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{{AbilityInfobox
{{AbilityInfobox/header
|name=Parental Bond
|name=Parental Bond
|jpname=おやこあい
|jpname=おやこあい
|jptrans=Family Affection
|jptrans=Parent-Child Love
|jptranslit=Oyako Ai
|jptranslit=Oyako Ai
|colorscheme=normal
|colorscheme=normal
|gen=6
|gen=VI
|text6=Parent and child attack together.
}}
}}
 
{{AbilityInfobox/desc|VI|Parent and child attack together.}}
'''Parental Bond''' (Japanese: '''おやこあい''' ''Family Affection'') is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of [[Mega Evolution|Mega]] {{p|Kangaskhan}}.
{{AbilityInfobox/desc|VII|Parent and child each attacks.}}
{{AbilityInfobox/desc|VIII|Parent and child each attacks.}}
{{AbilityInfobox/desc|IX|The parent and child attack one after the other.}}
|}
'''Parental Bond''' (Japanese: '''おやこあい''' ''Parent-Child Love'') is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of [[Mega Evolution|Mega]] {{p|Kangaskhan}}.


==Effect==
==Effect==
====Generation VI====
===In battle===
===In battle===
Parental Bond causes most damaging moves used by the Pokémon to become [[multi-strike move|two-strike moves]], with the second attack being half as strong as the first. It does not affect [[multi-strike move]]s.
Parental Bond causes most damaging moves used by the Pokémon to become [[multi-strike move|two-strike moves]]. It does not affect [[multi-strike move]]s.


If a move could hit multiple targets (including allies), such as {{m|Earthquake}} and {{m|Rock Slide}}, it will not strike twice; however, if it can only hit a single Pokémon, such as in a Single Battle or if using a move that can hit multiple targets when only one target is in range, it will strike twice. If a move could hit multiple Pokémon but only hits one due to missing the other Pokémon, it will only strike once.
If a move could hit multiple targets (including allies), such as {{m|Earthquake}} and {{m|Rock Slide}}, it will not strike twice; however, if it can only hit a single Pokémon, such as in a Single Battle or if using a move that can hit multiple targets when only one target is in range, it will strike twice. If a move could hit multiple Pokémon but only hits one due to missing the other Pokémon, it will only strike once.


Any attack which has a secondary effect (except {{m|Secret Power}}) has the same secondary effect on both strikes (such as {{m|Power-Up Punch}}), including effects that do not always trigger. If the Pokémon's Ability is changed to {{a|Mummy}} after the first strike, it will continue to make a second strike regardless. Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a [[critical hit]], items and Abilities that trigger upon strike or [[contact]] such as {{a|Cursed Body}} and {{DL|In-battle effect item|Rocky Helmet}} occur for each strike, and {{m|Spiky Shield}} and {{m|King's Shield}} only damage and decrease Attack (respectively) once if a Pokémon with Parental Bond uses a contact move against a Pokémon that has used one of them.
Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a [[critical hit]], items and Abilities that trigger upon strike or [[contact]] such as {{a|Cursed Body}} and [[Rocky Helmet]] occur for each strike, and {{m|Spiky Shield}} and {{m|King's Shield}} only damage and decrease Attack (respectively) once if they protect a Pokémon from a contact move used by a Pokémon with Parental Bond. Additionally, there is only one accuracy check, so either both strikes hit or both strikes miss.
 
Any attack which has a secondary effect (except {{m|Secret Power}}) has the same secondary effect on both strikes (such as {{m|Power-Up Punch}}); if a secondary effect has a certain chance of occurring, each strike has an independent chance of activating that effect. Even if the Pokémon's Ability is changed to {{a|Mummy}} after the first strike, it will continue to make a second strike regardless. {{m|Pay Day}} scatters coins after the first strike only. {{m|Incinerate}} destroys applicable held items after each strike.


Unlike other secondary effects, {{m|Secret Power}}'s secondary effect can only occur after the second hit. If a move has [[recoil]] damage, the recoil will be based on the damage dealt by both strikes, but will be taken after the second strike; {{m|Struggle}} will inflict recoil damage equal to half the user's maximum HP (after the second strike). {{m|Circle Throw}} and {{m|Dragon Tail}} will strike twice, but only force the opponent to switch out once after both strikes are dealt. {{m|U-turn}} and {{m|Volt Switch}} strike twice, then the user switches out. {{m|Bug Bite}} and {{m|Pluck}} consume the target's Berry after the second strike, so if the target could eat its Berry due to low HP after the first strike, it will. Moves that require the user to recharge after use like {{m|Hyper Beam}} strike twice, and the user only needs to recharge for one turn. {{m|Smelling Salts}}, {{m|Wake-Up Slap}} and {{m|Knock Off}} do not cure the target of {{status|paralysis}} or {{status|sleep}} or remove the target's held item (respectively), until after the second strike, so both strikes get the increased power. {{type|Fire}} moves, {{m|Scald}} and {{m|Steam Eruption}} thaw a {{status|frozen}} target after the second strike (so a frozen target cannot be thawed and then {{status|burn}}ed by the same move). If {{p|Meloetta}} has Parental Bond and uses {{m|Relic Song}}, it will change Forme only once, after the second strike.
Unlike other secondary effects, {{m|Secret Power}}'s secondary effect can only occur after the final strike. If a move has [[recoil]] damage, the recoil will be based on the damage dealt by both strikes, but will be taken after the final strike; {{m|Struggle}} will inflict recoil damage equal to half the user's maximum HP (after the final strike). {{cat|Moves that switch the target out}} and {{cat|moves that switch the user out}} strike twice, then force a Pokémon to switch out after both strikes are conducted. {{m|Thief}}, {{m|Covet}}, {{m|Bug Bite}}, and {{m|Pluck}} do not steal or eat the target's held item until after the final strike, so if the target could use its item after the first strike (e.g. due to low HP), it will use it before the attacker can steal or eat it. {{m|Smelling Salts}}, {{m|Wake-Up Slap}}, and {{m|Knock Off}} do not cure the target's [[status condition]] or remove its held item (respectively) until after the final strike, so both strikes get the increased power. {{type|Fire}} moves, {{m|Scald}}, and {{m|Steam Eruption}} thaw a {{status|frozen}} target after the final strike (so a frozen target cannot be thawed and then {{status|burn}}ed by the same move). {{m|Smack Down}} and {{m|Thousand Arrows}} only cause the target to [[grounded|fall to the ground]] after the final strike. If {{p|Meloetta}} has Parental Bond and uses {{m|Relic Song}}, it will change Forme only once, after the final strike. {{m|Burn Up}} does not remove the user's Fire type until after the second strike (so both strikes receive [[same-type attack bonus]]).


If {{m|Present}} heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves such as {{m|Seismic Toss}} and {{m|Dragon Rage}} deal the full amount of damage for both strikes. The damage dealt by {{m|Psywave}} is generated separately for each strike, and the second strike's damage is not halved. Each strike of {{m|Super Fang}} halves the target's HP (effectively quartering it if HP is not restored between strikes). {{m|Counter}}, {{m|Mirror Coat}}, {{m|Metal Burst}} and {{m|Bide}} deal the full amount of damage for both strikes. The first strike of {{m|Assurance}} counts as previously taking damage for the second strike, giving it increased power. {{m|Grass Pledge}}, {{m|Fire Pledge}}, and {{m|Water Pledge}} strike twice, even when used as a combination move. {{m|Natural Gift}}, and {{m|Spit Up}} strike twice.
If a Pokémon with Parental Bond uses an Electric-type move on a Pokémon with {{a|Lightning Rod}}, or a Water-type move on a Pokémon with {{a|Storm Drain}}, the effect of raising the target's {{stat|Special Attack}} will only happen once.


{{m|Fling}}, {{m|Self-Destruct}}, {{m|Explosion}}, and {{m|Final Gambit}} only strike once. {{cat|Moves with a charging turn}} only strike once, even if the Pokémon becomes fully charged in one turn (such as with a [[Power Herb]]). {{m|Endeavor}} also only strikes once, even if the user or target's HP is changed after it strikes (such as by {{a|Iron Barbs}} or the [[Sitrus Berry]]). {{status|Confusion}} damage only occurs once.
If {{m|Present}} heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). {{cat|Moves that deal direct damage|Fixed-damage moves}} (such as {{m|Seismic Toss}} and {{m|Dragon Rage}}) deal the full amount of damage for both strikes. The damage dealt by {{m|Psywave}} is generated separately for each strike, and the second strike's damage is not halved. Each strike of {{m|Super Fang}} halves the target's HP (effectively quartering it if HP is not changed between strikes). {{m|Counter}}, {{m|Mirror Coat}}, {{m|Metal Burst}}, and {{m|Bide}} deal the full amount of damage for both strikes. The first strike of {{m|Assurance}} counts as previously taking damage for the second strike, giving it increased power. {{m|Fury Cutter}} and {{m|Echoed Voice}} only consider uses of the move rather than hits, so the second strike's power is not boosted by the first strike. {{m|Grass Pledge}}, {{m|Fire Pledge}}, and {{m|Water Pledge}} strike twice, even when used as a combination move. {{m|Natural Gift}} and {{m|Spit Up}} strike twice. {{cat|Moves that require recharging}} after use strike twice, but the user only needs to [[recharge]] for one turn.


Even though the Ability makes the Pokémon strike twice, there is only one accuracy check for the strike. This means if the first strike misses there will be no second strike, and if the first strike does not miss, then the second is guaranteed to strike.
[[One-hit knockout move]]s, {{m|Fling}}, {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Final Gambit}}, {{m|Uproar}}, {{m|Rollout}}, and {{m|Ice Ball}} only strike once. (Other {{cat|consecutively executed moves}}, such as {{m|Outrage}}, can strike twice.) {{cat|Moves with a charging turn}} (such as {{m|Fly}} and {{m|Solar Beam}}) only strike once, even if the Pokémon becomes fully charged in one turn (such as with a [[Power Herb]]). {{m|Endeavor}} also only strikes once, even if the user or target's HP is changed after it strikes (such as by {{a|Iron Barbs}} or the [[Sitrus Berry]]). {{status|Confusion}} damage only occurs once.


====Generation VII====
{{m|Spirit Shackle}} and {{m|Anchor Shot}} only {{cat|trapping moves|trap}} the target after the final strike.
The second strike's damage was reduced to 25% of the first strike's.
 
====Generation VI====
The second strike has its damage halved (unless it is a {{cat|Moves that deal direct damage|set-damage move}})
 
====Generation VII onward====
The second strike now deals 25% of its usual damage (unless it is a {{cat|Moves that deal direct damage|set-damage move}}).
 
Parental Bond does not affect [[Z-Move]]s or [[Max Move]]s.


===Outside of battle===
===Outside of battle===
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==Pokémon with Parental Bond==
==Pokémon with Parental Bond==
{{Ability/head|normal}}
{{Ability/head|normal}}
{{Ability/entry|115M|Kangaskhan|Normal|Normal|Parental Bond|None|None|Mega Kangaskhan}}
{{Ability/entry|0115|form=-Mega|Kangaskhan|Normal|Normal|Parental Bond|None|None|formlink={{color2|000|Mega Evolution|Mega Kangaskhan}}}}
{{Ability/foot|normal}}
{{Ability/foot|normal}}
==In other games==
[[File:Parental Bond PSMD.png|thumb|250px|Parental Bond activating in {{pkmn|Super Mystery Dungeon}}]]
==={{g|Mystery Dungeon series}}===
When {{p|Kangaskhan}} [[Mega Evolution|Mega Evolves]] with the [[Emera#List of emeras|Awakening Emera]] in {{g|Super Mystery Dungeon}}, Parental Bond will instead spawn a baby Kangaskhan as a party member. Similar to client Pokémon, the baby Kangaskhan acts independently and cannot be controlled by the player. It will ignore team tactics and always follow its mother. It has the same moves as its mother, has about 1/3 of the power as the mother, and spawns with 100 HP.
When the Awakening Emera is used up, the baby Kangaskhan will go into {{DL|Status condition (Mystery Dungeon)|Miscellaneous status conditions|Berserk mode}} along with its mother, although it will warp back to its mother if it ventures too far on its own. When the Berserk mode wears off, the baby Kangaskhan disappears.
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|SMD}}|Kangaskhan and its young will fight together! This Ability can't be changed or sealed!}}
{{movedescentry|{{gameabbrevmd|DX}}|Kangaskhan and its young will fight together! This Ability can't be changed or sealed.}}
|}
|}
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The Pokémon attacks in tandem as parent and child.|image1=Ilima Mega Kangaskhan Power-Up Punch.png|image1p=Mega Kangaskhan;<br>Using {{mcolor|Power-Up Punch|000}}|image2=Ilima Mega Kangaskhan Low Kick.png|image2p=Mega Kangaskhan;<br>Using {{mcolor|Low Kick|000}}}}
{{movep|type=normal|ms=115M|pkmn=Kangaskhan|method=Mega Kangaskhan attacks in tandem as mother and child.}}
{{movebtm|type=normal|user=Ilima|user1=Ilima's Kangaskhan|startcode=SM130|startname=Battling Besties!|notes=Debut}}
==In the manga==
===Pokémon Adventures===
{{moveanime|type=normal|exp=yes|gen=The Pokémon attacks in tandem as parent and child.|image1=Kanga and Li'l Kanga Parental Bond.png|image1p=Mega Kangaskhan}}
{{movep|type=normal|ms=115M|pkmn=Kangaskhan|method=Mega Kangaskhan attacks in tandem as mother and child.}}
{{movebtm|type=normal|user=Kanga and Li'l Kanga|user1=X's Kanga and Li'l Kanga|startcode=PS563|startname=Charging After Electrike|notes=Debut}}


==In other languages==
==In other languages==
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=親子愛 ''{{tt|Qīnzǐ-ài|Familial Love}}''
|zh_yue=親子愛 ''{{tt|Chānjí-oi|Familial Love}}''
|zh_cmn=親子愛 / 亲子爱 ''{{tt|Qīnzǐ-ài|Familial Love}}''
|fr=Amour Filial
|fr=Amour Filial
|de=Familienbande
|de=Familienbande
Line 50: Line 87:
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Mega Evolution-exclusive Abilities]]


[[de:Familienbande (Fähigkeit)]]
[[de:Familienbande (Fähigkeit)]]
[[es:Amor filial]]
[[fr:Amour Filial]]
[[fr:Amour Filial]]
[[it:Amorefiliale (abilità)]]
[[it:Amorefiliale]]
[[ja:おやこあい]]
[[ja:おやこあい]]
[[zh:亲子爱(特性)]]
[[zh:亲子爱(特性)]]

Latest revision as of 02:07, 18 January 2024

Parental Bond おやこあい
Parent-Child Love
Flavor text
Generation VI
Parent and child attack together.
Generation VII
Parent and child each attacks.
Generation VIII
Parent and child each attacks.
Generation IX
The parent and child attack one after the other.

Parental Bond (Japanese: おやこあい Parent-Child Love) is an Ability introduced in Generation VI. It is the signature Ability of Mega Kangaskhan.

Effect

In battle

Parental Bond causes most damaging moves used by the Pokémon to become two-strike moves. It does not affect multi-strike moves.

If a move could hit multiple targets (including allies), such as Earthquake and Rock Slide, it will not strike twice; however, if it can only hit a single Pokémon, such as in a Single Battle or if using a move that can hit multiple targets when only one target is in range, it will strike twice. If a move could hit multiple Pokémon but only hits one due to missing the other Pokémon, it will only strike once.

Since Parental Bond turns moves into two-hit multi-strike moves, each strike has a separate chance to be a critical hit, items and Abilities that trigger upon strike or contact such as Cursed Body and Rocky Helmet occur for each strike, and Spiky Shield and King's Shield only damage and decrease Attack (respectively) once if they protect a Pokémon from a contact move used by a Pokémon with Parental Bond. Additionally, there is only one accuracy check, so either both strikes hit or both strikes miss.

Any attack which has a secondary effect (except Secret Power) has the same secondary effect on both strikes (such as Power-Up Punch); if a secondary effect has a certain chance of occurring, each strike has an independent chance of activating that effect. Even if the Pokémon's Ability is changed to Mummy after the first strike, it will continue to make a second strike regardless. Pay Day scatters coins after the first strike only. Incinerate destroys applicable held items after each strike.

Unlike other secondary effects, Secret Power's secondary effect can only occur after the final strike. If a move has recoil damage, the recoil will be based on the damage dealt by both strikes, but will be taken after the final strike; Struggle will inflict recoil damage equal to half the user's maximum HP (after the final strike). Moves that switch the target out and moves that switch the user out strike twice, then force a Pokémon to switch out after both strikes are conducted. Thief, Covet, Bug Bite, and Pluck do not steal or eat the target's held item until after the final strike, so if the target could use its item after the first strike (e.g. due to low HP), it will use it before the attacker can steal or eat it. Smelling Salts, Wake-Up Slap, and Knock Off do not cure the target's status condition or remove its held item (respectively) until after the final strike, so both strikes get the increased power. Fire-type moves, Scald, and Steam Eruption thaw a frozen target after the final strike (so a frozen target cannot be thawed and then burned by the same move). Smack Down and Thousand Arrows only cause the target to fall to the ground after the final strike. If Meloetta has Parental Bond and uses Relic Song, it will change Forme only once, after the final strike. Burn Up does not remove the user's Fire type until after the second strike (so both strikes receive same-type attack bonus).

If a Pokémon with Parental Bond uses an Electric-type move on a Pokémon with Lightning Rod, or a Water-type move on a Pokémon with Storm Drain, the effect of raising the target's Special Attack will only happen once.

If Present heals the target it will only strike once, but if it damages the target it will strike twice (the second strike will always damage the target). Fixed-damage moves (such as Seismic Toss and Dragon Rage) deal the full amount of damage for both strikes. The damage dealt by Psywave is generated separately for each strike, and the second strike's damage is not halved. Each strike of Super Fang halves the target's HP (effectively quartering it if HP is not changed between strikes). Counter, Mirror Coat, Metal Burst, and Bide deal the full amount of damage for both strikes. The first strike of Assurance counts as previously taking damage for the second strike, giving it increased power. Fury Cutter and Echoed Voice only consider uses of the move rather than hits, so the second strike's power is not boosted by the first strike. Grass Pledge, Fire Pledge, and Water Pledge strike twice, even when used as a combination move. Natural Gift and Spit Up strike twice. Moves that require recharging after use strike twice, but the user only needs to recharge for one turn.

One-hit knockout moves, Fling, Self-Destruct, Explosion, Final Gambit, Uproar, Rollout, and Ice Ball only strike once. (Other consecutively executed moves, such as Outrage, can strike twice.) Moves with a charging turn (such as Fly and Solar Beam) only strike once, even if the Pokémon becomes fully charged in one turn (such as with a Power Herb). Endeavor also only strikes once, even if the user or target's HP is changed after it strikes (such as by Iron Barbs or the Sitrus Berry). Confusion damage only occurs once.

Spirit Shackle and Anchor Shot only trap the target after the final strike.

Generation VI

The second strike has its damage halved (unless it is a set-damage move)

Generation VII onward

The second strike now deals 25% of its usual damage (unless it is a set-damage move).

Parental Bond does not affect Z-Moves or Max Moves.

Outside of battle

Parental Bond has no effect outside of battle.

Pokémon with Parental Bond

# Pokémon Types First Ability Second Ability Hidden Ability
0115 Kangaskhan Kangaskhan
Mega Kangaskhan
Normal Normal Parental Bond None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Parental Bond activating in Super Mystery Dungeon

Pokémon Mystery Dungeon series

When Kangaskhan Mega Evolves with the Awakening Emera in Pokémon Super Mystery Dungeon, Parental Bond will instead spawn a baby Kangaskhan as a party member. Similar to client Pokémon, the baby Kangaskhan acts independently and cannot be controlled by the player. It will ignore team tactics and always follow its mother. It has the same moves as its mother, has about 1/3 of the power as the mother, and spawns with 100 HP.

When the Awakening Emera is used up, the baby Kangaskhan will go into Berserk mode along with its mother, although it will warp back to its mother if it ventures too far on its own. When the Berserk mode wears off, the baby Kangaskhan disappears.

Description

Games Description
SMD Kangaskhan and its young will fight together! This Ability can't be changed or sealed!
MDRTDX Kangaskhan and its young will fight together! This Ability can't be changed or sealed.

In the anime

Ilima Mega Kangaskhan Power-Up Punch.png
Mega Kangaskhan;
Using Power-Up Punch
Ilima Mega Kangaskhan Low Kick.png
Mega Kangaskhan;
Using Low Kick
The Pokémon attacks in tandem as parent and child.
Pokémon Method
User First Used In Notes
Kangaskhan Mega Kangaskhan attacks in tandem as mother and child.
Ilima's Kangaskhan Battling Besties! Debut


In the manga

Pokémon Adventures

Kanga and Li'l Kanga Parental Bond.png
Mega Kangaskhan


The Pokémon attacks in tandem as parent and child.
Pokémon Method
User First Used In Notes
Kangaskhan Mega Kangaskhan attacks in tandem as mother and child.
X's Kanga and Li'l Kanga Charging After Electrike Debut


In other languages

Language Title
Chinese Cantonese 親子愛 Chānjí-oi
Mandarin 親子愛 / 亲子爱 Qīnzǐ-ài
France Flag.png French Amour Filial
Germany Flag.png German Familienbande
Italy Flag.png Italian Amorefiliale
South Korea Flag.png Korean 부자유친 Bujayuchin
Spain Flag.png Spanish Amor Filial


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.