List of glitches in Generation VIII: Difference between revisions
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This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games. | This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games. | ||
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===Berry tree glitch=== | ===Berry tree glitch=== | ||
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls. | This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls. | ||
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===Dynamax glitches=== | ===Dynamax glitches=== | ||
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A glitch which allows the player to move the cursor in a frame just before using an Experience Candy or starting an evolution. This applies the item/evolution sequence to the other Pokémon, and allows for major consequences such as evolving underleveled Pokémon (if the first Pokémon is of the same species), male {{p|Salandit}}, {{p|Combee}} (which become female {{p|Salazzle}}, {{p|Vespiquen}}), special event Pokémon that normally cannot evolve but can be forced to via level up and this glitch (involving event {{p|Meowth}}, {{p|Eevee}}) and Pokémon inside Eggs. If the species do not match, or evolution is impossible, the game may halt on an error message; closing the software. | A glitch which allows the player to move the cursor in a frame just before using an Experience Candy or starting an evolution. This applies the item/evolution sequence to the other Pokémon, and allows for major consequences such as evolving underleveled Pokémon (if the first Pokémon is of the same species), male {{p|Salandit}}, {{p|Combee}} (which become female {{p|Salazzle}}, {{p|Vespiquen}}), special event Pokémon that normally cannot evolve but can be forced to via level up and this glitch (involving event {{p|Meowth}}, {{p|Eevee}}) and Pokémon inside Eggs. If the species do not match, or evolution is impossible, the game may halt on an error message; closing the software. | ||
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===Move Relearner glitches=== | ===Move Relearner glitches=== | ||
These glitches occur when attempting to use a Move Relearner when there are at least 67 available moves (i.e. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM. | These glitches occur when attempting to use a Move Relearner when there are at least 67 available moves (i.e. this can be done with a {{p|Mew}} which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM. | ||
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===Sucker Punch/Quash glitch=== | ===Sucker Punch/Quash glitch=== |
Revision as of 14:18, 24 March 2020
This glitch is in need of research. Reason: Checking which glitches have been fixed in v1.1.0 You can discuss this on the talk page. |
This is a list of glitches that occur in the Generation VIII core series Pokémon games.
Sword and Shield
Baton Pass Own Tempo glitch
If a Pokémon with Own Tempo is confused due to obtaining it from Baton Pass, it will not be cured of confusion until after a Pokémon takes its turn (uses a move, switches out, etc.).
This glitch is present in the core series Generation V, VI, VII, and VIII games.
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Berry tree glitch
This glitch involves shaking a Berry tree from behind. It ultimately allows for the player to walk through walls.
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Dynamax glitches
When a Pokémon is Dynamaxed, if the player looks at the party screen, the moves will be listed as if the Pokémon weren't Dynamaxed (Example: Rock Slide, Rock Blast, Sandstorm, Stone Edge). However, when checking the summary screen, the moves are displayed as Max Moves, in this case, Max Rockfall (three) and Max Guard.
Evolution cancelling glitch
If the player cancels evolution of a Pokémon, the proper stamp will appear on the Y-Comm regardless.
Fairy Lock crash
In Pokémon Sword and Shield v1.1, if a Pokémon uses Fairy Lock while animations are enabled, the game crashes. Due to no Pokémon that can learn the move being present in Pokémon Sword and Shield, the only way for this to legitimately occur is when the move is called via Metronome.
The crash does not occur if animations are disabled. It also does not occur in Pokémon Sword and Shield v1.0.
Menu glitch
A glitch which allows the player to move the cursor in a frame just before using an Experience Candy or starting an evolution. This applies the item/evolution sequence to the other Pokémon, and allows for major consequences such as evolving underleveled Pokémon (if the first Pokémon is of the same species), male Salandit, Combee (which become female Salazzle, Vespiquen), special event Pokémon that normally cannot evolve but can be forced to via level up and this glitch (involving event Meowth, Eevee) and Pokémon inside Eggs. If the species do not match, or evolution is impossible, the game may halt on an error message; closing the software.
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Move Relearner glitches
These glitches occur when attempting to use a Move Relearner when there are at least 67 available moves (i.e. this can be done with a Mew which previously knew many Technical Records). It can cause the game to halt on an error message, closing the software. Other times, the player is able to see a glitched move (sometimes with a blank name, other times "———"). This glitch was found by SciresM.
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Sucker Punch/Quash glitch
In a Double Battle where the player who didn't initiate the challenge is down to their final Pokémon, that Pokémon's Sucker Punch or Quash will fail when used against the opponent on their right. This applies regardless of what move the Pokémon selected for the turn. With the release of the version 1.1 update to Sword and Shield, this glitch was fixed and Sucker Punch and Quash can now correctly hit Pokémon in that position.
Symbiosis glitch
If an item can be consumed during switch-in, Symbiosis will activate it twice and consume the item that it passes.
Rose Tower glitch
This glitch occurs when the player flies to another location from the outside of Rose Tower before going inside the tower itself. The map shows the objective "Search for the bad League staff member hiding around Wyndon Monorail Terminal!" despite having already done so by this stage of the game. This area is no longer accessible and prevents the story from progressing as the player has no other means of going back to Rose Tower. This glitch was found by hikaribruh.
References
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |