| Illuminate
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はっこう
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| Luminescence
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Flavor text
| Generation IV
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Raises the likelihood of meeting wild Pokémon.DPPtHGSS Raises the likelihood of meeting wild Pokémon. It has no effect in Pokétopia.PBR
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| Generation VII
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| Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
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| Generation VIII
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| Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
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| Generation IX
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Prior to Version 1.3.2 Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Version 1.3.2 onwards By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
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| Champions
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| The Pokémon ignores changes to targets' evasiveness and its accuracy cannot be lowered.
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Illuminate (Japanese: はっこう Luminescence) is an Ability introduced in Generation III.
Effect
In battle
Generations III through VIII
Illuminate has no effect during battle.
Generation IX
Starting in Version 2.0.1 of Pokémon Scarlet and Violet, Illuminate prevents other Pokémon from lowering the accuracy stat stage of the Pokémon with this Ability, and also ignores the target's evasion stages.
Effects that decrease accuracy without using stat stages, such as Wonder Skin and Sand Veil, are unaffected by Illuminate.
This Ability can be ignored with Mold Breaker, Teravolt, and Turboblaze.
Prior to version 2.0.1 of Pokémon Scarlet and Violet, Illuminate had no effect in battle, even after its text update in version 1.3.2. However, this inconsistency could not be seen in-game as no Pokémon with Illuminate had been available in Scarlet and Violet at the time.
Outside of battle
Generation III
If a Pokémon with Illuminate is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. Starting in Pokémon Emerald, it shares this trait with Arena Trap and No Guard. Illuminate does not affect the Rock Smash encounter rate. The encounter rate is not doubled if the lead Pokémon is an unhatched Egg that will have Illuminate as its Ability upon hatching.[1]
Generation IV through VII
Illuminate now increases the Rock Smash encounter rate in Pokémon HeartGold and SoulSilver.
Generation VIII
In Pokémon Sword and Shield, this Ability only affects the rate at which random encounters happen.
Generation IX
Illuminate appears to have no effect on the encounter rate of wild Pokémon.
Pokémon with Illuminate
In other games
Prior to Pokémon Super Mystery Dungeon, a Pokémon with Illuminate "blinks" after a turn in which it was struck by a damaging move. The "blink" summons a hostile Pokémon somewhere on the floor. Illuminate will not activate if the floor capacity is reached (15 Pokémon, including unspawned Monster Houses, but not including mission targets or Kecleon). In Gates to Infinity, Illuminate will not activate if an attack deals no damage due to insufficient attack power, and the Pokémon will still visibly blink if the floor limit is reached, unless a Monster House is present.
In Super Mystery Dungeon, the Pokémon obtains the Decoy status after using an illuminating move. The Decoy status makes enemies preferentially attack the Pokémon instead of other allies.
Affected moves
The table below lists the moves affected by Illuminate, as well as the Pokémon that can have Illuminate and learn those moves.
Description
| Games
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Description
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| MDRB
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If damaged, a wild Pokémon appears on the dungeon floor.
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| MDTDS
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Causes a wild Pokémon to appear on a dungeon floor if the Pokémon is attacked.
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| BSL
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こうげきされると フロアの どこかに ポケモンが あらわれる
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| MDGtI
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When the Pokémon is attacked, an enemy Pokémon appears somewhere on the current floor.* When this Pokémon is attacked, an enemy appears somewhere on the floor.*
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| SMD
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If the Pokémon uses an illuminating move such as Confuse Ray or Light Screen , it will be a decoy!
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| MDRTDX
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If the Pokémon uses an illuminating move, such as Confuse Ray or Light Screen, the Pokémon will become a Decoy.
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In animation
Pokémon animated series
In the manga
Be the Best! Pokémon B+W
Pokémon Adventures
Trivia
In other languages
References