Experience-affecting item: Difference between revisions
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|sellnotes=Cannot be sold in Generations I and VI. | |sellnotes=Cannot be sold in Generations I and VI. | ||
|effect=Shares [[experience]] gained from {{pkmn|battle}} between {{OBP|Pokémon|species}} that participate in battle and the [[Held item|holder]].<br>In [[Generation I]] (called Exp. All), it shares experience gained from battle equally between all [[party]] members. These party members do not gain {{EV|stat experience}} unless they participate in the battle.<br/><br>From [[Generation II]] onwards, it shares experience gained from battle between Pokémon that participate in battle and the holder. If the holder also takes part in the battle it will receive 150% of the experience, while the rest will receive only 50%. The holding Pokémon also gains all {{EV}}s (stat experience in Generation II) that would be gained by defeating the opponent.<br/><br>In [[Generation II]], when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. If a Pokémon with the same [[original Trainer]] as the {{player}} is sent into battle with Exp. Share held, that Pokémon will receive approximately 50% of the experience (due to rounding) twice, which will not equal 100%.<br/><br>In [[Generation V]], the experience formula was changed to incorporate the difference in [[level]]s between the defeated Pokémon and Pokémon gaining experience; this is factored in after splitting the experience.<br/><br>In [[Generation VI]], it is now a [[key item]], and experience and [[effort values]] are given to all of the Pokémon in the party individually. Pokémon that do not participate in battle will only gain 50% of the possible experience.<br/> | |effect=Shares [[experience]] gained from {{pkmn|battle}} between {{OBP|Pokémon|species}} that participate in battle and the [[Held item|holder]].<br>In [[Generation I]] (called Exp. All), it shares experience gained from battle equally between all [[party]] members. These party members do not gain {{EV|stat experience}} unless they participate in the battle.<br/><br>From [[Generation II]] onwards, it shares experience gained from battle between Pokémon that participate in battle and the holder. If the holder also takes part in the battle it will receive 150% of the experience, while the rest will receive only 50%. The holding Pokémon also gains all {{EV}}s (stat experience in Generation II) that would be gained by defeating the opponent.<br/><br>In [[Generation II]], when the Pokémon holding this item receives experience, the amount of Exp. Points gained is shown twice. If a Pokémon with the same [[original Trainer]] as the {{player}} is sent into battle with Exp. Share held, that Pokémon will receive approximately 50% of the experience (due to rounding) twice, which will not equal 100%.<br/><br>In [[Generation V]] only, the experience formula was changed to incorporate the difference in [[level]]s between the defeated Pokémon and Pokémon gaining experience; this is factored in after splitting the experience.<br/><br>In [[Generation VI]], it is now a [[key item]], and experience and [[effort values]] are given to all of the Pokémon in the party individually. Pokémon that do not participate in battle will only gain 50% of the possible experience.<br/> | ||
|descstad=Gives <sc>Exp. Points</sc> to all Pokémon in party, even those not in battle. | |descstad=Gives <sc>Exp. Points</sc> to all Pokémon in party, even those not in battle. | ||
|descgs=Shares battle <sc>Exp.</sc> points. (HOLD) | |descgs=Shares battle <sc>Exp.</sc> points. (HOLD) |
Revision as of 20:42, 18 July 2014
Experience-affecting items are items that affect the amount of experience that a Pokémon gains in battle. There are two different experience-affecting items.
Items
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Note: Called Exp.All in the English Generation I games. Regular item in Generation I and held item between Generations II and V. | This item was featured in the TCG. |
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This item was featured in the TCG. |
Artwork
These are artwork of the items as seen in the Pokémon Dream World.
Exp. Share | Lucky Egg |
Held items |
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In-battle effect items Berries • Colored orbs • Drives • Power items Experience-affecting items • Gems • Incense • Mega Stones • Memories • Plates Stat-enhancing items • Type-enhancing items • Z-Crystals |
Out-of-battle effect items Power items • Incense • Mail • Scarves |
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |