Pay Day (move): Difference between revisions

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The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}.
The Japanese name of Pay Day is a {{wp|Japanese proverb}} akin to {{wp|Pearls Before Swine}}.


 
==Effect==
=Effect=
===Generation I===
==Generation I==
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the
Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the
user's level. These coins can't be collected.
user's level. These coins can't be collected.
Line 42: Line 41:
In-game, the coins scattered by Pay Day are picked up if the player wins the battle.
In-game, the coins scattered by Pay Day are picked up if the player wins the battle.


=Learnset=
==Learnset==
==[[Generation I]]==
===[[Generation I]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.17
* {{p|Meowth}} at Lv.17
Line 51: Line 50:
</div></div>
</div></div>
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[TM16]]===
====By [[TM16]]====
<div style="{{Learnset list style|items=17}}">
<div style="{{Learnset list style|items=17}}">
* {{p|Pikachu}}
* {{p|Pikachu}}
Line 72: Line 71:
</div></div>
</div></div>


==[[Generation II]]==
===[[Generation II]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=2}}">
<div style="{{Learnset list style|items=2}}">
* {{p|Meowth}} at Lv.20
* {{p|Meowth}} at Lv.20
Line 80: Line 79:
</div></div>
</div></div>
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[breeding]]===
====By [[breeding]]====
<div style="{{Learnset list style|items=1}}">
<div style="{{Learnset list style|items=1}}">
* {{p|Hoppip}}
* {{p|Hoppip}}
</div></div>
</div></div>


==[[Generation III]]==
===[[Generation III]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=4}}">
<div style="{{Learnset list style|items=4}}">
* {{p|Meowth}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
* {{p|Meowth}} at Lv.20 ([[Pokémon Ruby and Sapphire|R/S]]/[[Pokémon Emerald|E]])
Line 95: Line 94:
</div></div>
</div></div>


==[[Generation IV]]==
===[[Generation IV]]===
<div style="{{Learnset section box style}}">
<div style="{{Learnset section box style}}">
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
<div style="{{Learnset list style|items=1}}">
<div style="{{Learnset list style|items=1}}">
* {{p|Meowth}} at Lv.30
* {{p|Meowth}} at Lv.30
</div></div>
</div></div>


===In other languages===
==In other languages==
*French: '''Jackpot'''
* French: '''Jackpot'''
*German: '''Zahltag'''
* German: '''Zahltag'''
*Italian: '''Giornopaga'''
* Italian: '''Giornopaga'''
*Spanish: '''Día De Pago'''
* Spanish: '''Día De Pago'''


{{Generation I TMs}}
{{Project MoveDex notice}}
{{Project MoveDex notice}}
{{Generation I TMs}}
[[de:Zahltag]]
[[de:Zahltag]]
[[ja:ネコにこばん]]
[[ja:ネコにこばん]]
[[pt:Pay Day]]
[[pt:Pay Day]]

Revision as of 13:06, 8 April 2008

Pay Day
ネコにこばん Coin for a Cat
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Pay Day (Japanese: ネコにこばん Coin for a Cat, lit. Neko ni Koban) is a Normal-type move introduced in Generation I that deals a small amount of damage.

The Japanese name of Pay Day is a Japanese proverb akin to Pearls Before Swine.

Effect

Generation I

Pay Day does damage, and each use scatters coins on the ground with a value equal to twice the user's level. These coins can't be collected.

In-game, the coins scattered by Pay Day are picked up if the player wins the battle.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Jackpot
  • German: Zahltag
  • Italian: Giornopaga
  • Spanish: Día De Pago
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405

Template:Project MoveDex notice