Teeter Dance (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m ((Automated edit) changing hyphen to something slightly wider)
Line 57: Line 57:
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Games|Normal|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Movehead/Games|Normal|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|-|-|-|-|-|52|52}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||||||52|52}}
{{Moveentry/8|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form||||||52}}
{{Moveentry/8|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form||||||52}}
{{Moveentry/8|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|-|-|-|-|-|1|1|1}}
{{Moveentry/8|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass||||||1|1|1}}
{{Moveentry/8|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|-|-|-|-|-|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/8|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass||||||1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}
{{Moveentry/8|0326|Grumpig|type=Psychic|1|Field|Field|-|-|-|32{{sup/6|ORAS}}|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/8|0326|Grumpig|type=Psychic|1|Field|Field||||32{{sup/6|ORAS}}|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}|{{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/8|0327|Spinda|type=Normal|2|Field|Human-Like|34|37|37|37{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32||10, 32}}
{{Moveentry/8|0327|Spinda|type=Normal|2|Field|Human-Like|34|37|37|37{{sup/6|XY}}<br>32{{sup/6|ORAS}}|32||10, 32}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||-|-|-|-|52|52}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||52|52}}
{{Moveentry/8|0549|Lilligant|type=Grass|1|Grass|Grass|||10|10|10|1||1}}
{{Moveentry/8|0549|Lilligant|type=Grass|1|Grass|Grass|||10|10|10|1||1}}
{{Moveentry/8|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass|form=Hisuian Form||||||||1}}
{{Moveentry/8|0549|formsig=H|Lilligant|type=Grass|type2=Fighting|1|Grass|Grass|form=Hisuian Form||||||||1}}
Line 76: Line 76:
===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Movehead/Games|Normal|Egg Move|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/8|0043|Oddish|type=Grass|type2=Poison|1|Grass|Grass|-|✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/8|0043|Oddish|type=Grass|type2=Poison|1|Grass|Grass||✔{{sup/4|HGSS}}|✔|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|-|✔|✔|✔|✔|-|✔}}
{{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}
{{Moveentry/8|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|-|-|✔|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/8|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|||✔|✔|✔|✔|✔|✔|note=Chain breed}}
{{Moveentry/8|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔|✔|✔|✔||✔|✔{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/8|0331|Cacnea|type=Grass|2|Grass|Human-Like|✔|✔|✔|✔|✔||✔|✔{{tt|*|Version 2.0.1 onwards}}}}
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||-|-|✔|✔|✔|✔}}
{{Moveentry/8|0427|Buneary|type=Normal|2|Field|Human-Like||||✔|✔|✔|✔}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||✔|✔|✔|✔|-|✔}}
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|Human-Like|Human-Like||✔|✔|✔|✔||✔}}
{{Movefoot|Normal|8}}
{{Movefoot|Normal|8}}



Revision as of 22:00, 10 March 2024

Teeter Dance
フラフラダンス Dizzy Dance
Teeter Dance IX.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.

Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Normal-type move introduced in Generation III. Prior to Generation V, it was the signature move of Spinda, but other Pokémon could still inherit it via breeding.

Effect

Generation III

Teeter Dance confuses all Pokémon adjacent to the user.

Generation IV onwards

Teeter Dance can now be copied by Mirror Move.

If powered up by a Normalium Z into Z-Teeter Dance, the user's Special Attack stat rises by one stage.

Description

Games Description
RSE Confuses all Pokémon on the scene.
FRLG A wobbly dance that confuses all the Pokémon in battle.
ColoXD Confuses all Pokémon on the scene except the user.
DPPtHGSSPBR The user performs a wobbly dance that confuses all the Pokémon in battle.
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user performs a wobbly dance that confuses the Pokémon around it.
SV The user performs a wobbly dance that confuses every Pokémon around it.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like 52 52
0122 Mr. Mime
Mr. Mime
Galarian Form
IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 52
0271 Lombre WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1 1 1
0272 Ludicolo WaterIC Big.png
GrassIC Big.png
Water 1 Grass 1 1 Rem.
0326 Grumpig PsychicIC Big.png Field Field 32ORAS 1, Evo. 1, Evo. Evo.
0327 Spinda NormalIC Big.png Field Human-Like 34 37 37 37XY
32ORAS
32 10, 32
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
No Eggs Discovered No Eggs Discovered 52 52
0549 Lilligant GrassIC Big.png Grass Grass 10 10 10 1 1
0549 Lilligant
Lilligant
Hisuian Form
GrassIC Big.png
FightingIC Big.png
Grass Grass 1
0648 Meloetta NormalIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered 21 21 21 21
0741 Oricorio
Oricorio
All forms
FireIC Big.png
FlyingIC Big.png
Flying Flying 26 26
0761 Bounsweet GrassIC Big.png Grass Grass 25 28 28
0762 Steenee GrassIC Big.png Grass Grass 25 34 34
0763 Tsareena GrassIC Big.png Grass Grass 25 34 34
0866 Mr. Rime IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like 52
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass HGSS
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
0270 Lotad WaterIC Big.png
GrassIC Big.png
Water 1 Grass
0331 Cacnea GrassIC Big.png Grass Human-Like *
0427 Buneary NormalIC Big.png Field Human-Like
0439 Mime Jr. PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0043 Oddish GrassIC Big.png
PoisonIC Big.png
Grass Grass Dream World - Pleasant Forest
0122 Mr. Mime PsychicIC Big.png
FairyIC Big.png
Human-Like Human-Like Dream World - Spooky Manor
0331 Cacnea GrassIC Big.png Grass Human-Like Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation III

# Pokémon Types Egg Groups Obtained with
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass Egg Pokémon Present
0172 Pichu ElectricIC Big.png No Eggs Discovered No Eggs Discovered Pokémon Center 5th Anniversary
Pokémon Stamp Ruby and Sapphire Contest Pichu
0293 Whismur NormalIC Big.png Monster Field PokéPark Eggs
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Singing Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Yokohama Pikachu
Beginner Trainer Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Carnival Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Teeter Dance confuses all Pokémon in the same room (same floor in the Rescue Team series). The move will not confuse the user from Gates to Infinity onwards. From the Explorers series, Teeter Dance is now affected by Magic Coat .

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 15 - 100% - Entire floor All -
MDTDS - - 15 - 100% - Entire room All Yes
BSL - - 15 - 100% - Entire room All Yes
MDGtI - - 17 50 95% 98% Entire room All except user Yes
SMD - - 10 40 85% 98% Entire room All except user Yes
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Teeter Dance could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Teeter Dance could be seen as a move used by Boss Spinda.

NormalIC RR.png Teeter Dance
Charge time 1.48 seconds
Range type Circular (self)
Target Enemy
Additional effect Confuses the foe

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Status 2 100% All opponents Leaves the target confused.* Mallow & Tsareena
Dawn (New Year's 2023) & Oricorio*

Description

Games Description
MDRB Inflicts the Confused status on all Pokémon on the floor, making their attacks and movements erratic.
MDTDS Afflicts all the Pokémon in the room with a Confused status condition. A Pokémon with the Confused status will find that its movements and attacks go astray.
BSL おなじへやの すべてのポケモンを こんらんじょうたいにかえる こんらんじょうたいに なると こうげきや わざを へんなほうこうに くりだしてしまう
MDGtI It causes the Confused status condition to all Pokémon in the same room except you. The Confused status impairs their sense of direction.
SMD It makes Pokémon in the same room confused except for you.


In the anime

Clefable Teeter Dance.png
Clefable
James Mime Jr Teeter Dance.png
Mime Jr.
Hobbes Oricorio Teeter Dance.png
Pom-Pom Style Oricorio
Claire Spinda Teeter Dance.png
Spinda
The user performs a wobbly dance that confuses all the Pokémon in battle.
Pokémon Method
User First Used In Notes
Spinda Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably.
Claire and Kain's Spinda Going for a Spinda Debut
Clefable Clefable dances by jumping back and forth, making the opponent do a hula dance.
Multiple wild Clefable A Real Cleffa-Hanger Used via Metronome
Mime Jr. Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. Sometimes, instead of dancing, the opponent becomes outlined in light blue and becomes dazed and disoriented, or Mime Jr. does a hula-like dance. When it does, its body becomes outlined in light purple and it releases waves of light purple from its body all around it. When the opponent is hit by the waves, its body becomes outlined in light purple and it jumps back and forth uncontrollably.
James's Mime Jr. King and Queen for a Day! None
Oricorio Pom-Pom Style Oricorio dances and creates waves of pink mist which spreads outwards and hits the opponent. The opponent then becomes confused.
Hobbes's Oricorio Lillie's Egg-xhilarating Challenge! None
Lilligant Lilligant dances and creates waves of pink mist which spreads outwards and hits the opponent. The opponent then becomes confused.
Lusamine's Lilligant Rescuing the Unwilling!‎ None
Ludicolo Ludicolo starts dancing, causing the opponent to start dancing as well.
Brock's Ludicolo Rocket Revengers!‎ None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 搖晃舞 Yìuhfóng Móuh
Mandarin 搖晃舞 / 摇晃舞 Yáohuàng Wǔ
The Netherlands Flag.png Dutch Waggeldans
Finland Flag.png Finnish Hoippumistanssi
France Flag.png French Danse FolleVIII+
Danse-FolleIIIVII
Germany Flag.png German Taumeltanz
Greece Flag.png Greek Χορός Ζάλης
Italy Flag.png Italian Strampadanza
South Korea Flag.png Korean 흔들흔들댄스 Heundeulheundeuldaenseu
Poland Flag.png Polish Taniec Chaosu
Portuguese Brazil Flag.png Brazil Dança da Confusão
Portugal Flag.png Portugal Dança Caótica
Romania Flag.png Romanian Dansul Balansoar
Russia Flag.png Russian Пьяный танец
Serbia Flag.png Serbian Teturajući ples
Spanish CELAC Flag.png Latin America Baile Caos
Spain Flag.png Spain Danza Caos
Vietnam Flag.png Vietnamese Vũ Điệu Choáng Váng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.