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Clefable (Pokémon)/Generation II learnset
2 Languages
Italiano
中文
Revision as of 03:05, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Clefable
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
-
Champs
Level
Move
Type
Power
Accuracy
PP
01
1
Sing
Normal
0000
—
055}}
55%
15
01
1
DoubleSlap
Normal
015
15
085}}
85%
10
01
1
Metronome
Normal
0000
—
00—}}
—%
10
01
1
Moonlight
Normal
0000
—
00—}}
—%
5
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM04
Rollout
Rock
30
90%
20
TM06
Toxic
Poison
—
85%
10
TM07
Zap Cannon
Electric
100
50%
5
TM09
Psych Up
Normal
—
—%
10
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM14
Blizzard
Ice
120
70%
5
TM15
Hyper Beam
Normal
150
90%
5
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM22
SolarBeam
Grass
120
100%
10
TM23
Iron Tail
Steel
100
75%
15
TM25
Thunder
Electric
120
70%
10
TM27
Return
Normal
—
100%
20
TM29
Psychic
Psychic
90
100%
10
TM30
Shadow Ball
Ghost
80
100%
15
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM33
Ice Punch
Ice
75
100%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM38
Fire Blast
Fire
120
85%
5
TM40
Defense Curl
Normal
—
—%
40
TM41
ThunderPunch
Electric
75
100%
15
TM42
Dream Eater
Psychic
100
100%
15
TM43
Detect
Fighting
—
—%
5
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM48
Fire Punch
Fire
75
100%
15
TM50
Nightmare
Ghost
—
100%
15
HM04
Strength
Normal
80
100%
15
HM05
Flash
Normal
—
70%
20
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Amnesia
*
Psychic
—
—%
20
Belly Drum
*
Normal
—
—%
10
Metronome
Normal
—
—%
10
Mimic
‡
Normal
—
100%
10
Present
*
Normal
—
90%
15
Splash
Normal
—
—%
40
Moves marked with an asterisk (*) must be
chain bred
onto Clefable in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Clefable in that game.
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Flamethrower
Fire
95
100%
15
C
Ice Beam
Ice
95
100%
10
C
Thunderbolt
Electric
95
100%
15
A black abbreviation in a colored box indicates that Clefable can be tutored the move in that game
A colored abbreviation in a white box indicates that Clefable cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Power
Accuracy
PP
Charm
Normal
—
100%
20
Sweet Kiss
Normal
—
75%
10
Pound
Normal
40
100%
35
Encore
Normal
—
100%
5
Growl
Normal
—
100%
40
Moonlight
Normal
—
—%
5
Light Screen
Psychic
—
—%
30
Icy Wind
Ice
55
95%
15
†
Dizzy Punch
C
Normal
70
100%
10
†
Petal Dance
Grass
70
100%
20
†
Scary Face
Normal
—
90%
10
†
Swift
Normal
60
—%
20
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
BubbleBeam
Water
065
65
100}}
100%
20
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Mega Kick
Normal
120
120
075}}
75%
5
I
Mega Punch
Normal
080
80
085}}
85%
20
I
Minimize
Normal
0000
—
00—}}
—%
20
I
Psywave
Psychic
0000
—
080}}
80%
15
I
Rage
Normal
020
20
100}}
100%
20
I
Reflect
Psychic
0000
—
00—}}
—%
20
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
I
Teleport
Psychic
0000
—
00—}}
—%
20
I
Thunder Wave
Electric
0000
—
100}}
100%
20
I
Tri Attack
Normal
080
80
100}}
100%
10
I
Water Gun
Water
040
40
100}}
100%
25
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Clefable
Italic
indicates a move that gets STAB only when used by an Evolution of Clefable
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)