Talk:Pokéwalker

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Area Pokemon

Is there going to be a section on what Pokemon can be found in the different areas? -Soprano23

Look... at the area pages? The info is all there, it's on individual pages instead of on one big page. ▫▪Ťïňắ 22:59, 22 April 2010 (UTC)
Sorry, just saw that! -Soprano23

Name

I don't think it is called the PokéWalker, I think it is just called the PokéWalk. Could we possibly get a better picture too? The current one is very blurry.

No, it's PokéWalker, I saw the Pokémon Sunday episode. Where'd you get "PokéWalk" from? Adamant 16:03, 8 June 2009 (UTC)
Nevermind, it was the name that Serebii was calling it but now he has it right. -MasterKenobi 15:52, 9 June 2009 (UTC)

PokéWalker and DS compatibility?

I'm wondering if the PokéWalker is truly compatible with the Nintendo DS, and DS Lite. Does anyone know if it will be DSi exclusive? On the wiki page it says this: "The PokéWalker is only compatible with Pokémon HeartGold and SoulSilver using a Nintendo DS, Nintendo DS Lite, or a Nintendo DSi system. " Is it true? I really hope so. --form 06:14, 20 July 2009 (UTC)

HGSS, is compatable with all DS's so therefore so dose the PokéWalker. It will not be only DSi. --☆Coolピカチュウ! 06:20, 20 July 2009 (UTC)
すごい! ありがとう! --form 13:17, 20 July 2009 (UTC)

Locations

Should we make the pages of all the locations of the PokéWalker now. Turtwig A Contributions Talk 02:00, 30 August 2009 (UTC)

Do you have info on them other than them being there in the pedometer and the Edge being unlocked by a Jirachi? tc²₆tc26 02:04, 30 August 2009 (UTC)

PokéRadar

I was wondering why the addition of details on chaining was removed from the page? I have checked the history, and there was no reason. I have tried and tested the method for a long time now, and it has proven to be accurate. - unsigned comment from Ryu Shoji (talkcontribs)

Um, this is PokéWalker, not Radar article. Solar Dragon 16:11, 8 October 2009 (UTC)

- But the 'PokeRadar' is the name of the part of the PokéWalker that is used to encounter wild Pokémon, which has it's own method of chaining. Ryu Shoji 19:28, 8 October 2009 (UTC)

And RyuShoji was talking about the PokéRadar function on the Pokéwalker itself. Much like some of the games have PokéRadar, so does the PokéWalker. That's what Ryu was saying! Maybe you should check the edit logs first, Solar Dragon, before assuming what the removed piece of text was? ASecondOpinion1501 06:38, 9 October 2009 (UTC)
Edity bit: I have just noticed that the PokéRadar section hasn't been removed, just moved to a different section of the page. See PokéWalker#Gameplay ASecondOpinion1501 06:43, 9 October 2009 (UTC)

EXP etc

No info on how much exp you get from walking? I've also heard things such as how a Pokémon can't grow more then one level, and that if they miss moves that they would learn from leveling up if they level up on the PokéWalker. If this stuff is true it should also be mentioned. Also stuff like what kind of battery it uses, etc. And what are the 'advantaged types' mentioned in the articles of the areas? Are these Pokémon types that deal more then 1 damage with an attack versus a wild Pokémon? [[Derian]] 19:32, 21 October 2009 (UTC)

Exp is 1 per step and only 1 level per walk as you said. If anyone wants to add this, the battery is just a watch battery (CR2032) and if it's important, the official website's PokeWalker FAQ estimates a 4 month battery lifetime. Whe don't really know what the advantaged types do yet. From my experience, they seem to have an affect on the rarity of itemfinder items at the very least. It appears that the step requirements will be (partially?) ignored sometimes as well if an advantaged type Pokemon is walking. They don't seem to affect battles or anything like that. Hopefully the Kanto guide goes into more details about what they do. I'm thinking we'll have the complete lists of all advantage types by around 10/29 when the Kanto guide comes out. (Yaminokame 23:38, 21 October 2009 (UTC))
I've found that the pokemon achieves 1 level upon being returned to the Gameboy, no matter how many steps are taken. I'd kept a low-level pokemon in there for quite awhile and amassed tens of thousands of steps, yet only went up 1 level. Likewise, I've had some take far less steps than xp needed to level & still gained a level. I got my level 10 Magikarp up to level 19 very quickly using the PokeWalker, and the xp needed to level up was the same needed when first deposited. I only had to earn a couple hundred xp to evolve into a Gyarados rather than a few thousand. MarkoOhNo 20:37, 13 November 2009 (UTC)

Memory

NGamer thought of this: does the Pokéwalker have flash memory? Or does your pokémon disappear if the batteries run out/are removed? I'd of thought this is pretty important. Thermorules123 16:51, 1 November 2009 (UTC)

Your Pokémon will not disappear and in some cases steps and watts won't either, you could loose somewhere around an hour of progress by taking the batteries out so they recommend sending everything back to the DS before changing the batteries. (Yaminokame 16:54, 1 November 2009 (UTC))
Left without a battery long enough, the Pokewalker will reset steps and watts to zero. I discovered this the hard way. :( But at least I didn't lose any pokemon or items. I don't know how long it takes to wipe the numbers, but it went 8 hours without a battery. --MarkoOhNo 02:16, 4 April 2010 (UTC)

Course Unlocks

When a course is unlocked, is it unlocked on the PokeWalker or on the DS cartridge? I had Yellow Forest unlocked on my copy of SoulSilver, but the card somehow became corrupt around the time the Wi-Fi promotion ended. I should be getting a replacement card in a few days but wonder if I'll still have access to Yellow Forest or if I should just keep my pokemon there until I get at least one Pikachu with Fly, just in case I can't go back.

The unlocked courses are in with your save file, so unfortunately if your save file becomes corrupt (or you start a new game) and lose the old save file, all the unlocked courses get lost as well. (Yaminokame 22:23, 13 November 2009 (UTC))
That stinks. :( Well, guess I'll just have to keep Togepi in Yellow Forest indefinitely & only transfer the loot. At least until I'm able to unlock it for my English versions. It would be cool if transferring things to the game from a PokeWalker which is currently set to Yellow Forest would unlock it on that card too. That would be a great way to spread the unlock.MarkoOhNo 19:15, 14 November 2009 (UTC)

Required Steps Question

On each of the course pages, there's a listed amount of steps you have to take before you can encounter a Pokemon/find an item. My question is: Are these Pokemon unlocked "Forever", or only once per Day, or only while that particular Pokemon is in the PokeWalker, or anything else?--Purimpopoie 17:46, 18 November 2009 (UTC)

Once per day, everyday at midnight the step count resets itself and you will need to rebuild your steps back up to meet that certain Pokémon or find that certain item. I have also heard reports that if you are using the PokéRadar and it hits midnight it will force you out from using it (that does not mean if you are already in a battle, that means if you are in the process of searching for a Pokémon) (Yaminokame 02:10, 19 November 2009 (UTC))

W -> w?

Now that the Pokémon HeartGold and SoulSilver page is updated with English box art, should we go ahead and start changing the name of the PokéWalker from PokéWalker to Pokéwalker based on what is written on the boxes? I don't mind doing the changes, but I want to make sure that it's okay before I attempt it :p (Yaminokame 11:44, 12 December 2009 (UTC))

Maybe it's better to wait for official confirmation from Pokemon.com or Nintendo. tc²₆tc26 11:53, 12 December 2009 (UTC)
Okay, that sounds good, that's what I was planning on in the first place, but when I saw that page got updated regardless I figured we might just as well go for it :p It can't be long until they eventually update anyways, so you're right I guess we should just wait. (Yaminokame 11:56, 12 December 2009 (UTC))
I'd say we wait until HGSS itself comes out. Never know if the boxart could change, even slightly, before release. TTEchidna 08:54, 15 December 2009 (UTC)
Okay, they've finally confirmed it as 'w' in their press release here -> Nintendo pressroom. So should we start the change now? Yaminokame 15:34, 11 January 2010 (UTC)

Catch rates

What's the chance of a Poké Ball working in the PokéWalker? Does it use each one's individual in-game catch rate, or is it determined another way? Missingno. Master wants YOU! Join the Order of the Glitch! (my talk page) 11:15, 16 December 2009 (UTC)

Man, I'm always full of questions...

Before me, anwser Missingno. master before me. But my question is, can the Pokéwalker connect with D/P? I really want to know. -Question Marx

No. 梅子 01:25, 27 December 2009 (UTC)

Thanks for the info! - Question Marx

I have something to add, but I have no idea where to put it...

I'm not really fluent in Japanese (I just can read it and I know a few words), so I'll just say what happens based on the picture. Sometimes, if you walk for a while the screen is blank, a happy face or music note appears above the landscape part and if you press the middle button, it says something and you get either 10 or 20 free watts. If it's a straight face, nothing will happen. Can someone add that, please? And if you can, try it and translate the text that it says. Thanks. Chuck67322 19:08, 30 December 2009 (UTC)

I think that would be a good thing to add, however I'm not fully sure how it all works. When I can dedicate more time to it, I'll look into it a little bit more so that we can add that, but the guides don't detail anything and I know that they are not limited to the certain amount of watts (they will find items too) ... if no one has added it, in about two weeks I can dedicate some time to filling a section like that in :) (Yaminokame 10:45, 30 December 2009 (UTC))
Oh, OK, thanks.
Edit: I just found out that there's a heart too that gives you 50 watts Chuck67322 19:38, 30 December 2009 (UTC)
I'm curious as to if the step count is really accurate. It would be a worthwhile investment to put another pedometer next to the Pokewalker and compare the step counts, for both walking and running.Rcnrcn927 02:19, 14 April 2010 (UTC)

Resetting PokéWalker

Is there a way to reset the PokéWalker...? (Or am I kinda screwed?) I had a Pokémon stored on there when my cartridge's save file became corrupt. I exchanged the cartridge for a new one, but now I can't seem to use the PokéWalker. I can't transfer the Pokémon to another save file, according to what I've read, and I can't transfer another pokemon onto there. Taking out the battery for awhile didn't erase anything.... So now what? Toss the PokéWalker?? :P --MarkoOhNo 03:53, 7 January 2010 (UTC)

You have to press Down + X + L and then connect with your Pokewalker. -- on another note, should those sequence of buttons be mentioned somewhere in the article? The other is Up + Select + R which brings back a Pokemon if the Pokewalker gets lost. I think it might be helpful information to add, but I'm not sure :p (Yaminokame 07:36, 7 January 2010 (UTC))
By all means, find a place. —darklordtrom 07:43, 7 January 2010 (UTC)

move

Should this be moved as Pokémon.com uses Pokéwalker? Turtwig A (talk | contribs) 02:07, 12 January 2010 (UTC)

I believe the reply seen elsewhere was "wait until game launch; packaging can change." And that came from TTE. —darklordtrom 08:36, 12 January 2010 (UTC)
Yeah, but that was for the packaging :/ They now have it announced on the official website as a lowercase w... and that was said back when the only thing we had to go on was an unconfirmed picture of the box art :p Shouldn't we consider doing it now that the official website says it? Yaminokame 09:30, 12 January 2010 (UTC)
Hmm... on top of that we should probably rename the instances of "Itemfinder" to "Dowsing Machine" as they have in their description on the website... Yaminokame 10:15, 12 January 2010 (UTC)
I think we should just put Dowsing Machine as alternative text. Also, this is the source I forgot to provide. Turtwig A (talk | contribs) 21:38, 12 January 2010 (UTC)

item

Course_Map_Icon.png this is a icon of a Course Map for HGSS, its a basic item, but this wiki has no infos --Hanmac 08:46, 12 January 2010 (UTC)

Well.. not really. You don't have a course map in-game in your bag, that's just the sprite used on the wonder card. As far as I can tell it's just the Town Map sprite from DPPt, but there might be some small pixel differences I can't tell by just looking at it. Though I do agree that there should be some info on the course maps on the page (like calling them 'courses' instead of 'areas')... ▫▪Ťïňắ 21:43, 12 January 2010 (UTC)
Honestly, I think we should wait on changing it to 'course' :/ Even though that's what they're called in the Japanese versions there is a good chance that they're going to come out being 'routes' in the English versions >_<... Though I agree that area was not a fitting name for them either :/ More than the icon provided above, I would like to see the course display icons added into the articles somehow if we could make that work... The problem is just getting the pictures to do it and then where to place them... Yaminokame 02:34, 13 January 2010 (UTC)
I too support waiting on the translations. TTEchidna 02:22, 18 February 2010 (UTC)

Pokewalker Power

How is the Pokewalker Powered?Is it powered on Some kind of battery, do you charge the Pokewalker, or what?

Watch battery. Just wait until you get yours. TTEchidna 02:21, 18 February 2010 (UTC)
Stock up on CR2032 3V watch batteries. Pokewalker eats through one in just a few months. The one I got in September with the Japanese SoulSilver just died this morning. I gotta stop by the store sometime later and pick some up. I hope they don't cost much.... MarkoOhNo 17:45, 3 April 2010 (UTC)
Update: I got 2 batteries for $7 at the local pharmacy. So they aren't a LOT... but they aren't cheap... depending on how much you have I guess. :P --MarkoOhNo 02:20, 4 April 2010 (UTC)

Earning Watts at a Certain Rate?

How many steps are required to Recieve a Single Watt? I Think it was 15-20 steps on the Pokemon Pikachu 2, but is that still the same on the Pokewalker? Brock*PWN* 22:49, 15 February 2010 (UTC)

20 steps = 1 watt. I didn't realize that wasn't in the article, now to find a place for it :p (Yaminokame 03:30, 16 February 2010 (UTC))

Temperature?

Does anyone know what's the highest and lowest temperature this device can survive in degrees Fahrenheit? I don't want to walk it around in the bitter winter here in the midwest...PikachuColoredPichu 02:18, 18 February 2010 (UTC)

It's fine. I live in Chicago. I walk around with it all the time. It's not gonna FREEZE. TTEchidna 02:20, 18 February 2010 (UTC)
I'm just trying to be careful...I would LOVE to walk with Arceus, but...wait, does the Arceus get removed from my game card and into the device, or does it make some sort of copy like if you transferred your Chao in Sonic Adventure's games on GBA? Because if something bad happens to my walker, I may never see it again...PikachuColoredPichu 02:26, 18 February 2010 (UTC)
And in case anyone cares, I don't have one yet, waiting for the English release. I can't read Japanese at all, so...PikachuColoredPichu 02:32, 18 February 2010 (UTC)
It gets transferred over to your 'walker. Not copied. In other words, yes, it gets removed from your game card. 梅子 02:34, 18 February 2010 (UTC)
As far as losing your 'walker goes... see this. ▫▪Ťïňắ 02:36, 18 February 2010 (UTC)
Well, that helps...sorta...I'll try to take care of it when I get the game next month. PikachuColoredPichu 02:39, 18 February 2010 (UTC)
Just thought I should mention this, it sort of does just make a copy of it. The best way to explain it is that it will take the Pokemon's information and save it within the game as if it's still there, but you won't be able to still see it within the game anymore. That is why in the event that your Pokewalker breaks, the Pokemon can be restored to the exact way you sent it without you losing any information on it. In other words, you can't "lose your Pokemon" by sending it to the Pokewalker unless you damage the game itself :p (Yaminokame 05:57, 18 February 2010 (UTC))

Two Seperate Questions... !/beeping?

So two things came into my head... on the page, it says that using the pokeradar can result in !, for Group C pokemon. but at the same time, ! is for Group C or B pokemon... shouldn't there only be one ! section, as both are the same? and question number two: does the pokewalker beep at all, and if it does can it be put to silent? many of my friends and I plan to bring these with us to school (free points for walking in the hallways =D) but dont want them taken away if they beep in class... thanks =D DeathByAnArrow 21:33, 21 February 2010 (UTC)

There are three volume settings on the Pokewalker: loud, quiet, and silent. However, the 'walker does not beep for attention or anything like Tamagotchis and similar virtual pets would. They only beep when you press the buttons and play around with it - which you should not be going in class anyway. ;) 梅子 22:12, 21 February 2010 (UTC)
I loved watching my teachers desperately trying to find the source of the beeping back when I had Tamagotchis! :D ポケモン恋人(チャット)(貢献) 02:39, 22 February 2010 (UTC)
Keep the conversation Pedia related. Anything else about what you used to do with your Tama's goes to the forums. R.A. Hunter Blade 03:03, 22 February 2010 (UTC)
To answer your other question, the reason that the page lists !, !, !!, !!! is because that is the sequence that the Pokewalker dowsing machine uses. At first you will get one !, which will always be a group C Pokemon. If you get past that first !, then another ! will appear which can either be a group C or group B Pokemon. If you get past that, then you get a !! which will be either a group B or group A Pokemon. Finally, if you get past all of those you will get a !!! which will be a group A Pokemon only. Technically it should say something like ! (first) and ! (second), but I didn't want it to get too wordy... I hope that made sense, but there is a method to my madness (Yaminokame 04:20, 22 February 2010 (UTC))
Actually, both of those answers were really clear and helpful =D thanks a lot ^^ DeathByAnArrow 22:52, 22 February 2010 (UTC)

What do you mean by getting Past a wild pokewalker pokemon? do you have to defeat it, catch it, or what?Brock*PWN* 12:37, 24 February 2010 (UTC)

When you start the pokeradar you will always get a '!' above one of the patches of grass. If you click on that patch, then there is a chance either a Pokemon will or will not come out of it... if a Pokemon does not come out of it, then the '!' will disappear and a few seconds later another '!' will appear... this process continues until either you find a Pokemon or it runs away (you take too much time to click on the patch). Once you click on a '!!!' patch it will always have a Pokemon in it. And as said above, the sequence it will always goes in is: ! -> ! -> !! -> !!!. I hope that helped... it's really one of those things that's easiest to understand once you've done it a few times. (Yaminokame 12:49, 24 February 2010 (UTC))

Watts

Shouldn't we make make an Article on Watts?Brock*PWN* 16:43, 25 February 2010 (UTC)

nicknames?

Can the pokemon caught in the pokewalker be given nicknames?Brock*PWN* 18:13, 25 February 2010 (UTC)

If you bring them to either of the two Name Raters then they can be. (Yaminokame 18:17, 25 February 2010 (UTC))

losing courses?

I Heard that when the Pokewalker Battery dies out, you lose all your watts and steps, but not your Pokemon. What about the Pokewalker Courses themselves?Brock*PWN* 13:58, 7 March 2010 (UTC)

They're stored in your save file so the only way to lose those is to restart the game (Yaminokame 14:01, 7 March 2010 (UTC))

What i mean is when like you lose all your watts, and then the new, lesser amount of watts is transferred over to the games, does the new, lesser amount of watts take away the courses that had been unlocked by getting those watts that are now gone?Brock*PWN* 13:01, 11 March 2010 (UTC)

I think what Yamino means is that the courses you unlock are saved on the DS game, rather then the pokewalker. So they wouldn't be lost, unless you lost the game. The watts are stored on the pokewalker, not the game. You keep a 'backup' of the Pokémon in the game that you can restore if the pokewalker battery dies, and the same is probably true with the courses (in a sense). watts just aren't saved in the game. But I mean I don't have it yet so that's just my guess. Also I'm guessing the watts required to unlock a course is the 'total watts ever obtained' not the current watts you have, so that would presumably be stored in the game? --Derian 13:09, 11 March 2010 (UTC)

thank you, that explains a lot!Brock*PWN* 23:55, 11 March 2010 (UTC)

Just as a minor clarification, everything regarding watts/steps/routes for the Pokewalker is stored in the DS except for the watts that are on the Pokewalker itself that have yet to be transferred. Every time you connect the Pokewalker to the game, all watts you had will disappear from the Pokewalker (you'll go back to 0) and be transferred over to the games where they are stored and can't ever be brought back to the Pokewalker again. This is how routes get unlocked. Not by how many watts are on the Pokewalker itself at one time, but how many watts you have sent back to the game. (Yaminokame 07:18, 12 March 2010 (UTC))

How many Watts to unlock routes

To unlock the Resort Area and the Quiet Cave, would one need 180,000 watts, or 100,000 watts? Before I was thinking 180,000 watts, but now that I know that it takes 20 steps to get a watt, I'm more inclined to believe 100,000. Jecowa 05:23, 10 March 2010 (UTC)

...What? Watts are transferred over to the DS and stored there, and courses are unlocked as the watts accumulate. 梅子 05:39, 10 March 2010 (UTC)

The Pursuit of Happiness

Carrying a pokemon in the Pokewalker increases its happiness, however I've seen nothing anywhere which indicates the rate at which it increases. Do events increase happiness (catching a pokemon, finding an item, interacting with other Pokewalkers, etc) or do only steps matter in this effect? How much happiness do you get per how many steps? I'm thinking it's not comparable to steps taken in-game. I've been carrying my Eevee in the Pokewalker for at least two days and walked roughly 10,000 steps/day, but still get the "It's cute" message from the rater in Goldenrod City. (On the other hand, it comes across as VERY happy when I interact with it and based on what I've read in the summary reports after returning from a stroll.) Now that I do the math, though... 10000/256 steps is about +40 happiness.... Two days of this with no other increasing events would make the happiness level 150... still pretty close to the "It's cute" range.... Perhaps it IS comparable to the steps taken in-game happiness increasing event? But... on the other hand... it's carrying a Soothe Bell.... So it seems like that SHOULD make it 230.... Hmm.... If anyone has an answer for these questions, it would really help put my mind at ease. :)MarkoOhNo 08:15, 30 March 2010 (UTC)

I guess carried items don't work in the Pokewalker, then. Seeing the gadget doesn't even show which item the Pokemon is carrying, that must be case. -- Professional Mole (Talk here) 01:17, 31 March 2010 (UTC)

Interesting Fact?

With the pokéwalker, 20 steps = 1 watt. But did you know that it takes approximately 20 steps (on average) to burn one calorie as well? [1] I don't know if this counts as an interesting fact or not. If not, then someone can just delete it. I asked TTEchidna while editing for us normal folk was unavailable, but that was said was "hm" and "hmmm" so...--Lamb(talk) 11:58, 30 March 2010 (UTC)

Version exclusivity?

So I'm using the Pokeradar at Beautiful Beach, and I notice something. I have never seen a single Staryu, Poliwag, or Wooper. Coincidentally (or is it?) that is exactly one 'mon from each rarity group. So I'm wondering, is this a series of increasingly unlikely coincidences, or are those three 'mons SoulSilver exclusives (conversely making Sunkern, Slowpoke, and Psyduck HeartGold exclusive)? And if the 'mons available on Pokewalker routes are version-specific, shouldn't there be some kind of mention of that? Billybobfred 13:54, 30 March 2010 (UTC)

Nope, they're not exclusive. You have a certain (maybe 50-50?) chance to get one of either group when you send your Pokemon to the Pokewalker. Take the Pokemon out and send it again and the available Pokemon may change. (Yaminokame 14:06, 30 March 2010 (UTC))
Have you been returning your pokemon from its stroll or just dropping off the pokemon, items & watts as gifts? The pokemon you can encounter only change when you return your pokemon and begin a new stroll. If you HAVE been dropping off the strolling pokemon, then I'd have to say it's just a case of bizarre coincidences... coincidenci? lol Cause I've found all of the above at Beautiful Beach using the same game. MarkoOhNo 00:54, 31 March 2010 (UTC)
should this be put in the article? i 'walked' 25000 steps and wasted loads of watts, getting really frustrated that all i saw were psyduck :( Sorrowless 19:30, 31 March 2010 (UTC)

Three Slots?

Anyone knows why there are three slots when you're putting your Pokemon in the Pokewalker? -- Professional Mole (Talk here) 13:12, 31 March 2010 (UTC)

It's probably because that layout is shared by both the Pokewalker and Pokethlon so they made it available up to 3 but 2 slots just get blocked out when connecting to the Pokewalker. You can never use the two blocked out slots when using the Pokewalker though :/ (Yaminokame 13:21, 31 March 2010 (UTC))

Possible flaw

Back on the day of the release, when I put Pidgey into the Pokewalker, it didn't learn Sand-Attack even when it reached Level 5. But yesterday when I trained a new Pidgey without the Pokéwalker it did learn the attack. Although I don't have enough direct evidence yet to submit, I think the only disadvantage to using the Pokéwalker is the inability to learn new moves. Did anyone else encounter this kind of problem? -Tyler53841 15:56, 31 March 2010 (UTC)

Yeah, this is a thing. A guide over on GameFAQs mentions it. billybobfred It's all just wild mass guessing anyway. 19:36, 31 March 2010 (UTC)
That's a very important thing, in fact. Now I have a Weedle that was being leveled solely to learn Bug Bite, but it won't be able anymore... thank goodness there are move tutors! Anyway, do they mention it in the booklet? I haven't seen it... -- Professional Mole (Talk here) 00:31, 1 April 2010 (UTC)

So, a related question: are these moves re-learnable through a Move Relearner?(or whatever is the correct name... I'm a bit lazy too look it up now) I'm figuring the game system recognizes your Pokemon should have learned that move in a previous level, right?

Yes, since the Move relearner works with anything in the level up move set for that particular Pokemon, unless if Weedle were to evolve which alters the moveset. -Tyler53841 04:35, 1 April 2010 (UTC)

Losing Steps

This keeps happening to me and I'm wondering if I'm alone in this - sometimes, usually when it is inactive for a while, my walker resets the step counter to one but I retain my volts from the steps I had. Has anyone else had this problem? Drake Clawfang 21:37, 31 March 2010 (UTC)

The Walker resets the step counter every midnight. If this is happening during the day, though... not the case here. -- Professional Mole (Talk here) 00:18, 1 April 2010 (UTC)
Ah, that's probably it, missed that bit on the page. Thanks. Drake Clawfang 00:38, 1 April 2010 (UTC)

"Areas"

Officially, they're referred to as "Routes," with a capital "R," so move them again?? tc²₆tc26 07:33, 1 April 2010 (UTC)

I think so. CuboneKing 02:29, 4 April 2010 (UTC)

Required watts are different for me

This is really weird. It's only taken me 1000 watts to unlock Blue Lake and again only 1000 to unlock Town Outskirts. Am I special? Or is there a more legitimate explanation? O-O--Quilford 12:43, 2 April 2010 (UTC)

I'm afraid to ask this... but you do mean 1000 watts that are stored in the game and not 1000 on the Pokewalker itself or 1000 sent back at one time, right? (Yaminokame 13:30, 2 April 2010 (UTC))
I do mean 1000 watts that are stored in the game. --Quilford 21:33, 2 April 2010 (UTC)

1 question

umm.. well i bought soulsiver when it can out but last friday i lost my dsi with soulsilver in it but i still have the pokewalker... is there any way to connect it to the new soulsilver i got today? Vkickass 17:39, 4 April 2010 (UTC)

Reset it by going to the Pokéwalker connection screen on the new SoulSilver (Down+X+L), and then just connect it normally. ▫▪Ťïňắ 17:37, 4 April 2010 (UTC)

what about the new pokewalker i got with the game... will that still work? Vkickass 17:39, 4 April 2010 (UTC)

Well.. I don't think so. If you sync the old 'walker with the new game, then you shouldn't be able to use two different Pokéwalkers on one game... ▫▪Ťïňắ 17:46, 4 April 2010 (UTC)

20 steps ≠ 1 watt with advantageous type

Bug pokemon are advantageous on Hoenn Field, right? So I decided to use one there and walked around a few steps, and then stopped and checked my steps and watts. I had gotten one watt from seventeen steps.

http://tinypic.com/r/j0bj12/5 - for video proof

at five watts I was on 95 steps, and at ten watts I was on 187 steps. --Quilford 22:35, 5 April 2010 (UTC)

I don't believe you're correct in your assumption. What I think is happening is that the watt generation uses its own 20-step counter that isn't affected by daily resets. You might have walked three steps the previous day, then it reset, then 17 steps the next day, which would have given you a watt without hitting 20 steps in that day. I can say that I always use advantageous types and, though the daily watts may be off by 0-19 steps, I am getting 1 watt per 20 steps.
Here's a possible explanation of your specific case:
watts steps watt-step counter Then you...
? x(% by 20) 0 walk 16 steps
? x+16 16 sync, daily reset
0 0 16 walk 4 steps
1 4 0 walk 13 steps
1 17 13 walk 60
4 77 13 walk 7 steps
5 84 0 walk 11 steps
5 95 11 walk 80 steps
9 175 11 walk 9 steps
10 184 0 walk 3 steps
10 187 3 you post here
If your measurements were larger and showed a difference of 20 or more steps in the watt calculation, then you'd be onto something. - Exawatt 19:22, 14 April 2010 (UTC)

You won't beleive this/Pokérus

Huge dicovery! I found a Pikachu in Yellow forest and caught it. (well, I caught three, but) and transferring it to SoulSilver shockingly reveiled it had Pokérus. Walking around with it had also infected my togepi which I'd placed in there. Please can someone verify that this WASN'T an Action Replay Code going crazy and that Pokémon can really have Pokérus on the Walker? Cheers. SpecialK Leiks Lucario and the Celebi Glitch 14:00, 6 April 2010 (UTC)

That's 'cause your Pikachu is in the top percentage of Pikachu! --Maxim 14:03, 6 April 2010 (UTC)
LOL Joey reference. But I'm serious. (PS Joey Sucks) SpecialK Leiks Lucario and the Celebi Glitch 14:09, 6 April 2010 (UTC)
well maybe Pokéwalker "wild pokémon" are just like regular wild pokémon and have the same chance of carrying the pokérus or being shiny? That would make sense. Would just be incredibly rare! So kudos to you, man. --Derian 14:17, 6 April 2010 (UTC)
Thanks. Just checking. Perhaps we could add somewhere that "Pokérus and Shinyness can still appear on Pokéwalker Pokémon, but does not appear until transferred to the Gen IV games" or something. Because it is a primative system, and people might think it won't work. I don't know. But YAY! Pokérus Ponyta!
I think I can answer this. Pokérus is based on the Pokémon's Personality Values as well as the Original Trainer's ID (at least I think that's what I've heard). So the Pokérus is a lucky break for you-- that same Pikachu would not have Pokérus for everyone, but every one of that particular Pikachu should (I believe) have Pokérus for you. --AndyPKMN 14:33, 6 April 2010 (UTC)
Last answer sounds most likely- I think all that's stored on the 'walker is the data that you caught x Pokémon and found x items- And then when it's transferred over, the game fills in the rest of the data like stats and personality value... at least I'm pretty sure that's when it's generated, the 'walker shouldn't have much data on it besides the player's party/walking Pokemon/items/species of caught Pokemon. Hmm. ▫▪Ťïňắ 15:35, 6 April 2010 (UTC)
AndyPKMN, does that mean that if he was to catch another of the same kind of Pikachu that it would also have the pokérus?--Lamb(talk) 01:45, 7 April 2010 (UTC)
SpecialK, would you try catching that same kind of Pikachu again?--Lamb(talk) 01:44, 7 April 2010 (UTC)

pokemon-less random pokemon encounter

i want to know how the species of the random pokemon is determined. so far i have only seen pidgeys as random befriending encounters in refreshing field. i walk 7000+ steps everyday. B33f3r 01:28, 8 April 2010 (UTC)

The group C active Pokemon is chosen. (Yaminokame 01:29, 8 April 2010 (UTC))
so you could never find anything other than pokemon from group c in this way? what do you mean by 'active' pokemon?
Active meaning the one that is available. Each group has two Pokemon in it, of which you can only get one during one walk, so it picks the one that is available or "active" (Yaminokame 04:37, 8 April 2010 (UTC))

Two Questions Pertaining the PokéRadar

1. What exactly are the encounter rates of the pokemon in each group? I'm finding, for example, that it was excessively easy to get Group A mons(specifically, Doduo) in Refreshing Fields, but it's extremely hard to get a special Pikachu in Yellow Forest(as in: didn't get any one during the whole week, walking 10K-12K steps every day). In other words, what exactly does "Very Common", "Common", "Rare" and "Very Rare" mean?

2. Does the speed with which I chose the marked bush influence my catching rate, or am I just deceiving myself thinking if I go more slowly I get "!!" more easily? =P

-- Professional Mole (Talk here) 23:03, 9 April 2010 (UTC)

They correspond to the values that I have pseudo-coded into each of the articles as reference. For example, Refreshing Field is (70, 50), (75, 75), (100, 100) -- (Doduo, Kangaskhan), (Nidoran♀, Nidoran♂), (Pidgey, Sentret). Each of those labels "very Common," "Common," "Rare," "Very Rare" were given ranges and applied based on these numbers in the official guides. The Yellow Forest Pikachu are (2, 3) -- (Flying, Surfing), so comparing (70, 50) with (2, 3), you can probably see why they are harder to find.

I couldn't answer the second question :s... I have no idea lol (Yaminokame 01:51, 10 April 2010 (UTC))

Where did you get these numbers? What do they actually mean? Because when you get !!! you are 100% guaranteed to get the group A active Pokémon. How do they interact when there are two groups available. i.e. when a battle activates with "!!". Say for example that Doduo was the active Pokémon: Is the probability (70%:30%,Doduo:Nidoran) or (25%:75%,Doduo:Nidoran)? Sorry to bombard you but I am kind of up several contradictory logical creeks with no means of propulsion. Thanks in Advance.--Beligaronia (talk) 02:22, 10 April 2010 (UTC)
From what seemed to be a rip of Pokewalker data taken when the games first came out in Japan that fully coincided with the Official Guides. I do not know when or how it randoms and works with the individual patches which is the reason I have not added them into the articles myself and the person who ripped it said they didn't know either. My best guess is as follows:
Let's say we have Doduo, Nidoran (regardless of gender because they are the same) and Pidgey (it doesn't matter). We would have (70, 75, 100)... when you look at how the system works, Pidgey has a 100% rate of showing up. This is so that you can't use the Pokeradar and not get any Pokemon at all. When the steps are too little for anyone in the B group to show up, C has it's full 100% only, meaning everything is C and nothing is B or A. When group B becomes available step-wise, in this case it has a 75%, so it will see if it's a hit or miss on group B. If it turns out to be a miss, then it will move onto group C with a 100% rate and pick group C. If it hits on group B, then you'll get group B. Technically, this lowers the chances to (B|75%:C|25%). The same works when A is available step-wise. Doduo will be looked at with it's 70%, if it's a miss, then it will random for group B which in this case is 75%, if that's a miss, then it will random for group C which is 100%, so you'll get a C. Effectively, this lowers the chances to (A|70:B|22:C|8) as an estimate when Doduo/B/C are chosen. -- Once it's done randoming, it could decide which number of !'s to send the player though based on the result... again... I don't know for sure about the minute mechanics... just those numbers haha... (Yaminokame 02:54, 10 April 2010 (UTC))

Running produces less Steps?

2 Days ago, I spent 1 hour and 30 minutes covering a considerable distance around and outside my neighborhood by alternating between running and walking. But the final count on my Pokéwalker was between 4500-5000 steps. Yesterday, I spent only 1 hour covering a shorter distance with just walking and the final count on my Pokéwalker was between 6500-7000 steps. Is it because I'm producing less steps with more speed? --Arima 11:01, 10 April 2010 (UTC)

You've hit the nail on the head. When you run, your strides are typically longer than when you walk. Therefore there will be fewer vibrations that the PokéWalker can sense, and less steps will be recorded. —darklordtrom 12:04, 10 April 2010 (UTC)

Hacking?

I was wondering if it is possible to hack the Pokéwalker, you know, like the main series games? It just occurred while I was reading some articles on hacking. --Spritemaster 14:01, 11 April 2010 (UTC)

Pretty much ANYTHING is possible to hack. I don't think anyone's really pursued the hacking of the Pokéwalker yet, though. In any case, the game would probably need to be hacked as well before anything hacked could be transferred back, so it's probably not worth the effort. --AndyPKMN 14:45, 11 April 2010 (UTC)
It would be interesting if someone were to use an IR recording setup to capture and document the communication between the game and the pokewalker. Once we know the language, we can replicate it. Gift 9,999 watts then gift another 9,999 ten seconds later... - Exawatt 19:28, 14 April 2010 (UTC)

Dowsing Probabilities

Others I spoke to--and even myself--originally thought that the leftmost or rightmost grass tufts had better chances (when taking second pick into account), but I did the probabilistic math and it turns out that no matter which tuft you pick, your second pick choice will always give you the same opportunity. If that's not making sense; basically there's no difference in your overall chance of finding an item between any of the grass tufts. All assuming completely random item placement, of course. I can post the detailed math if anyone's interested. I know it's not really important, but it seems to be a point of confusion among people I've spoken to. Might be worth clearing it up in the argticle.. - Exawatt 19:41, 14 April 2010 (UTC)

Having worked it out myself, the probability of finding an item for the end most tufts are actually 1/2 compared to 2/3 for the 4 middle tufts. Therefore it is better to take the middle tufts. Sorry this is so unclear. Will post a more detailed argument later.--Beligaronia (talk) 21:34, 14 April 2010 (UTC)
I've already done it, it was just on another computer:
Assuming completely random placement of the item, there is no difference in probability based on the first chosen (i.e. a side vs a middle).
Initial pick is easy:
P(pick1) = 1/6
If first pick fails--these are all P(*|¬pick1):
If choosing the side:
P(near|side) = 1/5, P(pick2|nearΛside) = 1,
P(far|side) = 4/5, P(pick2|farΛside) = 1/4,
P(pick2|side) = P(pick2|nearΛside) * P(near|side) + P(pick2|farΛside) * P(far|side)
= (1)(1/5) + (1/4)(4/5) = (1/5) + (1/5) = 2/5
If choosing a middle square:
P(near|middle) = 2/5, P(pick2|nearΛmiddle) = 1/2,
P(far|middle) = 3/5, P(pick2|farΛmiddle) = 1/3,
P(pick2|middle) = P(pick2|nearΛmiddle) * P(near|middle) + P(pick2|farΛmiddle) * P(far|middle)
= (2/5)(1/2) + (3/5)(1/3) = (1/5) + (1/5) = 2/5
.'. P(pick2|side) = P(pick2|middle).
Therefore, probability of finding the item after picking a side square is equal to
the probability of finding the item after picking a middle square.
I've tried to explain it in English but I end up complicating it. Basically the additional knowledge of where the item is doesn't help, since it still has a 1/5 placement. If you get 1/5 and 4/5 of 1/1 and 1/4 chances, it's the same as 2/5 and 3/5 of 1/2 and 1/3. The probabilities sort of "cancel" each other... But like I said I'm terrible at explaining this in English. If there's a serious question about whether the math is right, I can double check it with my probability professor from last semester. If it comes to it I'll see if I can work with him to determine this and the expected return of the entire game. But if nobody cares I won't bother. - Exawatt 06:28, 15 April 2010 (UTC)
Sorry, having reworked the problem I agree. Sorry for wasting your time. I think I read down the wrong line of my tree diagram. Would you agree that there is a 50% chance of getting an item on a given game? Given that P(pick1) = 1/6, P(pick1fails)=5/6 And P(pick2)=2/5. P(wingame)=P(pick1)+P(pick1fails)*P(pick2)=1/6+5/6*2/5=3/6=1/2=50%. Hope you can understand this. Thank you for your time and for exposing my wrongness.—Beligaronia (talk) 01:43, 16 April 2010 (UTC)
This was the part where my own mathematical skills broke down. I don't remember the class covering the additional "knowledge" gained after the first pick (i.e. your second pick isn't 1/5 "random"). What math I guessed at came out to total chances around ~48% (which would indicate that even with proper knowledge of the game you have a greater chance of losing), but then I did it again and came up with a much lower chance (~38%), so I know I'm doing something wrong at that point. I have discussed the above part with a math major (and real whiz), and he agrees that the second choice odds aren't affected by the position of the first choice. But... that's all I've been able to prove at this point. I'll shoot an e-mail at my professor and update when (if) he replies. - Exawatt 02:40, 18 April 2010 (UTC)

Moves

This applies to the Move pages but is about the Pokewalker - should we note that some Pokemon caught on the walker know moves they normally wouldn't know naturally? Like Sneasel, it can learn Crush Claw via breeding, but knows it automatically if caught on Icy Mountain Rd. on the walker. I'm gonna check but I'll wager there are other instances of this. There are also instances of Pokemon learning moves earlier than they normally wound - Elekid learns Thunder Punch at Level 28, but the Level 11 Elekid caught in the Suburban Area already know it. Drake Clawfang 18:24, 15 April 2010 (UTC)

Yeah, take a look. Quite a few 'mons know moves when caught on the walker that they normally wouldn't. A note about this can easily be made here, but should we add this data to the separate move pages? Drake Clawfang 18:56, 15 April 2010 (UTC)
It helps to wait for a response when you ask something like that. Also, you're missing the most obvious and desired two: Surfing and Flying Pikachu in Yellow Forest. That's more notable than a Magby with Sunny Day, which it can learn by TM. --ルレ 19:31, 15 April 2010 (UTC)
I didn't edit any of the move pages, I was waiting for responses. And yes, I forgot about the Yellow Forest. Drake Clawfang 19:33, 15 April 2010 (UTC)
In fact, it's not really trivia so much as it is the whole point of the device. Between the unique moves and harder to obtain Pokémon obtainable in it, that's the whole purpose of getting all those Watts.--ルレ 19:45, 15 April 2010 (UTC)
True. There could (should, actually) be a section detailing what you just said. Drake Clawfang 20:19, 15 April 2010 (UTC)
I agree and disagree. I would recommend asking TTE or one of the other admins first though, just to see what they'd say about it. Either way, it's not trivia, as trivia is something most people wouldn't notice on their own. --ルレ 20:26, 15 April 2010 (UTC)
Pokéwalker-only moves is definitely something to incorporate into the move articles and also the species articles under "special moves". Like it's done here. —darklordtrom 00:16, 16 April 2010 (UTC)
Ah, didn't know it had already occured on some pages. I guess in that case they just need to be finished. EDIT - note all the moves in the sandbox, or exclude the ones learned at earlier levels than usual? Drake Clawfang 01:58, 16 April 2010 (UTC)
All of them. —darklordtrom 09:54, 16 April 2010 (UTC)

Predicting the Items Received from Connecting two Pokéwalkers

I can't seem to find any information on the interwebs about people even asking the question about how the Pokéwalkers decide which items you get from connecting them. I asked myself this question and have done a bunch of test connections to see what items are received and now have a working method for predicting/Choosing what items I get.

Now, this only works if no connections of this type have been done since loading the Pokémon into the Pokéwalker, but it takes very little time to trade the Pokémon back to HG/SS and then back to the Pokéwalker.

Here is a link to a forum post I made in the Bulbagarden forums, describing my findings. http://bmgf.bulbagarden.net/showthread.php?t=58929

I didn't want to edit the main page for the Pokéwalker quite yet since I do only have about 6 documented connections of this type which meet the criteria of neither Pokéwalker having an item from one of these connections. Every one of them has a result that could easily have been predicted by the method I listed on the Bulbagarden forum, though.

I'm hoping someone is willing to test my theory, though, so I can stop feeling like I'm just shouting my findings into the uncaring voids of the interwebs. - unsigned comment from QuantumPolagnus (talkcontribs)

These are interesting findings. I will begin testing it tomorrow. --Spiritgun 21:46, 21 April 2010 (UTC)

Pokewalker Pokemon Personality

Something I noticed regarding the pokemon dropped into the pokewalker. Different pokemon seem to act differently. Here is an example: If I don't take steps for a while, my Murkrow seems to get bored quickly and when I send it back to the game, it tells me that murkrow might have been born or maybe angry. My other pokemon don't get angry with me. Second example: My Onix seems to find items very often. Again, not something most of the pokemon I send in seem to do.

Perhaps the pokewalker takes a bit more information than originally believed. Maybe certain natures cause certain events to occur more often.

Please add your own experiences with this phenomena, as well as some data on the pokemon: characteristic and nature. --Spiritgun 21:46, 21 April 2010 (UTC)

A group A pokemon can end up following you!

I was on yellow forest with no pokemon, one came to me and a caught two group B pikachus and a group A pikachu. When I returned from the stroll I had two surfing ones out of the four I got from that one transfer.ShoutingRyan 01:58, 29 April 2010 (UTC)

So you're sure that you returned with two group A Pikachu, two group B Pikachu and no group C Pikachu? (Yaminokame 02:06, 29 April 2010 (UTC))

Pressing Right when a pokémon appears

While walking in the Yellow Forest (where else?) and using the Pokéradar, I noticed that if I pressed right several times while the pokémon was appearing, it would not force me to go into the whole battle scene, and I could just leave the battle. I tried counting the number of times, but I couldn't get it to fix on a number before I ran out of watts. Anyone else experience this? --Lamb(talk) 03:53, 29 April 2010 (UTC)

I've got that occasionally, but I assumed that the Pikachu (given that I'm on Yellow Forest as well) had run away, and the timing of the button presses had matched the timing for the messages popping up, so it just appeared I had left the battle. Werdnae (talk) 04:25, 29 April 2010 (UTC)
That happens too sometimes, but what I am talking about is as the pokémon appears, before either makes any moves, and before the "attack/evade/catch" option appears.--Lamb(talk) 00:06, 1 May 2010 (UTC)
Exactly. I think that it can happen any time that the wild Pokémon flees. If you push the button at just the right time the attack/catch/evade menu won't yet be visible, but it will register as evade. Then the wild pokémon flees, the animation for which is skipped by pressing any button to leave the battle. If the timing of the presses is just right then no menu will appear, making it seem that the battle has just been left. Werdnae (talk) 01:36, 1 May 2010 (UTC)

Timing using the Poké Radar

Well, I thought I'd time how long it takes for a wild pokemon to run away in each of the ! groups. Here are my findings:

! (first) - 5 seconds; ! (second) - 4 seconds; !! - 2 seconds; !!! - 1 second;

This is potentially very useful information. Should it be added to the article in a new column in the "!s = what group" table?--Quilford 07:14, 8 May 2010 (UTC)

Running away...?

Well, many times I'd press the middle button on the wrong bush... and the Pokémon ran away. This seems to only happen during the second ! and after. This is potentially very useful information. Should it be added to the article?--Valorum27 01:49, 11 May 2010 (UTC)