Miracle Eye (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Generation IV: Missed end condition. (And if Growl doesn't need to explain "never miss" accuracy, neither does this))
(format, accuracy effect, category)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=357 |
|n=357
name=Miracle Eye |
|name=Miracle Eye
jname=ミラクルアイ |
|jname=ミラクルアイ
jtrans=Miracle Eye |
|jtrans=Miracle Eye
jtranslit=Mirakuru Ai|
|jtranslit=Mirakuru Ai
gameimage=Miracle Eye.png|
|gameimage=Miracle Eye.png
gameimagewidth=300 |
|gameimagewidth=300
type=Psychic |
|type=Psychic
damagecategory=Status |
|damagecategory=Status
basepp=40 |
|basepp=40
maxpp=64 |
|maxpp=64
power=— |
|power=—
accuracy=— |
|accuracy=—
gen=IV|
|gen=IV
damage= Other |
|damage= Other
category=Cute |
|category=Cute
appeal=1 |
|appeal=1
jam=0 |
|jam=0
cdesc=+3 if two Pokémon raise a judges voltage consecutively. |
|cdesc=+3 if two Pokémon raise a judges voltage consecutively.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
|scdesc=Earn +3 if two Pokémon raise the Voltage in a row.
category6=Clever|
|category6=Clever
appeal6=2|
|appeal6=2
jam6=0|
|jam6=0
cdesc6=Works great if the user goes first this turn.|
|cdesc6=Works great if the user goes first this turn.
pokefordex=Miracle%20Eye |
|pokefordex=Miracle%20Eye
touches=no |
|touches=no
protect=yes |
|protect=yes
magiccoat=yes |
|magiccoat=yes
snatch=no |
|snatch=no
brightpowder=yes |
|brightpowder=yes
kingsrock=no |
|kingsrock=no
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes=
}}
'''Miracle Eye''' (Japanese: '''ミラクルアイ''' ''Miracle Eye'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].
'''Miracle Eye''' (Japanese: '''ミラクルアイ''' ''Miracle Eye'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]].


Line 42: Line 43:
===Generation IV===
===Generation IV===
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


===Generation V onwards===
===Generation V onwards===
Line 86: Line 89:


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=Psychic|
|type=Psychic
genIV=Miracle Eye IV|
|genIV=Miracle Eye IV
genV=Miracle Eye V|
|genV=Miracle Eye V
}}
}}


Line 111: Line 114:
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Moves that cannot miss]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves that remove some type immunities]]



Revision as of 01:51, 17 August 2016

Miracle Eye
ミラクルアイ Miracle Eye
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V onwards

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSS Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064 Kadabra Kadabra Psychic Psychic 22 22 22
23
065 Alakazam Alakazam Psychic Psychic 22 22 22
23
150 Mewtwo Mewtwo Psychic Psychic 36 29 29
177 Natu Natu Psychic Flying 17 17 17
36
178 Xatu Xatu Psychic Flying 17 17 17
39
375 Metang Metang Steel Psychic     26 26
29
376 Metagross Metagross Steel Psychic     26 26
29
561 Sigilyph Sigilyph Psychic Flying   1 1
605 Elgyem Elgyem Psychic Psychic   11 11
606 Beheeyem Beheeyem Psychic Psychic   1, 11 1, 11
678 Meowstic Meowstic Psychic Psychic     31 ♂
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
238 Smoochum Smoochum Ice Psychic KadabraAlakazam KadabraAlakazamElgyemBeheeyem KadabraAlakazamElgyemBeheeyem
574 Gothita Gothita Psychic Psychic no KadabraAlakazamElgyemBeheeyem KadabraAlakazamElgyemBeheeyem
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.

In other languages

Language Title
Mandarin Chinese 奇蹟眼 Qíjī Yǎn
France Flag.png French Œil Miracle
Germany Flag.png German Wunderauge
Greece Flag.png Greek Θαυματοθέαση
Italy Flag.png Italian Miracolvista
South Korea Flag.png Korean 미라클아이 Miracle Eye
Portuguese Brazil Flag.png Brazil Olhar Milagroso
Portugal Flag.png Portugal Olho Milagroso
Serbia Flag.png Serbian Čudesno Oko
Spain Flag.png Spanish Gran Ojo


Variations of the move Foresight
StatusIC HOME.png ForesightOdor SleuthMiracle Eye


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.