Ability variations: Difference between revisions

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(Undo revision 2457781 by Unowninator (talk) Okay, I apparently misunderstood how the ability works. *facepalm*)
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<!--Insert new variations in alphabetical order-->
<!--Insert new variations in alphabetical order-->
{{unknown name}}
'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.  
'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.  


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==In-battle variations==
==In-battle variations==
===Variations of Air Lock===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Negates (but does not eliminate) weather effects
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
| {{a|Air Lock}}
| III
|-
| {{a|Cloud Nine}}
| III
|}
{{-}}
===Variations of Adaptability===
===Variations of Adaptability===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Powers up certain moves
|- style="background: #eef;"
! width="30%" | Name
! width="50%" | Moves
! width="20%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Powers up certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Power Multiplier
! Generation
|- style="background:#fff"
| {{a|Adaptability}}
| {{a|Adaptability}}
| Moves with [[same-type attack bonus]]
| Moves with [[same-type attack bonus]]
| 1.33x{{tt|*|Increases STAB from 1.5x to 2x, resulting in a 1.33x power increase.}}
| IV
| IV
|-
|- style="background:#fff"
| {{a|Iron Fist}}
| {{a|Iron Fist}}
| {{Cat|Punching moves}} (includes {{m|Meteor Mash}} and {{m|Hammer Arm}} but not {{m|Sucker Punch}})
| {{cat|Punching moves}}
| 1.2x
| IV
| IV
|-
|- style="background:#fff"
| {{a|Reckless}}
| {{a|Reckless}}
| Moves with [[recoil]] (including crash damage)
| {{cat|Moves that have recoil}}
| 1.2x
| IV
| IV
|-
|- style="background:#fff"
| {{a|Technician}}
| {{a|Technician}}
| Moves with base power of 60 or lower
| Moves with a [[power]] of 60 or less
| 1.5x
| IV
| IV
|-
|- style="background:#fff"
| {{a|Tinted Lens}}
| {{a|Tinted Lens}}
| Moves that are {{DL|Damage modification|not very effective}}
| Moves that are {{DL|Damage|not very effective}}
| 2x
| IV
| IV
|- style="background:#fff"
| {{a|Mega Launcher}}
| {{cat|Aura and pulse moves}}
| 1.5x
| VI
|- style="background:#fff"
| {{a|Strong Jaw}}
| {{cat|Biting moves}}
| 1.5x
| VI
|- style="background:#fff"
| {{a|Tough Claws}}
| {{DL|Contact|Moves involving contact}}
| 1.33x
| VI
|}
{{-}}
===Variations of Aerilate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes {{color2|000|Normal (type)|Normal-type moves}} to another type and increases their power by 30%
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Aerilate}}
| {{t|Flying}}
| VI
|- style="background:#fff"
| {{a|Pixilate}}
| {{t|Fairy}}
| VI
|- style="background:#fff"
| {{a|Refrigerate}}
| {{t|Ice}}
| VI
|}
{{-}}
===Variations of Air Lock===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Sheer Force}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Negates {{color2|000|weather}} effects
| Moves with secondary effects{{tt|*|the secondary effects will no longer occur}}
|- style="background:#{{bulba color light}}"
| V
! Name
! Generation
|- style="background:#fff"
| {{a|Air Lock}}
| III
|- style="background:#fff"
| {{a|Cloud Nine}}
| III
|}
|}
{{-}}
{{-}}


===Variations of Arena Trap===
===Variations of Arena Trap===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Prevents the foe from escaping the battle
|- style="background: #eef;"
! width="20%" | Name
! width="60%" | Foes unaffected
! width="20%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents the foe from {{color2|000|Escape|escaping the battle}}
|- style="background:#{{bulba color light}}"
! Name
! Foes unaffected
! Generation
|- style="background:#fff"
| {{a|Arena Trap}}
| {{a|Arena Trap}}
| {{type|Flying}}s, Pokémon with the Ability {{a|Levitate}}, Pokémon affected by {{m|Magnet Rise}} or {{m|Telekinesis}}, and Pokémon holding an {{DL|In-battle effect item|Air Balloon}}
| {{t|Flying}}- and {{type|Ghost}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an {{DL|In-battle effect item|Air Balloon}}
| III
| III
|-
|- style="background:#fff"
| {{a|Magnet Pull}}
| {{a|Magnet Pull}}
| Non-{{type|Steel}} Pokémon
| Non-{{type|Steel}} Pokémon, {{type|Ghost}} Pokémon
| III
| III
|-
|- style="background:#fff"
| {{a|Shadow Tag}}
| {{a|Shadow Tag}}
| Other Pokémon with Shadow Tag
| Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon
| III
| III
|}
|}
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===Variations of Battle Armor===
===Variations of Battle Armor===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Prevents being critically hit
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Prevents being {{color2|000|Critical hit|critically hit}}
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Battle Armor}}
| {{a|Battle Armor}}
| III
| III
|-
|- style="background:#fff"
| {{a|Shell Armor}}
| {{a|Shell Armor}}
| III
| III
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===Variations of Blaze===
===Variations of Blaze===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts a certain type in a pinch
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type Boosted
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a certain type in a pinch
|- style="background:#{{bulba color light}}"
! Name
! Type boosted
! Generation
|- style="background:#fff"
| {{a|Blaze}}
| {{a|Blaze}}
| {{t|Fire}}
| {{t|Fire}}
| III
| III
|-
|- style="background:#fff"
| {{a|Overgrow}}
| {{a|Overgrow}}
| {{t|Grass}}
| {{t|Grass}}
| III
| III
|-
|- style="background:#fff"
| {{a|Swarm}}
| {{a|Swarm}}
| {{t|Bug}}
| {{t|Bug}}
| III
| III
|-
|- style="background:#fff"
| {{a|Torrent}}
| {{a|Torrent}}
| {{t|Water}}
| {{t|Water}}
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===Variations of Chlorophyll===
===Variations of Chlorophyll===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Doubles speed in a weather effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Doubles speed in a weather effect
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Chlorophyll}}
| {{a|Chlorophyll}}
| Sun
| [[Harsh sunlight]]
| III
| III
|-
|- style="background:#fff"
| {{a|Swift Swim}}
| {{a|Swift Swim}}
| Rain
| [[Rain]]
| III
| III
|-
|- style="background:#fff"
| {{a|Sand Rush}}{{tt|*|Also makes the Pokémon immune to Sandstorm damage}}
| {{a|Sand Rush}}
| Sandstorm
| {{OBP|Sandstorm|weather condition}}
| V
| V
|}
|}
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===Variations of Clear Body===
===Variations of Clear Body===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Prevents stats from being lowered
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Stat
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents all stats from being lowered
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Clear Body}}
| {{a|Clear Body}}
| All stats
| III
| III
|-
|- style="background:#fff"
| {{a|Hyper Cutter}}
| Attack
| III
|-
| {{a|Keen Eye}}
| Accuracy
| III
|-
| {{a|White Smoke}}
| {{a|White Smoke}}
| All stats
| III
| III
|-
|- style="background:#fff"
| {{a|Big Pecks}}
| {{a|Full Metal Body}}
| Defense
| VII
| V
|}
|}
{{-}}
{{-}}


===Variations of Cute Charm===
===Variations of Cute Charm===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Contact moves may cause a status effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Status Ailment
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact moves may cause a status effect (30% chance)
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Cute Charm}}
| {{a|Cute Charm}}
| Infatuation
| {{status|Infatuation}}
| III
| III
|-
|- style="background:#fff"
| {{a|Effect Spore}}
| {{a|Effect Spore}}
| Paralysis, Poison, or Sleep
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}
| III
| III
|-
|- style="background:#fff"
| {{a|Flame Body}}
| {{a|Flame Body}}
| Burn
| {{status|Burn}}
| III
| III
|-
|- style="background:#fff"
| {{a|Poison Point}}
| {{a|Poison Point}}
| Poison
| {{status|Poison}}
| III
| III
|-
|- style="background:#fff"
| {{a|Static}}
| {{a|Static}}
| Paralysis
| {{status|Paralysis}}
| III
| III
|}
{{-}}
===Variations of Dark Aura===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field
|- style="background:#{{bulba color light}}"
! Name
! Type boosted
! Generation
|- style="background:#fff"
| {{a|Dark Aura}}
| {{t|Dark}}
| VI
|- style="background:#fff"
| {{a|Fairy Aura}}
| {{t|Fairy}}
| VI
|}
|}
{{-}}
{{-}}


===Variations of Defiant===
===Variations of Defiant===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat sharply if any stat is lowered
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Stat Boosted
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply (2x) if any stat is lowered
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Generation
|- style="background:#fff"
| {{a|Defiant}}
| {{a|Defiant}}
| {{stat|Attack}}
| {{stat|Attack}}
| V
| V
|-
|- style="background:#fff"
| {{a|Competitive}}
| {{a|Competitive}}
| {{stat|Special Attack}}
| {{stat|Special Attack}}
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===Variations of Drizzle===
===Variations of Drizzle===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Activates a permanent weather effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Activates a weather effect for five turns
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Drizzle}}
| {{a|Drizzle}}
| Rain
| [[Rain]]
| III
| III
|-
|- style="background:#fff"
| {{a|Drought}}
| {{a|Drought}}
| Sun
| [[Harsh sunlight]]
| III
| III
|-
|- style="background:#fff"
| {{a|Sand Stream}}
| {{a|Sand Stream}}
| Sandstorm
| {{OBP|Sandstorm|weather condition}}
| III
| III
|-
|- style="background:#fff"
| {{a|Snow Warning}}
| {{a|Snow Warning}}
| Hail
| {{OBP|Hail|weather condition}}
| IV
| IV
|}
|}
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===Variations of Dry Skin===
===Variations of Dry Skin===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Reduces HP by 1/8 each turn in sunshine
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Additional effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}
|- style="background:#{{bulba color light}}"
! Name
! Additional effect
! Generation
|- style="background:#fff"
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| Increases HP by 1/8 each turn in rain
| Increases {{stat|Hit Points|HP}} by each turn in rain
| IV
| IV
|-
|- style="background:#fff"
| {{a|Solar Power}}
| {{a|Solar Power}}
| Increases Special Attack by 50% in sunshine
| Increases {{stat|Special Attack}} by 50% in harsh sunlight
| IV
| IV
|}
{{-}}
===Variations of Fairy Aura===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
|- style="background: #ccf;"
! colspan="4" | Boosts a certain type for all Pokémon in the field
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type Boosted
! width="33%" | Generation
|-
| {{a|Fairy Aura}}
| {{t|Fairy}}
| VI
|-
| {{a|Dark Aura}}
| {{t|Dark}}
| VI
|}
|}
{{-}}
{{-}}


===Variations of Filter===
===Variations of Filter===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Filter}}
| {{a|Filter}}
| Super-effective moves
| Super-effective moves
| IV
| IV
|-
|- style="background:#fff"
| {{a|Solid Rock}}
| {{a|Solid Rock}}
| Super-effective moves
| Super-effective moves
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===Variations of Flash Fire===
===Variations of Flash Fire===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Grants immunity to certain moves
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Moves
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Grants immunity to certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Generation
|- style="background:#fff"
| {{a|Flash Fire}}
| {{a|Flash Fire}}
| {{type|Fire}} moves
| {{type|Fire}} moves
| III
| III
|-
|- style="background:#fff"
| {{a|Levitate}}
| {{a|Levitate}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}}
| III
| III
|-
|- style="background:#fff"
| {{a|Lightningrod}}
| {{a|Lightning Rod}}
| {{type|Electric}} moves{{tt|*|Grants immunity only in Generation V}}
| {{type|Electric}} moves{{tt|*|Grants immunity only as of Generation V. Also draws in Electric-type moves.}}
| III
| III
|-
|- style="background:#fff"
| {{a|Soundproof}}
| {{a|Soundproof}}
| Sound-based moves
| {{cat|Sound moves}}
| III
| III
|-
|- style="background:#fff"
| {{a|Volt Absorb}}
| {{a|Volt Absorb}}
| {{type|Electric}} moves
| {{type|Electric}} moves
| III
| III
|-
|- style="background:#fff"
| {{a|Water Absorb}}
| {{a|Water Absorb}}
| {{type|Water}} moves
| {{type|Water}} moves
| III
| III
|-
|- style="background:#fff"
| {{a|Wonder Guard}}
| {{a|Wonder Guard}}
| Moves that are not super-effective
| Moves that are not {{DL|Damage|super effective}}
| III
| III
|-
|- style="background:#fff"
| {{a|Cacophony}}{{tt|*|Exists only in Generation III. No Pokémon may have this Ability.}}
| {{a|Cacophony}}
| Sound-based moves
| {{cat|Sound moves}}
| III{{tt|*|Exists only in this generation.}}
| III
|-
|- style="background:#fff"
| {{a|Motor Drive}}
| {{a|Motor Drive}}
| {{type|Electric}} moves
| {{type|Electric}} moves
| IV
| IV
|-
|- style="background:#fff"
| {{a|Storm Drain}}
| {{a|Storm Drain}}
| {{type|Water}} moves{{tt|*|Grants immunity only in Generation V}}
| {{type|Water}} moves{{tt|*|Grants immunity only as of Generation V. Also draws in Water-type moves.}}
| IV
| IV
|-
|- style="background:#fff"
| {{a|Sap Sipper}}
| {{a|Sap Sipper}}
| {{type|Grass}} moves
| {{type|Grass}} moves
| V
| V
|- style="background:#fff"
| {{a|Bulletproof}}
| {{cat|Ball and bomb moves}}
| VI
|}
|}
{{-}}
{{-}}


===Variations of Guts===
===Variations of Guts===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat by 50% when affected with a Status Ailment
|- style="background: #eef;"
! width="25%" | Name
! width="25%" | Stat Boosted
! width="25%" | Status Ailment
! width="25%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Boosts a stat by 50% when affected with a status condition
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Status condition
! Generation
|- style="background:#fff"
| {{a|Guts}}
| {{a|Guts}}
| Attack{{tt|*|Negates Attack drop from Burn}}
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}
| Any, excluding {{status|Freeze}}
| Any, excluding {{status|Freeze}}
| III
| III
|-
|- style="background:#fff"
| {{a|Marvel Scale}}
| {{a|Marvel Scale}}
| Defense
| {{stat|Defense}}
| Any
| Any
| III
| III
|-
|- style="background:#fff"
| {{a|Quick Feet}}
| {{a|Quick Feet}}
| Speed{{tt|*|Negates Speed drop from Paralysis}}
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}
| Any
| Any
| IV
| IV
|-
|- style="background:#fff"
| {{a|Flare Boost}}
| {{a|Flare Boost}}
| Special Attack
| {{stat|Special Attack}}
| {{status|Burn}}
| {{status|Burn}}
| V
| V
|-
|- style="background:#fff"
| {{a|Toxic Boost}}
| {{a|Toxic Boost}}
| Attack
| {{stat|Attack}}
| {{status|Poison}}
| {{status|Poison}}
| V
| V
Line 403: Line 436:


===Variations of Heavy Metal===
===Variations of Heavy Metal===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Alters the Pokémon's weight
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Alteration
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Alters the Pokémon's {{color2|000|List of Pokémon by weight|weight}}
|- style="background:#{{bulba color light}}"
! Name
! Alteration
! Generation
|- style="background:#fff"
| {{a|Heavy Metal}}
| {{a|Heavy Metal}}
| Doubles
| Doubles
| V
| V
|-
|- style="background:#fff"
| {{a|Light Metal}}
| {{a|Light Metal}}
| Halves
| Halves
Line 422: Line 455:


===Variations of Huge Power===
===Variations of Huge Power===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Doubles Attack
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Doubles Attack
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Huge Power}}
| {{a|Huge Power}}
| III
| III
|-
|- style="background:#fff"
| {{a|Pure Power}}
| {{a|Pure Power}}
| III
| III
Line 438: Line 471:


===Variations of Immunity===
===Variations of Immunity===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Prevents a certain status condition from occurring
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Status Condition
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents a certain status condition from occurring
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Immunity}}
| {{a|Immunity}}
| Poison
| {{status|Poison}}
| III
| III
|-
|- style="background:#fff"
| {{a|Inner Focus}}
| {{a|Inner Focus}}
| Flinch
| {{status|Flinch}}
| III
| III
|-
|- style="background:#fff"
| {{a|Insomnia}}
| {{a|Insomnia}}
| Sleep
| {{status|Sleep}}
| III
| III
|-
|- style="background:#fff"
| {{a|Vital Spirit}}
| {{a|Vital Spirit}}
| Sleep
| Sleep
| III
| III
|-
|- style="background:#fff"
| {{a|Limber}}
| {{a|Limber}}
| Paralysis
| {{status|Paralysis}}
| III
| III
|-
|- style="background:#fff"
| {{a|Magma Armor}}
| {{a|Magma Armor}}
| Frozen
| {{status|Freeze}}
| III
| III
|-
|- style="background:#fff"
| {{a|Own Tempo}}
| {{a|Own Tempo}}
| Confusion
| {{status|Confusion}}
| III
| III
|-
|- style="background:#fff"
| {{a|Oblivious}}
| {{a|Oblivious}}
| Infatuation
| {{status|Infatuation}}, {{status|Taunt}}
| III
| III
|-
|- style="background:#fff"
| {{a|Water Veil}}
| {{a|Water Veil}}
| Burn
| {{status|Burn}}
| III
| III
|- style="background:#fff"
| {{a|Sweet Veil}}
| Sleep
| VI
|}
|}
{{-}}
{{-}}


===Variations of Lightningrod===
===Variations of Keen Eye===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
|-
! colspan="4" | Raises a certain stat if hit by a certain type
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents a stat from being lowered
|- style="background: #eef;"
|- style="background:#{{bulba color light}}"
! width="20%" | Name
! Name
! width="20%" | Type
! Stat
! width="20%" | Stat
! Generation
! width="20%" | Generation
|- style="background:#fff"
| {{a|Keen Eye}}
| [[Accuracy]]
| III
|- style="background:#fff"
| {{a|Hyper Cutter}}
| {{stat|Attack}}
| III
|- style="background:#fff"
| {{a|Big Pecks}}
| {{stat|Defense}}
| V
|}
 
===Variations of Lightning Rod===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Lightningrod}}{{tt|*|Also draws in moves}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Raises a certain stat if hit by a certain type
|- style="background:#{{bulba color light}}"
! Name
! Type
! Stat
! Generation
|- style="background:#fff"
| {{a|Lightning Rod}}
| {{type|Electric}} moves
| {{type|Electric}} moves
| Sp. Attack
| {{stat|Special Attack}}
| III
| III
|-
|- style="background:#fff"
| {{a|Motor Drive}}
| {{a|Motor Drive}}
| {{type|Electric}} moves
| {{type|Electric}} moves
| Speed
| {{stat|Speed}}
| IV
| IV
|-
|- style="background:#fff"
| {{a|Storm Drain}}{{tt|*|Also draws in moves}}
| {{a|Storm Drain}}
| {{type|Water}} moves
| {{type|Water}} moves
| Sp. Attack
| Special Attack
| IV
| IV
|-
|- style="background:#fff"
| {{a|Justified}}{{tt|*|Doesn't grant an immunity to Dark-type moves}}
| {{a|Justified}}
| {{type|Dark}} moves
| {{type|Dark}} moves
| Attack
| {{stat|Attack}}
| V
| V
|-
|- style="background:#fff"
| {{a|Rattled}}{{tt|*|Doesn't grant any immunities}}
| {{a|Rattled}}
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves
| Speed
| Speed
| V
| V
|-
|- style="background:#fff"
| {{a|Sap Sipper}}
| {{a|Sap Sipper}}
| {{type|Grass}} moves
| {{type|Grass}} moves
Line 524: Line 583:
| V
| V
|}
|}
{{-}}
===Variations of Magic Guard===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" |Prevents certain damage
|- style="background:#{{bulba color light}}"
! Name
!Description
!Generation
|- style="background:#fff"
| {{a|Magic Guard}}
| Prevents damage from recoil, weather and status.
| IV
|- |- style="background:#fff"
| {{a|Rock Head}}
| Prevents damage from recoil.
| III
|}
<center><small>*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]] it also prevents {{cat|powder and spore moves}} from being used and is therefore no longer included.</small></center>
{{-}}
{{-}}


===Variations of Minus===
===Variations of Minus===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts Sp. Atk if a partner has Minus or Plus
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Boosts Special Attack if a partner has Minus or Plus
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Minus}}
| {{a|Minus}}
| III
| III
|-
|- style="background:#fff"
| {{a|Plus}}
| {{a|Plus}}
| III
| III
|}
|}
{{-}}
{{-}}


===Variations of Mold Breaker===
===Variations of Mold Breaker===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Allow moves to strike through opposing Abilities
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Allow moves to strike through opposing Abilities
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Mold Breaker}}
| {{a|Mold Breaker}}
| IV
| IV
|-
|- style="background:#fff"
| {{a|Teravolt}}
| {{a|Teravolt}}
| V
| V
|- style="background:#fff"
| {{a|Turboblaze}}
| V
|}
{{-}}
===Variations of Multiscale===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Turboblaze}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Lowers damage taken when at full HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Multiscale}}
| V
| V
|- style="background:#fff"
| {{a|Shadow Shield}}
| VII
|}
|}
{{-}}
{{-}}


===Variations of Natural Cure===
===Variations of Natural Cure===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Heals when switched out
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Heals
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Heals when {{color2|000|Recall|switched out}}
|- style="background:#{{bulba color light}}"
! Name
! Heals
! Generation
|- style="background:#fff"
| {{a|Natural Cure}}
| {{a|Natural Cure}}
| Status condition
| Status condition
| III
| III
|-
|- style="background:#fff"
| {{a|Regenerator}}
| {{a|Regenerator}}
| HP
| HP
| V
| V
|}
{{-}}
===Variations of Prankster===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Adds {{color2|000|priority}} to certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves affected
! Generation
|- style="background:#fff"
| {{a|Prankster}}
| [[Status move]]s
| V
|- style="background:#fff"
| {{a|Gale Wings}}
| {{type|Flying}} moves
| VI
|}
{{-}}
===Variations of Primordial Sea===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Affects weather and the power of certain attacks
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Moves affected
! Generation
|- style="background:#fff"
| {{a|Primordial Sea}}
| [[Rain|Heavy rain]]
| Nullifies damage-dealing {{type|Fire}} moves, doubles the power of {{type|Water}} moves
| VI
|- style="background:#fff"
| {{a|Desolate Land}}
| [[Harsh sunlight|Extremely harsh sunlight]]
| Nullifies damage-dealing {{type|Water}} moves, doubles the power of {{type|Fire}} moves
| VI
|- style="background:#fff"
| {{a|Delta Stream}}
| [[Mysterious air current]]
| Halves the [[power]] of moves that are {{DL|Damage|super effective}} against the {{t|Flying}} type
| VI
|}
|}
{{-}}
{{-}}


===Variations of Rain Dish===
===Variations of Rain Dish===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Slight HP recovery in weather
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather Effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Slight HP recovery in weather
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Rain Dish}}
| {{a|Rain Dish}}
| Rain
| Rain
| III
| III
|-
|- style="background:#fff"
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| Rain{{tt|*|Lowers HP if weather is sunny}}
| Rain
| IV
| IV
|-
|- style="background:#fff"
| {{a|Ice Body}}{{tt|*|Also grants immunity to hail damage}}
| {{a|Ice Body}}
| Hail
| Hail
| IV
| IV
Line 604: Line 746:


===Variations of Rough Skin===
===Variations of Rough Skin===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Inflicts damage on contact
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Inflicts damage on contact
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Rough Skin}}
| {{a|Rough Skin}}
| III
| III
|-
|- style="background:#fff"
| {{a|Iron Barbs}}
| {{a|Iron Barbs}}
| V
| V
Line 620: Line 762:


===Variations of Sand Veil===
===Variations of Sand Veil===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Raises evasion during certain weather conditions{{tt|*|as well as giving an immunity to damage from those weather conditions}}
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Raises evasion during certain weather conditions
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Sand Veil}}
| {{a|Sand Veil}}
| Sandstorm
| Sandstorm
| III
| III
|-
|- style="background:#fff"
| {{a|Snow Cloak}}
| {{a|Snow Cloak}}
| Hail
| Hail
Line 639: Line 781:


===Variations of Serene Grace===
===Variations of Serene Grace===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Increases the probability of certain side-effects occurring
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of certain side-effects occurring
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Serene Grace}}
| {{a|Serene Grace}}
| Secondary effects
| [[Additional effect]]s
| III
| III
|-
|- style="background:#fff"
| {{a|Super Luck}}
| {{a|Super Luck}}
| Critical hits
| [[Critical hit]]s
| IV
| IV
|}
|}
Line 658: Line 800:


===Variations of Thick Fat===
===Variations of Thick Fat===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Lowers damage taken by certain types of moves
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by certain types of moves
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Thick Fat}}
| {{a|Thick Fat}}
| {{t|Ice}} and {{type|Fire}} moves
| {{t|Ice}}- and {{type|Fire}} moves
| III
| III
|-
|- style="background:#fff"
| {{a|Heatproof}}
| {{a|Heatproof}}
| {{type|Fire}} moves{{tt|*|Also halves burn damage}}
| {{type|Fire}} moves
| IV
| IV
|}
|}
Line 677: Line 819:


===Variations of Volt Absorb===
===Variations of Volt Absorb===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Absorbs moves of a certain type as HP
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Absorbs moves of a certain type as HP
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Dry Skin}}
| {{a|Dry Skin}}
| {{type|Water}} moves
| {{type|Water}} moves
| IV
| IV
|-
|- style="background:#fff"
| {{a|Volt Absorb}}
| {{a|Volt Absorb}}
| {{type|Electric}} moves
| {{type|Electric}} moves
| III
| III
|-
|- style="background:#fff"
| {{a|Water Absorb}}
| {{a|Water Absorb}}
| {{type|Water}} moves
| {{type|Water}} moves
Line 701: Line 843:
==Out of battle variations==
==Out of battle variations==
===Variations of Arena Trap===
===Variations of Arena Trap===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Affects wild encounter rate
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Affects wild encounter rate
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Arena Trap}}
| {{a|Arena Trap}}
| Increases
| Increases
| III
| III
|-
|- style="background:#fff"
| {{a|Illuminate}}
| {{a|Illuminate}}
| Increases
| Increases
| III
| III
|-
|- style="background:#fff"
| {{a|Sand Veil}}
| {{a|Sand Veil}}
| Decreases in Sandstorm
| Decreases in {{OBP|Sandstorm|weather condition}}
| III
| III
|-
|- style="background:#fff"
| {{a|Stench}}
| {{a|Stench}}
| Decreases
| Decreases
| III
| III
|-
|- style="background:#fff"
| {{a|Sticky Hold}}
| {{a|Sticky Hold}}
| Increases while Fishing
| Increases while [[fishing]]
| III
| III
|-
|- style="background:#fff"
| {{a|Suction Cups}}
| {{a|Suction Cups}}
| Increases while Fishing
| Increases while fishing
| III
| III
|-
|- style="background:#fff"
| {{a|Swarm}}
| {{a|Swarm}}
| Increases
| Increases
| III
| III
|-
|- style="background:#fff"
| {{a|White Smoke}}
| {{a|White Smoke}}
| Decreases
| Decreases
| III
| III
|-
|- style="background:#fff"
| {{a|No Guard}}
| {{a|No Guard}}
| Increases
| Increases
| IV
| IV
|-
|- style="background:#fff"
| {{a|Quick Feet}}
| {{a|Quick Feet}}
| Decreases
| Decreases
| IV
| IV
|-
|- style="background:#fff"
| {{a|Snow Cloak}}
| {{a|Snow Cloak}}
| Decreases in Hail
| Decreases in {{OBP|Hail|weather condition}}
| IV
| IV
|}
|}
{{-}}
{{-}}


===Variations of Compoundeyes===
===Variations of Compound Eyes===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Increases the probability of finding certain Pokémon
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Pokémon
! width="33%" | Generation
|-
|-
| {{a|Compoundeyes}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of finding certain Pokémon
| With Held Items
|- style="background:#{{bulba color light}}"
! Name
! Pokémon
! Generation
|- style="background:#fff"
| {{a|Compound Eyes}}
| With [[held item]]s
| III
| III
|-
|- style="background:#fff"
| {{a|Cute Charm}}
| {{a|Cute Charm}}
| Opposite-gendered
| Opposite-[[gender]]ed
| III
| III
|-
|- style="background:#fff"
| {{a|Hustle}}
| {{a|Hustle}}
| Higher-leveled
| Higher-[[level]]ed
| III
| III
|-
|- style="background:#fff"
| {{a|Magnet Pull}}
| {{a|Magnet Pull}}
| {{type|Steel}}s
| {{t|Steel}} types
| III
| III
|-
|- style="background:#fff"
| {{a|Pressure}}
| {{a|Pressure}}
| Higher-leveled
| Higher-leveled
| III
| III
|-
|- style="background:#fff"
| {{a|Static}}
| {{a|Static}}
| {{type|Electric}}s
| {{t|Electric}} types
| III
| III
|-
|- style="background:#fff"
| {{a|Synchronize}}
| {{a|Synchronize}}
| Same Nature
| Same [[Nature]]
| III
| III
|-
|- style="background:#fff"
| {{a|Vital Spirit}}
| {{a|Vital Spirit}}
| Higher-leveled
| Higher-leveled
Line 799: Line 941:


===Variations of Intimidate===
===Variations of Intimidate===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Decreases the probability of finding Pokémon of a lower level
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Decreases the probability of finding Pokémon of a lower level
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Intimidate}}
| {{a|Intimidate}}
| III
| III
|-
|- style="background:#fff"
| {{a|Keen Eye}}
| {{a|Keen Eye}}
| III
| III
Line 815: Line 957:


===Variations of Flame Body===
===Variations of Flame Body===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Eggs hatch faster
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | {{color2|000|Pokémon Egg|Eggs}} hatch faster
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Flame Body}}
| {{a|Flame Body}}
| III
| III
|-
|- style="background:#fff"
| {{a|Magma Armor}}
| {{a|Magma Armor}}
| III
| III
Line 831: Line 973:


===Variations of Pickup===
===Variations of Pickup===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Finds items after battle
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Item
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Finds items after battle
|- style="background:#{{bulba color light}}"
! Name
! Item
! Generation
|- style="background:#fff"
| {{a|Pickup}}
| {{a|Pickup}}
| Various
| Various
| III
| III
|-
|- style="background:#fff"
| {{a|Honey Gather}}
| {{a|Honey Gather}}
| Honey
| [[Honey]]
| IV
| IV
|}
|}

Revision as of 18:27, 14 June 2016

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.

In-battle variations

Variations of Adaptability

Powers up certain moves
Name Moves Power Multiplier Generation
Adaptability Moves with same-type attack bonus 1.33x* IV
Iron Fist Punching moves 1.2x IV
Reckless Moves that have recoil 1.2x IV
Technician Moves with a power of 60 or less 1.5x IV
Tinted Lens Moves that are not very effective 2x IV
Mega Launcher Aura and pulse moves 1.5x VI
Strong Jaw Biting moves 1.5x VI
Tough Claws Moves involving contact 1.33x VI


Variations of Aerilate

Changes Normal-type moves to another type and increases their power by 30%
Name Type Generation
Aerilate Flying VI
Pixilate Fairy VI
Refrigerate Ice VI


Variations of Air Lock

Negates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Foes unaffected Generation
Arena Trap Flying- and Ghost-type Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon III
Magnet Pull Non-Steel-type Pokémon, Ghost-type Pokémon III
Shadow Tag Other Pokémon with Shadow Tag, Ghost-type Pokémon III


Variations of Battle Armor

Prevents being critically hit
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Boosts a certain type in a pinch
Name Type boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Harsh sunlight III
Swift Swim Rain III
Sand Rush Sandstorm V


Variations of Clear Body

Prevents all stats from being lowered
Name Generation
Clear Body III
White Smoke III
Full Metal Body VII


Variations of Cute Charm

Contact moves may cause a status effect (30% chance)
Name Status condition Generation
Cute Charm Infatuation III
Effect Spore Poison, Paralysis, or Sleep* III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III


Variations of Dark Aura

Boosts the power of a certain type of move by 33.3% for all Pokémon on the field
Name Type boosted Generation
Dark Aura Dark VI
Fairy Aura Fairy VI


Variations of Defiant

Boosts a stat sharply (2x) if any stat is lowered
Name Stat boosted Generation
Defiant Attack V
Competitive Special Attack VI


Variations of Drizzle

Activates a weather effect for five turns
Name Weather effect Generation
Drizzle Rain III
Drought Harsh sunlight III
Sand Stream Sandstorm III
Snow Warning Hail IV


Variations of Dry Skin

Reduces HP by ⅛ each turn in harsh sunlight
Name Additional effect Generation
Dry Skin Increases HP by ⅛ each turn in rain IV
Solar Power Increases Special Attack by 50% in harsh sunlight IV


Variations of Filter

Lowers damage taken by super-effective moves to ⅔ of the usual bonus
Name Type Generation
Filter Super-effective moves IV
Solid Rock Super-effective moves IV


Variations of Flash Fire

Grants immunity to certain moves
Name Moves Generation
Flash Fire Fire-type moves III
Levitate Ground-type moves, Arena Trap, Sky Drop, Spikes, and Toxic Spikes III
Lightning Rod Electric-type moves* III
Soundproof Sound moves III
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III
Wonder Guard Moves that are not super effective III
Cacophony Sound moves III
Motor Drive Electric-type moves IV
Storm Drain Water-type moves* IV
Sap Sipper Grass-type moves V
Bulletproof Ball and bomb moves VI


Variations of Guts

Boosts a stat by 50% when affected with a status condition
Name Stat boosted Status condition Generation
Guts Attack* Any, excluding Freeze III
Marvel Scale Defense Any III
Quick Feet Speed* Any IV
Flare Boost Special Attack Burn V
Toxic Boost Attack Poison V


Variations of Heavy Metal

Alters the Pokémon's weight
Name Alteration Generation
Heavy Metal Doubles V
Light Metal Halves V


Variations of Huge Power

Doubles Attack
Name Generation
Huge Power III
Pure Power III


Variations of Immunity

Prevents a certain status condition from occurring
Name Status condition Generation
Immunity Poison III
Inner Focus Flinch III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Magma Armor Freeze III
Own Tempo Confusion III
Oblivious Infatuation, Taunt III
Water Veil Burn III
Sweet Veil Sleep VI


Variations of Keen Eye

Prevents a stat from being lowered
Name Stat Generation
Keen Eye Accuracy III
Hyper Cutter Attack III
Big Pecks Defense V

Variations of Lightning Rod

Raises a certain stat if hit by a certain type
Name Type Stat Generation
Lightning Rod Electric-type moves Special Attack III
Motor Drive Electric-type moves Speed IV
Storm Drain Water-type moves Special Attack IV
Justified Dark-type moves Attack V
Rattled Dark-, Bug-, or Ghost-type moves Speed V
Sap Sipper Grass-type moves Attack V


Variations of Magic Guard

Prevents certain damage
Name Description Generation
Magic Guard Prevents damage from recoil, weather and status. IV
Rock Head Prevents damage from recoil. III
*Overcoat also prevents weather damage, but starting in Generation VI it also prevents powder and spore moves from being used and is therefore no longer included.


Variations of Minus

Boosts Special Attack if a partner has Minus or Plus
Name Generation
Minus III
Plus III



Variations of Mold Breaker

Allow moves to strike through opposing Abilities
Name Generation
Mold Breaker IV
Teravolt V
Turboblaze V


Variations of Multiscale

Lowers damage taken when at full HP
Name Generation
Multiscale V
Shadow Shield VII


Variations of Natural Cure

Heals when switched out
Name Heals Generation
Natural Cure Status condition III
Regenerator HP V


Variations of Prankster

Adds priority to certain moves
Name Moves affected Generation
Prankster Status moves V
Gale Wings Flying-type moves VI


Variations of Primordial Sea

Affects weather and the power of certain attacks
Name Weather effect Moves affected Generation
Primordial Sea Heavy rain Nullifies damage-dealing Fire-type moves, doubles the power of Water-type moves VI
Desolate Land Extremely harsh sunlight Nullifies damage-dealing Water-type moves, doubles the power of Fire-type moves VI
Delta Stream Mysterious air current Halves the power of moves that are super effective against the Flying type VI


Variations of Rain Dish

Slight HP recovery in weather
Name Weather effect Generation
Rain Dish Rain III
Dry Skin Rain IV
Ice Body Hail IV


Variations of Rough Skin

Inflicts damage on contact
Name Generation
Rough Skin III
Iron Barbs V


Variations of Sand Veil

Raises evasion during certain weather conditions
Name Weather effect Generation
Sand Veil Sandstorm III
Snow Cloak Hail IV


Variations of Serene Grace

Increases the probability of certain side-effects occurring
Name Effect Generation
Serene Grace Additional effects III
Super Luck Critical hits IV


Variations of Thick Fat

Lowers damage taken by certain types of moves
Name Type Generation
Thick Fat Ice- and Fire-type moves III
Heatproof Fire-type moves IV


Variations of Volt Absorb

Absorbs moves of a certain type as HP
Name Type Generation
Dry Skin Water-type moves IV
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III


Out of battle variations

Variations of Arena Trap

Affects wild encounter rate
Name Effect Generation
Arena Trap Increases III
Illuminate Increases III
Sand Veil Decreases in Sandstorm III
Stench Decreases III
Sticky Hold Increases while fishing III
Suction Cups Increases while fishing III
Swarm Increases III
White Smoke Decreases III
No Guard Increases IV
Quick Feet Decreases IV
Snow Cloak Decreases in Hail IV


Variations of Compound Eyes

Increases the probability of finding certain Pokémon
Name Pokémon Generation
Compound Eyes With held items III
Cute Charm Opposite-gendered III
Hustle Higher-leveled III
Magnet Pull Steel types III
Pressure Higher-leveled III
Static Electric types III
Synchronize Same Nature III
Vital Spirit Higher-leveled III


Variations of Intimidate

Decreases the probability of finding Pokémon of a lower level
Name Generation
Intimidate III
Keen Eye III


Variations of Flame Body

Eggs hatch faster
Name Generation
Flame Body III
Magma Armor III


Variations of Pickup

Finds items after battle
Name Item Generation
Pickup Various III
Honey Gather Honey IV


See also

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.