Psychic Terrain (move): Difference between revisions
(→Effect: We used to describe Pursuit has having +7 priority against a switching Pokémon. Even though we no longer do, it's worth addressing specifically even if it is not affected.) |
Nescientist (talk | contribs) (→Effect: no, per talk (I don't oppose mentioning this specifically, if that's desired, but I haven't found a way I'm particularly fond of either)) |
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==Effect== | ==Effect== | ||
Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | Psychic Terrain creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns. | ||
Revision as of 11:30, 17 September 2017
Psychic Terrain サイコフィールド Psycho Field | ||||||||||||
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Target
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Availability
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Psychic Terrain (Japanese: サイコフィールド Psycho Field) is a non-damaging Psychic-type move introduced in Generation VII.
Effect
Psychic Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.
- It prevents affected Pokémon from being hit by opponents' moves with increased priority (including moves boosted by Prankster, Gale Wings, or Triage).
- Moves that target all Pokémon (except Perish Song, Flower Shield, and Rototiller) and moves that target all foes cannot be blocked by Psychic Terrain even if they become priority moves.
- It boosts the power of Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Psychic Terrain).
If Psychic Terrain is in effect, Nature Power becomes Psychic, Secret Power uses the animation of Confusion and may lower its target's Speed, and Camouflage causes the user to become Psychic-type.
If a Pokémon is holding a Psychic Seed while the field is Psychic Terrain, it consumes the Psychic Seed and its Special Defense is increased by one stage (even if it is not otherwise affected by the terrain).
If a Terrain Extender is held when Psychic Terrain is used, the terrain will last 8 turns instead of 5.
When a Pokémon with the Ability Psychic Surge enters battle, Psychic Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).
Upon successfully doing damage, Genesis Supernova creates Psychic Terrain on the field which lasts for 5 turns.
If powered up by a Psychium Z into Z-Psychic Terrain, the user's Special Attack stat rises by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
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VII | VIII | IX | ||||||
0518 | Field | 1 | ||||||
0606 | Human-Like | 1 | ||||||
0786 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | ||||
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VII | VIII | IX | ||||||
0765 | |
Field | ✔ | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0765 | |
Field | Easter Egg Oranguru Korean Egg Oranguru | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |