Reversal (move): Difference between revisions

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accuracy=100 |
accuracy=100 |
bdesc=??? |
bdesc=??? |
gen=II |
category=Cool |
category=Cool |
appeal=2 |
appeal=2 |

Revision as of 09:29, 25 July 2008

Reversal
きしかいせい Reversal
Type  Fighting
Category  Physical
PP  15 (max. 24)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation II
Condition  Cool
Appeal  2 ♥♥
Jam  0  
???
Condition  Cool
Appeal  2 ♥♥
Earns double the score on the final performance.
Condition  Cool
Appeal  0  
Jamming  0  

Reversal is a Fighting-type move introduced in Generation II that deals a varying amount of damage.

Effect

Reversal doesn't have a standard Power; rather, it inflicts greater damage when the user's HP is lower. Reversal's power is calculated as follows:

User's Remaining HP Power
71% - 100% 20
36% - 70% 40
21% - 35% 80
11% - 20% 100
5% - 10% 150
0% - 4% 200

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up


In other languages

Spanish: Inversión

Template:Project MoveDex notice

Variations of the move Flail
PhysicalIC HOME.png FlailReversal