List of glitches in Generation VII

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140Kabuto.png This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required.
Specifically, it needs every non-Poké Transporter related glitch to be checked to see if it still occurs in v1.1.

This is a list of glitches that occur in the Generation VII core series Pokémon games.

Sun and Moon

All versions

Aether Paradise crate outline error

Comparison image (existing outlines and removed outlines)

On Aether Paradise's B1F, there are two groups of eight crates, to the left and the right of the elevator in the center. If the player stands so that part of their body is visible between the two columns of crates, the player's outline will not be drawn on the part of their body that would be blocked from view "behind" the crates if the columns did not have the gap between them. There is also a discolored line across the player's body on a line that stretches directly across the gap between the tops of the two crates.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

TM Text Glitch

If a Pokémon learns a TM, its bag text will be dark black, as if it never learned the TM, instead of gray, as if it learned the TM.

Choice item lock glitch

If a Pokémon is already locked into a move via a held Choice item, if the effect of its held item is negated (by Klutz, Embargo, or Magic Room), it is free to select any move it wants, but moves other than the move it is locked into fail. A Pokémon cannot become locked into a move via a held Choice item while its item is negated; this only occurs if it was locked into a move before its item had its effect negated.

For example, if a Pokémon holding a Choice item uses Role Play or Skill Swap targeting a Pokémon with Klutz, it will become locked into Role Play or Skill Swap; while it is free to select any move, every other move will always fail.

If a Pokémon is locked into a move via Choice item, but loses that item while its effect is negated (e.g. via Magic Room), it will remain locked into a move and other moves will continue to fail. If the Pokémon's held item regains its effect (e.g. Magic Room wears off), as long as the Pokémon has a held item—regardless of what the held item is—the Pokémon cannot select moves other than the one it is locked into; if it attempts to select another move, the message "The <HELD ITEM> only allows the use of <MOVE>!" will be displayed. If it has no held item in this case, moves other than the move it is locked into will fail.

Graphical glitches

BoEANSprite.png This glitch is in need of research.
Reason: What is the cause and trigger?
You can discuss this on the talk page.

Some copies of Sun and Moon have been afflicted by 3D graphical glitches in which players get stuck in the default 3D Modeling "T-Pose", graphical elements stretching and shrinking and other graphical oddities.[1]

By Safyire
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

GTS morphing glitch

The player must first deposit a Pokémon onto the GTS that will not be traded during the period of the glitch. Next, the player will need to use the Seek Pokémon option and look up any Pokémon. Once done, the player will need to select a Pokémon that has already been traded for. Afterwards, the player should view the summary of the deposited Pokémon. This will lead to a visual glitch where the model of the deposited Pokémon is replaced with the model of the Pokémon that was viewed last.

By shallowkittyartist
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Legality checking false positives

Several features in Pokémon Sun and Moon, such as online trading and Battle Spot, check that a Pokémon is legal before allowing it to be traded or used. However, these checks are imperfect, and often believe legitimate Pokémon to be modified.

Momentary evolution sprite glitch

The evolved form's model appearing briefly before evolution

During an evolution, before the "What? (POKéMON) is evolving!" text appears, the model of the evolved Pokémon may appear for a split second at the top-left corner of the screen. For Pokémon with tall models, it is also possible for the model to appear off the screen.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Pokémon Refresh form cry glitch

BoEANSprite.png This glitch is in need of research.
Reason: Checking other Pokémon whose alternate forms have different cries: Giratina, Shaymin, Hoopa
You can discuss this on the talk page.

If a Generation VII Pokémon with an alternate form is chosen to play with in Pokémon Refresh, its first cry will be that of its species' default form, regardless of its own form. However, the rest of the time it will use the correct cry. This is only relevant for Pokémon species which have forms that exist outside of battle that have different cries to their default form.

Oricorio Pom-Pom Style, Pa'u Style, and Sensu Style will all use the cry of Baile Style in this instance. Midnight Form Lycanroc uses the cry of Midday Form in this instance.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Protean Curse glitch

If the user is not already Ghost-type and becomes Ghost-type due to Protean upon executing Curse, the user will use the Ghost-type Curse on itself (regardless of Follow Me or Rage Powder); this cannot be blocked by Crafty Shield.

The same glitch exists in Generation VI.

Video

Sparkling Aria Multi Battle AI glitch

BoEANSprite.png This glitch is in need of research.
Reason: Does this glitch affect other Trainers and moves such as those in the Battle Tree?
You can discuss this on the talk page.

In a Multi Battle with Hau as an ally at Aether Paradise, the AI may use Hydro Vortex targeting the player's Pokémon.[2]

Sky Drop invisible Pokémon glitch

BoEANSprite.png This glitch is in need of research.
Reason: Can this be caused by the user's Wimp Out/Emergency Exit?
You can discuss this on the talk page.

If Battle Effects are turned off, if a Pokémon using Sky Drop faints or is switched out upon inflicting damage, the target of Sky Drop will become invisible. This can be caused by the user's held Life Orb, the target's held Rocky Helmet or Red Card, or the target's Rough Skin or Iron Barbs Ability.

This effect lasts until the Pokémon which is affected faints or is switched out. Even if a Pokémon changes form, it remains invisible. This glitch cannot occur during link battles, which automatically enable the Battle Effects.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Spiky Shield Sky Drop glitch

If a Sky Drop user targets a Pokémon using Spiky Shield, and their HP reduces to 0 due to Spiky Shield's effect, the user will not faint. Their model still remains in the next turn, while their status disappears.

The effects of the glitch is similar to the Fainted Pokémon glitch from Generation V.

Video

Vast Poni Canyon trial site muting glitch

If, at the trial site of Vast Poni Canyon, the player opens a tab on the menu, the background music will be muted for as long as that tab is still open.

Version 1.0 only

Evolution move learning glitch

BoEANSprite.png This glitch is in need of research.
Reason: Is it only for Pokémon who learn evolution moves, or for all?
You can discuss this on the talk page.

Immediately after evolution, some Pokémon will not attempt to learn moves they would otherwise learn at that level. This glitch only affects moves that the Pokémon also learn at level 1, but not those always learned upon evolution. For example, Kadabra will not attempt to learn Confusion after evolving at level 16 (but will attempt to learn Kinesis), and Butterfree will not attempt to learn Confusion if evolved at level 11 (but will attempt to learn it after having evolved at level 10).

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Memento and Parting Shot Z-Move glitch

The moves Memento and Parting Shot have been noted to force a disconnect if turned into a Z-Move on Battle Spot. As a result, both been temporarily banned from use within Battle Spot.[3]

By SnorlaxMonster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Memento Z-Move misinformation glitch

When the Z-Move of Memento is used the game will state that it will restore the HP of the replacement Pokémon. In actuality it seems Z-Memento will only faint the user and harshly lower the opponent's Attack and Special Attack (the same effect as a regular Memento). The Z-Move for Parting Shot also states that it will restore the HP of the replacement Pokémon and unlike Z-Memento it actually does so.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

Rocky Helmet glitch

BoEANSprite.png This glitch is in need of research.
Reason: What happens in link battles between v1.0 and v1.1?
You can discuss this on the talk page.

When a Pokémon equipped with Rocky Helmet is attacked by an opponent's Pokémon, in which both are the last Pokémon of each trainer and both faint, the Pokémon equipped with Rocky Helmet is declared the winner instead of the attacker. While this is how the Rocky Helmet worked in previous games, it is at odds with official tournament documents, and according to the Pokémon Global Link it was not intended to work this way. This glitch was fixed in version 1.1.

Pokémon Global Link officially acknowledged the glitch before releasing a patch to fix it.[4]

Poké Transporter

Poké Transporter name encoding glitch

If a Pokémon's in-game species name was changed between Generation I and Generation VII, Poké Transporter will mistakenly assume that these Pokémon are nicknamed upon being transported.

Mr. Mime

BoEANSprite.png This glitch is in need of research.
Reason: Confirm the same effects apply to unnicknamed Mr. Mime in Italian and Spanish
You can discuss this on the talk page.

In Generation I, in English, Italian, and Spanish, Mr. Mime does not have a space in its name. Additionally, the point in Mr. Mime's name in these games is the decimal point (codepoint 0xF2) rather than the period (codepoint 0xE8) which can be entered in nicknames; Poké Transporter interprets the decimal point as a hyphen, but correctly interprets the period. As a result, Poké Transporter assigns the nickname MR-MIME to unnicknamed Mr. Mime transported from these languages.

Unnicknamed Mr. Mime are not possible to obtain in the Generation I Virtual Console games without exploiting glitches.

French

BoEANSprite.png This glitch is in need of research.
Reason: Confirm every Pokémon this occurs for (full potential list for French)
You can discuss this on the talk page.

Some Generation I Pokémon include diacritics (such as "é") or the ligature œ in their French names, but the Generation I games do not use these special characters in Pokémon's names. If sent through Poké Transporter, the name of the Pokémon will be considered a nickname; it will not adjust to using lower case letters and will not change upon evolution.

Pokémon affected
Pokémon French name
Gen I Gen VII
Charmander SALAMECHE Salamèche
Clefable MELODELFE Mélodelfe
Exeggcute NOEUNOEUF Nœunœuf
Eevee EVOLI Évoli

Poké Transporter name shift glitch

If a player attempts to transfer MissingNo., 'M (00) or another glitch Pokémon to Pokémon Bank from the 3DS Virtual Console versions of Red, Blue and Yellow, the software will not transfer it, but each Pokémon after it will have its nickname, original Trainer, and Trainer ID number changed to the nickname, original Trainer, and Trainer ID number of the Pokémon before it.

While Poké Transporter normally changes fully capitalized species names to regular capitalization (e.g. ALAKAZAM to Alakazam), because the shifted names are treated as nicknames, if the name is not the Pokémon's species name the name's capitalization will not be changed. Because glitch Pokémon often have characters in their names that cannot be entered when entering a nickname, such characters will be replaced by a space.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.

References



Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch Trainers
Error messagesArbitrary code execution
Generation I: --0 ERRORBroken hidden itemsCable Club escape glitchExperience underflow glitch
Fight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflowMew glitch
Old man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitch
Select glitches (dokokashira door glitch, second type glitch) • Super GlitchTime Capsule exploitZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesExperience underflow glitchGlitch dimension
Glitch EggSketch glitchTeru-samaTime Capsule exploitTrainer House glitches
Generation III: Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV: Acid rainGTS glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweakingPal Park Retire glitch
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitchSymbiosis Eject Button glitch
Generation VII:
Glitch effects: Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VII)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VIGen VIISpin-off)

Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.