Sound-based move: Difference between revisions

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===List of sound-based moves===
===List of sound-based moves===
{{incomplete|section}}
{{incomplete|section|needs table}}
I
* {{m|Growl}}
* {{m|Roar}}
* {{m|Screech}}
* {{m|Sing}}
* {{m|Supersonic}}
 
II
* {{m|Heal Bell}}
* {{m|Perish Song}}
* {{m|Snore}}
 
III
* {{m|Grass Whistle}}
* {{m|Howl}}
* {{m|Hyper Voice}}
* {{m|Metal Sound}}
* {{m|Uproar}}
 
IV
* {{m|Chatter}}
* {{m|Bug Buzz}}
 
V
* {{m|Echoed Voice}}
* {{m|Relic Song}}
* {{m|Round}}
* {{m|Snarl}}
 
VI
* {{m|Boomburst}}
* {{m|Confide}}
* {{m|Disarming Voice}}
* {{m|Noble Roar}}
* {{m|Parting Shot}}
 
VII
* {{m|Clanging Scales}}
* {{m|Sparkling Aria}}
 
USUM
* Z-Move {{m|Clangorous Soulblaze}}
 
VIII
* {{m|Clangorous Soul}}
* {{m|Eerie Spell}}
* {{m|Overdrive}}
 
IX
* {{m|Torch Song}}
 
XD
* {{m|Shadow Panic}}


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Revision as of 12:12, 1 December 2023

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A sound-based move is any move that uses sound. Sound-based moves have a variety of unique properties and effects.

In the games

In the core series games, sound-based moves have the following effects:

While not an inherent property of sound-based moves, from Generation VI onward, all sound-based moves (except Howl) can hit Pokémon behind a substitute regardless of the substitute.

List of sound-based moves

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: needs table

I

II

III

IV

V

VI

VII

USUM

VIII

IX

XD