Reversal (move): Difference between revisions

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'''Reversal''' is a {{t|Fighting}}-type move introduced in [[Generation II]] that deals a varying amount of damage.
'''Reversal''' is a {{t|Fighting}}-type move introduced in [[Generation II]] that deals a varying amount of damage.


=Effect=
Flail doesn't have a standard Power; rather, it inflicts greater damage when the user's HP is lower.  Flail's power is calculated as follows:
{| {{bluetable2}}
|- class="c"
! User's Remaining HP
! Power
|-
| 71% - 100%
| 20
|-
| 36% - 70%
| 40
|-
| 21% - 35%
| 80
|-
| 11% - 20%
| 100
|-
| 5% - 10%
| 150
|-
| 0% - 4%
| 200
|}
=Learnset=
=Learnset=
==[[Generation II]]==
==[[Generation II]]==

Revision as of 14:08, 12 July 2007

Reversal
きしかいせい Reversal
Type  Fighting
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  0  
???
Condition  Cool
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cool
Appeal  0  
Jamming  0  

Reversal is a Fighting-type move introduced in Generation II that deals a varying amount of damage.

Effect

Flail doesn't have a standard Power; rather, it inflicts greater damage when the user's HP is lower. Flail's power is calculated as follows:

User's Remaining HP Power
71% - 100% 20
36% - 70% 40
21% - 35% 80
11% - 20% 100
5% - 10% 150
0% - 4% 200

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

Template:Project MoveDex notice

Variations of the move Flail
PhysicalIC HOME.png FlailReversal