List of moves that cause entry hazards: Difference between revisions
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{{move|List of moves that set traps|alt=Trap (battle)}} | |||
A '''trap''' (Japanese: '''{{ruby|罠|わな}}'''), more commonly known by the fan term '''entry hazard''', is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally [[status move]]s. | |||
{| | Some moves effects can remove traps. | ||
* {{m|Rapid Spin}} and {{m|Mortal Spin}} remove traps from the user's side of the field | |||
* {{m|Defog}} removes traps from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward) | |||
* {{m|Tidy Up}} removes traps from both sides of the field | |||
* {{m|G-Max Wind Rage}} removes traps from the target's side of the field | |||
* {{m|Court Change}} will exchange the traps on each side of the field, along with other one-sided field conditions. | |||
If a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field. | |||
Pokémon holding [[Heavy-Duty Boots]] are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it. | |||
Traps activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}}, {{a|Neutralizing Gas}}, and {{a|As One}}. | |||
Traps do activate when a new Pokémon is summoned in an [[SOS Battle]]. Traps do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
==List of traps== | |||
{| class="roundtable" style="margin:auto; background: #{{status color}}; border:1px solid #{{status color light}};" | |||
! style="background-color: #{{status color light}}; {{roundytl|5px}}" | Debut Gen | |||
! style="background-color: #{{status color light}}" | Trap | |||
! style="background-color: #{{status color light}}" | Causes | |||
! style="background-color: #{{status color light}}; {{roundytr|5px}}" | Effect | |||
|- | |- | ||
| | | style="background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center" | '''{{color2|000|Generation 2|II}}''' | ||
| Spikes | |||
| | | {{m|Spikes}}<br>{{m|Ceaseless Edge}}{{sup/9|SV}} | ||
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage. | |||
|- | |- | ||
| ''' | | style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}''' | ||
| {{m| | | Pointed stones | ||
| | | {{m|Stealth Rock}}<br>{{m|G-Max Stonesurge}}<br>{{m|Stone Axe}}{{sup/9|SV}} | ||
{{ | | Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Rock}} moves are against that Pokémon's [[type]]s. | ||
{{ | |||
|- | |- | ||
| '''IV''' | | style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}''' | ||
| {{m| | | Poison spikes | ||
| {{m|Toxic Spikes}}<br>{{a|Toxic Debris}} | |||
{{ | | If set up once, {{status|poison}}s grounded Pokémon entering that side of the field.<br>If set up twice, badly poisons grounded Pokémon entering that side of the field. | ||
{{ | |||
|- | |- | ||
| ''' | | style="background: #{{Gen VI color light}}; border: 1px solid #{{Gen VI color dark}}; text-align: center" | '''{{color2|000|Generation 6|VI}}''' | ||
| {{m| | | Sticky web | ||
| {{ | | {{m|Sticky Web}} | ||
{{ | | Grounded Pokémon entering that side of the field have their {{stat|Speed}} lowered by one stage. | ||
{{ | |- | ||
|} | | style="background: #{{Gen VIII color light}}; border: 1px solid #{{Gen VIII color dark}}; text-align: center" | '''{{color2|000|Generation 8|VIII}}''' | ||
| Sharp steel | |||
| {{m|G-Max Steelsurge}} | |||
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Steel}} moves are against that Pokémon's [[type]]s. | |||
|} | |} | ||
== Trivia == | |||
* Only even-numbered [[generation]]s have introduced new moves that set traps. | |||
* There is no way to place sharp steel in [[Generation IX]]. | |||
* Traps don't exist in {{g|Legends: Arceus}}. Instead, moves that would otherwise set traps inflict [[splinters]] on the target. | |||
* In {{g|Sword and Shield}}, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in {{rf|Alolan}} {{p|Ninetales}}, {{p|Amaura}}, {{p|Aurorus}}, {{p|Snom}}, or {{p|Frosmoth}} after Stealth Rock, three layers of Spikes, and sharp steel have been set. | |||
==In other languages== | |||
{{langtable|color={{status color}}|bordercolor={{status color light}} | |||
|de=Falle | |||
|fr=Piège | |||
|it=Trappola | |||
|es=Trampa | |||
|ko=함정 | |||
|zh_cmn=陷阱 | |||
|zh_yue=陷阱 | |||
}} | |||
{{-}} | {{-}} | ||
{{Move effects}} | {{Move effects}}<br> | ||
{{Project Moves and Abilities notice}} | |||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Entry hazard-creating moves|*]] | |||
[[de:Entry Hazards]] | |||
[[fr:Entry Hazard]] | |||
[[it:Entry hazard]] | |||
[[ja:設置技]] | |||
[[zh:对入场宝可梦生效的招式]] |
Latest revision as of 12:32, 8 April 2024
It has been suggested that this article be moved to List of moves that set traps or Trap (battle). Please discuss whether or not to move it on its talk page. |
A trap (Japanese: 罠), more commonly known by the fan term entry hazard, is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally status moves.
Some moves effects can remove traps.
- Rapid Spin and Mortal Spin remove traps from the user's side of the field
- Defog removes traps from the target's side of the field (Generation IV-V) or both sides of the field (Generation VI onward)
- Tidy Up removes traps from both sides of the field
- G-Max Wind Rage removes traps from the target's side of the field
- Court Change will exchange the traps on each side of the field, along with other one-sided field conditions.
If a grounded Poison-type enters the battle, it will remove Toxic Spikes from its side of the field.
Pokémon holding Heavy-Duty Boots are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.
Traps activate before Abilities that activate upon entering battle, except Unnerve, Neutralizing Gas, and As One.
Traps do activate when a new Pokémon is summoned in an SOS Battle. Traps do not activate for Support Trainers joining the battle in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
List of traps
Debut Gen | Trap | Causes | Effect |
---|---|---|---|
II | Spikes | Spikes Ceaseless EdgeSV |
Grounded Pokémon entering that side of the field take damage proportional to their maximum HP. From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage. |
IV | Pointed stones | Stealth Rock G-Max Stonesurge Stone AxeSV |
Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Rock-type moves are against that Pokémon's types. |
IV | Poison spikes | Toxic Spikes Toxic Debris |
If set up once, poisons grounded Pokémon entering that side of the field. If set up twice, badly poisons grounded Pokémon entering that side of the field. |
VI | Sticky web | Sticky Web | Grounded Pokémon entering that side of the field have their Speed lowered by one stage. |
VIII | Sharp steel | G-Max Steelsurge | Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Steel-type moves are against that Pokémon's types. |
Trivia
- Only even-numbered generations have introduced new moves that set traps.
- There is no way to place sharp steel in Generation IX.
- Traps don't exist in Pokémon Legends: Arceus. Instead, moves that would otherwise set traps inflict splinters on the target.
- In Pokémon Sword and Shield, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in Alolan Ninetales, Amaura, Aurorus, Snom, or Frosmoth after Stealth Rock, three layers of Spikes, and sharp steel have been set.
In other languages
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |