Escape Rope: Difference between revisions
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===Effect=== | ===Effect=== | ||
====Generation I==== | ====Manual activation==== | ||
=====Generation I===== | |||
When used in the overworld while the player is in a [[cave]] or dungeon, the player is warped to the last [[Pokémon Center]] they healed at (or the [[player's house]] if they have never healed at a Pokémon Center). | When used in the overworld while the player is in a [[cave]] or dungeon, the player is warped to the last [[Pokémon Center]] they healed at (or the [[player's house]] if they have never healed at a Pokémon Center). | ||
====Generation II onward==== | =====Generation II onward===== | ||
When used in the overworld while the player is in a [[cave]] or dungeon, the player is warped to the entrance through which the player entered the cave or dungeon. It cannot be used in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. | When used in the overworld while the player is in a [[cave]] or dungeon, the player is warped to the entrance through which the player entered the cave or dungeon. It cannot be used in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}. | ||
Revision as of 06:04, 22 August 2017
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The Escape Rope (Japanese: あなぬけのヒモ Hole-Escape Rope) is an item introduced in Generation I. It is one of the many items developed by Silph Co.
In the core series games
Price
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Effect
Manual activation
Generation I
When used in the overworld while the player is in a cave or dungeon, the player is warped to the last Pokémon Center they healed at (or the player's house if they have never healed at a Pokémon Center).
Generation II onward
When used in the overworld while the player is in a cave or dungeon, the player is warped to the entrance through which the player entered the cave or dungeon. It cannot be used in Pokémon Colosseum and Pokémon XD: Gale of Darkness.
The Escape Rope cannot be used to escape from Turnback Cave. Spear Pillar, the Distortion World, and the Hall of Origin are not treated as caves.
Exchange
In Anville Town, on weekends the player can give a man two Escape Ropes in exchange for a Revive.
Other uses
In Pokémon Crystal and HeartGold and SoulSilver, in the Ruins of Alph, the player requires an Escape Rope to open the hidden room in the northeastern chamber. In Pokémon Crystal, item is consumed and the player escapes as normal. In Pokémon HeartGold and SoulSilver, the item is not consumed and the player does not move.
Description
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Acquisition
In the manga
In the Pokémon Adventures manga
In Hurray for Heracross, Bugsy discovered a puzzle while in the Ruins of Alph that read "ESCAPE," prompting him to use an Escape Rope. As a result, the wall collapsed, revealing Suicune.
In the TCG
- Main article: Escape Rope (Plasma Storm 120)
The Escape Rope was introduced as a Pokémon Tool Trainer card in the Pokémon Trading Card Game during the English Black & White Series (the Japanese BW Era) in the Plasma Storm expansion. It was later reprinted as a Full Art Secret card in the English Burning Shadows expansion (the Japanese To Have Seen the Battle Rainbow expansion).
The Escape Rope allows each player to switch their Active Pokémon with their Benched Pokémon, with the opponent switching first.
In other languages
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External links
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |