List of items by index number in Generation I: Difference between revisions
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Each item has | Each [[item]] has an '''index number''' that identifies it in any game. The following list enumerates them according to the way they are stored in the [[Generation I]] [[Game Boy]] games. | ||
{| | The names of items are stored in the ROM of the English {{2v2|Red|Blue}} games from the address 0x472B to 0x4A62 (0x433F to 0x45B4 in the Japanese games). The format is a simple list of variable-length strings (each byte of the string corresponding to a character, per [[Character encoding (Generation I)|the game's character encoding]]), with different strings separated by the byte 0x50. | ||
==List== | |||
This list only contains items with defined effects. Via hacking or glitches, it is possible to obtain [[#Invalid items|other items]] with random names (in some cases readable) and effects. While these items are all defined, not all are [[List of unobtainable items#In Generation I|obtainable]]. | |||
{| class="roundy" style="margin: auto; background: #{{Blue color}}; border: 5px solid #{{Red color}}" | |||
|- | |- | ||
| | | | ||
{| class="roundy sortable" border="1" style="background: #fff; border: 1px solid #{{Blue color}}; border-collapse: collapse" | |||
|- | |- | ||
| 001 || | ! style="background-color:#{{Yellow color}}; {{roundytl|5px}}" | # | ||
! style="background-color:#{{Yellow color}}" | Hex | |||
! style="background-color:#{{Yellow color}}; {{roundytr|5px}}" | Item | |||
{{hexlist|Master Ball|01|001|no|8=no}} | |||
{{hexlist|Ultra Ball|02|002|no|8=no}} | |||
{{hexlist|Great Ball|03|003|no|8=no}} | |||
{{hexlist|Poké Ball (item){{!}}Poké Ball|04|004|no|8=no}} | |||
{{hexlist|Town Map|05|005|no|8=no}} | |||
{{hexlist|Bicycle|06|006|no|8=no}} | |||
{{hexlist|List of unobtainable items#?????{{!}}?????|07|007|no|8=no}} | |||
{{hexlist|Safari Ball|08|008|no|8=no}} | |||
{{hexlist|List of unobtainable items#Pokédex{{!}}Pokédex|09|009|no|8=no}} | |||
{{hexlist|Moon Stone|0A|010|no|8=no}} | |||
{{hexlist|Antidote|0B|011|no|8=no}} | |||
{{hexlist|Burn Heal|0C|012|no|8=no}} | |||
{{hexlist|Ice Heal|0D|013|no|8=no}} | |||
{{hexlist|Awakening|0E|014|no|8=no}} | |||
{{hexlist|Paralyze Heal{{!}}Parlyz Heal|0F|015|no|8=no}} | |||
{{hexlist|Full Restore|10|016|no|8=no}} | |||
{{hexlist|Max Potion|11|017|no|8=no}} | |||
{{hexlist|Hyper Potion|12|018|no|8=no}} | |||
{{hexlist|Super Potion|13|019|no|8=no}} | |||
{{hexlist|Potion|14|020|no|8=no}} | |||
{{hexlist|List of unobtainable items#BoulderBadge{{!}}BoulderBadge|15|021|no|8=no}} | |||
{{hexlist|List of unobtainable items#CascadeBadge{{!}}CascadeBadge|16|022|no|8=no}} | |||
{{hexlist|List of unobtainable items#ThunderBadge{{!}}ThunderBadge|17|023|no|8=no}} | |||
{{hexlist|List of unobtainable items#RainbowBadge{{!}}RainbowBadge|18|024|no|8=no}} | |||
{{hexlist|List of unobtainable items#SoulBadge{{!}}SoulBadge|19|025|no|8=no}} | |||
{{hexlist|List of unobtainable items#MarshBadge{{!}}MarshBadge|1A|026|no|8=no}} | |||
{{hexlist|List of unobtainable items#VolcanoBadge{{!}}VolcanoBadge|1B|027|no|8=no}} | |||
{{hexlist|List of unobtainable items#EarthBadge{{!}}EarthBadge|1C|028|no|8=no}} | |||
{{hexlist|Escape Rope|1D|029|no|8=no}} | |||
{{hexlist|Repel|1E|030|no|8=no}} | |||
{{hexlist|Old Amber|1F|031|no|8=no}} | |||
{{hexlist|Fire Stone|20|032|no|8=no}} | |||
{{hexlist|Thunder Stone{{!}}Thunderstone|21|033|no|8=no}} | |||
{{hexlist|Water Stone|22|034|no|8=no}} | |||
{{hexlist|HP Up|23|035|no|8=no}} | |||
{{hexlist|Protein|24|036|no|8=no}} | |||
{{hexlist|Iron|25|037|no|8=no}} | |||
{{hexlist|Carbos|26|038|no|8=no}} | |||
{{hexlist|Calcium|27|039|no|8=no}} | |||
{{hexlist|Rare Candy|28|040|no|8=no}} | |||
{{hexlist|Dome Fossil|29|041|no|8=no}} | |||
{{hexlist|Helix Fossil|2A|042|no|8=no}} | |||
{{hexlist|Secret Key (Kanto){{!}}Secret Key|2B|043|no|8=no}} | |||
{{hexlist|List of unobtainable items#?????{{!}}?????|2C|044|no|8=no}} | |||
{{hexlist|Bike Voucher|2D|045|no|8=no}} | |||
{{hexlist|X Accuracy|2E|046|no|8=no}} | |||
{{hexlist|Leaf Stone|2F|047|no|8=no}} | |||
{{hexlist|Card Key (Kanto){{!}}Card Key|30|048|no|8=no}} | |||
{{hexlist|Nugget|31|049|no|8=no}} | |||
{{hexlist|List of unobtainable items#PP Up{{!}}PP Up|32|050|no|8=no}}{{tt|*|A glitch item rather than the actual PP Up. Cannot be used.}} | |||
{{hexlist|Poké Doll|33|051|no|8=no}} | |||
{{hexlist|Full Heal|34|052|no|8=no}} | |||
{{hexlist|Revive|35|053|no|8=no}} | |||
{{hexlist|Max Revive|36|054|no|8=no}} | |||
{{hexlist|Guard Spec.|37|055|no|8=no}} | |||
{{hexlist|Super Repel|38|056|no|8=no}} | |||
{{hexlist|Max Repel|39|057|no|8=no}} | |||
{{hexlist|Dire Hit|3A|058|no|8=no}} | |||
{{hexlist|List of unobtainable items#Coin{{!}}Coin|3B|059|no|8=no}} | |||
{{hexlist|Fresh Water|3C|060|no|8=no}} | |||
{{hexlist|Soda Pop|3D|061|no|8=no}} | |||
{{hexlist|Lemonade|3E|062|no|8=no}} | |||
{{hexlist|S.S. Ticket|3F|063|no|8=no}} | |||
{{hexlist|Gold Teeth|40|064|no|8=no}} | |||
{{hexlist|X Attack|41|065|no|8=no}} | |||
{{hexlist|X Defense{{!}}X Defend|42|066|no|8=no}} | |||
{{hexlist|X Speed|43|067|no|8=no}} | |||
{{hexlist|X Sp. Atk{{!}}X Special|44|068|no|8=no}} | |||
{{hexlist|Coin Case|45|069|no|8=no}} | |||
{{hexlist|Parcel{{!}}Oak's Parcel|46|070|no|8=no}} | |||
{{hexlist|Dowsing Machine{{!}}Itemfinder|47|071|no|8=no}} | |||
{{hexlist|Silph Scope|48|072|no|8=no}} | |||
{{hexlist|Poké Flute|49|073|no|8=no}} | |||
{{hexlist|Lift Key|4A|074|no|8=no}} | |||
{{hexlist|Exp. Share{{!}}Exp. All|4B|075|no|8=no}} | |||
{{hexlist|Old Rod|4C|076|no|8=no}} | |||
{{hexlist|Good Rod|4D|077|no|8=no}} | |||
{{hexlist|Super Rod|4E|078|no|8=no}} | |||
{{hexlist|PP Up|4F|079|no|8=no}} | |||
{{hexlist|Ether|50|080|no|8=no}} | |||
{{hexlist|Max Ether|51|081|no|8=no}} | |||
{{hexlist|Elixir{{!}}Elixer|52|082|no|8=no}} | |||
{{hexlist|Max Elixir{{!}}Max Elixer|53|083|no|8=no}} | |||
{{hexlist|HM01|C4|196|no|8=no}} | |||
{{hexlist|HM02|C5|197|no|8=no}} | |||
{{hexlist|HM03|C6|198|no|8=no}} | |||
{{hexlist|HM04|C7|199|no|8=no}} | |||
{{hexlist|HM05|C8|200|no|8=no}} | |||
{{hexlist|TM01|C9|201|no|8=no}} | |||
{{hexlist|TM02|CA|202|no|8=no}} | |||
{{hexlist|TM03|CB|203|no|8=no}} | |||
{{hexlist|TM04|CC|204|no|8=no}} | |||
{{hexlist|TM05|CD|205|no|8=no}} | |||
{{hexlist|TM06|CE|206|no|8=no}} | |||
{{hexlist|TM07|CF|207|no|8=no}} | |||
{{hexlist|TM08|D0|208|no|8=no}} | |||
{{hexlist|TM09|D1|209|no|8=no}} | |||
{{hexlist|TM10|D2|210|no|8=no}} | |||
{{hexlist|TM11|D3|211|no|8=no}} | |||
{{hexlist|TM12|D4|212|no|8=no}} | |||
{{hexlist|TM13|D5|213|no|8=no}} | |||
{{hexlist|TM14|D6|214|no|8=no}} | |||
{{hexlist|TM15|D7|215|no|8=no}} | |||
{{hexlist|TM16|D8|216|no|8=no}} | |||
{{hexlist|TM17|D9|217|no|8=no}} | |||
{{hexlist|TM18|DA|218|no|8=no}} | |||
{{hexlist|TM19|DB|219|no|8=no}} | |||
{{hexlist|TM20|DC|220|no|8=no}} | |||
{{hexlist|TM21|DD|221|no|8=no}} | |||
{{hexlist|TM22|DE|222|no|8=no}} | |||
{{hexlist|TM23|DF|223|no|8=no}} | |||
{{hexlist|TM24|E0|224|no|8=no}} | |||
{{hexlist|TM25|E1|225|no|8=no}} | |||
{{hexlist|TM26|E2|226|no|8=no}} | |||
{{hexlist|TM27|E3|227|no|8=no}} | |||
{{hexlist|TM28|E4|228|no|8=no}} | |||
{{hexlist|TM29|E5|229|no|8=no}} | |||
{{hexlist|TM30|E6|230|no|8=no}} | |||
{{hexlist|TM31|E7|231|no|8=no}} | |||
{{hexlist|TM32|E8|232|no|8=no}} | |||
{{hexlist|TM33|E9|233|no|8=no}} | |||
{{hexlist|TM34|EA|234|no|8=no}} | |||
{{hexlist|TM35|EB|235|no|8=no}} | |||
{{hexlist|TM36|EC|236|no|8=no}} | |||
{{hexlist|TM37|ED|237|no|8=no}} | |||
{{hexlist|TM38|EE|238|no|8=no}} | |||
{{hexlist|TM39|EF|239|no|8=no}} | |||
{{hexlist|TM40|F0|240|no|8=no}} | |||
{{hexlist|TM41|F1|241|no|8=no}} | |||
{{hexlist|TM42|F2|242|no|8=no}} | |||
{{hexlist|TM43|F3|243|no|8=no}} | |||
{{hexlist|TM44|F4|244|no|8=no}} | |||
{{hexlist|TM45|F5|245|no|8=no}} | |||
{{hexlist|TM46|F6|246|no|8=no}} | |||
{{hexlist|TM47|F7|247|no|8=no}} | |||
{{hexlist|TM48|F8|248|no|8=no}} | |||
{{hexlist|TM49|F9|249|no|8=no}} | |||
{{hexlist|TM50|FA|250|no|8=no}} | |||
{{hexlist|List of unobtainable items#TM51{{!}}TM51|FB|251|no|8=no}} | |||
{{hexlist|List of unobtainable items#TM52{{!}}TM52|FC|252|no|8=no}} | |||
{{hexlist|List of unobtainable items#TM53{{!}}TM53|FD|253|no|8=no}} | |||
{{hexlist|List of unobtainable items#TM54{{!}}TM54|FE|254|no|8=no}} | |||
{{hexlist|List of unobtainable items#TM55{{!}}TM55|FF|255|no|8=no}} | |||
|} | |||
|} | |||
==Invalid items== | |||
The following items can all be forced to appear via hacking or glitches, but they do not have defined effects and may freeze the game. | |||
The valid item names are directly followed (starting at address 0x4A63 in English and 0x45B5 in Japanese) by a list of floor names which are stored in the same format as the item names, meaning that they can be forced to appear as items. These "items" correspond to indices 0x54 to 0x61. These names are used by lifts, meaning there is nothing to suggest that these were ever intended as real items. | |||
{| class="roundy" style="margin: auto; background: #{{Blue color}}; border: 5px solid #{{Red color}}" | |||
|- | |- | ||
| | | | ||
{| class="roundy sortable" border="1" style="background: #fff; border: 1px solid #{{Blue color}}; border-collapse: collapse" | |||
|- | |- | ||
| | ! style="background-color:#{{Yellow color}}; {{roundytl|5px}}" | # | ||
! style="background-color:#{{Yellow color}}" | Hex | |||
! style="background-color:#{{Yellow color}}; {{roundytr|5px}}" | Item | |||
|- style="background: #FFFF" | |||
| 000 | |||
| 0x00 | |||
| !j{{sup/1|RB}}/x{{sup/1|Y}} | |||
{{hexlist|List of unobtainable items#B2F{{!}}B2F|54|084|no|8=no}} | |||
{{hexlist|List of unobtainable items#B1F{{!}}B1F|55|085|no|8=no}} | |||
{{hexlist|List of unobtainable items#1F{{!}}1F|56|086|no|8=no}} | |||
{{hexlist|List of unobtainable items#2F{{!}}2F|57|087|no|8=no}} | |||
{{hexlist|List of unobtainable items#3F{{!}}3F|58|088|no|8=no}} | |||
{{hexlist|List of unobtainable items#4F{{!}}4F|59|089|no|8=no}} | |||
{{hexlist|List of unobtainable items#5F{{!}}5F|5A|090|no|8=no}} | |||
{{hexlist|List of unobtainable items#6F{{!}}6F|5B|091|no|8=no}} | |||
{{hexlist|List of unobtainable items#7F{{!}}7F|5C|092|no|8=no}} | |||
{{hexlist|List of unobtainable items#8F{{!}}8F|5D|093|no|8=no}} | |||
{{hexlist|List of unobtainable items#9F{{!}}9F|5E|094|no|8=no}} | |||
{{hexlist|List of unobtainable items#10F{{!}}10F|5F|095|no|8=no}} | |||
{{hexlist|List of unobtainable items#11F{{!}}11F|60|096|no|8=no}} | |||
{{hexlist|List of unobtainable items#B4F{{!}}B4F|61|097|no|8=no}} | |||
|- style="background: #FFFF" | |||
| 117 | |||
| 0x75 | |||
| ぅ | |||
|- style="background: #FFFF" | |||
| 118 | |||
| 0x76 | |||
| ? | |||
|- style="background: #FFFF" | |||
| 119 | |||
| 0x77 | |||
| 4 | |||
|- style="background: #FFFF" | |||
| 120 | |||
| 0x78 | |||
| ? | |||
|- style="background: #FFFF" | |||
| 121 | |||
| 0x79 | |||
| $ ぅ | |||
|} | |||
|} | |||
In the Japanese games, a series of [[Pokémon Red and Green Beta|unused]] strings also follows the list of floor names, from address 0x45F5 to 0x4671. The exact same data follows the floor names in the English games, from address 0x4A92 to 0x4B0E. Since this data follows the Japanese encoding, the strings are nonsense within English games. Like the list of floor names, they do not have valid effects when forced as items. | |||
The last text string, "excellent" (Japanese: エクセレント) is curiously not terminated by 0x50. It is included in the internal name of the hex:74 item glitch item according to the buffer at CD68 (an address to store the names of strings and copy them elsewhere) after the buffer is updated when the name of the item is selected, however, the lack of a 0x50 terminating character is responsible for obscuring the name of the item and making "エクセレント" invisible. In addition, the lack of a 0x50 character in the glitch item causes the game to simply freeze when it is selected (before it can be used), when a 0x50 cannot be found past the CD68 buffer. | |||
{| class="roundy" style="margin: auto; background: #{{Blue color}}; border: 5px solid #{{Red color}}" | |||
|- | |- | ||
| | | | ||
{| class="roundy sortable" border="1" style="background: #fff; border: 1px solid #{{Blue color}}; border-collapse: collapse" | |||
|- | |- | ||
! style="background-color:#{{Green color}}; {{roundytl|5px}}" | # | |||
! style="background-color:#{{Green color}}" | Hex | |||
! style="background-color:#{{Green color}}" | Item | |||
! style="background-color:#{{Green color}}; {{roundytr|5px}}" | Translation | |||
{{hexlist|List of unobtainable items#ThunderBadge{{!}}かみなりバッヂ|62|098|no|8=no}} || ''ThunderBadge'' | |||
{{hexlist|List of unobtainable items#ShellBadge{{!}}かいがらバッヂ|63|099|no|8=no}} || ''ShellBadge'' | |||
{{hexlist|List of unobtainable items#JizoBadge{{!}}おじぞうバッヂ|64|100|no|8=no}} || ''JizoBadge'' | |||
{{hexlist|List of unobtainable items#FalconBadge{{!}}はやぶさバッヂ|65|101|no|8=no}} || ''FalconBadge'' | |||
{{hexlist|List of unobtainable items#CoolBadge{{!}}ひんやりバッヂ|66|102|no|8=no}} || ''CoolBadge'' | |||
{{hexlist|List of unobtainable items#FriendshipBadge{{!}}なかよしバッヂ|67|103|no|8=no}} || ''FriendshipBadge'' | |||
{{hexlist|List of unobtainable items#RoseBadge{{!}}バラバッヂ|68|104|no|8=no}} || ''RoseBadge'' | |||
{{hexlist|List of unobtainable items#FireballBadge{{!}}ひのたまバッヂ|69|105|no|8=no}} || ''FireballBadge'' | |||
{{hexlist|List of unobtainable items#GoldBadge{{!}}ゴールドバッヂ|6A|106|no|8=no}} || ''GoldBadge'' | |||
{{hexlist|List of unobtainable items#Egg{{!}}たまご|6B|107|no|8=no}} || ''Egg'' | |||
{{hexlist|List of unobtainable items#Chick{{!}}ひよこ|6C|108|no|8=no}} || ''Chick'' | |||
{{hexlist|List of unobtainable items#Bronze{{!}}ブロンズ|6D|109|no|8=no}} || ''Bronze'' | |||
{{hexlist|List of unobtainable items#Silver{{!}}シルバー|6E|110|no|8=no}} || ''Silver'' | |||
{{hexlist|List of unobtainable items#Gold{{!}}ゴールド|6F|111|no|8=no}} || ''Gold'' | |||
{{hexlist|List of unobtainable items#Petit Captain{{!}}プチキャプテン|70|112|no|8=no}} || ''Petit Captain'' | |||
{{hexlist|List of unobtainable items#Captain{{!}}キャプテン|71|113|no|8=no}} || ''Captain'' | |||
{{hexlist|List of unobtainable items#Petit Master{{!}}プチマスター|72|114|no|8=no}} || ''Petit Master'' | |||
{{hexlist|List of unobtainable items#Master{{!}}マスター|73|115|no|8=no}} || ''Master'' | |||
{{hexlist|List of unobtainable items#Excellent{{!}}エクセレント|74|116|no|8=no}} || ''Excellent'' | |||
|} | |||
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|} | |} | ||
[[ | Other item names may also be seen if another index before 196 (the first HM) is used, manifesting as glitch items. Some of these may have invalid names, while others may appear with names such as the name of the player's rival. | ||
==See also== | |||
* [[List of Key Items (Generation I)]] | |||
{{Items by index number}}<br> | |||
{{DoubleProjectTag|ItemDex|Games|the items in the Pokémon world and the Pokémon games, respectively.}} | |||
[[es:Lista de objetos por número de índice de la primera generación]] | |||
[[fr:Liste des objets dans la première génération]] | |||
[[it:Elenco strumenti per numero d'indice (prima generazione)]] | |||
[[zh:道具编号表(第一世代)]] |
Revision as of 12:39, 28 August 2023
Each item has an index number that identifies it in any game. The following list enumerates them according to the way they are stored in the Generation I Game Boy games.
The names of items are stored in the ROM of the English Red and Blue games from the address 0x472B to 0x4A62 (0x433F to 0x45B4 in the Japanese games). The format is a simple list of variable-length strings (each byte of the string corresponding to a character, per the game's character encoding), with different strings separated by the byte 0x50.
List
This list only contains items with defined effects. Via hacking or glitches, it is possible to obtain other items with random names (in some cases readable) and effects. While these items are all defined, not all are obtainable.
|
Invalid items
The following items can all be forced to appear via hacking or glitches, but they do not have defined effects and may freeze the game.
The valid item names are directly followed (starting at address 0x4A63 in English and 0x45B5 in Japanese) by a list of floor names which are stored in the same format as the item names, meaning that they can be forced to appear as items. These "items" correspond to indices 0x54 to 0x61. These names are used by lifts, meaning there is nothing to suggest that these were ever intended as real items.
|
In the Japanese games, a series of unused strings also follows the list of floor names, from address 0x45F5 to 0x4671. The exact same data follows the floor names in the English games, from address 0x4A92 to 0x4B0E. Since this data follows the Japanese encoding, the strings are nonsense within English games. Like the list of floor names, they do not have valid effects when forced as items.
The last text string, "excellent" (Japanese: エクセレント) is curiously not terminated by 0x50. It is included in the internal name of the hex:74 item glitch item according to the buffer at CD68 (an address to store the names of strings and copy them elsewhere) after the buffer is updated when the name of the item is selected, however, the lack of a 0x50 terminating character is responsible for obscuring the name of the item and making "エクセレント" invisible. In addition, the lack of a 0x50 character in the glitch item causes the game to simply freeze when it is selected (before it can be used), when a 0x50 cannot be found past the CD68 buffer.
|
Other item names may also be seen if another index before 196 (the first HM) is used, manifesting as glitch items. Some of these may have invalid names, while others may appear with names such as the name of the player's rival.
See also
|
This article is part of both Project ItemDex and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the items in the Pokémon world and the Pokémon games, respectively. |