From Bulbapedia, the community-driven Pokémon encyclopedia.
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| ==Pokémon== | | ==Pokémon== |
| ===Generation II=== | | ===Generation II=== |
| {{catch/header|ruins}} | | {{catch/header|ruins|yes}} |
| {{catch/div|ruins|Inside}} | | {{catch/div|ruins|Inside}} |
| {{catch/entry2|201{{#switch: {{#expr: {{#time: U}} mod 28}}|0|26|27=A|1=B|2=C|3=D|4=E|5=F|6=G|7=H|8=I|9=J|10=K|11=L|12=M|13=N|14=O|15=P|16=Q|17=R|18=S|19=T|20=U|21=V|22=W|23=X|24=Y|25=Z}}|Unown|yes|yes|yes|Cave|5|all=100%|type1=Psychic}} | | {{catch/entry2|201{{#switch: {{#expr: {{#time: U}} mod 28}}|0|26|27=A|1=B|2=C|3=D|4=E|5=F|6=G|7=H|8=I|9=J|10=K|11=L|12=M|13=N|14=O|15=P|16=Q|17=R|18=S|19=T|20=U|21=V|22=W|23=X|24=Y|25=Z}}|Unown|yes|yes|yes|Cave|5|all=100%|type1=Psychic}} |
| {{catch/div|ruins|Outside}} | | {{catch/div|ruins|Outside}} |
| {{catch/entry2|177|Natu|yes|yes|yes|Grass|18-24|all=90%|type1=Psychic|type2=Flying}} | | {{catch/entry2|177|Natu|yes|yes|yes|no|Grass|18-24|all=90%|type1=Psychic|type2=Flying}} |
| | {{catch/entry2|177|Natu|yes|no|no|yes|Grass|18-24|90%|90%|0%|type1=Psychic|type2=Flying}} |
| {{catch/entry2|235|Smeargle|yes|yes|no|Grass|20-22|all=10%|type1=Normal}} | | {{catch/entry2|235|Smeargle|yes|yes|no|Grass|20-22|all=10%|type1=Normal}} |
| {{catch/entry2|235|Smeargle|no|no|yes|Grass|20-22|10%|10%|0%|type1=Normal}} | | {{catch/entry2|235|Smeargle|no|no|yes|Grass|20-22|10%|10%|0%|type1=Normal}} |
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| {{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}} | | {{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}} |
| {{catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}} | | {{catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}} |
| {{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=60%|type1=Water}} | | {{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}} |
| {{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=Water}} | | {{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}} |
| {{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=93%|type1=Water}} | | {{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=93%|type1=Water}} |
| {{catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}} | | {{catch/entryhs|129|Magikarp|yes|yes|Fish Super|40|all=7%|type1=Water}} |
| {{catch/div|ruins|Special}} | | {{catch/div|ruins|Special}} |
| {{catch/entryhs|264|Linoone|yes|yes|Hoenn|Unknown|all=Unknown|type1=Normal}} | | {{catch/entryhs|264|Linoone|yes|yes|Hoenn|18|all=20%|type1=Normal}} |
| {{catch/entryhs|293|Whismur|yes|yes|Hoenn|Unknown|all=Unknown|type1=Normal}} | | {{catch/entryhs|293|Whismur|yes|yes|Hoenn|20-22|all=20%|type1=Normal}} |
| {{catch/entryhs|399|Bidoof|yes|yes|Sinnoh|Unknown|all=Unknown|type1=Normal}} | | {{catch/entryhs|399|Bidoof|yes|yes|Sinnoh|18|all=20%|type1=Normal}} |
| {{catch/entryhs|418|Buizel|yes|yes|Sinnoh|Unknown|all=Unknown|type1=Water}} | | {{catch/entryhs|418|Buizel|yes|yes|Sinnoh|20-22|all=20%|type1=Water}} |
| {{catch/footer|ruins}} | | {{catch/footer|ruins}} |
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Revision as of 11:15, 24 October 2010
The Ruins of Alph (Japanese: アルフのいせき Ruins of Alph) are located in Johto, with entrances to the south and west of Violet City. The ruins are filled with Unown once slide puzzles have been activated. Their name may come from the first four letters of "alphabet", which the Unown inside can represent.
If the player listens to the Pokégear radio while near or inside the ruins, they will hear strange noises generated by it on channel 13.5. In HeartGold and SoulSilver, the player must be inside one of the chambers and any channel on the radio will broadcast the noises. Some of those noises are actually Ho-Oh's distorted cries.
Geography
PokéGear's Map Information
A place where you can find a former adventure.
Outside the Ruins
There are several scientists in the area listening and studying the ruins to discover more about them. They say it is more than it seems and that the puzzles in the caves must have something to do with the mystery of the past of the Ruins of Alph. In the area there are several small caves with puzzles; solving the puzzles cause Unown to appear in the main ruins. Pokémon Crystal later explains that these puzzles are signals that summon the Unown.
There is a secret entrance to a small part of the Ruins of Alph in Union Cave near Violet City, which leads to a patch of grass full of Natu and Smeargle. In HeartGold and SoulSilver, if the player has Arceus in their party, the Sinjoh Ruins will be available and the player can choose a level 1 Dialga, Palkia, or Giratina with their respective orbs.
Hidden rooms
In Pokémon Crystal, HeartGold and SoulSilver Versions, patterns appear on the walls of the puzzle chambers. When the patterns' directions are followed, doorways to hidden rooms appear, where the player can get many items and learn some of the history of the Unown. In the Japanese version of Pokémon Crystal, a scientist theorizes that the sudden appearance of these patterns is related to the newly-built Pokémon Communication Center and the radio waves emanating from it.
Items
First Chamber
In the northernmost chamber, the far wall reads escape upon inspection. Using an Escape Rope there opens a hidden room upon re-entering.
In HeartGold and SoulSilver, it does not consume the rope and instead the player gets an ! over their head, and the room opens. It holds:
Falling through to the floor below reveals the following message spelled out on the ground in Unown:
Our words shall remain here for the agesWrong template. See Template:Sup/doc.
Our clan engraved words in this placeWrong template. See Template:Sup/doc.
Also, in HeartGold and SoulSilver Versions a man will give the player the Unown Report upon dropping down.
Second Chamber
In the south-easternmost chamber, the far wall reads flash (light in Pokémon Crystal, HeartGold and SoulSilver Versions).
Getting a Pokémon to use the field move Flash will open the hidden room which contains the following:
The floor below reveals the message
Thus we shall erect a Pokémon statue outsideWrong template. See Template:Sup/doc.
Our clan created Pokémon statue outsideWrong template. See Template:Sup/doc.
Third Chamber
Artwork of the entrance of the Ruins of Alph
The third chamber is accessed through Union Cave but requires a boulder to be moved. The far wall reads water.
The hidden room will open if the player has a Water Stone in their inventory. The player is required to select "use" from the items menu so that the room opens in HeartGold and SoulSilver Versions. Inside, they can find:
The floor below reads
They possess great insight and refuse the outside worldWrong template. See Template:Sup/doc.
They possess power to sense with mind and reject outsideWrong template. See Template:Sup/doc.
Fourth Chamber
The final chamber is also accessed through Union Cave. It is the cave just left of the third chamber. The far wall reads Ho Oh.
If Ho-Oh is the first Pokémon in the player's party, or anywhere in the player's party in Generation IV games, the hidden room opens, where there are:
The floor below reads
We humans must learn to walk in harmony with them. We depart for their sakesWrong template. See Template:Sup/doc.
We humans need to walk with them. We leave here for the sake of themWrong template. See Template:Sup/doc.
Pokémon
Generation II
Pokémon
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Games
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Location
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Levels
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Rate
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Inside
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G
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S
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C
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5
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100%
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Outside
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G
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S
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C
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no
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Grass
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90%
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G
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S
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C
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yes
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Grass
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18-24
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90%
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90%
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G
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S
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C
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20-22
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10%
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G
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S
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C
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20-22
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10%
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10%
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0%
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G
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S
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C
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|
22
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0%
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0%
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5%
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G
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S
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C
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22
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0%
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0%
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5%
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Fishing and Surfing
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G
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S
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C
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15-19
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60%
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G
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S
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C
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15-24
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40%
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G
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S
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C
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|
10
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85%
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|
G
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S
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C
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|
10
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15%
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|
G
|
S
|
C
|
|
20
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65%
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|
G
|
S
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C
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|
20
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35%
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|
G
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S
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C
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|
40
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70%
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|
G
|
S
|
C
|
|
40
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20%
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|
G
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S
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C
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40
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10%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Generation IV
Pokémon
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Games
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Location
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Levels
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Rate
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|
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Inside
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HG
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SS
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5
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100%
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Outside
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HG
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SS
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18-24
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90%
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HG
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SS
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20-22
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10%
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HG
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SS
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3-14
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100%
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Fishing and Surfing
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HG
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SS
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10-20
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60%
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HG
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SS
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10-25
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40%
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HG
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SS
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10
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95%
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HG
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SS
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10
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5%
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HG
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SS
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20
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60%
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HG
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SS
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20
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40%
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HG
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SS
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40
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93%
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|
HG
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SS
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40
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7%
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Special Pokémon
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HG
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SS
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18
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20%
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HG
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SS
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20-22
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20%
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|
HG
|
SS
|
|
18
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20%
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|
HG
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SS
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20-22
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20%
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A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
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Trainers
Generation II
Trainer
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Pokémon
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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Generation IV
Trainer
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Pokémon
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Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
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Eyecatch
In the anime
The Ruins of Alph appeared in Fossil Fools, in which Team Rocket tried to steal a group of Omanyte and Omastar living among the ruins. Unlike the games, no Unown were featured.
In other languages
- Spanish: Ruinas Alfa
- Italian: Rovine d'Alfa
- German: Alphruinen
- French: Ruines d'Alpha
- Korean: 알프의 유적 (Ruins of Alpha)
- Chinese: 阿露福遺跡 Ālùfú Yíjī
Trivia