Fire Pledge (move): Difference between revisions

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jname=ほのおのちかい |
jname=ほのおのちかい |
jtrans=Fire Oath |
jtrans=Fire Oath |
desc=It attacks with a pillar of fire. If you combine it with grass its power increases and the surrounds become a sea of flames. |
desc={{tt|炎の柱で 攻撃する。 くさと 組みあわせると 威力が あがって 周りが 火の海に なる。|The user attacks by sending out a pillar of fire. A sea of flames burns the surrounds when you combine it with the certain moves.}} |
gameimage=|
gameimage=|
type=Fire |
type=Fire |
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brightpowder=yes |
brightpowder=yes |
kingsrock=yes |
kingsrock=yes |
mtbw=yes|
flag7=no |
flag7=no |
flag8=yes |
flag8=yes |
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==Effect==
==Effect==
Fire Oath inflicts damage.
Fire Oath inflicts regular damage, with additional effect when combined by {{m|Grass Oath}} or {{m|Water Oath}} in [[double battle|double]] or [[double battle#triple battle|triple battles]].


In [[double battle|double]] or [[double battle#triple battle|triple battles]], if it is followed on the same turn by {{m|Grass Oath}} it will cause all foes to take damage at the end of every turn for four turns.
If it is followed on the same turn by {{m|Grass Oath}}, it will cause all foes to take damage at the end of every turn for four turns.


In [[double battle|double]] or [[double battle#triple battle|triple battles]], if it follows {{m|Water Oath}} on the same turn, it will double the probability of secondary effects taking place for four turns. This effect does not stack with {{a|Serene Grace}}.  
If it follows {{m|Water Oath}} on the same turn, it will double the probability of secondary effects taking place for four turns. This effect does not stack with {{a|Serene Grace}}.


==Learnset==
==Learnset==
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=====In {{game|Black and White|s}}=====
=====In {{game|Black and White|s}}=====


In {{game|Black and White|s}} a man in [[Hodomoe City]] will teach Fire Oath to any {{type2|Fire}} [[starter Pokémon]].  
In {{game|Black and White|s}}, a man in [[Hodomoe City]] will teach Fire Oath to any {{type2|Fire}} [[starter Pokémon]].  


{{Learnlist/TM|Fire}}
{{Learnlist/TM|Fire}}

Revision as of 22:42, 1 October 2010

Fire Oath
ほのおのちかい Fire Oath
Type  Fire
Category  Special
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: ほのおのちかい Fire Oath ) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Fire Oath inflicts regular damage, with additional effect when combined by Grass Oath or Water Oath in double or triple battles.

If it is followed on the same turn by Grass Oath, it will cause all foes to take damage at the end of every turn for four turns.

If it follows Water Oath on the same turn, it will double the probability of secondary effects taking place for four turns. This effect does not stack with Serene Grace.

Learnset

Generation V

By move tutor

In Pokémon Black and White

In Pokémon Black and White, a man in Hodomoe City will teach Fire Oath to any Template:Type2 starter Pokémon.


#   Pokémon Type
0004 Charmander Charmander
Fire
0005 Charmeleon Charmeleon
Fire
0006 Charizard Charizard
Fire Flying
0155 Cyndaquil Cyndaquil
Fire
0156 Quilava Quilava
Fire
0157 Typhlosion Typhlosion
Fire
0255 Torchic Torchic
Fire
0256 Combusken Combusken
Fire Fighting
0257 Blaziken Blaziken
Fire Fighting
0390 Chimchar Chimchar
Fire
0391 Monferno Monferno
Fire Fighting
0392 Infernape Infernape
Fire Fighting
0498 Pokabu Pokabu
Fire
0499 Chaobu Chaobu
Fire Fighting
0500 Enbuoo Enbuoo
Fire Fighting
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Project MoveDex notice