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Cubone (Pokémon)/Generation V learnset
2 Languages
Italiano
中文
Revision as of 01:50, 26 November 2023 by
Oneofthosedf
(
talk
|
contribs
)
(
→
By {{pkmn|breeding}}
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← Cubone
By
leveling up
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Growl
Normal
Status
0000
—
100
100%
40
03
3
Tail Whip
Normal
Status
0000
—
100
100%
30
07
7
Bone Club
Ground
Physical
065
65
085
85%
20
11
11
Headbutt
Normal
Physical
070
70
100
100%
15
13
13
Leer
Normal
Status
0000
—
100
100%
30
17
17
Focus Energy
Normal
Status
0000
—
00—
—%
30
21
21
Bonemerang
Ground
Physical
050
50
090
90%
10
23
23
Rage
Normal
Physical
020
20
100
100%
20
27
27
False Swipe
Normal
Physical
040
40
100
100%
40
31
31
Thrash
Normal
Physical
120
120
100
100%
10
33
33
Fling
Dark
Physical
0000
—
100
100%
10
37
37
Bone Rush
Ground
Physical
025
25
090
90%
10
41
41
Endeavor
Normal
Physical
0000
—
100
100%
5
43
43
Double-Edge
Normal
Physical
120
120
100
100%
15
47
47
Retaliate
Normal
Physical
070
70
100
100%
5
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM13
Ice Beam
Ice
Special
095
95
100}}
100%
10
TM14
Blizzard
Ice
Special
120
120
070}}
70%
5
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM28
Dig
Ground
Physical
080
80
100}}
100%
10
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
Flamethrower
Fire
Special
095
95
100}}
100%
15
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM38
Fire Blast
Fire
Special
120
120
085}}
85%
5
TM39
Rock Tomb
Rock
Physical
050
50
080}}
80%
10
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
Thief
Dark
Physical
040
40
100}}
100%
10
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
Incinerate
Fire
Special
030
30
100}}
100%
15
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
30
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
AncientPower
Rock
Special
60
100%
5
Belly Drum
Normal
Status
—
—%
10
Chip Away
Normal
Physical
70
100%
20
Detect
Fighting
Status
—
—%
5
Double Kick
Fighting
Physical
30
100%
30
Endure
Normal
Status
—
—%
10
Iron Head
Steel
Physical
80
100%
15
Perish Song
Normal
Status
—
—%
5
Screech
Normal
Status
—
85%
40
Skull Bash
Normal
Physical
100
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Cubone in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Cubone in that game.
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Earth Power
Ground
Special
90
100%
10
B
W
B2
W2
Endeavor
Normal
Physical
—
100%
5
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Iron Defense
Steel
Status
—
—%
15
B
W
B2
W2
Iron Head
Steel
Physical
80
100%
15
B
W
B2
W2
Iron Tail
Steel
Physical
100
75%
15
B
W
B2
W2
Knock Off
Dark
Physical
20
100%
20
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
Stealth Rock
Rock
Status
—
—%
20
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
A black abbreviation in a colored box indicates that Cubone can be tutored the move in that game
A colored abbreviation in a white box indicates that Cubone cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see Move Tutor moves from other generations
Dream World
moves
Generation V
Other generations:
I
-
II
-
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Icy Cave
Perish Song
Normal
Status
—
—%
5
Icy Cave
Low Kick
Fighting
Physical
—
100%
20
A superscript level indicates that Cubone can learn this move normally in Generation V at that level
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see event moves from other generations
By
transfer
from another generation
Generation V
Other generations:
I
-
II
-
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
DynamicPunch
Fighting
Physical
100
100
050}}
50%
5
III
IV
Focus Punch
Fighting
Physical
150
150
100}}
100%
20
III
IV
Fury Cutter
Bug
Physical
020
20
095}}
95%
20
III
IV
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Cubone
Italic
indicates a move that gets STAB only when used by an Evolution of Cubone
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation V)