Sandslash (Pokémon)/Generation II learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Sandslash|ground|ground|2|1}}
{{learnlist/levelh|Sandslash|ground|ground|2|1}}
{{learnlist/level2|Start|Scratch|Normal|40|100|35}}
{{learnlist/level2|1|Scratch|Normal|40|100|35}}
{{learnlist/level2|Start|Defense Curl|Normal|—|—|40}}
{{learnlist/level2|1|Defense Curl|Normal|||40}}
{{learnlist/level2|Start|Sand-Attack|Ground|—|100|15}}
{{learnlist/level2|1|Sand-Attack|Ground||100|15}}
{{learnlist/level2|6|Defense Curl|Normal|—|—|40}}
{{learnlist/level2|6|Defense Curl|Normal|||40}}
{{learnlist/level2|11|Sand-Attack|Ground|—|100|15}}
{{learnlist/level2|11|Sand-Attack|Ground||100|15}}
{{learnlist/level2|17|Poison Sting|Poison|15|100|35}}
{{learnlist/level2|17|Poison Sting|Poison|15|100|35}}
{{learnlist/level2|24|Slash|Normal|70|100|20}}
{{learnlist/level2|24|Slash|Normal|70|100|20}}
{{learnlist/level2|33|Swift|Normal|60|—|20}}
{{learnlist/level2|33|Swift|Normal|60||20}}
{{learnlist/level2|42|Fury Swipes|Normal|18|80|15}}
{{learnlist/level2|42|Fury Swipes|Normal|18|80|15}}
{{learnlist/level2|52|Sandstorm|Rock|—|—|10}}
{{learnlist/level2|52|Sandstorm|Rock|||10}}
{{learnlist/levelf|Sandslash|ground|ground|2|1}}
{{learnlist/levelf|Sandslash|ground|ground|2|1}}


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{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM11|Sunny Day|Fire|||5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10||'''}}
{{learnlist/tm2|TM26|Earthquake|Ground|100|100|10||'''}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10||'''}}
{{learnlist/tm2|TM28|Dig|Ground|60|100|10||'''}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10||'''}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10||'''}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|—|—|10}}
{{learnlist/tm2|TM37|Sandstorm|Rock|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
{{learnlist/tm2|TM40|Defense Curl|Normal|||40}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|||5}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
Line 53: Line 52:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Sandslash|ground|ground|2|1}}
{{learnlist/breedh|Sandslash|ground|ground|2|1}}
{{learnlist/breed2|{{MSP|019|Rattata}}{{MSP|020|Raticate}}{{MSP|032|Nidoran♂}}{{MSP|033|Nidorino}}{{MSP|034|Nidoking}}{{MSP|056|Mankey}}<br>{{MSP|057|Primeape}}{{MSP|111|Rhyhorn}}{{MSP|112|Rhydon}}{{MSP|190|Aipom}}{{MSP|215|Sneasel}}{{MSP|216|Teddiursa}}<br>{{MSP|217|Ursaring}}{{MSP|228|Houndour}}{{MSP|229|Houndoom}}|Counter|Fighting|&mdash;|100|20|*}}
{{learnlist/breed2|{{MSP/3|032|Nidoran♂}}{{MSP/3|033|Nidorino}}{{MSP/3|034|Nidoking}}{{MSP/3|111|Rhyhorn}}{{MSP/3|112|Rhydon}}|Counter|Fighting||100|20|*|grid=5}}
{{learnlist/breed2|{{MSP|231|Phanpy}}{{MSP|232|Donphan}}|Flail|Normal|&mdash;|100|15}}
{{learnlist/breed2|{{MSP/3|231|Phanpy}}{{MSP/3|232|Donphan}}|Flail|Normal||100|15|grid=5}}
{{learnlist/breed2|{{MSP|215|Sneasel}}|Metal Claw|Steel|50|95|35|||C}}
{{learnlist/breed2|{{MSP/3|215|Sneasel}}|Metal Claw|Steel|50|95|35|||C|grid=5}}
{{learnlist/breed2|{{MSP|232|Donphan}}|Rapid Spin|Normal|20|100|40}}
{{learnlist/breed2|{{MSP/3|232|Donphan}}|Rapid Spin|Normal|20|100|40|grid=5}}
{{learnlist/breed2|{{MSP|037|Vulpix}}{{MSP|038|Ninetales}}{{MSP|086|Seel}}{{MSP|087|Dewgong}}|Safeguard|Normal|&mdash;|&mdash;|25}}
{{learnlist/breed2|{{MSP/3|037|Vulpix}}{{MSP/3|038|Ninetales}}{{MSP/3|086|Seel}}{{MSP/3|087|Dewgong}}|Safeguard|Normal|||25|grid=5}}
{{learnlist/breedf|Sandslash|ground|ground|2|1}}
{{learnlist/breedf|Sandslash|ground|ground|2|1}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Sandslash|ground|ground|2|1}}
{{learnlist/tutorh|Sandslash|ground|ground|2|1}}
{{learnlist/tutor2null}}
{{learnlist/tutor2null}}
{{learnlist/tutorf|Sandslash|ground|ground|2|1}}
{{learnlist/tutorf|Sandslash|ground|ground|2|1}}
====By a prior [[evolution]]====
{{Learnlist/prevoh|Sandslash|Ground|Ground|2|1}}
{{Learnlist/prevo2null}}
{{Learnlist/prevof|Sandslash|Ground|Ground|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Sandslash|ground|ground|1}}
{{learnlist/prevgen2|Sandslash|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Fissure|Ground|—|30|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Rock Slide|Rock|75|90|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Seismic Toss|Fighting|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Submission|Fighting|80|80|25|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Swords Dance|Normal|—|—|30|I=yes<!--TM-->}}
{{learnlist/prevgen2|Sandslash|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Sandslash|ground|ground|1}}
[[fr:Sablaireau/Génération 2]]
[[it:Sandslash/Mosse apprese in seconda generazione]]
[[ja:サンドパン/第二世代以前のおぼえるわざ]]
[[zh:穿山王/第二世代招式表]]

Latest revision as of 00:24, 26 November 2023

← Sandslash Sandslash

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
011 Defense Curl Normal 0000 00—}}—% 40
011 Sand-Attack Ground 0000 100}}100% 15
066 Defense Curl Normal 0000 00—}}—% 40
1111 Sand-Attack Ground 0000 100}}100% 15
1717 Poison Sting Poison 01515 100}}100% 35
2424 Slash Normal 07070 100}}100% 20
3333 Swift Normal 06060 00—}}—% 20
4242 Fury Swipes Normal 01818 080}}80% 15
5252 Sandstorm Rock 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Fighting Sprite.png TM01 DynamicPunch Fighting 100 50% 5
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Defense Curl Normal —% 40
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Nidoran♂NidorinoNidokingRhyhornRhydon
Counter* Fighting 100% 20
PhanpyDonphan
Flail Normal 100% 15
Sneasel
Metal ClawC Steel 50 95% 35
Donphan
Rapid Spin Normal 20 100% 40
VulpixNinetalesSeelDewgong
Safeguard Normal —% 25
  • Moves marked with an asterisk (*) must be chain bred onto Sandslash in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Sandslash in that game.
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Sandslash can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Sandslash cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Double-Edge Normal 120120 100}}100% 15
I Fissure Ground 0000 030}}30% 5
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Rock Slide Rock 07575 090}}90% 10
I Seismic Toss Fighting 0000 100}}100% 20
I Skull Bash Normal 100100 100}}100% 15
I Submission Fighting 08080 080}}80% 25
I Substitute Normal 0000 00—}}—% 10
I Swords Dance Normal 0000 00—}}—% 30
I Take Down Normal 09090 085}}85% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Sandslash
  • Italic indicates a move that gets STAB only when used by an evolution of Sandslash
  • Click on the generation numbers at the top to see transfer-only moves for other generations