Zone (Masters): Difference between revisions
Storm Aurora (talk | contribs) (changed zone cell colors to match typetable, fixed tables to have consistent formatting, reordered buddy move table alphabetically) |
Storm Aurora (talk | contribs) (added zone setters from april + added zone-affected passive skills from the last few months) |
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| style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | | style="{{roundybl|5px}}" | Steel Wish<br>[[File:Masters Steel Wish.png|75px]] | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}} | | style="{{roundybr|5px}}" | {{sync|Marnie|Mawile|Palentine's 2022}}<br>{{sync|Selene|Scizor|Special Costume}} | ||
|} | |} | ||
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| Let's Cool Down! | | Let's Cool Down! | ||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| colspan=2 | Turns the field of | | colspan=2 | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | ||
| [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}} | | [[File:VSGrusha Masters.png|75px]]<br>{{sync|Grusha|Cetitan}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
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| style="{{roundybl|5px}}" | Triumphant Research! | | style="{{roundybl|5px}}" | Triumphant Research! | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| colspan=2 | Turns the field of | | colspan=2 | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank. | ||
| style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}} | | style="{{roundybr|5px}}" | [[File:VSHop Champion Masters.png|75px]]<br>{{sync|Hop|Zapdos|Champion}} | ||
|} | |} | ||
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{{statustable|Physical}} | {{statustable|Physical}} | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the | | Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play.<br>Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. | ||
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | | [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | ||
|- style="background:#fff" | |||
| Rampant {{m|Mud-Slap}} | |||
{{typetable|Ground}} | |||
{{statustable|Special}} | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used.<br>Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. | |||
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}} | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" |Transformational {{m|Double Team}} | | style="{{roundybl|5px}}" |Transformational {{m|Double Team}} | ||
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{{statustable|Status}} | {{statustable|Status}} | ||
| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Activation Condition: When any | | Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type. | ||
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | | style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | ||
|} | |} | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
| - | | - | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Earthen Opening Sync | | Earthen Opening Sync | ||
Line 198: | Line 205: | ||
| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
| - | | - | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Fairy Kingdom | | Fairy Kingdom | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
| - | | - | ||
|- style="background:#fff" | |||
| Piqued Curiosity | |||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | |||
| After using status move (first time only) | |||
| {{sync|Volo|Togepi}} | |||
| - | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| S-Move: Dark Zone | | S-Move: Dark Zone | ||
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| Upon entry (first time only) | | Upon entry (first time only) | ||
| - | | - | ||
| - | | - | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Top Champion's Pressure | | style="{{roundybl|5px}}" | Top Champion's Pressure | ||
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| {{MastersRoleCell|Physical Strike|size=32px}} | | {{MastersRoleCell|Physical Strike|size=32px}} | ||
| Master Crafter Ceaseless Edge | | Master Crafter Ceaseless Edge | ||
<!--|- style="background:#fff" | |||
| [[File:VSBede Masters.png|75px]]<br>{{sync|Bede|Hatterene}} | |||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Most Elite Fairy Beam--> | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | | [[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | ||
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| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| Resonating Will Dragon Claw | | Resonating Will Dragon Claw | ||
|- style="background:#fff" | |||
| [[File:VSRika Masters.png|75px]]<br>{{sync|Rika|Clodsire}} | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| {{MastersRoleCell|Support|size=32px}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| Paldea League Interviewer Earth Power | |||
|- style="background:#fff" | |||
| [[File:VSSelene Special Costume Masters.png|75px]]<br>{{sync|Selene|Scizor|Special Costume}} | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| {{MastersRoleCell|Physical Strike|size=32px}} | |||
| Crushing Red Justice Steel Impact | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | | [[File:VSThorton Masters.png|75px]]<br>{{sync|Thorton|Magnezone}} | ||
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| Night Dash Ghost Beam | | Night Dash Ghost Beam | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:VSViola Holiday 2023 Masters.png|75px]]<br>{{sync|Viola|Vivillon|Holiday 2023}} | |||
| style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | | style="background-color:#{{bug color}}" | {{color|fff|Bug Zone}} | ||
| {{MastersRoleCell|Field|size=32px}} | | {{MastersRoleCell|Field|size=32px}} | ||
| {{MastersRoleCell|Tech|size=32px}} | | {{MastersRoleCell|Tech|size=32px}} | ||
| style="{{roundybr|5px}}" | | | Mystical Icy Snow Dance Bug Beam | ||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | [[File:VSVolo Masters.png|75px]]<br>{{sync|Volo|Togepi}} | |||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | |||
| {{MastersRoleCell|Field|size=32px}} | |||
| {{MastersRoleCell|Tech|size=32px}} | |||
| style="{{roundybr|5px}}" | Ruin Enthusiast Merchant Dazzling Gleam | |||
|} | |} | ||
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| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | | style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
|- style="background-color:#fff" | |||
| Ally Sets WTZ: Physical Boost ↑1 9 | |||
| Any | |||
| Increases the user's Physical Moves ↑ Next effect by 1 rank | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Ally Sets WTZ: Special Boost ↑1 9 | | Ally Sets WTZ: Special Boost ↑1 9 | ||
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| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | | style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped | | Prevents the user from flinching, becoming confused, or becoming trapped | ||
|- style="background-color:#fff" | |||
| Dragon Zone Extension 3 | |||
| style="background-color:#{{dragon color}}" | {{color|fff|Dragon Zone}} | |||
| Extends the duration of the zone | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Earthen Power 5 | | Earthen Power 5 | ||
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| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- style="background-color:#fff" | |||
| Fairy Zone: Team Attack Move DR 2 | |||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | |||
| Reduces damage taken from attack moves for all allied sync pairs | |||
|- style="background-color:#fff" | |||
| Fear the Snowy Mountain | |||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | |||
| Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Fighting Zone Triage Tank 4 | | Fighting Zone Triage Tank 4 | ||
| style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | | style="background-color:#{{fighting color}}" | {{color|fff|Fighting Zone}} | ||
| Has a 50% chance of restoring the user's HP when hit by an attack move | | Has a 50% chance of restoring the user's HP when hit by an attack move | ||
|- style="background-color:#fff" | |||
| Flying Zone Extension 3 | |||
| style="background-color:#{{flying color}}" | {{color|fff|Flying Zone}} | |||
| Extends the duration of the zone | |||
|- style="background-color:#fff" | |||
| Ground Zone: Attack Move DR 2 | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Reduces damage taken from attack moves | |||
|- style="background-color:#fff" | |||
| Ground Zone Extension 5 | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Extends the duration of the zone | |||
|- style="background-color:#fff" | |||
| Ground Zone: Team Condition Nullification | |||
| style="background-color:#{{ground color}}" | {{color|fff|Ground Zone}} | |||
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Haunted Acceleration 3 | | Haunted Acceleration 3 | ||
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| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | | style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | ||
| Extends the duration of the zone | | Extends the duration of the zone | ||
|- style="background-color:#fff" | |||
| Ice Zone: Team Status Immunity | |||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | |||
| Protects all allied sync pairs from status conditions | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Insect Acceleration 2 | | Insect Acceleration 2 | ||
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|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Metallic Acceleration 2 | | Metallic Acceleration 2 | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Quickly charges the move gauge | |||
|- style="background-color:#fff" | |||
| Metallic Acceleration 3 | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Quickly charges the move gauge | | Quickly charges the move gauge | ||
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| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action | | Restores 1/10 of the user's maximum HP when their Pokémon takes an action | ||
|- style="background-color:#fff" | |||
| Metallic Power 2 | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Powers up moves | |||
|- style="background-color:#fff" | |||
| Metallic Power 5 | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Powers up moves | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Metallic Surge 5 | | Metallic Surge 5 | ||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Powers up sync moves | |||
|- style="background-color:#fff" | |||
| Metallic Surge 9 | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | | style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | ||
| Powers up sync moves | | Powers up sync moves | ||
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| Poison Zone Hit: Stat ↓ 9 | | Poison Zone Hit: Stat ↓ 9 | ||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | | style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | ||
| Lowers one of the target's stats by one stat rank at random when the user hits with an attack move | | Lowers one of the target's stats by one stat rank at random when the user hits with an attack move | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Poison Zone: HP Recovery 1 | | Poison Zone: HP Recovery 1 | ||
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| style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | | style="background-color:#{{rock color}}" | {{color|fff|Rock Zone}} | ||
| Protects the user from status conditions | | Protects the user from status conditions | ||
|- style="background-color:#fff" | |||
| Steel Zone Extension 3 | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Extends the duration of the zone | |||
|- style="background-color:#fff" | |||
| Steel Zone: Team Condition Nullification | |||
| style="background-color:#{{steel color}}" | {{color|fff|Steel Zone}} | |||
| Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped | |||
|- style="background-color:#fff" | |||
| Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | |||
| Any | |||
| Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Team Umbral Restoration 9 | | Team Umbral Restoration 9 | ||
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| style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | | style="background-color:#{{dark color}}" | {{color|fff|Dark Zone}} | ||
| Prevents the user from flinching, becoming confused, or becoming trapped | | Prevents the user from flinching, becoming confused, or becoming trapped | ||
|- style="background-color:#fff" | |||
| Use Move When Ice Zone: Team HP Recovery 9 | |||
| style="background-color:#{{ice color}}" | {{color|fff|Ice Zone}} | |||
| Restores HP of all allied sync pairs when the user's Pokémon takes an action | |||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Watch for Ice | | Watch for Ice | ||
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| The user's stats cannot be lowered | | The user's stats cannot be lowered | ||
|- style="background-color:#fff" | |- style="background-color:#fff" | ||
| Whimsical Sync 5 | |||
| style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | | style="background-color:#{{fairy color}}" | {{color|fff|Fairy Zone}} | ||
| style="{{roundybr|5px}}" | Powers up sync | | Powers up sync moves | ||
|- style="background-color:#fff" | |||
| style="{{roundybl|5px}}" | WTZ Change: Team Moves ↑ 2 | |||
| Any | |||
| style="{{roundybr|5px}}" | Powers up moves of all allied sync pairs | |||
|} | |} | ||
Revision as of 06:28, 5 May 2024
Zone (Japanese: ゾーン Zone) is a type of field effect in Pokémon Masters EX that affects all Pokémon on the field. Only one type of zone may be present at a time, with any new zone put in place overwriting the previous zone. Zones can run concurrently alongside weather and terrain. Similar to these field effects, zones will last for 45 seconds (not including sync moves or Max Moves), unless the same type of zone is summoned again or a Pokémon on the field has a certain skill that extends the duration of zones.
There are thirteen types of zones, one for each type whose moves are not powered up by a weather or terrain effect. In order of release, the zones are Ghost Zone, Dragon Zone, Steel Zone, Dark Zone, Flying Zone, Bug Zone, Ground Zone, Fighting Zone, Fairy Zone, Poison Zone, Rock Zone, Ice Zone, and Normal Zone. Each zone powers up attacks of the corresponding type (e.g., Ghost Zone powers up Ghost-type moves).
Creating zones
Zone effects may be applied through item moves, Trainer moves, buddy moves, and Skills. Some Field sync pairs can set a zone using their sync move after being raised to 6★ EX (including those with the Field EX role).
By item move
Item move | Zone | Playable pairs |
---|---|---|
Bug Wish |
Bug Zone | Ingo (Special Costume) & Accelgor Viola (Holiday 2023) & Vivillon |
Dark Wish |
Dark Zone | Sygna Suit Cyrus & Darkrai |
Dragon Wish |
Dragon Zone | Lucas & Dialga |
Fairy Wish |
Fairy Zone | Sygna Suit Wally & Gardevoir Sygna Suit Hau & Tapu Koko |
Flying Wish |
Flying Zone | Skyla (Anniversary 2022) & Tornadus |
Ghost Wish |
Ghost Zone | Sygna Suit Cynthia (Renegade) & Giratina |
Ground Wish |
Ground Zone | Courtney & Camerupt |
Ice Wish |
Ice Zone | Irida & Glaceon |
Normal Wish |
Normal Zone | Palmer & Regigigas |
Poison Wish |
Poison Zone | Iris (Fall 2022) & Naganadel |
Rock Wish |
Rock Zone | Sygna Suit Diantha & Diancie |
Steel Wish |
Steel Zone | Marnie (Palentine's 2022) & Mawile Selene (Special Costume) & Scizor |
By Trainer move
Name | Zone | Effect | Trainer | |
---|---|---|---|---|
It's Teatime! | Ghost Zone | Activates one of several additional effects at random. Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. | Possible additional effects:
|
Lillie (Special Costume) & Polteageist |
Let's Cool Down! | Ice Zone | Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. | Grusha & Cetitan | |
Mutual Understanding! | Dark Zone | Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks. | Akari & Samurott | |
The Show Begins! | Poison Zone | Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. | Sygna Suit Piers & Toxtricity | |
Triumphant Research! | Fighting Zone | Turns the field of play's zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user's Speed by 3 stat ranks. Lowers the user's Sp. Def by 1 stat rank. | Hop (Champion) & Zapdos |
By buddy move
Buddy Move | Type | Category | Zone | Effect | Trainer |
---|---|---|---|---|---|
Blooming Mortal Spin | Poison | Physical | Poison Zone | Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent's field of play. Never misses. Lowers the target's Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. |
Geeta & Glimmora |
Rampant Mud-Slap | Ground | Special | Ground Zone | Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: When this move is used. Never misses. Lowers the target's accuracy by two stat ranks. Leaves the target poisoned. Turns the field of play's zone into a Ground Zone. (A Ground Zone powers up Ground-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks. |
Rika & Clodsire |
Transformational Double Team | Normal | Status | Dark Zone | Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used. Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Dark type. Turns the field of play's zone into a Dark Zone when the user's sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user's sync move is Water type. Makes the weather rainy when the user's sync move is Water type. |
Calem (Champion) & Greninja |
By Skill
Passive skill | Zone | When it is triggered | Playable users | Recurring opponents |
---|---|---|---|---|
1st S-Move: Poison Zone | Poison Zone | After using sync move (first time only) | Sygna Suit Roxie & Toxtricity | - |
Amped and Vibed | Poison Zone | After using max move (first time only) | Sygna Suit Roxie & Toxtricity | - |
Arctic Arrival | Ice Zone | Upon entry (first time only) | Irida & Glaceon | - |
Brawling Opening Sync | Fighting Zone | After using sync move (first time only) | Hop (Champion) & Zapdos | - |
Cynthia's Aura | Fighting Zone | Upon entry (first time only) and after using sync move | Sygna Suit Cynthia (Aura) & Lucario | - |
Debut: Ghost Zone | Ghost Zone | Upon entry (first time only) | Victor & Spectrier | - |
Down to Earth | Ground Zone | Upon entry (first time only) | - | Bertha & Rhyperior (Serious Battle with Powerful Trainers: Take on Bertha!) |
Dragon Drop Zone | Dragon Zone | Upon entry (first time only) | - | - |
Earthen Opening Sync | Ground Zone | After using sync move (first time only) | Courtney & Camerupt | - |
Ethereal Entrance | Fairy Zone | Upon entry (first time only) | - | - |
Fairy Kingdom | Fairy Zone | After using sync move | Sygna Suit Mina & Tapu Fini | - |
Fairy Zone Debut & Extension 5 | Fairy Zone | Upon entry (first time only) | Sygna Suit Mina & Tapu Fini | - |
Landing Pad | Flying Zone | Upon entry (first time only) | - | - |
Piqued Curiosity | Fairy Zone | After using status move (first time only) | Volo & Togepi | - |
S-Move: Dark Zone | Dark Zone | After using sync move | Selene & Umbreon | - |
Steel Surroundings | Steel Zone | Upon entry (first time only) | - | - |
Top Champion's Pressure | Poison Zone | Upon entry (first time only) | Geeta & Glimmora | - |
By 6★ EX sync move
The following field sync pairs, when raised to 6★ EX, will implement a zone just before their sync move is used for the first time in a battle. The duration of this zone is also extended. Sync pairs with a field EX role need to be raised to 6★ EX and receive a Field Roll Cake in order to access this effect.
Sync pair | Zone | Role | EX role | Move name |
---|---|---|---|---|
Akari & Samurott |
Dark Zone | Field | Physical Strike | Master Crafter Ceaseless Edge |
Geeta & Glimmora |
Poison Zone | Field | Physical Strike | Top Champion's Guidance Mortal Spin |
Giovanni & Rhydon |
Ground Zone | Field | Physical Strike | Remembering the Past Ground Impact |
Nate (Champion) & Haxorus |
Dragon Zone | Physical Strike | Field | Resonating Will Dragon Claw |
Rika & Clodsire |
Ground Zone | Support | Field | Paldea League Interviewer Earth Power |
Selene (Special Costume) & Scizor |
Steel Zone | Field | Physical Strike | Crushing Red Justice Steel Impact |
Thorton & Magnezone |
Steel Zone | Field | Support | One Hundred Percent Steel Beam |
Victor & Spectrier |
Ghost Zone | Field | None | Night Dash Ghost Beam |
Viola (Holiday 2023) & Vivillon |
Bug Zone | Field | Tech | Mystical Icy Snow Dance Bug Beam |
Volo & Togepi |
Fairy Zone | Field | Tech | Ruin Enthusiast Merchant Dazzling Gleam |
Removing zones
Except in certain circumstances, such as a battle where all field effects are permanent, zones will automatically disappear after a certain amount of time. The only way to remove a zone before the end of this timer is by setting up a new zone, which will override the previous one, or using the move Defog.
Name | Category | Cost in move-gauge slots | MP (uses) |
Base power | Max power | Accuracy | Target | Effect tag | Description | Playable sync pair(s) |
---|---|---|---|---|---|---|---|---|---|---|
Defog | Status | 2 | 2 | — | — | —% | An opponent | — | Clears the entire terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. | Lisia & Altaria Darach & Staraptor Falkner & Pidgeot |
Effects on skills
There are skills that are active only under certain zones:
Skill | Zone | Effect |
---|---|---|
Aerial Acceleration 3 | Flying Zone | Quickly charges the move gauge |
Ally Sets WTZ: Physical Boost ↑1 9 | Any | Increases the user's Physical Moves ↑ Next effect by 1 rank |
Ally Sets WTZ: Special Boost ↑1 9 | Any | Increases the user's Special Moves ↑ Next effect by 1 rank |
Ally Sets WTZ: Team Speed ↑ 9 | Any | Raises the Speed of all allied sync pairs by 1 rank |
Amped and Vibed | Poison Zone | Extends the duration of the zone |
Barrel Roll 2 | Flying Zone | Reduces damage taken from attack moves |
Brawling Acceleration 2 | Fighting Zone | Quickly charges the move gauge |
Brawling Healing 1 | Fighting Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Bug Zone: Team Attack Move DR 2 | Bug Zone | Reduces damage taken from attack moves for all allied sync pairs |
Dark Zone: Attack Move DR 2 | Dark Zone | Reduces damage taken from attack moves |
Dark Zone: S-Moves ↑ 5 | Dark Zone | Powers up sync moves |
Dark Zone: Team Crit Immunity | Dark Zone | Protects all allied sync pairs against critical hits |
Draconic Acceleration 2 | Dragon Zone | Quickly charges the move gauge |
Draconic Power 2 | Dragon Zone | Powers up moves |
Draconic Sync 4 | Dragon Zone | Powers up sync moves |
Dragon Zone: Attack Move DR 2 | Dragon Zone | Reduces damage taken from attack moves |
Dragon Zone: Interference Immunity | Dragon Zone | Prevents the user from flinching, becoming confused, or becoming trapped |
Dragon Zone Extension 3 | Dragon Zone | Extends the duration of the zone |
Earthen Power 5 | Ground Zone | Powers up moves |
Fairy Zone Debut & Extension 5 | Fairy Zone | Extends the duration of the zone |
Fairy Zone Extension 3 | Fairy Zone | Extends the duration of the zone |
Fairy Zone: Team Attack Move DR 2 | Fairy Zone | Reduces damage taken from attack moves for all allied sync pairs |
Fear the Snowy Mountain | Ice Zone | Reduces physical damage taken from attack moves for all allied sync pairs and quickly charges the move gauge |
Fighting Zone Triage Tank 4 | Fighting Zone | Has a 50% chance of restoring the user's HP when hit by an attack move |
Flying Zone Extension 3 | Flying Zone | Extends the duration of the zone |
Ground Zone: Attack Move DR 2 | Ground Zone | Reduces damage taken from attack moves |
Ground Zone Extension 5 | Ground Zone | Extends the duration of the zone |
Ground Zone: Team Condition Nullification | Ground Zone | Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped |
Haunted Acceleration 3 | Ghost Zone | Quickly charges the move gauge |
Haunted Healing 1 | Ghost Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Haunted Power 2 | Ghost Zone | Powers up moves |
Ice Zone Extension 3 | Ice Zone | Extends the duration of the zone |
Ice Zone: Team Status Immunity | Ice Zone | Protects all allied sync pairs from status conditions |
Insect Acceleration 2 | Bug Zone | Quickly charges the move gauge |
Insect Healing 1 | Bug Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Insect Power 1 | Bug Zone | Powers up moves |
Lithic Acceleration 3 | Rock Zone | Quickly charges the move gauge |
Lithic Healing 1 | Rock Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Metallic Acceleration 2 | Steel Zone | Quickly charges the move gauge |
Metallic Acceleration 3 | Steel Zone | Quickly charges the move gauge |
Metallic Healing 1 | Steel Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Metallic Power 2 | Steel Zone | Powers up moves |
Metallic Power 5 | Steel Zone | Powers up moves |
Metallic Surge 5 | Steel Zone | Powers up sync moves |
Metallic Surge 9 | Steel Zone | Powers up sync moves |
Nerves of Steel 2 | Steel Zone | Reduces damage taken from attack moves |
Normal Zone: HP Recovery 1 | Normal Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Normal Zone: MG → 2 | Normal Zone | Quickly charges the move gauge |
Poison Zone Extension 2 | Poison Zone | Extends the duration of the zone |
Poison Zone Hit: Stat ↓ 9 | Poison Zone | Lowers one of the target's stats by one stat rank at random when the user hits with an attack move |
Poison Zone: HP Recovery 1 | Poison Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Poison Zone: Moves ↑ 3 | Poison Zone | Powers up moves |
Poison Zone: S-Moves ↑ 9 | Poison Zone | Powers up sync moves |
Poisonous Acceleration 2 | Poison Zone | Quickly charges the move gauge |
Poisonous Acceleration 3 | Poison Zone | Quickly charges the move gauge |
Ready for a Brawl 2 | Fighting Zone | Reduces damage taken from attack moves |
Rock Zone Extension 3 | Rock Zone | Extends the duration of the zone |
Rock Zone Status Immunity | Rock Zone | Protects the user from status conditions |
Steel Zone Extension 3 | Steel Zone | Extends the duration of the zone |
Steel Zone: Team Condition Nullification | Steel Zone | Protects all allied sync pairs from status conditions, flinching, becoming confused, or becoming trapped |
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑ | Any | Power-up effects of zones are ignored when any allied sync pairs are hit by a move, sync move, or max move |
Team Umbral Restoration 9 | Dark Zone | Restores the HP of all allied sync pairs when the user uses a move |
Team Whimsical Immunity | Fairy Zone | Protects all allied sync pairs from status conditions |
Team Whimsical Special DR 3 | Fairy Zone | Reduces damage taken from special attack moves for all allied sync pairs |
Umbral Acceleration 2 | Dark Zone | Quickly charges the move gauge |
Umbral Healing 1 | Dark Zone | Restores 1/10 of the user's maximum HP when their Pokémon takes an action |
Umbral Power 3 | Dark Zone | Powers up moves |
Umbral Tenacity | Dark Zone | Prevents the user from flinching, becoming confused, or becoming trapped |
Use Move When Ice Zone: Team HP Recovery 9 | Ice Zone | Restores HP of all allied sync pairs when the user's Pokémon takes an action |
Watch for Ice | Ice Zone | Causes a hailstorm |
Whimsical Acceleration 2 | Fairy Zone | Quickly charges the move gauge |
Whimsical Power 9 | Fairy Zone | Powers up moves |
Whimsical Stability | Fairy Zone | The user's stats cannot be lowered |
Whimsical Sync 5 | Fairy Zone | Powers up sync moves |
WTZ Change: Team Moves ↑ 2 | Any | Powers up moves of all allied sync pairs |
In other languages
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |