TMTRAINER effect: Difference between revisions

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The '''TMTRAINER effect''' is the common name for a series of [[glitch|glitchy]] effects associated with the [[-- (move)|'Cooltrainer' move]] and most [[Super Glitch (move)|Super Glitch moves]] occupying Hexadecimal Identifiers between AC to C3 (or those with [[index number]]s between 172 and 195.)
The '''TMTRAINER effect''' is the common name for a series of [[glitch]]y effects associated with the move {{m|--}} and most {{m|Super Glitch}} moves occupying hexadecimal identifiers between A6 to C3 (or those with [[index number]]s between 166 and 195).


==Effects in battle==
==Effects in battle==
There are many variations of TMTRAINER effect that can occur, but the most common will result in the enemy Pokémon acquiring a large amount of {{stat|HP}} and becoming simultaneously {{status|freeze|frozen}} and {{status|burn}}ed. On the same turn, the opponent's name will be changed so that it contains the string 'TMTRAINER' as well as some glitch dialogue. Since the game will often give the opponent a larger amount of {{stat|HP}} than its maximum, the opponent Pokémon may faint due to the large amount of damage from its burn.


Most commonly, side effects associated with the use of these [[glitch]] moves will only occur in battle. There are many strings of dialogue that can occur, but the most common, will result in the enemy Pokémon acquiring a large amount of [[HP]] and becoming [[freeze|frozen]], but it will simultaneously become [[burn|burned]]. On the same turn the opponent's name would be changed so that it contains the string 'TMTRAINER' as well as some [[glitch]] dialogue. Since the game will often give the opponent a larger amount of [[HP]] than its maximum, the opponent Pokémon may faint due to the large amount of damage from its [[burn]].
The common TMTRAINER effect usually follows this pattern:


The common TMTRAINER effect usually follows this pattern:
# The opponent will acquire the burn status.
# The music will fade, and when it fades completely, a sound effect will usually play.
# Presuming that all in-battle processes were previously running as they should have been, when a move or item is used, the following text will be displayed: "Enemy [glitch dialogue, which often takes up a large amount of space] TMTRAINER (Species) is frozen solid!" The glitch text is now the corrupted enemy Pokémon's name. 
# Then, the following text will be displayed: "Enemy [glitch dialogue occupying a large amount of space] TMTRAINER (Species)'s hurt by the burn!"
# The enemy Pokémon's health bar will wrap across the screen several times and slowly deplete for several minutes, in which time, the enemy Pokémon may faint.


#The opponent will acquire the {{s|burn}} status.
If the player is battling a {{pkmn|Trainer}}, the opponent will send out the Pokémon that was in battle before the glitch activated. In {{game|Red and Blue|s}}, the game will [[Game freeze|freeze]] upon finishing the battle, unless the fight occurred in a cave. In {{game|Yellow}}, the TMTRAINER effect does not crash the game; however, after returning back to the overworld, the sprite graphics will become scrambled.
#The music will fade, however it is notable that sometimes certain sound effects will play.
#Presuming that all in-battle processes were previously running as they should have been; when an move or item is used, the following text will be displyed: "Enemy [glitch dialogue, which often takes up a large amount of space] TMTRAINER (Species) is frozen solid!"
#Then similarly, the text will be displayed: "Enemy [glitch dialogue occupying a large amount of space] TMTRAINER (Species) is hurt by the burn!"
#The Enemy Pokémon's health bar will wrap across the screen several times, and slowly deplete until eventually when after several minutes the Enemy Pokémon may faint.


If the player encounters a Pokémon immediately after activating the TMTRAINER effect, the opponent may send out the Pokémon that was in battle before the [[glitch]] activated, and upon the battle finishing, the game would [[game freeze|freeze]]. If a wild Pokémon was being battled, the game will [[game freeze|freeze]] as soon as it is encountered.
Trying to capture the Pokémon after starting the glitch will result in catching a glitched Pokémon with high HP. This is often manipulated to catch strong Pokémon and beat the game quickly.


==Explanation==
==Explanation==
{{main|Super Glitch (move)#Cause|Super Glitch (move) → Cause}}
Super Glitch and other moves with unstable names corrupt memory based on the screen buffer's contents. After opening any full-screen menu in battle, the screen buffer is loaded with battle screen contents, in order to bring them back later, after closing the menu. Since battle screens always look the same (excluding certain changing parts like HP bars), the TMTRAINER effect is very consistent, and always works in the same way. After selecting the move, the game tries to read the move name, and as a result, overwrites a large amount of battle-related variables with saved screen contents.


The TMTRAINER effect starts when certain [[glitch]] moves are used which correspond to information about irrelevant data within the game. The most typical example is the [[-- (move)|'Cooltrainer' move]] which corresponds with data concerning how the Cancel button functions; it usually has no effect, but when the player changes the PP of the move it will also change the effect of the [[glitch]] move and other irrelevant information regarding how the battle interface should function for example, or information outside of battle which could cause the game to [[game freeze|freeze]]. The [[glitch]] moves with index numbers between 172 and 195 appear to correspond with information about the same set of variables which correpond with information about the opponent's name, status and other factors, so if the [[player character|player]] reduces the amount of PP of that move by 1 essentially this data will be 'shuffled' slightly.
==Different variations==
The standard version of this effect happens when Super Glitch (or other move with improperly terminated name) is selected or used after viewing the Item or Pokémon menu in battle. If any of the full screen menus (like Pokémon menu or {{ga|Trainer Card}}) are opened in the overworld instead, the TMTRAINER effect may take different forms, depending on the player's location. Possible effects include Pokémon names becoming a section of the start menu, status conditions, extreme health and even permanent stat changes.
 
These variations can be exploited to catch rare or unobtainable species of Pokémon, to catch Pokémon above level 100, or to gain Pokémon with impossibly high amounts of HP.


==Trivia==
==Trivia==
* 31 glitch moves have been documented as those which can cause the TMTRAINER effect, as well as {{m|--}}.
* Certain glitch items also have unstable names, and may cause the TMTRAINER effect after using them in battle.
* The name TMTRAINER is actually a two-byte name: <code>0x5C</code><code>0x5D</code>.


#23 [[glitch]] moves have been documented as those which can cause the TMTRAINER effect, as well as the nameless [[-- (move)|'Cooltrainer' move]]. However the nameless [[-- (move)|'Cooltrainer' move]] is more likely to give different in-battle effects when used.
{{-}}
{{Glitches}}<br>
{{glitches}}
{{Project Glitchdex notice|no}}
{{Project Glitchdex notice|no}}
[[Category:Glitches]]
 
[[Category:Glitch effects]]
 
[[fr:Effet CTDresseur]]
[[it:Effetto TMTRAINER]]

Latest revision as of 01:25, 9 June 2024

The TMTRAINER effect is the common name for a series of glitchy effects associated with the move -- and most Super Glitch moves occupying hexadecimal identifiers between A6 to C3 (or those with index numbers between 166 and 195).

Effects in battle

There are many variations of TMTRAINER effect that can occur, but the most common will result in the enemy Pokémon acquiring a large amount of HP and becoming simultaneously frozen and burned. On the same turn, the opponent's name will be changed so that it contains the string 'TMTRAINER' as well as some glitch dialogue. Since the game will often give the opponent a larger amount of HP than its maximum, the opponent Pokémon may faint due to the large amount of damage from its burn.

The common TMTRAINER effect usually follows this pattern:

  1. The opponent will acquire the burn status.
  2. The music will fade, and when it fades completely, a sound effect will usually play.
  3. Presuming that all in-battle processes were previously running as they should have been, when a move or item is used, the following text will be displayed: "Enemy [glitch dialogue, which often takes up a large amount of space] TMTRAINER (Species) is frozen solid!" The glitch text is now the corrupted enemy Pokémon's name.
  4. Then, the following text will be displayed: "Enemy [glitch dialogue occupying a large amount of space] TMTRAINER (Species)'s hurt by the burn!"
  5. The enemy Pokémon's health bar will wrap across the screen several times and slowly deplete for several minutes, in which time, the enemy Pokémon may faint.

If the player is battling a Trainer, the opponent will send out the Pokémon that was in battle before the glitch activated. In Pokémon Red and Blue, the game will freeze upon finishing the battle, unless the fight occurred in a cave. In Pokémon Yellow, the TMTRAINER effect does not crash the game; however, after returning back to the overworld, the sprite graphics will become scrambled.

Trying to capture the Pokémon after starting the glitch will result in catching a glitched Pokémon with high HP. This is often manipulated to catch strong Pokémon and beat the game quickly.

Explanation

Main article: Super Glitch (move) → Cause

Super Glitch and other moves with unstable names corrupt memory based on the screen buffer's contents. After opening any full-screen menu in battle, the screen buffer is loaded with battle screen contents, in order to bring them back later, after closing the menu. Since battle screens always look the same (excluding certain changing parts like HP bars), the TMTRAINER effect is very consistent, and always works in the same way. After selecting the move, the game tries to read the move name, and as a result, overwrites a large amount of battle-related variables with saved screen contents.

Different variations

The standard version of this effect happens when Super Glitch (or other move with improperly terminated name) is selected or used after viewing the Item or Pokémon menu in battle. If any of the full screen menus (like Pokémon menu or Trainer Card) are opened in the overworld instead, the TMTRAINER effect may take different forms, depending on the player's location. Possible effects include Pokémon names becoming a section of the start menu, status conditions, extreme health and even permanent stat changes.

These variations can be exploited to catch rare or unobtainable species of Pokémon, to catch Pokémon above level 100, or to gain Pokémon with impossibly high amounts of HP.

Trivia

  • 31 glitch moves have been documented as those which can cause the TMTRAINER effect, as well as --.
  • Certain glitch items also have unstable names, and may cause the TMTRAINER effect after using them in battle.
  • The name TMTRAINER is actually a two-byte name: 0x5C0x5D.



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.