Recharge: Difference between revisions

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* [[Run]] from a [[wild Pokémon]] battle.
* [[Run]] from a [[wild Pokémon]] battle.


A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, [[infatuation]], or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier.
A {{status|poison|poisoned}} Pokémon will still lose HP in the recharge turn. A {{status|confusion|confused}} Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from {{status|sleep}}, {{status|confusion}}, or {{m|Disable}}. The recharge turn counts for the [[Timer Ball]]'s [[catch rate]] modifier.


In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn.
In the recharge turn, automated actions from [[held item]]s are still activated, such as gaining [[HP]] if the user is holding [[Leftovers]]. If the user has {{a|Truant}}, the recharge and "loafing around" take place on the same turn. If the user's {{a|Parental Bond}} causes a recharging move to strike twice, the user will still only need to recharge for one turn.

Revision as of 04:45, 27 December 2022

A Pokémon may need to skip a turn to recharge after using certain moves.

Effect

151Mew.png This move effect may be in need of research.
Reason: What happens if a Pokémon's last "move" was the recharge turn and it is then targeted by Mimic (Gen 2 onwards), Mirror Move, Me First, or Encore?
You can discuss this on the talk page.

After successfully using any of the moves listed below, the user's next turn will be automatically skipped as a "recharge" turn.

During the recharge turn, the user will be unable to:

A poisoned Pokémon will still lose HP in the recharge turn. A confused Pokémon will not hit itself in the recharge turn. The recharge turn does not count for the number of turns remaining from sleep, confusion, or Disable. The recharge turn counts for the Timer Ball's catch rate modifier.

In the recharge turn, automated actions from held items are still activated, such as gaining HP if the user is holding Leftovers. If the user has Truant, the recharge and "loafing around" take place on the same turn. If the user's Parental Bond causes a recharging move to strike twice, the user will still only need to recharge for one turn.

Copycat ignores recharge turns, and can be used to copy the move used before a recharge turn. Instruct fails if the target is currently recharging or if the target's latest move will require recharging next turn.

In battles involving multiple Pokémon on the same side (Double Battle, Triple Battle, as well as wild Pokémon in a Horde Encounter, etc.), each Pokémon's recharge turn does not affect the actions of its allies. However, in a Rotation Battle, the recharge turn will be skipped normally before the user can rotate Pokémon.

Generation I

A recharge turn is not required if the move breaks a substitute, knocks out the target, the user is targeted by a binding move (even if it misses), the user flinches, or the user is put to sleep after the move but before the recharge turn. However, freeze does not prevent the need for the recharge turn of Hyper Beam.

In Pokémon Stadium, a recharge turn is required every time the move is used.

Generation II

The recharge turn counts for the number of turns remaining from Future Sight or Doom Desire, and these moves can hit their target in a recharge turn.

A recharge turn will always be required if the move hits, even if the target is knocked out, unless the battle is completed in that turn.

Moves

See also: Category:Moves that require recharging
Move Type Category Power Accuracy Notes
Blast Burn Fire Special 150 90%
Eternabeam Dragon Special 160 90%
Frenzy Plant Grass Special 150 90%
Giga Impact Normal Physical 150 90%
Hydro Cannon Water Special 150 90%
Hyper Beam Normal Special 150 90%
Meteor Assault Fighting Physical 150 100%
Prismatic Laser Psychic Special 160 100%
Roar of Time Dragon Special 150 90%
Rock Wrecker Rock Physical 150 90%
Shadow Half Shadow Status 100% Halves the current HP of all Pokémon in battle

In the anime

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Add list of instances of recharge turns in the anime
Incineroar recharging after using Blast Burn