Fairy (type): Difference between revisions
m (→Trivia: Fairy Type was NOT available as a type before Gen VI, so it doesn't really count. None of the prior generations INTRODUCED Fairy types; They were previously other types, and then RETCONNED to be Fairy-Types) |
(Fixing the its / I don't see the point of that trivium, as Fairy is so new that it obviously has only one specialist / Be that as it may, these are requisite trivia on all type pages. I've rephrased; I hope it's to your liking?) |
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===Offense=== | ===Offense=== | ||
Fairy is also useful for having three strengths, being Dragon, Fighting and Dark. However, it also has three resistors and all three are common. It is key to note that the Fairy type was added to balance out the overused Dragon type and the underused Poison type, earning | Fairy is also useful for having three strengths, being Dragon, Fighting and Dark. However, it also has three resistors and all three are common. It is key to note that the Fairy type was added to balance out the overused Dragon type and the underused Poison type, earning its use in the meta game. | ||
==Moves== | ==Moves== | ||
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==Trivia== | ==Trivia== | ||
* Generation VI introduced the most Fairy-type Pokémon of any generation, with 12. | |||
** Generations IV and V introduced the fewest Pokémon which later became Fairy-type, with two. | |||
* Generation VI introduced the most Fairy-type moves of any generation, with 8. | |||
** Generations I, III, IV and V introduced the fewest moves which later became Fairy-type, with none. | |||
* As the Fairy type was introduced after [[Physical move|physical]] and [[Special move|special]] became attributes assigned to individual moves rather than types, it is the only type without an associated damage category. | * As the Fairy type was introduced after [[Physical move|physical]] and [[Special move|special]] became attributes assigned to individual moves rather than types, it is the only type without an associated damage category. | ||
==In other languages== | ==In other languages== |
Revision as of 02:59, 26 October 2013
- Fairy redirects here. For the Egg Group, see Fairy (Egg Group).
The Fairy type (Japanese: フェアリータイプ Fairy type) is one of the eighteen types. Notable Trainers that specialize in the Fairy type include Valerie of Laverre City.
The Fairy type was introduced in Generation VI. As well as introducing new Pokémon with the Fairy type, a handful of Pokémon including Jigglypuff, Marill, Gardevoir, and Mawile were retconned to be Fairy-type.
Battle properties
Offensive | Defensive | |||
---|---|---|---|---|
Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× |
Pokémon
As of Generation VI, there are 34 Fairy-type Pokémon, or 4.5% of all Pokémon (assuming forms and Mega Evolutions that change typing as different Pokémon), making it the rarest of the eighteen types.
Pure Fairy-type Pokémon
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Half Fairy-type Pokémon
Primary Fairy-type Pokémon
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Secondary Fairy-type Pokémon
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Characteristics
Defense
The Fairy type is extremely useful defensively. It has key resistances to the common Dark and Fighting types, as well as the less seen Bug type and immunity to the mostly useful Dragon type. It's only weaknesses are to the otherwise rare attacking types, Poison and Steel.
Offense
Fairy is also useful for having three strengths, being Dragon, Fighting and Dark. However, it also has three resistors and all three are common. It is key to note that the Fairy type was added to balance out the overused Dragon type and the underused Poison type, earning its use in the meta game.
Moves
Gen | Move | Category | Contest | Power | Accuracy | PP | Range | Description | |||||||||
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VI | Baby-Doll Eyes | Status | — | 100% | 30 (max 48) |
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The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | ||||||||||
II | Charm | Status | Cute | — | 100% | 20 (max 32) |
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The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||||
VI | Dazzling Gleam | Special | 80 | 100% | 10 (max 16) |
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The user damages opposing Pokémon by emitting a powerful flash. | ||||||||||
VI | Disarming Voice | Special | 40 | —% | 15 (max 24) |
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Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | ||||||||||
VI | Draining Kiss | Special | 50 | 100% | 10 (max 16) |
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The user's HP is restored by over half of the damage taken by the target. | ||||||||||
VI | Fairy Wind | Special | 40 | 100% | 30 (max 48) |
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The user stirs up a fairy wind and strikes the target with it. | ||||||||||
VI | Geomancy | Status | — | —% | 10 (max 16) |
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The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | ||||||||||
VI | Moonblast | Special | 95 | 100% | 15 (max 24) |
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Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||||||||||
II | Moonlight | Status | Beauty | — | —% | 5 (max 8) |
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The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
VI | Play Rough | Physical | 90 | 90% | 10 (max 16) |
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | ||||||||||
II | Sweet Kiss | Status | Cute | — | 75% | 10 (max 16) |
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The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Trivia
- Generation VI introduced the most Fairy-type Pokémon of any generation, with 12.
- Generations IV and V introduced the fewest Pokémon which later became Fairy-type, with two.
- Generation VI introduced the most Fairy-type moves of any generation, with 8.
- Generations I, III, IV and V introduced the fewest moves which later became Fairy-type, with none.
- As the Fairy type was introduced after physical and special became attributes assigned to individual moves rather than types, it is the only type without an associated damage category.
In other languages
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