◣ゥ 8: Difference between revisions

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**If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
**If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
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{{glitchstub}}
{{stub|Glitch}}
{{GlitchPkmn}}
{{GlitchPkmn}}
{{Project Glitchdex notice}}
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]
{{Project Glitchdex notice}}

Revision as of 04:02, 2 September 2009

This article is about the Glitch Pokémon. For other uses of the number 8, see 008.
8
File:8Glitchsmall.PNG
8 as it appears in battle
Types Category
 Rock  Ground  N/A
Hexadecimal identifier Exp. at Lv. 100
Unknown Unknown
Pokédex
National
#61
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Unknown
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A N/A
Height Weight
?.? m ?.? kg
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

8 is a dual-type Rock/Ground glitch Pokémon.

It can only be captured by using a cheating device. Although it cannot be obtained by the player without using a cheating device, it is still well-known among the Pokémon glitch community because it appears in the teams of many glitch Trainers. When it is sent out, it changes the music to a slowed-down version of the treble of the battle music from the final battle with the player's rival. This effect remains for the rest of the battle. 8 is a hybrid of Onix. If 8 is traded to Pokémon Yellow, it will become a gJ1.

8 (or rather, a glitch Trainer with an 8) can be encountered in two ways without cheating: encounter a glitch trainer through the Old Man glitch, or perform Method #3 of the Mew glitch using a Pokémon with a Special stat of 253 (however, doing this will probably freeze the game).

Game data

Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
None GameShark
Yellow
None Becomes gJ1 in Pokémon Yellow


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None


Learnset

By leveling up

Generation I
Level Move Type
Start Tackle Normal
Screech Normal
225 TM12 Normal
228 TM12 Normal

Trivia

  • If the Hall of Fame data is viewed after the player encounters Missingno. or 'M, one of the Pokémon shown may be 8.
    • If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.


Missingno RB.png This glitch-related article is a stub. You can help Bulbapedia by expanding it.
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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon
Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.