Machop (Pokémon)/Generation II learnset: Difference between revisions

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m (Protected "Machop (Pokémon)/Generation II learnset" ([Move=Allow only administrators] (indefinite)))
 
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{{pokelinkback|066|Machop|2}}
{{pokelinkback|066|Machop|2}}
__NOTOC__
 
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Machop|fighting|fighting|2|1}}
{{learnlist/levelh|Machop|fighting|fighting|2|1}}
{{learnlist/level2|1|Low Kick|Fighting|50|100|20||'''}}
{{learnlist/level2|1|Low Kick|Fighting|50|90|20||'''}}
{{learnlist/level2|1|Leer|Normal|—|100|30}}
{{learnlist/level2|1|Leer|Normal||100|30}}
{{learnlist/level2|7|Focus Energy|Normal|—|—|30}}
{{learnlist/level2|7|Focus Energy|Normal|||30}}
{{learnlist/level2|13|Karate Chop|Fighting|50|100|25||'''}}
{{learnlist/level2|13|Karate Chop|Fighting|50|100|25||'''}}
{{learnlist/level2|19|Seismic Toss|Fighting|—|100|20}}
{{learnlist/level2|19|Seismic Toss|Fighting||100|20}}
{{learnlist/level2|25|Foresight|Normal|—|100|40}}
{{learnlist/level2|25|Foresight|Normal||100|40}}
{{learnlist/level2|31|Vital Throw|Fighting|70|—|10||'''}}
{{learnlist/level2|31|Vital Throw|Fighting|70||10||'''}}
{{learnlist/level2|37|Cross Chop|Fighting|100|80|5||'''}}
{{learnlist/level2|37|Cross Chop|Fighting|100|80|5||'''}}
{{learnlist/level2|43|Scary Face|Normal|—|90|10}}
{{learnlist/level2|43|Scary Face|Normal||90|10}}
{{learnlist/level2|49|Submission|Fighting|80|80|25||'''}}
{{learnlist/level2|49|Submission|Fighting|80|80|25||'''}}
{{learnlist/levelf|Machop|fighting|fighting|2|1}}
{{learnlist/levelf|Machop|fighting|fighting|2|1}}
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{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5||'''}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5||'''}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15||'''}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15||'''}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM41|ThunderPunch|Electric|75|100|15}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
{{learnlist/tm2|TM48|Fire Punch|Fire|75|100|15}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Machop|fighting|fighting|2|1}}
{{learnlist/breedh|Machop|fighting|fighting|2|1}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}|Encore|Normal|—|100|5}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}|Encore|Normal||100|5|grid=4}}
{{learnlist/breed2|{{MSP|122|Mr. Mime}}{{MSP|125|Electabuzz}}|Light Screen|Psychic|—|—|30}}
{{learnlist/breed2|{{MSP/3|122|Mr. Mime}}{{MSP/3|125|Electabuzz}}|Light Screen|Psychic|||30|grid=4}}
{{learnlist/breed2|{{MSP|096|Drowzee}}{{MSP|097|Hypno}}{{MSP|106|Hitmonlee}}{{MSP|122|Mr. Mime}}|Meditate|Psychic|—|—|40}}
{{learnlist/breed2|{{MSP/3|096|Drowzee}}{{MSP/3|097|Hypno}}{{MSP/3|106|Hitmonlee}}{{MSP/3|122|Mr. Mime}}|Meditate|Psychic|||40|grid=4}}
{{learnlist/breed2|{{MSP|106|Hitmonlee}}{{MSP|237|Hitmontop}}|Rolling Kick|Fighting|60|85|15||'''}}
{{learnlist/breed2|{{MSP/3|106|Hitmonlee}}{{MSP/3|237|Hitmontop}}|Rolling Kick|Fighting|60|85|15||'''|grid=4}}
{{learnlist/breedf|Machop|fighting|fighting|2|1}}
{{learnlist/breedf|Machop|fighting|fighting|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Machop|fighting|fighting|2|1}}
{{learnlist/tutorh|Machop|fighting|fighting|2|1}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15|||yes}}
{{learnlist/tutor2|Flamethrower|Fire|95|100|15|||yes}}
{{learnlist/tutorf|Machop|fighting|fighting|2|1}}
{{learnlist/tutorf|Machop|fighting|fighting|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Machop|fighting|fighting|1}}
{{learnlist/prevgen2|Machop|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Counter|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Fissure|Ground|—|30|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Mega Kick|Normal|120|75|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Mega Punch|Normal|80|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Metronome|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Rock Slide|Rock|75|90|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Machop|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Machop|fighting|fighting|1}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
Line 64: Line 83:
{{learnlist/eventf|Machop|fighting|fighting|2|1}}
{{learnlist/eventf|Machop|fighting|fighting|2|1}}


[[zh:腕力/第二世代技能表]]
[[it:Machop/Mosse apprese in seconda generazione]]
[[zh:腕力/第二世代招式表]]

Latest revision as of 00:33, 26 November 2023

← Machop Machop

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Low Kick Fighting 05050 090}}90% 20
011 Leer Normal 0000 100}}100% 30
077 Focus Energy Normal 0000 00—}}—% 30
1313 Karate Chop Fighting 05050 100}}100% 25
1919 Seismic Toss Fighting 0000 100}}100% 20
2525 Foresight Normal 0000 100}}100% 40
3131 Vital Throw Fighting 07070 00—}}—% 10
3737 Cross Chop Fighting 100100 080}}80% 5
4343 Scary Face Normal 0000 090}}90% 10
4949 Submission Fighting 08080 080}}80% 25
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Ice Sprite.png TM33 Ice Punch Ice 75 100% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Electric Sprite.png TM41 ThunderPunch Electric 75 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Fire Sprite.png TM48 Fire Punch Fire 75 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Mr. Mime
Encore Normal 100% 5
Mr. MimeElectabuzz
Light Screen Psychic —% 30
DrowzeeHypnoHitmonleeMr. Mime
Meditate Psychic —% 40
HitmonleeHitmontop
Rolling Kick Fighting 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Machop in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Machop in that game.
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Flamethrower Fire 95 100% 15
  • A black abbreviation in a colored box indicates that Machop can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Machop cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Counter Fighting 0000 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Fissure Ground 0000 030}}30% 5
I Mega Kick Normal 120120 075}}75% 5
I Mega Punch Normal 08080 085}}85% 20
I Metronome Normal 0000 00—}}—% 10
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Rock Slide Rock 07575 090}}90% 10
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Thrash Normal 90 100% 20
New York City Pokémon Center False Swipe Normal 40 100% 40
  • A superscript level indicates that Machop can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Machop
  • Italic indicates a move that gets STAB only when used by an Evolution of Machop
  • Click on the generation numbers at the top to see event moves from other generations