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| {{learnlist/tm2|TM44|Rest|Psychic|—|—|10}} | | {{learnlist/tm2|TM44|Rest|Psychic|—|—|10}} |
| {{learnlist/tm2|TM45|Attract|Normal|—|100|15}} | | {{learnlist/tm2|TM45|Attract|Normal|—|100|15}} |
| {{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
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| {{learnlist/tm2|HM01|Cut|Normal|50|95|30}} | | {{learnlist/tm2|HM01|Cut|Normal|50|95|30}} |
| {{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}} | | {{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}} |
Revision as of 18:56, 29 September 2017
← Tentacruel
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- Bold indicates a move that gets STAB when used by Tentacruel
- Italic indicates a move that gets STAB only when used by an evolution of Tentacruel
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Aurora Beam
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Ice
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65
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100%
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20
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Haze*
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Ice
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—
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—%
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30
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Mirror Coat
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Psychic
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—
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100%
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20
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Rapid Spin*
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Normal
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20
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100%
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40
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Safeguard*
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Normal
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—
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—%
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25
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- Moves marked with an asterisk (*) must be chain bred onto Tentacruel in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Tentacruel in that game.
- Bold indicates a move that gets STAB when used by Tentacruel
- Italic indicates a move that gets STAB only when used by an evolution of Tentacruel
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Ice Beam
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Ice
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95
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100%
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10
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- A black abbreviation in a colored box indicates that Tentacruel can be tutored the move in that game
- A colored abbreviation in a white box indicates that Tentacruel cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Tentacruel
- Italic indicates a move that gets STAB only when used by an evolution of Tentacruel
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Stage |
Move |
Type |
Power |
Accuracy |
PP
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†
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Confuse Ray
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Ghost
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—
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100%
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10
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- Bold indicates a move that gets STAB when used by Tentacruel
- Italic indicates a move that gets STAB only when used by an evolution of Tentacruel
- Click on the generation numbers at the top to see moves from other generations
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