Phantom Force (move): Difference between revisions

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(→‎Generation VI: didn't track its whole level-up pool but this one I remember.)
m (Wild Charge has this, Acid Spray has similar one... this is the first thing I noticed upon seeing this move)
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'''Phantom Force''' (Japanese: '''ゴーストダイブ''' ''Ghost Dive'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VI]].
'''Phantom Force''' (Japanese: '''ゴーストダイブ''' ''Ghost Dive'') is a damage-dealing {{type|Ghost}} [[move]] introduced in [[Generation VI]]. It can be seen as a weaker version of {{m|Shadow Force}}.


==Effect==
==Effect==

Revision as of 14:30, 24 October 2013

Phantom Force
ゴーストダイブ Ghost Dive
None.png
Type  Ghost
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  0
  • Makes contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Phantom Force (Japanese: ゴーストダイブ Ghost Dive) is a damage-dealing Ghost-type move introduced in Generation VI. It can be seen as a weaker version of Shadow Force.

Effect

Phantom Force causes the user to "vanish" on the turn it is selected, rendering it semi-invulnerable, and then reappear the next turn to cause damage. It will hit the target even if it has used Protect, Detect, Spiky Shield, and King's Shield and lifts the effects of those moves for the remainder of the turn.

Description

Games Description
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.


Learnset

Generation VI

# Pokémon Type Level
I II III IV V VI
623 Golurk Golurk Ground Ghost 75
711 Gourgeist Gourgeist Ghost Grass --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.