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Appendix:Platinum walkthrough/Section 12

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Celestic Town

Celestic Town

Celestic Town is a tiny town that preserves the history of Sinnoh and the old ways of life. The center of town has a small shrine that dates back to ancient times. This town is the hometown of Cynthia's family. Next to the Pokémon Center is Cynthia's grandmother. Talk to her and she'll tell you about the Galactic Grunt guarding the entrance to the ruins, so head down the stairs and battle the Grunt at the north end of town.

After the battle, Cynthia's grandmother will thank you, and you'll give her the Old Charm. Head inside the ruins and examine the mural at the back of the room depicting Azelf, Uxie and Mesprit. Team Galactic's Boss Cyrus will show up, interested in the old Sinnoh legends, and after he and Cynthia's grandmother exchange their views on the current state of the world you'll battle him.

This battle certainly shouldn't be the hardest you've ever faced. Cyrus's Sneasel, although fast, has low defensive stats. A Fighting-type move is pretty much guaranteed to take it out in one hit. It's worth noting that Cyrus's entire team is weak to Rock-type moves as well.

After the battle, Cyrus will disappear in a flash and you'll be rewarded HM03 (Surf) by Cynthia's grandmother. Once you leave the ruins, you'll meet up with Cynthia, who heard what happened and now understands that Team Galactic is more dangerous than she initially thought. She'll mention there is a library in Canalave City with books detailing Sinnoh's history, west of Jubilife City. Since it is the location of your next Gym Battle, you will need to head there eventually. Before leaving, you may want to travel west from Celestic Town to Route 211's east side. See this section for more details.

Also, there is no Poké Mart in the town, so an elderly couple run a shop out of their house. A man standing in the shop gives away three pairs of glasses to you depending on the time of day. He gives away Choice Specs in the morning, BlackGlasses during the day, and Wise Glasses at night.

Teach Surf to a Pokémon and Fly to Floaroma Town once you're done exploring near Celestic Town.

Fuego Ironworks

Fuego Ironworks interior
Route 205
Fuego Ironworks exterior

From Floaroma Town, go north to Route 205. Now that you can use Surf, you'll be able to reach the Fuego Ironworks. Starting from the bridge near the entrance to this route, follow the river northwest and eventually you'll reach the Fuego Ironworks. Get off at the northern bank of the river. It's worth noting that outside of the Ironworks, you can find wild Magmar.

Inside the Fuego Ironworks your objective is getting to the boiler in the center, where the owner Mr. Fuego is. You will need to use the spin tiles to reach him. First head into the direction of the southeastern corner of the Ironworks at your own pace, but avoid the tile near Mr. Fuego as that one will take you through another tile that will cause you to start over. After accessing the (↓) tile in the southeastern area you will see three (←) in a line that lead to a larger patch of tiles. The northernmost (←) is the correct one to use and will get you to the area just to the right of the entrance to the boiler place.

After you're done in the Fuego Ironworks, Surf south across the river to the northern part of Floaroma Meadow. See the list of items in this section for more details.

Obtaining Shards

Mr. Fuego will give you a Star Piece when you first meet him. From now on, you can trade a Star Piece for all four different-color Shards.

Route 219

Route 219

Once your business is complete in Floaroma Meadow, Fly to Sandgem Town and use the south exit to reach Route 219. It is the first of a chain of routes that you can use to reach Sinnoh's Pal Park. Pal Park will be inaccessible until you have the National Pokédex, but the training you'll get on the way there is useful and Pal Park can be flown to after you visit it once. You'll want to bring Grass- and/or Electric-types for the trip since the Trainers on the upcoming Routes use mostly Water-types.

Route 220

Route 220

Route 220 isn't that much different from Route 219, aside from the important fact that is designed like a maze. Only the top and middle exits will lead out of the maze into Route 221, so if you wish to face all the Trainers and get all the items it will require trips between the top, middle, and lower sections of this Route.

← Part 11 Pastoria City, Great Marsh, Pastoria Gym, Route 212, Pokémon Mansion, Route 210 (North Side)
Route 221, Route 218, Canalave City, Iron Island Part 13 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.