Volt Absorb (Ability): Difference between revisions
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|text6=Restores HP if hit by an Electric-type move. | |text6=Restores HP if hit by an Electric-type move. | ||
|text7=Restores HP if hit by an Electric-type move, instead of taking damage. | |text7=Restores HP if hit by an Electric-type move, instead of taking damage. | ||
|text8=Restores HP if hit by an Electric-type move instead of taking damage. | |||
}} | }} | ||
'''Volt Absorb''' (Japanese: '''ちくでん''' ''Electricity Storage'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Electric}} types. | '''Volt Absorb''' (Japanese: '''ちくでん''' ''Electricity Storage'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Electric}} types. | ||
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====Generation IV onward==== | ====Generation IV onward==== | ||
Volt Absorb will now activate when a Pokémon with it is hit by an {{type|Electric}} [[status move]]. | Volt Absorb will now also activate when a Pokémon with it is hit by an {{type|Electric}} [[status move]]. | ||
[[Multi-strike move]]s that are turned into Electric-type moves, such as by being affected by {{m|Electrify}} or {{a|Galvanize}}, will only activate this Ability once. | |||
If a Pokémon with Volt Absorb is holding a [[Cell Battery]], Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered. | If a Pokémon with Volt Absorb is holding a [[Cell Battery]], Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered. | ||
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{{Ability/entry|642T|Thundurus|Electric|Flying|Volt Absorb|None|None|Therian Forme}} | {{Ability/entry|642T|Thundurus|Electric|Flying|Volt Absorb|None|None|Therian Forme}} | ||
{{Ability/entry|807|Zeraora|Electric|Electric|Volt Absorb|None|None}} | {{Ability/entry|807|Zeraora|Electric|Electric|Volt Absorb|None|None}} | ||
{{Ability/entry|???|Dracozolt|Electric|Dragon|Volt Absorb|Hustle|Sand Rush}} | |||
{{Ability/entry|???|Arctozolt|Electric|Ice|Volt Absorb|Static|Slush Rush}} | |||
{{Ability/foot|Electric}} | {{Ability/foot|Electric}} | ||
* In the [[Generation V]] games, {{p|Minun}} has no Hidden Ability. | * In the [[Generation V]] games, {{p|Minun}} has no Hidden Ability. | ||
* In the [[Generation V]] and [[Generation VI|VI]] games, {{p|Raikou}} has Volt Absorb as its | * In the [[Generation V]] and [[Generation VI|VI]] games, {{p|Raikou}} has Volt Absorb as its {{DL|Ability|Hidden Ability}}, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with {{a|Inner Focus}} in [[Generation VII]]. | ||
===Pokéstar Studios opponents with Volt Absorb=== | ===Pokéstar Studios opponents with Volt Absorb=== | ||
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{{Ability/entry|000|F-00|Steel|Normal|Volt Absorb|None|None}} | {{Ability/entry|000|F-00|Steel|Normal|Volt Absorb|None|None}} | ||
{{Ability/foot|Electric}} | {{Ability/foot|Electric}} | ||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], and the [[Pokémon Mystery Dungeon (WiiWare)|Mystery Dungeon (WiiWare)]] games, when a Pokémon with Volt Absorb is hit by an {{type|Electric}} move, its HP is restored by the amount of damage it would have inflicted. | |||
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move. | |||
===Description=== | |||
{{movedesc|Electric}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Restores HP if damaged by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Restores the Pokémon's HP if the Pokémon is hit by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|でんきタイプの わざの ダメージをうけると HPが かいふくする|Restores the Pokémon's HP if the Pokémon is hit by an Electric-type move.}}}} | |||
{{movedescentry|{{gameabbrevss|Conq}}|Restores HP if hit by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Electric-type moves restore HP instead of damaging the Pokémon.{{tt|*|Ability description}}<br>The Pokémon absorbs Electric-type moves, which restore its HP!{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon absorbs Electric-type moves, which restore its HP!}} | |||
|} | |||
|}{{left clear}} | |||
==In other languages== | ==In other languages== | ||
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[[Category:Abilities that alter damage taken]] | [[Category:Abilities that alter damage taken]] | ||
[[Category:Abilities which restore HP]] | [[Category:Abilities which restore HP]] | ||
[[Category:Ignorable Abilities]] | |||
[[de:Voltabsorber]] | [[de:Voltabsorber]] | ||
[[es:Absorbe electricidad]] | [[es:Absorbe electricidad]] | ||
[[fr: | [[fr:Absorbe-Volt]] | ||
[[it:Assorbivolt]] | [[it:Assorbivolt]] | ||
[[ja:ちくでん]] | [[ja:ちくでん]] | ||
[[zh:蓄电(特性)]] | [[zh:蓄电(特性)]] |
Revision as of 10:12, 19 November 2019
Volt Absorb | ちくでん | ||||||||||||||||||||||||||||||||||||||||
Electricity Storage | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Volt Absorb (Japanese: ちくでん Electricity Storage) is an Ability introduced in Generation III. All Pokémon that have this Ability are Electric types.
Effect
In battle
Generation III
When a Pokémon with Volt Absorb is hit by a damaging Electric-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Electric-type move will do nothing).
Volt Absorb will not activate if the Pokémon is protected from the Electric-type move.
Generation IV onward
Volt Absorb will now also activate when a Pokémon with it is hit by an Electric-type status move.
Multi-strike moves that are turned into Electric-type moves, such as by being affected by Electrify or Galvanize, will only activate this Ability once.
If a Pokémon with Volt Absorb is holding a Cell Battery, Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered.
Outside of battle
Volt Absorb has no effect outside of battle.
Pokémon with Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0135 | Jolteon |
Electric | Volt Absorb | None | Quick Feet | ||
0170 | Chinchou |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0171 | Lanturn |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0312 | Minun |
Electric | Minus | None | Volt Absorb | ||
0417 | Pachirisu |
Electric | Run Away | Pickup | Volt Absorb | ||
642T | Thundurus | Thundurus |
Electric | Flying | Volt Absorb | None | None |
0807 | Zeraora |
Electric | Volt Absorb | None | None | ||
0??? | Dracozolt | Dracozolt |
Electric | Dragon | Volt Absorb | Hustle | Sand Rush |
0??? | Arctozolt | Arctozolt |
Electric | Ice | Volt Absorb | Static | Slush Rush |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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- In the Generation V games, Minun has no Hidden Ability.
- In the Generation V and VI games, Raikou has Volt Absorb as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.
Pokéstar Studios opponents with Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0000 | F-00 | F-00 |
Steel | Normal | Volt Absorb | None | None |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, when a Pokémon with Volt Absorb is hit by an Electric-type move, its HP is restored by the amount of damage it would have inflicted.
In Gates to Infinity and Pokémon Super Mystery Dungeon, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move.
Description
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In other languages
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Abilities that alter damage taken | |
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Dry Skin • Flash Fire • Sap Sipper • Lightning Rod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |