Run Away (Ability): Difference between revisions
Unowninator (talk | contribs) (→Effect: I remember bringing a Run Away (I think Rapidash) to the Battle Pyramid & couldn't escape (although the message showed up instead of "Got away safely"). I never tested the Battle Pike though.) |
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape. | {{incomplete|section|2=Battle Pike}} | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability that would prevent it from escaping (such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}). Run Away allows a Pokémon affected by {{m|Ingrain}} to escape. The ability doesn't work in the [[Battle Pyramid]]<!--or Battle Pike-->. | |||
Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. | Run Away has no effect on [[recall|switching out]]. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. |
Revision as of 23:08, 14 May 2017
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Flavor text
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Run Away (Japanese: にげあし Run Away) is an Ability introduced in Generation III.
Effect
In battle
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Battle Pike |
Run Away guarantees escape from a wild Pokémon, negating any trapping move or Ability that would prevent it from escaping (such as Mean Look and its variations, Wrap and its variations, Shadow Tag, Arena Trap and Magnet Pull). Run Away allows a Pokémon affected by Ingrain to escape. The ability doesn't work in the Battle Pyramid.
Run Away has no effect on switching out. Run Away has no effect in Trainer battles.
Until Generation V, when activated, the message "<Pokémon name> escaped using Run Away!" will appear. From Generation V onward, a banner with Run Away shows up instead.
Outside of battle
Run Away has no effect outside of battle.
Pokémon Mystery Dungeon series
In the Pokémon Mystery Dungeon series, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag.
Pokémon with Run Away
In the manga
In the Pokémon Adventures manga
- In volume 24, Green's Snubbull was revealed to have Run Away as his Ability.
- In Just My Luck...Shuckle, Crystal's Rapidash was revealed to have Run Away as its Ability by Emerald's Pokédex.
- In volume 40, Platinum's Pachirisu was revealed to have Run Away as her Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |