List of glitches (Generation III): Difference between revisions

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{{Incomplete|article}}
This is a '''list of glitches in the [[Generation III]] [[Pokémon games]]'''.
{{GlitchResearch|How do battle-specific glitches work in Link Battles considering different language versions where the glitches are fixed and different games altogether (e.g.: RS-exclusive glitch in a Link Battle with FRLG)?}}
This is a '''list of glitches''' that occur in the [[Generation III]] [[core series]] and [[side series]] [[Pokémon games]].


==Ruby and Sapphire==
Some glitches are found on separate pages:
===256× item selling glitch===
* [[List of battle glitches (Generation III)]]
When selling 256 or more of an item, even though the [[Poké Mart]] states the correct price, for every 256 the total price is actually counted as {{PDollar}}0 and the player loses {{PDollar}}2560 for every multiple of 256. For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of, although through cheating the glitch can be performed with other items as well.
* [[List of overworld glitches (Generation III)]]


{{youtubevid|IqU30uovmkg|ChickasaurusGL|berries}}
==Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen==
===Evolution move-learning script bug===
If the player presses both '''A''' and '''B''' buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their {{OBP|Pokémon|species}} [[Evolution|evolves]], the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the '''A''' button.


===Berry glitch===
In the Western localizations of {{game|Ruby and Sapphire|s}}, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of {{game2|FireRed|LeafGreen|Emerald}} since a black focus arrow is used instead.
{{main|Berry glitch}}


===Dewford Gym statue error===
This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.<ref>[http://forums.glitchcity.info/index.php/topic,7335.msg198896.html#msg198896 Emerald Teach move Glitch]</ref>
The wall behind the statue to the right at the entrance of [[Dewford Gym]] behaves like a statue when approached and the A button is pressed ("'''DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:'''"). After Brawly is defeated, it will list the {{player}} as a certified Trainer.


{{youtubevid|UkJ6kukiTWE|Wooggle|fighting}}
{{YouTubeEmbed|jIooN4DX3TU|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Hoenn}}


===HP drain glitch===
===Held item loss glitch===
If in battle, the user's Pokémon deals over 33 037 damage, the opponent's Pokémon will faint without its {{stat|HP}} bar being drained. If the user's Pokémon deals exactly 33 037 damage, the HP bar falls to 0 instantly without any delay.
If {{p|Kadabra}}, {{p|Machoke}}, {{p|Graveler}}, or {{p|Haunter}} is [[trade]]d while [[held item|holding]] any item, that Pokémon will [[evolution|evolve]] as expected, but its held item will be permanently lost.


{{youtubevid|c7CmRMN-OjA|ChickasaurusGL|HP}}
This glitch also applies to [[Everstone]]s. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.


===Landsurfing glitch===
==Pokémon Ruby and Sapphire==
In the Japanese versions, by using the [[Acro Bike]] to side-hop north or south onto a tile adjacent to a water tile and then pressing A at the exact right frame, the player can bring up the {{m|Surf}} dialogue box while facing a land tile. Choosing 'yes' will cause the player to Surf onto that land tile. The player can then Surf around on land. The game will still behave as if the player is walking normally otherwise, which is part of the reason for the sub-glitch described below.
===256× item selling price bug===
When selling at least 256 of an [[item]], even though the [[Poké Mart]] states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as {{PDollar}}0, and the player loses {{PDollar}}2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives {{PDollar}}2310 (0 for 768, +2310 for 231). This is normally only possible with [[Berry|Berries]] because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


{{youtubevid|LMk0Z8i0JY0|ChickasaurusGL|water}}
{{YouTubeEmbed|IqU30uovmkg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Berries}}


====Bypass Fortree Gym block====
===Berry glitch===
This glitch can used to enter the [[Fortree Gym]] without the {{key|III|Devon Scope}} (the Gym is normally blocked off from the north by an invisible {{p|Kecleon}}), if it is performed on {{rt|119|Hoenn}} and the player surfs north to Fortree City. At Fortree City, while Surfing, the player can "jump off" from the bridge south of Fortree Gym and access the gym from there. In order to escape, a Pokémon with {{m|Teleport}} or {{m|Fly}} may be brought, however, the player must beat the gym in order to use Fly. Presumably, the player can [[black out|white out]] to escape from the gym or the area surrounding it as well.
{{main|Berry glitch}}


{{youtubevid|IadUK-a-5nE|ChickasaurusGL|water}}
This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.


===Nightmare glitch===
===Diploma bug===
If {{m|Nightmare}} is used on a {{status|sleep}}ing Pokémon yet the sleeping Pokémon wakes up due to {{a|Shed Skin}}, the opposing Pokémon is still harmed by Nightmare even though it is not asleep.
While checking for National Pokédex, the game doesn't properly check for ownership of {{p|Chikorita}} and {{p|Treecko}}; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.<ref>https://github.com/pret/pokeruby/blob/0ea1e7620cc5fea1e651974442052ba9c52cdd13/src/pokedex.c#L4081</ref>


{{youtubevid|yGusp-7hBa0|NaiJPC|ghost}}
{{YouTubeEmbed|aUcMxRjn08E|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Grass}}


===Pay Day error===
===Strain 0 Pokérus===
The wrong amount of money received from Pay Day will be displayed if the [[Amulet Coin]] is held by a Pokémon, leaving the impression that it does not affect {{m|Pay Day}}. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings.
{{main|Pokérus#Generation_III|Pokérus → Generation_III}}
In {{2v2|Ruby|Sapphire}} only,<ref>[https://github.com/pret/pokeruby/blob/a3228d4c86494ee25aff60fc037805ddc1d47d32/src/pokemon_3.c#L835-L853 Pokérus Logic in Ruby Disassembly]</ref> '''X''' values of 0 and 8 do occur naturally, whereas in {{g|Emerald}} onward, the RNG does not allow them to occur at all.


{{youtubevid|CxieyRroBQE|ChickasaurusGL|normal}}
Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of [[EV]] the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus ('''X''' values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.


===Sootopolis rock wall glitch===
Strain 0 also persists through [[trade]] and [[transfer]] to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's [[party]] when the date changes or the internal clock passes midnight.
In [[Sootopolis City]], to the left of the staircase leading to the house of the old lady who talks about [[Mt. Pyre]] is a rock wall that the player can walk in. The player can only go one step in, however.


{{youtubevid|8s9qoVKNjEw|Wooggle|rock}}
===Yellow Scarf bug===
In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the {{OBP|Smart|condition}}ness [[Contest condition|condition]] will be able to receive both the [[Green Scarf]] and [[Yellow Scarf]] (normally for having at least 200 points in {{OBP|Tough|condition}}ness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the [[Slateport City]] [[Pokémon Fan Club Chairman]] once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


===Stuck audio freeze===
{{YouTubeEmbed|1mbM2fjSYBg|channel/UCZz2ixp-5T6VeAPtAMQ5v5Q|name=ChickasaurusGL|Ruby|Sapphire}}
In some copies of {{game|Ruby and Sapphire|s}}, using {{m|Thunder}} or {{m|Thunderbolt}} may cause the [[Game freeze|game to freeze]] during the animation sequences of the [[move]]s. This can be remedied by turning off the [[battle effects]] in the [[options]].


===Trainer approach glitch===
==Pokémon Emerald==
{{GlitchResearch|Check all languages.}}
====Battle Tower cloning glitch====
There are three NPCs who may move on top of an obstacle. This does not occur in the Spanish versions as none of these Trainers move.
{{main|List of cloning glitches#Generation III}}


If the player stands in {{rt|118|Hoenn}}'s {{tc|Aroma Lady}} Rose, {{rt|121|Hoenn}}'s {{tc|Gentleman}} Walter, or [[Abandoned Ship]]'s {{tc|Tuber}} Charlie's line of sight while directly behind the [[ledge]], gate, or wall, the Trainer will see the player and walk onto the ledge, gate, or wall to battle.
====Pomeg glitch====
 
{{youtubevid|awUZNb1rrJo|Wooggle|hoenn}}
 
===Truck glitch===
At the start of the game, if the player saves inside the truck and reboots, upon exiting the truck the game tries to show "[[Littleroot Town]]" as if a new area had been entered, while it normally would not have been.
 
{{youtubevid|h2XCR0s6mfQ|Wooggle|apricorn}}
 
==FireRed and LeafGreen==
===Infinite Nugget glitch===
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a {{DL|Valuable item|Nugget}}, so one can purposely lose to obtain Nuggets repeatedly. More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
 
This glitch only works in the Japanese and English versions as the oversight was fixed in the European localizations.
 
{{youtubevid|nPMvNJWmeGA|Wooggle|gold}}
 
===Pokédex species oversight===
The Pokédex only displays the first word of two-word [[species]] names in the English version 1.0 release. Internal game data lists species names the same as in {{game2|Ruby|Sapphire|Emerald}}, and other games. For example, while {{p|Beedrill}}'s species is the "Poison Bee Pokémon", it is listed as the Poison Pokémon.
 
This is likely due to the game reading the space as a terminator. This was corrected in the {{wp|Player's Choice}} releases (version 1.1) of the English versions.
 
===Poké Flute music oversight===
When the player plays the [[Poké Flute]] and while the melody is playing, if the Help Menu is activated and deactivated, the music will be muted until the Pokémon wakes up.
 
===Roaming Roar glitch===
If a [[roaming Pokémon]] uses {{m|Roar}} to flee from battle, it will permanently disappear from the game. Most notably, this means that if the {{p|Raikou}} or {{p|Entei}} player encounters during the post-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.
 
==Ruby, Sapphire, FireRed, and LeafGreen==
===Roaming IV glitch===
This glitch causes [[roaming Pokémon]] to have extremely low {{IV}}s.
 
In [[Generation III]], the data for a Pokémon's IVs are stored in a [[Individual values#Generation III|32-bit integer]]. However, when a roaming Pokémon is captured, only the last eight bits are transferred. While the {{stat|HP}} IV is unaffected, the Pokémon can only have a maximum {{stat|Attack}} IV of 7. The other IVs will always be 0.
 
==Emerald==
===Battle Tower cloning glitch===
{{main|Cloning glitches#Generation III}}
 
===Black curtains glitch===
[[File:Pokémon Emerald black curtains.png|frame|right|Black curtains in the Pokémon Trainer's School of Rustboro City]]
For unknown reasons, exclusively to Pokémon Emerald, having Pokémon at slots 4-6 in box 8 (or box 7 slots 26-28 in Japanese Emerald) of the [[Pokémon Storage System]] causes black pixels to be written on the sides of the windows of [[Rustboro City]]'s [[Pokémon Trainer's School]]. The pixels that appear depend on the Pokémon.
 
Slot 4 controls a small portion of tiles near the top of the window. Slot 5 controls a large portion of tiles around the middle of the window. Slot 6 controls a small portion of tiles near the bottom of the window.
 
When all Pokémon are present in the slots, "curtains" typically appear, but one can manipulate the glitch (i.e. by having slot 4 and slot 6 occupied but not slot 5) to make the pixels not resemble curtains as much.
 
Specifically, with memory address location randomization disabled, the tiles depend on the data from addresses 0202DAE4-0202DB43. Each byte can control 1-2 pairs of pixels for the left and east-most sides.
 
The glitch happens because data for tiles with IDs greater than 790 is overwritten with Pokémon data, and the pixels on the window depend on the data of tiles 791-793, which are displayed in the way shown in the image below.<ref>[http://forums.glitchcity.info/index.php/topic,6428.msg198621.html#msg198621 Glitch City Laboratories forums - "Black Curtains of Rustboro (Emerald)" thread, post by TheZZAZZGlitch].</ref>
 
[[File:Pokémon Emerald trainer school window tiles.png|thumb|left|250px|(Unused) corrupted tiles that control the pixels overlaid on the window]]
{{youtubevid|tqdssikLGBk|ChickasaurusGL|black}}
 
===Mirage Tower glitch===
In [[Mirage Tower]], there is no rock on the second floor near the stairs, but the player cannot walk there.
 
{{youtubevid|KRAzeJman2g|Wooggle|ground}}
 
===Pomeg glitch===
{{main|Pomeg glitch}}
{{main|Pomeg glitch}}


{{youtubevid|nOEwPnv2TFM|Werster|cool}}
==Pokémon FireRed and LeafGreen==
 
===All languages===
===Sootopolis Gym wall glitch===
====Celadon City meeting location glitch====
In the [[Sootopolis Gym]], right down the stairs the player can walk one step into the wall. If the player walks into the wall, the stairs will stop working until he/she steps back onto the floor.
If the player is currently in the [[Celadon Department Store]], any Pokémon met in [[Celadon City]] will have its meeting location displayed in the [[summary]] as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the {{pkmn2|gift}} {{p|Eevee}}, the Pokémon obtained as prizes from the [[Celadon Game Corner|Rocket Game Corner]], and any Pokémon hatched in Celadon City.
 
{{youtubevid|jtVnvwFGGWA|MikaruMenoko|ice}}
 
===Vigoroth cry oversight===
In the Japanese version, although the mover {{OBP|Pokémon|species}} at the start of the player's adventure were changed from {{p|Machoke}} to {{p|Vigoroth}} by altering the sprites and text, the [[cry]] of Machoke was kept.
 
==Ruby, Sapphire, and Emerald==
===Dive glitch===
{{main|Dive glitch}}
===Poké Mart worker glitch===
The [[Poké Mart]] worker at [[Oldale Town]] normally gives the player a [[Potion]]. However, if the player has a full Bag when this happens, the Potion won't be handed out. If the player enters {{rt|103|Hoenn}} and then immediately returns to Oldale Town, the worker will be near the Poké Mart, but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.
 
{{youtubevid|SntUFyb_3eM|Wooggle|medicine}}
 
===Route 134 current glitch===
In the bottom-right corner of the island to the southeast of {{rt|134|Hoenn}}, there is a {{DL|Water tile|currents|current tile}} that does not behave as a [[water tile]]. The player cannot {{m|Surf}} on it, but can walk on it. Walking on it will simply push the player back onto the island to the left.
 
{{youtubevid|OyVh7WNd2iE|Wooggle|water}}
 
==In all core series games==
===Focus Punch glitch===
This glitch is triggered by selecting {{m|Focus Punch}} in a [[Double Battle]] on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a [[priority]] of +8, and therefore being executed before switch out.
 
{{youtubevid|SepV3AIF4VQ|Wooggle|fighting}}
 
===Sticky Hold glitch===
This glitch occurs when {{m|Thief}} or {{m|Covet}} is used to knock out a Pokémon holding an [[item]] that has the {{a|Sticky Hold}} Ability. It causes the sprite of the defeated Pokémon to stay in a ghost-like form. This lasts until the screen is changed. Switching to the item list or Pokémon list will cause it to disappear.
 
If it is a battle against a team of six Pokémon, defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the ghost-like sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will not remain. The original ghost-like sprite will remain and get recolored to match. This is because the game stores color palettes separately to the pictures themselves.


{{youtubevid|CR-MZ8QOBps|NaiJPC|dark}}
Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an {{pkmn|Egg}} hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.


===Stuck audio glitch===
===English language===
If {{m|Thunder}} or {{m|Thunderbolt}} are used during battle with the [[Battle effects|effects]] enabled, the sound of the moves may get stuck until the game is rebooted.
====Opening sequence oversight====
In English versions 1.0, the word "PRESENTS" is not shown in the [[Game Freak]] logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.


===Vital Throw details error===
====Pokédex category oversight====
[[File:Vital Throw wrong display.png|thumb|right|The error in the accuracy parameter]]
In the English version 1.0 release, if a [[Pokémon category]] has two words, the [[Pokédex]] will mistakenly only display the first word. For example, while {{p|Beedrill}}'s category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in {{game|Ruby and Sapphire|s}}, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the {{wp|Nintendo Selects|Player's Choice}} release.
The details on the description for the move {{m|Vital Throw}} show it as having 100% {{stat|accuracy}}, despite the move hitting the opposing Pokémon regardless of accuracy and {{stat|evasion}}.
{{-}}
{{-}}
=={{pkmn|Colosseum}}==
===Experience glitch===
{{GlitchResearch|Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?}}
This glitch occurs when an opponent's last Pokémon is defeated by a {{status|burn}} or {{status|poison}} while the player's Pokémon are under the effect of {{m|Perish Song}}. When this occurs, the player's Pokémon will gain experience immediately after the Pokémon faints, then once again each time one of the player's Pokémon's perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.


{{youtubevid|41_bnx_Zs_Q|Andrew42143|colosseum}}
==References==
 
{{reflist}}
===Infinite ball glitch===
The infinite ball glitch enables the player to reuse any type of [[Poké Ball]].
 
The glitch is performed by selecting a [[Poké Ball]] with the player's first Pokémon's turn. Then, on the second Pokémon's turn, switching the location of the Poké Ball in the Bag chosen with another Poké Ball in the Bag (using the "Y" button). After the Ball is thrown, the Poké Ball pocket will still have the same amount of Poké Balls, as if the Ball just thrown had not been used.
 
Sometimes, if using a [[Master Ball]], the [[game freeze|game will freeze]] and bring the "An error occurred" message the [[Nintendo GameCube]] gives when it fails to properly read a game.
 
Also, if the second Pokémon is using a multiple-turn move that has been selected on a previous turn, the attack prevents the glitch from working, which causes the thrown [[Snag Ball]] to be used.
 
{{youtubevid|PK4lMxx6YAc|Gligar13Vids|colosseum}}
 
===Shiny Shadow Pokémon glitch===
Like in the core series games, in [[Pokémon Colosseum]] there is a 1/8192 chance of a [[Shadow Pokémon]] being {{Shiny}}, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.
 
This glitch occurs because when the player captures a Shadow Pokemon, their [[Trainer ID number]] overwrites the [[original Trainer]]'s ID number (unlike with traded Pokémon); because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokemon to acquire (or lose) Shiny status. This is similar to the oddity of a hatched [[Pokémon Egg]] changing from normal to Shiny (or vice versa) if it was traded to another player before hatching.
 
In {{Pokémon XD}}, the game calculates a [[personality value]] for a Shadow Pokémon, it checks it against the player's and opponent's ID numbers, and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, Shadow Pokémon in Pokémon XD can never be Shiny (though other Pokemon, such as those appearing in [[Poké Spot]]s, or  Battle CD can be).
{{youtubevid|zqUo_u-MhwA|SargeantMario101}}
 
===Snagging with switch out glitch===
{{GlitchResearch|Is it fixed in XD?}}
[[File:Snagging glitch.png|thumb|right|The glitch in effect|240px]]
If the player snags a Shadow Pokemon on the same turn AI switches out its other Pokemon (eg. to avoid {{m|Yawn}}'s effect), and the opponent only has two non-Shadow Pokemon left, the opponent will not properly send out a Pokemon in the place of the snagged one.


===Walking glitch===
In [[Agate Village]], the cliffs directly to the left and right of the hill at the entrance are glitched. If the player walks downward while on these small cliffs, there are two specific points where the player will hit the edge and continue to walk, and the screen will start to shake. This can be used to automatically purify all [[Shadow Pokémon]] in the player's party or the Day Care while the control stick is held in the same direction. This glitch can also be done in [[Pokémon XD: Gale of Darkness]] under different conditions.
==References==
<references/>
{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice}}
{{Project GlitchDex notice}}


[[Category:Glitches by game]]
[[Category:Glitches by game]]
[[Category:Lists]]


[[de:Bugs in der dritten Generation]]
[[de:Bugs in der dritten Generation]]
[[es:Lista de glitches de la tercera generación]]
[[fr:Liste des bugs de la troisième génération]]
[[it:Elenco glitch in terza generazione]]
[[zh:遊戲漏洞(第三世代)]]
[[zh:遊戲漏洞(第三世代)]]

Latest revision as of 02:39, 18 May 2024

This is a list of glitches in the Generation III Pokémon games.

Some glitches are found on separate pages:

Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen

Evolution move-learning script bug

If the player presses both A and B buttons during the same frame on the "Delete a move to make room for {move}?" message screen after their Pokémon evolves, the "Stop learning {move}?" message screen is loaded as a full black screen, making it invisible. The game behaves normally otherwise but the graphics are only properly reloaded after the player presses the A button.

In the Western localizations of Pokémon Ruby and Sapphire, the red focus rectangle can be seen on the black screen. This does not occur in the Japanese versions or in any release of Pokémon FireRed, LeafGreen, and Emerald since a black focus arrow is used instead.

This behavior is not seen in non-evolution scenarios because the games use other procedures for the move-learning sequence.[1]


By ChickasaurusGL


Held item loss glitch

If Kadabra, Machoke, Graveler, or Haunter is traded while holding any item, that Pokémon will evolve as expected, but its held item will be permanently lost.

This glitch also applies to Everstones. If any of these Pokémon is holding an Everstone when traded, it will still evolve, and the Everstone will be lost.

Pokémon Ruby and Sapphire

256× item selling price bug

When selling at least 256 of an item, even though the Poké Mart states the correct price, for every 256, because the number sold only takes the lower byte, the total price is actually counted as $0, and the player loses $2560 for every multiple of 256 (just like tossing them). For example, selling 999 Berries gives $2310 (0 for 768, +2310 for 231). This is normally only possible with Berries because they are the only items that the player can hold more than 99 of in one Bag slot, although through cheating the bug can be performed with other items as well.


By ChickasaurusGL


Berry glitch

Main article: Berry glitch

This bug is exclusive to earlier copies of the games as it was fixed in Japanese and European versions 1.1 and in English versions 1.2.

Diploma bug

While checking for National Pokédex, the game doesn't properly check for ownership of Chikorita and Treecko; while Treecko is properly checked for the Hoenn Pokédex, Chikorita is not needed for the diploma.[2]


By ChickasaurusGL


Strain 0 Pokérus

Main article: Pokérus → Generation_III

In Ruby and Sapphire only,[3] X values of 0 and 8 do occur naturally, whereas in Pokémon Emerald onward, the RNG does not allow them to occur at all.

Strain 0 does not behave normally, as it only sets the value for "days until cured" to 1, it has no visual indication that a Pokémon is infected, does not boost the amount of EV the infected Pokémon receives, and leaves no trace of having been infected when cured, even permitting the previously infected Pokémon to be re-infected by Strain 0, or other non-glitched strains of Pokérus (X values 1 through 15). It cannot infect Pokémon already infected with Pokérus, or cured from a non-0 strain of Pokérus.

Strain 0 also persists through trade and transfer to other games, as long as the "days until cured" value does not fall from from 1 to 0 as a result of being in the player's party when the date changes or the internal clock passes midnight.

Yellow Scarf bug

In Japanese Ruby and Sapphire, a Pokémon with at least 200 points in the Smartness condition will be able to receive both the Green Scarf and Yellow Scarf (normally for having at least 200 points in Toughness) even if the Pokémon's Tough condition isn't high enough. For a Pokémon with only 200 points in Smartness, speaking to the Slateport City Pokémon Fan Club Chairman once would give out the Green Scarf and speaking to him again would give out the Yellow Scarf.


By ChickasaurusGL


Pokémon Emerald

Battle Tower cloning glitch

Main article: List of cloning glitches#Generation III

Pomeg glitch

Main article: Pomeg glitch

Pokémon FireRed and LeafGreen

All languages

Celadon City meeting location glitch

If the player is currently in the Celadon Department Store, any Pokémon met in Celadon City will have its meeting location displayed in the summary as the Celadon Department Store. The meeting location will appear as Celadon City if the player is not in that store. For instance, this glitch affects the gift Eevee, the Pokémon obtained as prizes from the Rocket Game Corner, and any Pokémon hatched in Celadon City.

Similarly, if a Pokémon was originally met in the Celadon Department Store (which is possible if an Egg hatches there), this meeting location will be correctly displayed as Celadon Department Store when the player is in the store, or it will be shown as Celadon City when the player is elsewhere.

English language

Opening sequence oversight

In English versions 1.0, the word "PRESENTS" is not shown in the Game Freak logo part of the opening sequence despite the graphics data being present in the ROM. This was fixed in English versions 1.1.

Pokédex category oversight

In the English version 1.0 release, if a Pokémon category has two words, the Pokédex will mistakenly only display the first word. For example, while Beedrill's category is "Poison Bee Pokémon", it is listed in-game as "Poison Pokémon". Internal data lists categories as in Pokémon Ruby and Sapphire, so the game likely reads the space in the category name as a terminator. This was corrected in version 1.1 of the English versions, which is the one distributed in the Player's Choice release.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.