zone Sygna Suit Diantha & Diancie
Sygna Suit Diantha & Mega Diancie
Steel Wish
Masters Steel Wish.png
Steel Zone Marnie (Palentine's 2022) and Mawile

By Trainer move

Name Zone Effect Trainer
It's Teatime! Ghost Zone Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. VSLillie Special Costume Masters.png
Lillie (Special Costume) & Polteageist
Triumphant Research! Fighting Zone Turns the field of play’s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user’s Speed by 3 stat ranks. Lowers the user’s Sp. Def by 1 stat rank. VSHop Champion Masters.png
Hop (Champion) & Zapdos

By buddy move

Buddy Move Type Category Zone Effect Trainer
B Double Team Normal Status Dark Zone Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.
Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type.
VSCalem Champion Masters.png
Calem (Champion) & Greninja

By Skill

Passive skill Zone When it is triggered Playable users Recurring opponents
Arctic Arrival Ice Zone Upon entry (first time only) Irida and Glaceon -
Brawling Opening Sync Fighting Zone After using sync move (first time only) Hop (Champion) and Zapdos -
Cynthia's Aura Fighting Zone Upon entry (first time only) and after using sync move Sygna Suit Cynthia (Aura) & Lucario -
Down to Earth Ground Zone Upon entry (first time only) - Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!)
Dragon Drop Zone Dragon Zone Upon entry (first time only) - -
Earthen Opening Sync Ground Zone After using sync move (first time only) Courtney & Camerupt -
Ethereal Entrance Fairy Zone Upon entry (first time only) - -
Fairy Kingdom Fairy Zone After using sync move Sygna Suit Mina & Tapu Fini -
Fairy Zone Debut & Extension 5 Fairy Zone Upon entry (first time only) Sygna Suit Mina & Tapu Fini -
Landing Pad Flying Zone Upon entry (first time only) - -
Steel Surroundings Steel Zone Upon entry (first time only) - -

Removing zones

Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.

Name Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable users
Defog Status 2 2 —% An opponent Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. Lisia & Altaria
Darach & Staraptor

Effects on skills

There are skills that are active only under certain zones:

Skill Zone Effect
Aerial Acceleration 3 Flying Zone Quickly charges the move gauge
Barrel Roll 2 Flying Zone Reduces damage taken from attack moves
Brawling Acceleration 2 Fighting Zone Quickly charges the move gauge
Brawling Healing 1 Fighting Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Draconic Acceleration 2 Dragon Zone Quickly charges the move gauge
Draconic Power 2 Dragon Zone Powers up moves
Draconic Sync 4 Dragon Zone Powers up sync moves
Earthen Power 5 Ground Zone Powers up moves
Fairy Zone Debut & Extension 5 Fairy Zone Extends the duration of the zone
Fairy Zone Extension 3 Fairy Zone Extends the duration of the zone
Fighting Zone Triage Tank 4 Fighting Zone Has a 50% chance of restoring the user's HP when hit by an attack move
Haunted Healing 1 Ghost Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Ice Zone Extension 3 Ice Zone Extends the duration of the zone
Insect Acceleration 2 Bug Zone Quickly charges the move gauge
Insect Healing 1 Bug Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Insect Power 1 Bug Zone Powers up moves
Lithic Acceleration 3 Rock Zone Quickly charges the move gauge
Lithic Healing 1 Rock Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Acceleration 2 Steel Zone Quickly charges the move gauge
Metallic Healing 1 Steel Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Metallic Surge 5 Steel Zone Powers up sync moves
Nerves of Steel 2 Steel Zone Reduces damage taken from attack moves
Poisonous Acceleration 2 Poison Zone Quickly charges the move gauge
Ready for a Brawl 2 Fighting Zone Reduces damage taken from attack moves
Rock Zone Extension 3 Ice Zone Extends the duration of the zone
Rock Zone Status Immunity Fairy Zone Protects the user from status conditions
Team Umbral Restoration 9 Dark Zone Restores the HP of all allied sync pairs when the user uses a move
Team Whimsical Immunity Fairy Zone Protects all allied sync pairs from status conditions
Team Whimsical Special DR 3 Fairy Zone Reduces damage taken from special attack moves for all allied sync pairs
Umbral Acceleration 2 Dark Zone Quickly charges the move gauge
Umbral Healing 1 Dark Zone Restores 1/10 of the user's maximum HP when their Pokémon takes an action
Umbral Power 3 Dark Zone Powers up moves
Umbral Tenacity Dark Zone Prevents the user from flinching, becoming confused, or becoming trapped
Watch for Ice Ice Zone Causes a hailstorm
Whimsical Acceleration 2 Fairy Zone Quickly charges the move gauge
Whimsical Power 9 Fairy Zone Powers up moves
Whimsical Stability Fairy Zone The user's stats cannot be lowered
Whimsical Sync 5 Fairy Zone Powers up sync moves

In other languages

Language Title
Chinese Cantonese 領域 Líhngwihk
Mandarin 領域 Lǐngyù
France Flag.png French Zone
Germany Flag.png German Zone
Italy Flag.png Italian Zone
South Korea Flag.png Korean Zone
Spain Flag.png Spanish Zona


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