Stockpile (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Stockpile is a move with 17PP. The user stores energy (up to 3 times), which affects {{m|Spit Up}} and {{m|Swallow}}. This move is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition, {{m|Snatch}}, and {{m|Taunt}}.
Stockpile causes the user to gain the {{DL|Status condition (Mystery Dungeon)|Stockpiling}} status condition. With this, the user stores energy (up to 3 times), which affects {{m|Spit Up}} and {{m|Swallow}}. This move is affected by {{m|Snatch}} and the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], reflecting the main series change, the move now increases the user's Defense and Special Defense by one stage for each stack of Stockpile, until they're used up.
From the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the move now increases the user's Defense and Special Defense by one stage for each Stockpile, reflecting the change present in the main series games. These Defense and Special Defense boosts are used up when Spit Up or Swallow are used.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=20|ppmax=99|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=20|ppmax=99|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===

Revision as of 04:32, 15 July 2023

Stockpile
たくわえる Stockpile
Stockpile IX.png
Stockpile IX 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Spit Up and Swallow; except Snorlax, Munchlax, Trubbish, Garbodor, and Guzzlord, which cannot learn Spit Up, and Qwilfish, Dewpider, and Overqwil, which cannot learn Swallow.

Usually, when a Pokémon tries to learn Stockpile through leveling up, it will also attempt to learn Spit Up and/or Swallow immediately after.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail.

The moves Spit Up and Swallow inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero.

In this generation, Stockpile's PP is 10.

Stockpile can be used as the first move of a Pokémon Contest combination, causing Spit Up and Swallow to score double the normal appeal if used in the next turn.

Generation IV onwards

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after stockpiling. Once the user has used Spit Up or Swallow, the increases in Defense and Special Defense gained this way are lost.

In addition, Stockpile's PP is raised to 20.

Stockpile can be used as part of a Contest Spectacular combination, causing Spit Up and Swallow to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Stockpile, the user regains all of its HP.

Description

Games Description
RSEColoXD Charges up power for up to 3 turns.
FRLG The user charges up power for use later. It can be used three times.
DPPtHGSSPBR The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
BWB2W2 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
XYORAS
SMUSUM
SwShBDSPLA
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
SV The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0023 Ekans PoisonIC Big.png Field Dragon 37 25 25 25 25SMUSUM 25BDSP
0024 Arbok PoisonIC Big.png Field Dragon 46 28 27 27 27SMUSUM 27BDSP
0039 Jigglypuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 25SMUSUM 12 12
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1 1
0071 Victreebel GrassIC Big.png
PoisonIC Big.png
Grass Grass 1FRLG 1 1 1 1SMUSUM 1BDSP
0143 Snorlax NormalIC Big.png Monster Monster 1SwShBDSP
0171 Lanturn WaterIC Big.png
ElectricIC Big.png
Water 2 Water 2 27 27 27 1, Evo. 1, Evo.
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 25 25 25 25 44 40
211H Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 40
0279 Pelipper WaterIC Big.png
FlyingIC Big.png
Water 1 Flying 33 38 38BW
39B2W2
39XY
33ORAS
33 28 28
0303 Mawile SteelIC Big.png
FairyIC Big.png
Field Fairy 46 51 51 50XY
41ORAS
41 16
0316 Gulpin PoisonIC Big.png Amorphous Amorphous 34 34 39 39XY
28ORAS
28 28BDSP 28
0317 Swalot PoisonIC Big.png Amorphous Amorphous 40 38 45 45XY
30ORAS
30 30BDSP 30
0345 Lileep RockIC Big.png
GrassIC Big.png
Water 3 Water 3 50 57 57 57XY
46ORAS
46 41
0346 Cradily RockIC Big.png
GrassIC Big.png
Water 3 Water 3 60 66 66 1, 66XY
52ORAS
52 43
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 22 27BW
25B2W2
25 25 24SwShBDSP 24
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 22 27BW
25B2W2
25 25 24SwShBDSP 24
0446 Munchlax NormalIC Big.png No Eggs Discovered No Eggs Discovered 25 28 28 28 20SwShBDSP
0455 Carnivine GrassIC Big.png Grass Grass 31 37 37 37 37BDSP
0568 Trubbish PoisonIC Big.png Mineral Mineral 23 23 23 21
0569 Garbodor PoisonIC Big.png Mineral Mineral 23 23 23 21
0631 Heatmor FireIC Big.png Field Field 56 50 56 20
0775 Komala NormalIC Big.png Field Field 6 6
0799 Guzzlord DarkIC Big.png
DragonIC Big.png
No Eggs Discovered No Eggs Discovered 1 5
0819 Skwovet NormalIC Big.png Field Field 15 15
0820 Greedent NormalIC Big.png Field Field 15 15
0845 Cramorant FlyingIC Big.png
WaterIC Big.png
Water 1 Flying 1
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 40
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
019A Rattata
Rattata
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field
0086 Seel WaterIC Big.png Water 1 Field BDSP
0088 Grimer PoisonIC Big.png Amorphous Amorphous BDSP
088A Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0109 Koffing PoisonIC Big.png Amorphous Amorphous
0194 Wooper WaterIC Big.png
GroundIC Big.png
Water 1 Field
194P Wooper
Wooper
Paldean Form
PoisonIC Big.png
GroundIC Big.png
Water 1 Field
0218 Slugma FireIC Big.png Amorphous Amorphous BDSP
0322 Numel FireIC Big.png
GroundIC Big.png
Field Field BDSP
0336 Seviper PoisonIC Big.png Field Dragon BDSP
0363 Spheal IceIC Big.png
WaterIC Big.png
Water 1 Field
0387 Turtwig GrassIC Big.png Monster Grass HGSS BDSP
0422 Shellos WaterIC Big.png Water 1 Amorphous
0449 Hippopotas GroundIC Big.png Field Field
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1
0751 Dewpider WaterIC Big.png
BugIC Big.png
Water 1 Bug
0769 Sandygast GhostIC Big.png
GroundIC Big.png
Amorphous Amorphous
0915 Lechonk NormalIC Big.png Field Field
0940 Wattrel ElectricIC Big.png
FlyingIC Big.png
Water 1 Flying
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0449 Hippopotas GroundIC Big.png Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0387 Turtwig GrassIC Big.png Monster Grass Walmart Turtwig
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0747 Mareanie PoisonIC Big.png
WaterIC Big.png
Water 1 Water 1 Easter Egg Mareanie
Korean Egg Mareanie
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Stockpile causes the user to gain the Stockpiling status condition. With this, the user stores energy (up to 3 times), which affects Spit Up and Swallow. This move is affected by Snatch and the Muzzled status condition

From the Explorers series, the move now increases the user's Defense and Special Defense by one stage for each Stockpile, reflecting the change present in the main series games. These Defense and Special Defense boosts are used up when Spit Up or Swallow are used.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - User User -
MDTDS - - 17 - —% - User User -
BSL - - 17 - —% - User User -
MDGtI - - 20 99 —% - User User -
SMD - - 20 99 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.
MDTDS Boosts the user's Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.
BSL じぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる 3かいまで たくわえることができる
MDGtI It boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.
SMD It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.
MDRTDX It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile power up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.


In the anime

Reggie Swalot Stockpile beginning.png
Beginning
Reggie Swalot Stockpile.png
Swalot
Jacuzzi Gulpin Stockpile.png
Gulpin
The user charges up power, also raising its Defense and Sp. Def.
Pokémon Method
User First Used In Notes
Gulpin Gulpin's whole body glows purple.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
Swalot Swalot takes a big gulp of air, making its body larger.
Reggie's Swalot Lost Leader Strategy! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 蓄力 Chūklihk *
儲存 Chyúhchyùhn *
Mandarin 蓄力 Xùlì *
儲存 Chúcún *
The Netherlands Flag.png Dutch Voorraad
Finland Flag.png Finnish Lataus*
France Flag.png French Stockage
Germany Flag.png German Horter
Greece Flag.png Greek Αποθήκευση
Italy Flag.png Italian Accumulo
South Korea Flag.png Korean 비축하기 Bichukhagi
Poland Flag.png Polish Rezerwa
Brazil Flag.png Brazilian Portuguese Estocagem
Romania Flag.png Romanian Grămada
Serbia Flag.png Serbian Skladištenje
Spain Flag.png Spanish Reserva
Vietnam Flag.png Vietnamese Tích Trữ



Variations of the move Bulk Up
StatusIC HOME.png Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


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