Ability variations: Difference between revisions
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'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories. | '''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories. | ||
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==In-battle variations== | ==In-battle variations== | ||
===Variations of Adaptability=== | ===Variations of Adaptability=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Powers up certain moves | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Moves | ! Moves | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Adaptability}} | | {{a|Adaptability}} | ||
| Moves with [[same-type attack bonus]] | | Moves with [[same-type attack bonus]] | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Iron Fist}} | | {{a|Iron Fist}} | ||
| {{ | | {{cat|Punching moves}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Reckless}} | | {{a|Reckless}} | ||
| Moves | | {{cat|Moves that have recoil}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Technician}} | | {{a|Technician}} | ||
| Moves with | | Moves with a [[power]] of 60 or less | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Tinted Lens}} | | {{a|Tinted Lens}} | ||
| Moves that are {{DL|Damage | | Moves that are {{DL|Damage|not very effective}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Mega Launcher}} | | {{a|Mega Launcher}} | ||
| Aura and pulse moves | | {{cat|Aura and pulse moves}} | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Strong Jaw}} | | {{a|Strong Jaw}} | ||
| Biting moves | | {{cat|Biting moves}} | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Tough Claws}} | | {{a|Tough Claws}} | ||
| | | {{DL|Contact|Moves involving contact}} | ||
| VI | | VI | ||
|} | |} | ||
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===Variations of Aerilate=== | ===Variations of Aerilate=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes {{color2|000|Normal (type)|Normal-type moves}} to another type | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Aerilate}} | | {{a|Aerilate}} | ||
| {{t|Flying}} | | {{t|Flying}} | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Pixilate}} | | {{a|Pixilate}} | ||
| {{t|Fairy}} | | {{t|Fairy}} | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Refrigerate}} | | {{a|Refrigerate}} | ||
| {{t|Ice}} | | {{t|Ice}} | ||
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===Variations of Air Lock=== | ===Variations of Air Lock=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Negates {{color2|000|weather}} effects | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Air Lock}} | | {{a|Air Lock}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Cloud Nine}} | | {{a|Cloud Nine}} | ||
| III | | III | ||
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===Variations of Arena Trap=== | ===Variations of Arena Trap=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents the foe from {{color2|000|Escape|escaping the battle}} | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Foes unaffected | ! Foes unaffected | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Arena Trap}} | | {{a|Arena Trap}} | ||
| {{type| | | {{t|Flying}}- and {{type|Ghost}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an {{DL|In-battle effect item|Air Balloon}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Magnet Pull}} | | {{a|Magnet Pull}} | ||
| Non-{{type|Steel}} Pokémon | | Non-{{type|Steel}} Pokémon, {{type|Ghost}} Pokémon | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Shadow Tag}} | | {{a|Shadow Tag}} | ||
| Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon | | Other Pokémon with Shadow Tag, {{type|Ghost}} Pokémon | ||
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===Variations of Battle Armor=== | ===Variations of Battle Armor=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Prevents being {{color2|000|Critical hit|critically hit}} | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Battle Armor}} | | {{a|Battle Armor}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Shell Armor}} | | {{a|Shell Armor}} | ||
| III | | III | ||
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===Variations of Blaze=== | ===Variations of Blaze=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a certain type in a pinch | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type boosted | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Blaze}} | | {{a|Blaze}} | ||
| {{t|Fire}} | | {{t|Fire}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Overgrow}} | | {{a|Overgrow}} | ||
| {{t|Grass}} | | {{t|Grass}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Swarm}} | | {{a|Swarm}} | ||
| {{t|Bug}} | | {{t|Bug}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Torrent}} | | {{a|Torrent}} | ||
| {{t|Water}} | | {{t|Water}} | ||
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===Variations of Chlorophyll=== | ===Variations of Chlorophyll=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Doubles speed in a weather effect | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Weather effect | ! Weather effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Chlorophyll}} | | {{a|Chlorophyll}} | ||
| | | [[Harsh sunlight]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Swift Swim}} | | {{a|Swift Swim}} | ||
| Rain | | [[Rain]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Sand Rush}}{{ | | {{a|Sand Rush}} | ||
| {{OBP|Sandstorm|weather condition}} | |||
| V | | V | ||
|} | |} | ||
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===Variations of Clear Body=== | ===Variations of Clear Body=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents stats from being lowered | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Stat | ! Stat | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Clear Body}} | | {{a|Clear Body}} | ||
| All stats | | All stats | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Hyper Cutter}} | | {{a|Hyper Cutter}} | ||
| Attack | | {{stat|Attack}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Keen Eye}} | | {{a|Keen Eye}} | ||
| Accuracy | | [[Accuracy]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|White Smoke}} | | {{a|White Smoke}} | ||
| All stats | | All stats | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Big Pecks}} | | {{a|Big Pecks}} | ||
| Defense | | {{stat|Defense}} | ||
| V | | V | ||
|} | |} | ||
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===Variations of Cute Charm=== | ===Variations of Cute Charm=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact moves may cause a status effect | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Status | ! Status condition | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
| Infatuation | | {{status|Infatuation}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Effect Spore}} | | {{a|Effect Spore}} | ||
| Paralysis, Poison, or Sleep | | {{status|Paralysis}}, {{status|Poison}}, or {{status|Sleep}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
| Burn | | {{status|Burn}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Poison Point}} | | {{a|Poison Point}} | ||
| Poison | | {{status|Poison}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Static}} | | {{a|Static}} | ||
| Paralysis | | {{status|Paralysis}} | ||
| III | | III | ||
|} | |} | ||
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===Variations of Dark Aura=== | ===Variations of Dark Aura=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a certain type for all Pokémon in the field | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type boosted | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Dark Aura}} | | {{a|Dark Aura}} | ||
| {{t|Dark}} | | {{t|Dark}} | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Fairy Aura}} | | {{a|Fairy Aura}} | ||
| {{t|Fairy}} | | {{t|Fairy}} | ||
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===Variations of Defiant=== | ===Variations of Defiant=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply if any stat is lowered | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Stat | ! Stat boosted | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Defiant}} | | {{a|Defiant}} | ||
| {{stat|Attack}} | | {{stat|Attack}} | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Competitive}} | | {{a|Competitive}} | ||
| {{stat|Special Attack}} | | {{stat|Special Attack}} | ||
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===Variations of Drizzle=== | ===Variations of Drizzle=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Activates a weather effect for five turns | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Weather effect | ! Weather effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Drizzle}} | | {{a|Drizzle}} | ||
| Rain | | [[Rain]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Drought}} | | {{a|Drought}} | ||
| | | [[Harsh sunlight]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Sand Stream}} | | {{a|Sand Stream}} | ||
| Sandstorm | | {{OBP|Sandstorm|weather condition}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Snow Warning}} | | {{a|Snow Warning}} | ||
| Hail | | {{OBP|Hail|weather condition}} | ||
| IV | | IV | ||
|} | |} | ||
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===Variations of Dry Skin=== | ===Variations of Dry Skin=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}} | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Additional effect | ! Additional effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Dry Skin}} | | {{a|Dry Skin}} | ||
| Increases HP by | | Increases {{stat|Hit Points|HP}} by ⅛ each turn in rain | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Solar Power}} | | {{a|Solar Power}} | ||
| Increases Special Attack by 50% in | | Increases {{stat|Special Attack}} by 50% in harsh sunlight | ||
| IV | | IV | ||
|} | |} | ||
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===Variations of Filter=== | ===Variations of Filter=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by super-effective moves to ⅔ of the usual bonus | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Filter}} | | {{a|Filter}} | ||
| Super-effective moves | | Super-effective moves | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Solid Rock}} | | {{a|Solid Rock}} | ||
| Super-effective moves | | Super-effective moves | ||
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===Variations of Flash Fire=== | ===Variations of Flash Fire=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Grants immunity to certain moves | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Moves | ! Moves | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Flash Fire}} | | {{a|Flash Fire}} | ||
| {{type|Fire}} moves | | {{type|Fire}} moves | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Levitate}} | | {{a|Levitate}} | ||
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}} | | {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Sky Drop}}, {{m|Spikes}}, and {{m|Toxic Spikes}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Lightning Rod}} | | {{a|Lightning Rod}} | ||
| {{type|Electric}} moves{{tt|*|Grants immunity only | | {{type|Electric}} moves{{tt|*|Grants immunity only as of Generation V. Also draws in Electric-type moves.}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Soundproof}} | | {{a|Soundproof}} | ||
| Sound | | {{cat|Sound moves}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Volt Absorb}} | | {{a|Volt Absorb}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Water Absorb}} | | {{a|Water Absorb}} | ||
| {{type|Water}} moves | | {{type|Water}} moves | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Wonder Guard}} | | {{a|Wonder Guard}} | ||
| Moves that are not super- | | Moves that are not {{DL|Damage|super effective}} | ||
| III | |||
|- style="background:#fff" | |||
| {{a|Cacophony}} | |||
| {{cat|Sound moves}} | |||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Motor Drive}} | | {{a|Motor Drive}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Storm Drain}} | | {{a|Storm Drain}} | ||
| {{type|Water}} moves{{tt|*|Grants immunity only | | {{type|Water}} moves{{tt|*|Grants immunity only as of Generation V. Also draws in Water-type moves.}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Sap Sipper}} | | {{a|Sap Sipper}} | ||
| {{type|Grass}} moves | | {{type|Grass}} moves | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Bulletproof}} | | {{a|Bulletproof}} | ||
| Ball and bomb moves | | {{cat|Ball and bomb moves}} | ||
| VI | | VI | ||
|} | |} | ||
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===Variations of Guts=== | ===Variations of Guts=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Boosts a stat by 50% when affected with a status condition | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Stat | ! Stat boosted | ||
! Status | ! Status condition | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Guts}} | | {{a|Guts}} | ||
| Attack{{tt|*|Negates Attack drop from Burn}} | | {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}} | ||
| Any, excluding {{status|Freeze}} | | Any, excluding {{status|Freeze}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Marvel Scale}} | | {{a|Marvel Scale}} | ||
| Defense | | {{stat|Defense}} | ||
| Any | | Any | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Quick Feet}} | | {{a|Quick Feet}} | ||
| Speed{{tt|*|Negates Speed drop from Paralysis}} | | {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}} | ||
| Any | | Any | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Flare Boost}} | | {{a|Flare Boost}} | ||
| Special Attack | | {{stat|Special Attack}} | ||
| {{status|Burn}} | | {{status|Burn}} | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Toxic Boost}} | | {{a|Toxic Boost}} | ||
| Attack | | {{stat|Attack}} | ||
| {{status|Poison}} | | {{status|Poison}} | ||
| V | | V | ||
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===Variations of Heavy Metal=== | ===Variations of Heavy Metal=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Alters the Pokémon's {{color2|000|List of Pokémon by weight|weight}} | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Alteration | ! Alteration | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Heavy Metal}} | | {{a|Heavy Metal}} | ||
| Doubles | | Doubles | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Light Metal}} | | {{a|Light Metal}} | ||
| Halves | | Halves | ||
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===Variations of Huge Power=== | ===Variations of Huge Power=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Doubles Attack | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Huge Power}} | | {{a|Huge Power}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Pure Power}} | | {{a|Pure Power}} | ||
| III | | III | ||
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===Variations of Immunity=== | ===Variations of Immunity=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents a certain status condition from occurring | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Status | ! Status condition | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Immunity}} | | {{a|Immunity}} | ||
| Poison | | {{status|Poison}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Inner Focus}} | | {{a|Inner Focus}} | ||
| Flinch | | {{status|Flinch}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Insomnia}} | | {{a|Insomnia}} | ||
| Sleep | | {{status|Sleep}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Vital Spirit}} | | {{a|Vital Spirit}} | ||
| Sleep | | Sleep | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Limber}} | | {{a|Limber}} | ||
| Paralysis | | {{status|Paralysis}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Magma Armor}} | | {{a|Magma Armor}} | ||
| Freeze | | {{status|Freeze}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Own Tempo}} | | {{a|Own Tempo}} | ||
| Confusion | | {{status|Confusion}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Oblivious}} | | {{a|Oblivious}} | ||
| Infatuation, {{ | | {{status|Infatuation}}, {{status|Taunt}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Water Veil}} | | {{a|Water Veil}} | ||
| Burn | | {{status|Burn}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Sweet Veil}} | | {{a|Sweet Veil}} | ||
| Sleep | | Sleep | ||
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===Variations of Lightning Rod=== | ===Variations of Lightning Rod=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Raises a certain stat if hit by a certain type | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Stat | ! Stat | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Lightning Rod | | {{a|Lightning Rod}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| | | {{stat|Special Attack}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Motor Drive}} | | {{a|Motor Drive}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| Speed | | {{stat|Speed}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Storm Drain | | {{a|Storm Drain}} | ||
| {{type|Water}} moves | | {{type|Water}} moves | ||
| | | Special Attack | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Justified | | {{a|Justified}} | ||
| {{type|Dark}} moves | | {{type|Dark}} moves | ||
| Attack | | {{stat|Attack}} | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Rattled | | {{a|Rattled}} | ||
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves | | {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves | ||
| Speed | | Speed | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Sap Sipper}} | | {{a|Sap Sipper}} | ||
| {{type|Grass}} moves | | {{type|Grass}} moves | ||
Line 567: | Line 564: | ||
| V | | V | ||
|} | |} | ||
{{-}} | |||
===Variations of Magic Guard=== | |||
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | |||
|- | |||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" |Prevents certain damage | |||
|- style="background:#{{bulba color light}}" | |||
! Name | |||
!Description | |||
!Generation | |||
|- style="background:#fff" | |||
| {{a|Magic Guard}} | |||
| Prevents damage from recoil, weather and status. | |||
| IV | |||
|- |- style="background:#fff" | |||
| {{a|Rock Head}} | |||
| Prevents damage from recoil. | |||
| III | |||
|} | |||
<center><small>*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]] it also prevents {{cat|powder and spore moves}} from being used and is therefore no longer included.</small></center> | |||
{{-}} | {{-}} | ||
===Variations of Minus=== | ===Variations of Minus=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Boosts Special Attack if a partner has Minus or Plus | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Minus}} | | {{a|Minus}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Plus}} | | {{a|Plus}} | ||
| III | | III | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of Mold Breaker=== | ===Variations of Mold Breaker=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Allow moves to strike through opposing Abilities | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Mold Breaker}} | | {{a|Mold Breaker}} | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Teravolt}} | | {{a|Teravolt}} | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Turboblaze}} | | {{a|Turboblaze}} | ||
| V | | V | ||
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===Variations of Natural Cure=== | ===Variations of Natural Cure=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Heals when {{color2|000|Recall|switched out}} | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Heals | ! Heals | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Natural Cure}} | | {{a|Natural Cure}} | ||
| Status condition | | Status condition | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Regenerator}} | | {{a|Regenerator}} | ||
| HP | | HP | ||
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===Variations of Prankster=== | ===Variations of Prankster=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Adds {{color2|000|priority}} to certain moves | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Moves affected | ! Moves affected | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Prankster}} | | {{a|Prankster}} | ||
| [[Status move]]s | | [[Status move]]s | ||
| V | | V | ||
|- | |- style="background:#fff" | ||
| {{a|Gale Wings}} | | {{a|Gale Wings}} | ||
| {{type|Flying}} moves | | {{type|Flying}} moves | ||
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===Variations of Primordial Sea=== | ===Variations of Primordial Sea=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Affects weather and the power of certain attacks | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Weather effect | ! Weather effect | ||
! Moves affected | ! Moves affected | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Primordial Sea}} | | {{a|Primordial Sea}} | ||
| [[Rain|Heavy rain]] | | [[Rain|Heavy rain]] | ||
| | | Nullifies damage-dealing {{type|Fire}} moves, doubles the power of {{type|Water}} moves | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Desolate Land}} | | {{a|Desolate Land}} | ||
| [[ | | [[Harsh sunlight|Extremely harsh sunlight]] | ||
| | | Nullifies damage-dealing {{type|Water}} moves, doubles the power of {{type|Fire}} moves | ||
| VI | | VI | ||
|- | |- style="background:#fff" | ||
| {{a|Delta Stream}} | | {{a|Delta Stream}} | ||
| [[ | | [[Mysterious air current]] | ||
| | | Halves the [[power]] of moves that are {{DL|Damage|super effective}} against the {{t|Flying}} type | ||
| VI | | VI | ||
|} | |} | ||
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===Variations of Rain Dish=== | ===Variations of Rain Dish=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Slight HP recovery in weather | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Weather effect | ! Weather effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Rain Dish}} | | {{a|Rain Dish}} | ||
| Rain | | Rain | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Dry Skin}} | | {{a|Dry Skin}} | ||
| Rain | | Rain | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Ice Body | | {{a|Ice Body}} | ||
| Hail | | Hail | ||
| IV | | IV | ||
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===Variations of Rough Skin=== | ===Variations of Rough Skin=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Inflicts damage on contact | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Rough Skin}} | | {{a|Rough Skin}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Iron Barbs}} | | {{a|Iron Barbs}} | ||
| V | | V | ||
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===Variations of Sand Veil=== | ===Variations of Sand Veil=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Raises evasion during certain weather conditions | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Weather effect | ! Weather effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Sand Veil}} | | {{a|Sand Veil}} | ||
| Sandstorm | | Sandstorm | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Snow Cloak}} | | {{a|Snow Cloak}} | ||
| Hail | | Hail | ||
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===Variations of Serene Grace=== | ===Variations of Serene Grace=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of certain side-effects occurring | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Serene Grace}} | | {{a|Serene Grace}} | ||
| | | [[Additional effect]]s | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Super Luck}} | | {{a|Super Luck}} | ||
| Critical | | [[Critical hit]]s | ||
| IV | | IV | ||
|} | |} | ||
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===Variations of Thick Fat=== | ===Variations of Thick Fat=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by certain types of moves | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Thick Fat}} | | {{a|Thick Fat}} | ||
| {{t|Ice}} and {{type|Fire}} moves | | {{t|Ice}}- and {{type|Fire}} moves | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Heatproof}} | | {{a|Heatproof}} | ||
| {{type|Fire}} moves | | {{type|Fire}} moves | ||
| IV | | IV | ||
|} | |} | ||
{{-}} | {{-}} | ||
===Variations of Volt Absorb=== | ===Variations of Volt Absorb=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Absorbs moves of a certain type as HP | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Dry Skin}} | | {{a|Dry Skin}} | ||
| {{type|Water}} moves | | {{type|Water}} moves | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Volt Absorb}} | | {{a|Volt Absorb}} | ||
| {{type|Electric}} moves | | {{type|Electric}} moves | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Water Absorb}} | | {{a|Water Absorb}} | ||
| {{type|Water}} moves | | {{type|Water}} moves | ||
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==Out of battle variations== | ==Out of battle variations== | ||
===Variations of Arena Trap=== | ===Variations of Arena Trap=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Affects wild encounter rate | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Effect | ! Effect | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Arena Trap}} | | {{a|Arena Trap}} | ||
| Increases | | Increases | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Illuminate}} | | {{a|Illuminate}} | ||
| Increases | | Increases | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Sand Veil}} | | {{a|Sand Veil}} | ||
| Decreases in Sandstorm | | Decreases in {{OBP|Sandstorm|weather condition}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Stench}} | | {{a|Stench}} | ||
| Decreases | | Decreases | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Sticky Hold}} | | {{a|Sticky Hold}} | ||
| Increases while | | Increases while [[fishing]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Suction Cups}} | | {{a|Suction Cups}} | ||
| Increases while | | Increases while fishing | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Swarm}} | | {{a|Swarm}} | ||
| Increases | | Increases | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|White Smoke}} | | {{a|White Smoke}} | ||
| Decreases | | Decreases | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|No Guard}} | | {{a|No Guard}} | ||
| Increases | | Increases | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Quick Feet}} | | {{a|Quick Feet}} | ||
| Decreases | | Decreases | ||
| IV | | IV | ||
|- | |- style="background:#fff" | ||
| {{a|Snow Cloak}} | | {{a|Snow Cloak}} | ||
| Decreases in Hail | | Decreases in {{OBP|Hail|weather condition}} | ||
| IV | | IV | ||
|} | |} | ||
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===Variations of Compound Eyes=== | ===Variations of Compound Eyes=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of finding certain Pokémon | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Pokémon | ! Pokémon | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Compound Eyes}} | | {{a|Compound Eyes}} | ||
| With | | With [[held item]]s | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Cute Charm}} | | {{a|Cute Charm}} | ||
| Opposite- | | Opposite-[[gender]]ed | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Hustle}} | | {{a|Hustle}} | ||
| Higher- | | Higher-[[level]]ed | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Magnet Pull}} | | {{a|Magnet Pull}} | ||
| {{ | | {{t|Steel}} types | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Pressure}} | | {{a|Pressure}} | ||
| Higher-leveled | | Higher-leveled | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Static}} | | {{a|Static}} | ||
| {{ | | {{t|Electric}} types | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Synchronize}} | | {{a|Synchronize}} | ||
| Same Nature | | Same [[Nature]] | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Vital Spirit}} | | {{a|Vital Spirit}} | ||
| Higher-leveled | | Higher-leveled | ||
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===Variations of Intimidate=== | ===Variations of Intimidate=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Decreases the probability of finding Pokémon of a lower level | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Intimidate}} | | {{a|Intimidate}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Keen Eye}} | | {{a|Keen Eye}} | ||
| III | | III | ||
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===Variations of Flame Body=== | ===Variations of Flame Body=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | {{color2|000|Pokémon Egg|Eggs}} hatch faster | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Flame Body}} | | {{a|Flame Body}} | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Magma Armor}} | | {{a|Magma Armor}} | ||
| III | | III | ||
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===Variations of Pickup=== | ===Variations of Pickup=== | ||
{| | {| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" | ||
|- style="background: # | |- | ||
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Finds items after battle | |||
|- style="background: # | |- style="background:#{{bulba color light}}" | ||
! Name | ! Name | ||
! Item | ! Item | ||
! Generation | ! Generation | ||
|- | |- style="background:#fff" | ||
| {{a|Pickup}} | | {{a|Pickup}} | ||
| Various | | Various | ||
| III | | III | ||
|- | |- style="background:#fff" | ||
| {{a|Honey Gather}} | | {{a|Honey Gather}} | ||
| Honey | | [[Honey]] | ||
| IV | | IV | ||
|} | |} |
Revision as of 16:33, 15 May 2016
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
In-battle variations
Variations of Adaptability
Powers up certain moves | ||
---|---|---|
Name | Moves | Generation |
Adaptability | Moves with same-type attack bonus | IV |
Iron Fist | Punching moves | IV |
Reckless | Moves that have recoil | IV |
Technician | Moves with a power of 60 or less | IV |
Tinted Lens | Moves that are not very effective | IV |
Mega Launcher | Aura and pulse moves | VI |
Strong Jaw | Biting moves | VI |
Tough Claws | Moves involving contact | VI |
Variations of Aerilate
Changes Normal-type moves to another type | ||
---|---|---|
Name | Type | Generation |
Aerilate | Flying | VI |
Pixilate | Fairy | VI |
Refrigerate | Ice | VI |
Variations of Air Lock
Negates weather effects | |
---|---|
Name | Generation |
Air Lock | III |
Cloud Nine | III |
Variations of Arena Trap
Prevents the foe from escaping the battle | ||
---|---|---|
Name | Foes unaffected | Generation |
Arena Trap | Flying- and Ghost-type Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon | III |
Magnet Pull | Non-Steel-type Pokémon, Ghost-type Pokémon | III |
Shadow Tag | Other Pokémon with Shadow Tag, Ghost-type Pokémon | III |
Variations of Battle Armor
Prevents being critically hit | |
---|---|
Name | Generation |
Battle Armor | III |
Shell Armor | III |
Variations of Blaze
Boosts a certain type in a pinch | ||
---|---|---|
Name | Type boosted | Generation |
Blaze | Fire | III |
Overgrow | Grass | III |
Swarm | Bug | III |
Torrent | Water | III |
Variations of Chlorophyll
Doubles speed in a weather effect | ||
---|---|---|
Name | Weather effect | Generation |
Chlorophyll | Harsh sunlight | III |
Swift Swim | Rain | III |
Sand Rush | Sandstorm | V |
Variations of Clear Body
Prevents stats from being lowered | ||
---|---|---|
Name | Stat | Generation |
Clear Body | All stats | III |
Hyper Cutter | Attack | III |
Keen Eye | Accuracy | III |
White Smoke | All stats | III |
Big Pecks | Defense | V |
Variations of Cute Charm
Contact moves may cause a status effect | ||
---|---|---|
Name | Status condition | Generation |
Cute Charm | Infatuation | III |
Effect Spore | Paralysis, Poison, or Sleep | III |
Flame Body | Burn | III |
Poison Point | Poison | III |
Static | Paralysis | III |
Variations of Dark Aura
Boosts a certain type for all Pokémon in the field | ||
---|---|---|
Name | Type boosted | Generation |
Dark Aura | Dark | VI |
Fairy Aura | Fairy | VI |
Variations of Defiant
Boosts a stat sharply if any stat is lowered | ||
---|---|---|
Name | Stat boosted | Generation |
Defiant | Attack | V |
Competitive | Special Attack | VI |
Variations of Drizzle
Activates a weather effect for five turns | ||
---|---|---|
Name | Weather effect | Generation |
Drizzle | Rain | III |
Drought | Harsh sunlight | III |
Sand Stream | Sandstorm | III |
Snow Warning | Hail | IV |
Variations of Dry Skin
Reduces HP by ⅛ each turn in harsh sunlight | ||
---|---|---|
Name | Additional effect | Generation |
Dry Skin | Increases HP by ⅛ each turn in rain | IV |
Solar Power | Increases Special Attack by 50% in harsh sunlight | IV |
Variations of Filter
Lowers damage taken by super-effective moves to ⅔ of the usual bonus | ||
---|---|---|
Name | Type | Generation |
Filter | Super-effective moves | IV |
Solid Rock | Super-effective moves | IV |
Variations of Flash Fire
Grants immunity to certain moves | ||
---|---|---|
Name | Moves | Generation |
Flash Fire | Fire-type moves | III |
Levitate | Ground-type moves, Arena Trap, Sky Drop, Spikes, and Toxic Spikes | III |
Lightning Rod | Electric-type moves* | III |
Soundproof | Sound moves | III |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Wonder Guard | Moves that are not super effective | III |
Cacophony | Sound moves | III |
Motor Drive | Electric-type moves | IV |
Storm Drain | Water-type moves* | IV |
Sap Sipper | Grass-type moves | V |
Bulletproof | Ball and bomb moves | VI |
Variations of Guts
Boosts a stat by 50% when affected with a status condition | |||
---|---|---|---|
Name | Stat boosted | Status condition | Generation |
Guts | Attack* | Any, excluding Freeze | III |
Marvel Scale | Defense | Any | III |
Quick Feet | Speed* | Any | IV |
Flare Boost | Special Attack | Burn | V |
Toxic Boost | Attack | Poison | V |
Variations of Heavy Metal
Alters the Pokémon's weight | ||
---|---|---|
Name | Alteration | Generation |
Heavy Metal | Doubles | V |
Light Metal | Halves | V |
Variations of Huge Power
Doubles Attack | |
---|---|
Name | Generation |
Huge Power | III |
Pure Power | III |
Variations of Immunity
Prevents a certain status condition from occurring | ||
---|---|---|
Name | Status condition | Generation |
Immunity | Poison | III |
Inner Focus | Flinch | III |
Insomnia | Sleep | III |
Vital Spirit | Sleep | III |
Limber | Paralysis | III |
Magma Armor | Freeze | III |
Own Tempo | Confusion | III |
Oblivious | Infatuation, Taunt | III |
Water Veil | Burn | III |
Sweet Veil | Sleep | VI |
Variations of Lightning Rod
Raises a certain stat if hit by a certain type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Lightning Rod | Electric-type moves | Special Attack | III |
Motor Drive | Electric-type moves | Speed | IV |
Storm Drain | Water-type moves | Special Attack | IV |
Justified | Dark-type moves | Attack | V |
Rattled | Dark-, Bug-, or Ghost-type moves | Speed | V |
Sap Sipper | Grass-type moves | Attack | V |
Variations of Magic Guard
Prevents certain damage | ||
---|---|---|
Name | Description | Generation |
Magic Guard | Prevents damage from recoil, weather and status. | IV |
Rock Head | Prevents damage from recoil. | III |
Variations of Minus
Boosts Special Attack if a partner has Minus or Plus | |
---|---|
Name | Generation |
Minus | III |
Plus | III |
Variations of Mold Breaker
Allow moves to strike through opposing Abilities | |
---|---|
Name | Generation |
Mold Breaker | IV |
Teravolt | V |
Turboblaze | V |
Variations of Natural Cure
Heals when switched out | ||
---|---|---|
Name | Heals | Generation |
Natural Cure | Status condition | III |
Regenerator | HP | V |
Variations of Prankster
Adds priority to certain moves | ||
---|---|---|
Name | Moves affected | Generation |
Prankster | Status moves | V |
Gale Wings | Flying-type moves | VI |
Variations of Primordial Sea
Affects weather and the power of certain attacks | |||
---|---|---|---|
Name | Weather effect | Moves affected | Generation |
Primordial Sea | Heavy rain | Nullifies damage-dealing Fire-type moves, doubles the power of Water-type moves | VI |
Desolate Land | Extremely harsh sunlight | Nullifies damage-dealing Water-type moves, doubles the power of Fire-type moves | VI |
Delta Stream | Mysterious air current | Halves the power of moves that are super effective against the Flying type | VI |
Variations of Rain Dish
Slight HP recovery in weather | ||
---|---|---|
Name | Weather effect | Generation |
Rain Dish | Rain | III |
Dry Skin | Rain | IV |
Ice Body | Hail | IV |
Variations of Rough Skin
Inflicts damage on contact | |
---|---|
Name | Generation |
Rough Skin | III |
Iron Barbs | V |
Variations of Sand Veil
Raises evasion during certain weather conditions | ||
---|---|---|
Name | Weather effect | Generation |
Sand Veil | Sandstorm | III |
Snow Cloak | Hail | IV |
Variations of Serene Grace
Increases the probability of certain side-effects occurring | ||
---|---|---|
Name | Effect | Generation |
Serene Grace | Additional effects | III |
Super Luck | Critical hits | IV |
Variations of Thick Fat
Lowers damage taken by certain types of moves | ||
---|---|---|
Name | Type | Generation |
Thick Fat | Ice- and Fire-type moves | III |
Heatproof | Fire-type moves | IV |
Variations of Volt Absorb
Absorbs moves of a certain type as HP | ||
---|---|---|
Name | Type | Generation |
Dry Skin | Water-type moves | IV |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Out of battle variations
Variations of Arena Trap
Affects wild encounter rate | ||
---|---|---|
Name | Effect | Generation |
Arena Trap | Increases | III |
Illuminate | Increases | III |
Sand Veil | Decreases in Sandstorm | III |
Stench | Decreases | III |
Sticky Hold | Increases while fishing | III |
Suction Cups | Increases while fishing | III |
Swarm | Increases | III |
White Smoke | Decreases | III |
No Guard | Increases | IV |
Quick Feet | Decreases | IV |
Snow Cloak | Decreases in Hail | IV |
Variations of Compound Eyes
Increases the probability of finding certain Pokémon | ||
---|---|---|
Name | Pokémon | Generation |
Compound Eyes | With held items | III |
Cute Charm | Opposite-gendered | III |
Hustle | Higher-leveled | III |
Magnet Pull | Steel types | III |
Pressure | Higher-leveled | III |
Static | Electric types | III |
Synchronize | Same Nature | III |
Vital Spirit | Higher-leveled | III |
Variations of Intimidate
Decreases the probability of finding Pokémon of a lower level | |
---|---|
Name | Generation |
Intimidate | III |
Keen Eye | III |
Variations of Flame Body
Eggs hatch faster | |
---|---|
Name | Generation |
Flame Body | III |
Magma Armor | III |
Variations of Pickup
Finds items after battle | ||
---|---|---|
Name | Item | Generation |
Pickup | Various | III |
Honey Gather | Honey | IV |
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |