Special Traits

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Reason: Japanese names, when Pokémon start getting Special Traits in Pokémon Rumble, special traits in Pokémon Rumble World

Special Traits (Japanese: とおりな Special titles) are a game mechanic in the Pokémon Rumble series.

Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others. In Pokémon Rumble World, the probability of a Pokémon having a Special Trait is boosted by buying and upgrading the Special Trait Tree.

Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+. No Pokémon with a Trait+ can be obtained until the player reaches rank 30 in Pokémon Rumble World.

When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it prior to Pokémon Rumble World. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it prior to Pokémon Rumble World. In Pokémon Rumble World, all Pokémon with a Special Trait have a gold cirle around them instead of a blue one and emit gold sparkles instead of blue ones.

In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits have theirs colored blue.

List of Special Traits

Pokémon Rumble

Name Effect
Brawny It has higher HP.
Bug Guard Bug-type moves do not damage it very much.
Dark Guard Dark-type moves do not damage it very much.
Dragon Guard Dragon-type moves do not damage it very much.
Electric Guard Electric-type moves do not damage it very much.
Feisty Its moves sweep foes to a further distance.
Fighting Guard Fighting-type moves do not damage it very much.
Fire Guard Fire-type moves do not damage it very much.
Flying Guard Flying-type moves do not damage it very much.
Ghost Guard Ghost-type moves do not damage it very much.
Grass Guard Grass-type moves do not damage it very much.
Ground Guard Ground-type moves do not damage it very much.
Gutsy It has a very high critical-hit rate.
Hardy It has higher Defense.
Healthy It restores HP slowly.
Ice Guard Ice-type moves do not damage it very much.
Lucky Foe drops more Ⓟ.
Mighty It does not get swept away much.
Normal Guard Normal-type moves do not damage it very much.
Perky It recovers quickly from a Status Change.
Poison Guard Poison-type moves do not damage it very much.
Psychic Guard Psychic-type moves do not damage it very much.
Punchy It has higher attack.
Rally Other players' Pokémon get stronger during Multiplayer mode.
Rock Guard Rock-type moves do not damage it very much.
Scrappy It has a higher critical-hit rate.
Snappy It can use its moves quickly.
Speedy It can move around fast.
Steady It is not affected by any Status Changes.
Steel Guard Steel-type moves do not damage it very much.
Techie Moves with fewer ☆s become stronger
Water Guard Water-type moves do not damage it very much.

Pokémon Rumble Blast

Single Traits

Name Effect
Adept Avoids certain negative effects and self-inflicted damage.
Barricade Avoids supereffective moves.
Boomer Damage goes up when using explosive moves.
Brawny High HP.
Bug Boost Bug-type moves: damage dealt goes up, taken goes down.
Chop-Chop Able to use the Ⓐ and Ⓑ moves one after another quickly.
Daring Defense goes down and Attack goes up.
Dark Boost Dark-type moves: damage dealt goes up, taken goes down.
Dodgy Sometimes avoids damage.
Dragon Boost Dragon-type moves: damage dealt goes up, taken goes down.
Effective Avoids supereffective moves. They do more damage when used.
Electric Boost Electric-type moves: damage dealt goes up, taken goes down.
Feisty Sweep foes to a farther distance.
Fighting Boost Fighting-type moves: damage dealt goes up, taken goes down.
Fire Boost Fire-type moves: damage dealt goes up, taken goes down.
Flying Boost Flying-type moves: damage dealt goes up, taken goes down.
Ghost Boost Ghost-type moves: damage dealt goes up, taken goes down.
Grappler Damage goes up when striking foes at close range.
Grass Boost Grass-type moves: damage dealt goes up, taken goes down.
Greedy Pulls Ⓟ from far away.
Ground Boost Ground-type moves: damage dealt goes up, taken goes down.
Gutsy Makes foes wobbly more easily.
Hardy High Defense.
Healthy Restores HP naturally.
Heroic High Power
Ice Boost Ice-type moves: damage dealt goes up, taken goes down.
Jinxed When attacked, the attacker's Speed goes down.
Lingering Any Status Change lingers.
Lobber Damage goes up when striking foes from a distance.
Lucky Foe drops more Ⓟ.
Macho Gets stronger when with allies.
Mighty Won't get swept away by its foe.
Normal Boost Normal-type moves: damage dealt goes up, taken goes down.
Perky Recovers quickly from a Status Change.
Picky Has only one move. Combines Punchy, Techie, and Snappy.
Poisonous May poison the attacker.
Poison Boost Poison-type moves: damage dealt goes up, taken goes down.
Psychic Boost Psychic-type moves: damage dealt goes up, taken goes down.
PokéTC Makes the user and allies stronger when playing together.
Punchy High Attack.
Rally Makes friends stronger when playing together.
Reflector Reflects bad Status Changes to the foe.
Resilient May be left with 1 HP after a hit that would have knocked it out.
Rock Boost Rock-type moves: damage dealt goes up, taken goes down.
Rusty It's a Rusty Pokémon. When you soak it in a fountain...*
Scrappy It has a higher critical-hit rate.
Skittish Inflicts less damage when its HP isn't full.
Slacker Moves travel slower.
Slugger Slow to use a move, but the move has more reach.
Snappy Use moves quickly.
Speedy Moves quickly.
Spiky Damages the attacker when it receives damage.
Slow-Starting Attack and Speed are halved until it has defeated 10 Pokémon.
Steady It is not affected by any Status Changes.
Steely Inflicts more damage when it has a status problem.
Steel Boost Steel-type moves: damage dealt goes up, taken goes down.
Superstar Cool and popular.*
Tangling The attacker may not be able to use moves.
Techie Moves with fewer ★s get stronger.
Turbo Keeps using moves for a while when the button is held down.
Unruly Damage goes up when charging into foes.
Unstoppable Slow to use a move but not stoppable by foe's attacks.
Water Boost Water-type moves: damage dealt goes up, taken goes down.

Multi Traits

These traits place multiple traits onto a single Pokémon. However, for all of them, excluding Epic, the traits seem to be completely random.

Name Effect
Amazing
Awesome
Epic Combines the powers of many Special Traits. Only one exists!
Excellent
Fabulous
Fantastic
Marvelous
Splendid
Stupendous
Super
Ultra

Occurrence on Pokémon species

Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in core series games.

Pokémon Rumble Blast



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


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