Wonder Room (move): Difference between revisions
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desc={{tt|まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 防御と 特防が 入れ替わる。|A mystical space is created by the user. All Pokémon have their Defense and Special Defense swapped for 5 turns.}} | | desc={{tt|まか不思議な 空間を つくる。 5ターンのあいだ すべてのポケモンの 防御と 特防が 入れ替わる。|A mystical space is created by the user. All Pokémon have their Defense and Special Defense swapped for 5 turns.}} | | ||
gameimage= | gameimage=none.png | | ||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
basepp=10 | | basepp=10 | | ||
maxpp=16 | | maxpp=16 | | ||
power= | power=— | | ||
accuracy= | accuracy=— | | ||
priority=-7 | | priority=-7 | | ||
gen=V | | gen=V | |
Revision as of 19:18, 10 December 2010
Wonder Room ワンダールーム Wonder Room | ||||||||||||||
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Range
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Availability
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(Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.
Effect
Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.
Learnset
Generation V
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0079
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic
| style="background: #FFF" | Psyduck, Golduck
|-
| style="background: #FFF; font-family:monospace,monospace" | 0200
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost
| style="background: #FFF" | Yuniran, Daburan, Ranculus
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|}
|}
Trivia
- Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.