Pokémon Crystal beta: Difference between revisions
PsychicRider (talk | contribs) |
Chickasaurus (talk | contribs) (That was copied from [http://tcrf.net/Pok%C3%A9mon_Crystal tcrf Wiki], so I'm trying to rephrase.) |
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==Super Game Boy features== | ==Super Game Boy features== | ||
Despite Pokémon Crystal being incompatible with the [[Super Game Boy]], it has an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the ROM to enable Super Game Boy features, or through cheating devices which are able to temporarily call functions from the ROM itself such as the [[wikipedia:Game Genie|Game Genie]], unlike the [[GameShark]]. The border appears to be leftover from the Japanese Gold version; because it displays "POCKET MONSTERS GOLD VERSION" rather than POKéMON CRYSTAL VERSION. <ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref> | |||
==Unused palette== | |||
In Pokémon Crystal, if the player attempts to play the game on an original [[Game Boy]], rather than a [[Game Boy Color]] or later model they will receive a screen with a message saying "This Game Pak is designed only for use on Game Boy Color." with Pokémon Crystal spelled out with {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint. | |||
==References== | |||
<references/> | |||
{{Beta|crystal}}<br> | {{Beta|crystal}}<br> | ||
{{Project Games notice}} | {{Project Games notice}} | ||
[[Category:Pokémon meta]] | [[Category:Pokémon meta]] | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 15:02, 11 August 2011
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Various images from the beta |
Pokémon Crystal introduced many features that have since become staples of the main series games, such as the option to pick a female player character, animated Pokémon sprites and battle facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, the game has very few beta elements compared to its companion games, Pokémon Gold and Silver, likely because it is heavily based upon these games.
Female character
Although Kris was introduced in Crystal, a development picture reveals that another girl was in the works. The girl had black hair in pigtails. She may have also been an attempt to include the unknown female trainer that was seen in artwork released during the development of Gold and Silver.
Pokémon Communication Center
A development picture revealed an early design of the Pokémon Communication Center. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the Mobile Adapter in the final release.
Super Game Boy features
Despite Pokémon Crystal being incompatible with the Super Game Boy, it has an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the ROM to enable Super Game Boy features, or through cheating devices which are able to temporarily call functions from the ROM itself such as the Game Genie, unlike the GameShark. The border appears to be leftover from the Japanese Gold version; because it displays "POCKET MONSTERS GOLD VERSION" rather than POKéMON CRYSTAL VERSION. [1]
Unused palette
In Pokémon Crystal, if the player attempts to play the game on an original Game Boy, rather than a Game Boy Color or later model they will receive a screen with a message saying "This Game Pak is designed only for use on Game Boy Color." with Pokémon Crystal spelled out with Unown. There is an unused color palette associated with this message, using an orange tint.
References
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |